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At GJJ Games I'm not a game publisher.  I enjoy designing games, but I haven't set out to self publish.  Maybe someday that will happen, but for right now my hope is to have some of my games published by other companies.  In the meantime I have been adding some of my games to PoD (print on demand) sites like The Game Crafter and Drive Thru Cards.

If you are interested in purchasing any of my games please visit the links below.  I do receive a very small commission from sales, but my main interest is in getting the games out there, so my earnings from these purchases are as low as I can make them while still covering the printing fees.

Thank you for any support and I hope you enjoy the games you purchase (reviews would be appreciated if you did, feedback would be appreciated either way).



Rolling Seas
1-6+ players - 30-60 minutes
Price: $34.99 ($24.99 without packaging)
 at The Game Crafter

Explore the islands and seas of the Alkundic Archipelago and tell tales of your voyages!

The seas of the Alkundic Archipelago have long been known for their treacherous storms, exhilarating currents, hazardous rocky outcrops, and even a mild infestation of sea monsters. You and a ragtag crew have set out to explore the islands and seas they occupy. Along the way you will have adventures, stop at ports to resupply, get a better ship, and tell the tale of your voyages. The more you tell your story the more reputation you’ll earn. Will your crew have the greatest tale to tell and earn the most reputation? Sail the Rolling Seas and find out!

Overview: Rolling Seas begins with everyone initializing their maps – drawing islands and known obstacles and choosing a Home Port. Each round has three quick phases that everyone participates in simultaneously: Dice, Adventures, and Actions. The Dice Phase consists of rolling two types of dice to determine the wind direction and exploration events. If multiple direction dice indicate the same wind direction an Adventure will be resolved in the Adventure Phase, thus adding more obstacles to players’ maps. In the Action Phase each player can choose to Sail, Explore, or Visit a Port. As you Sail and Explore you’ll add to your Story. When you Visit a Port you’ll get to tell your Story to gain Reputation. The player with the most Reputation at the end of 25 rounds is the winner!

Tip: Use colored pencils on your map and keep a record of your journey in your travel log for an even more immersive experience!


8 Seconds
1-6 players - 30-45 minutes
Basic Dice Price: $42.99
Premium Dice Price: $52.99
- Basic at The Game Crafter
- Premium at The Game Crafter

The thrill of Bull Riding in a dice game!

8 Seconds is a press-your-luck dice and card game for 1-6 players about the action and excitement of bull riding in a rodeo. Roll your dice and match your moves to the moves of the Bulls. But beware the Rodeo Clowns! There are only two on staff, so if you roll a third Rodeo Clown you’ll get bucked off and will have to join the Rodeo Clowns for a day! When you’re not busy riding a Bull (or trying to), you’ll have the opportunity to place bets on your opponents’ rides.

Object: The goal of 8 Seconds is to score as many points as possible by successfully riding 3 Bulls and correctly betting on what your opponents will do on their rides. Throughout the game you’ll also earn Foul Tokens, which count as bonus points at the end of the game or can be used for special abilities. The first player to ride 3 bulls triggers the end game, so get your ridin’ hat on and go git ‘em pardner!

Versions: The Basic Game includes sticker dice. The Premium Game includes custom screen printed dice. Both versions are complete and have everything you need to play!


8 Seconds - Expansions
1-6 players - 10-60 minutes
Basic Dice Price: $26.99
Premium Dice Price: $36.99
- Basic at The Game Crafter
- Premium at The Game Crafter

Expansions for 8 Seconds - Includes 4 modular expansions and the Speed Variant!

8 Seconds is a press-your-luck dice and card game for 1-6 players about the action and excitement of bull riding in a rodeo. These Expansion Modules can be used to change up the game and add more gameplay options. Included are four modules that can be used with the base game in any combination and one completely new way to play 8 Seconds:
  • Golden Buckles – add always available Golden Buckles that are challenging to go for, but offer major bonus points!
  • The Riders – adds special abilities that can be used throughout the game.
  • Rodeo Clown Skills – learn from failed rides for a boost in the future.
  • Sponsors – earn some extra cash when your bulls show up in the arena.
  • Speed Variant – The Speed Variant can be played by up to 4 players in as little as 5 minutes!


Versions: The Basic Game includes sticker dice. The Premium Game includes custom screen printed dice. Both versions are complete and have everything you need to play!


Race to the Moons
1-5 players - 30 minutes per player
Price: $71.99
 at The Game Crafter

Be the first to develop technology, build rockets, and colonize another star system.

The year is 2169 and mankind has pretty much filled up the Earth. It has been 200 years since man first set foot on the Moon. Now there are cities on the Moon and Mars, and mining communities in the asteroid belt. But our Solar System is just the beginning. It might be home, but Earth is the only truly hospitable planet nearby. However, recent breakthroughs in warp travel mean that interstellar voyages are finally a reality. There are several extrasolar systems that have been discovered to have planets and moons which appear to be very Earthlike, and likely hospitable. The nearest of these is in the Gamma Leporis tri-star system, 29 light years away from Earth. A series of moons orbiting a gas giant named Yutu show breathable atmospheres, tolerable radiation levels, reasonable temperatures, liquid water, and plenty of land. Now, the race is on. Terran, Lunar, Martian, and Belter organizations are competing to be the first to send humans to one of these habitable moons and establish a permanent human colony. It will take research, determination, and a bit of luck to be the first to arrive. Do you have what it takes to drive the next great space triumph and win the Race to the Moons?

Overview: Race to the Moons is a worker placement game where 2-5 players (solo variant included) are working to research the technology needed to complete an interstellar mission and be the first to found a human colony on a moon system around a gas planet in another solar system. Players must research technologies that affect different parts of the mission: Journey, Arrival & Landing, and Colonization, as well as Training their crew. Players must also work on building rockets, building facilities (research labs, factories, launch stations, and more), managing money, and improving public opinion. Players race to have their rockets arrive at the destination and set up a successful colony to earn enough points to beat the competition.


The Overland Route
2 players - 5-10 minutes
Price: $6.99
 at The Game Crafter

A semi-cooperative train game for two players. Five to ten minutes and only 18 cards!

Objective: In The Overland Route two players cooperatively work to build the transcontinental railroad from Council Bluffs, Iowa to San Francisco, California. Once the route is complete players will score points based on how many of the track segments they built, plus bonus points if the track goes through a mid-point station that they own.

History: The Overland Route is a name that was given to the First Transcontinental Railroad that connected Council Bluffs, Iowa with San Francisco, California. It was completed on May 10, 1869 with the installation of the last railroad spike, or Golden Spike, at Promontory Summit, Utah Territory. Ogden, Utah was originally intended to be the midpoint terminus of both the east and west portions of track, but an agreement in April, 1869 resulted in the Union Pacific Railroad Company completing the track between Ogden and Promontory instead of the Central Pacific Railroad Company (who was still busy completing the track from Sacramento to Promontory).


Trick Builders
2-6 players - 30-60 minutes
Price: $23.99 ($15.99 without packaging)
 at The Game Crafter

Trick-taking, deck-building, and drafting, all in one game!

Build a powerful hand so you can win tricks, but be careful. What helps you this hand builds the common deck that will be dealt out to everyone in the next hand. Trick Builders is a combination trick-taking / deck-building / drafting game where 2-4 players (5-6 with additional cards) compete to win tricks and score points. Between hands players will acquire cards for the next hand. These cards will give them a benefit for the round they are acquired, but then go into the common deck for future rounds.

There are two ways to play Trick Builders. The Standard Version is recommended for new players and players wanting a faster, more streamlined play. Between trick -taking rounds, cards are drafted to add two cards to each player’s hand as the deck grows.

The second, Advanced Version, adds a layer of complexity and depth. Each card will have a monetary value, both a cost and an income. Winning tricks will give players currency to purchase stronger cards that will go into their hands for the next round and then into the common deck for subsequent rounds. So be sure to make the most of your purchases because eventually they may help everyone!

    "One of the top three games I played all weekend."
    JT Smith of The Game Crafter - at Protospiel Milwaukee 2018

ChromaWerks
2 Players - 10 minutes
Price: $6.99
 at The Game Crafter

A quick, colorful game of strategy for two players.

In ChromaWerks, two players each use 9 double sided cards (shuffled) to make a 3x3 grid.  Each quadrant of each card is machinery of a different color and players must take turns completing one of four actions to try to get all four center blocks to be solid colors.  The design has various types of machinery in different colors: Red Gears, Yellow Drive Belts, and Blue Pipes.  There are also sections of 'broken' machinery with images of damaged components on a black background.  Damaged or broken machinery can't be used to complete blocks.


Snowball Fight
2 players - 15 minutes
Price: $7.99
 at The Game Crafter

An 18-card deck-builder for two players.

Snowball Fight is a micro deckbuilding and deduction game for two players that only contains 18 cards. In the game players go head-to-head with their arsenal of snowballs in an attempt to be the ruler of the Blizzard Realm!

In Snowball Fight each card has two possible actions, one on each half of the card (top and bottom). The action a player takes each turn depends on the direction they play the card. The game is played in two phases, a quick Drafting phase where players build their initial arsenal and then the Snow Assault phase where there is all out war! Play is simultaneous and players try to attack each other with an arsenal of snowballs, slushballs, and the dreaded iceballs and snow covered rocks while also trying to dodge attacks and build up their weaponry!


4th Grade Confidential
3-5 players - 30 minutes
Price: $7.99
 at The Game Crafter

A microgame of deduction, bluffing, and cunning based on the Fourth Grade Confidential comic book by Neal Simon.

4th Grade Confidential is a microgame of deduction, bluffing, and cunning. The idea is based on my friend Neal Simon's comic book project called 4th Grade Confidential, starring his kids and their friends (including my kids). The premise is that a 4th grader named Adin is a private eye at his school, working to solve the great mysteries of elementary school, like who stole his sister's stuffed pink bunny.

In 4th Grade Confidential one player is the Sleuth while 2-4 other players are the Characters. Each round the Sleuth is trying to solve a different mystery. The Sleuth has six Sleuth Cards and the other 12 cards are dealt evenly to the Characters. The Sleuth has four turns to try to figure out which Character has the Target Item for that round by calling out various attributes and seeing who has items with matching attributes. Through careful deduction and use of actions the Sleuth and Characters all try to be the player to end up with the Target Item.

The game can be played in a single quick round, or in a longer game with each player taking the role of the Sleuth.



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