Thursday, January 17, 2019

Press Release: Feudum: Rudders & Ramparts to hit Kickstarter on March 1, 2019



Support me on Patreon!

Odd Bird Games’ International hit “Feudum” continues momentum with a third Kickstarter campaign featuring artisan-edition vessels and castles.
After localizing its award-winning base game Feudum into ten languages, Odd Bird Games readies its sails to launch its third Kickstarter campaign on March 1, 2019. A preview page may be viewed here: https://www.kickstarter.com/projects/464687699/389578882?ref=644084&token=4b989024

The campaign will highlight a new expansion called Feudum: Rudders & Ramparts featuring deluxe components that can be used to play a military variant of the game—or enjoyed for their sheer beauty. Feudum’s creator, Mark Swanson and artist, Justin Schultz, partnered with 3D modeler Scott Ryan and miniatures painter Bruce Monson to develop a set of stunning 3-dimensional vessels and castles designed to hold player pawns and feudum tokens!
This partnership helped inspire the new campaign, which will be the sixth expansion to the base game Feudum. Other expansions have included a seafaring expansion, a customizable deck expansion, solo variant and a colorblind accessible variant.

“My jaw dropped the first time I saw the prototypes,” said Swanson. “They add even more depth and beauty to the immersive world of Feudum!”

“I'm pretty jazzed about these,” said Schultz. “The guys that helped with this project are unbelievably talented and I'm lucky to have been involved!”
Authored by University of Missouri Professor Mark Swanson and designed by Mississippi-based Artist Justin Schultz, Feudum features the strategic complexities found in games such as Terra Mystica, Brass, Caylus, Dominant Species, Vinhos, The Gallerist, and Madeira, but sets itself apart with its meticulously-drawn illustrations, interesting decisions and a fully-functioning economic ecosystem. It is this unique economic mechanic that allows players to rotate goods through different guilds while competing for status within them.

“There’s not one right way to play it,” said Swanson. “Uniquely powered characters and multiple paths to victory make for an ever-changing, open-world experience. You have to be flexible—ready to adapt.” The game also includes action programming, area influence and hand management. These nuances are highlighted by Schultz’s artwork for the game.

The game is for 2-5 players and takes 80 to 180 minutes to play. The game is sold at game retailers around the world and can be played online in multiplatform environments on Tabletopia (https://bit.ly/2yViSKA) and STEAM (https://bit.ly/2HMbl0m). It can also be purchased directly from Odd Bird Games at www.oddbirdgames.com.

To learn more, follow Feudum on social media:
Facebook: www.facebook.com/feudum
Instagram: @feudumgame
Twitter: @feudumgame
Original Kickstarter: www.oddbirdgames.com/feudum



Did you like this press release?  Show your support: Support me on Patreon! Also, click the heart at Board Game Links , like GJJ Games on Facebook , or follow on Twitter .  And be sure to check out my games on  Tabletop Generation.



Tuesday, January 15, 2019

People Behind the Meeples - Episode 154: Stavros Polyviou

Welcome to People Behind the Meeples, a series of interviews with indie game designers.  Here you'll find out more than you ever wanted to know about the people who make the best games that you may or may not have heard of before.  If you'd like to be featured, head over to http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html and fill out the questionnaire! You can find all the interviews here: People Behind the Meeples. Support me on Patreon!


Name:Stavros Polyviou
Email:stavros@cackleberry.games
Location:Cyprus
Day Job:Software Development
Designing:Two to five years.
Webpage:www.cackleberry.games
BGG:stavros_polyviou
Facebook:Cackleberry Games/
Find my games at:BGG
Today's Interview is with:

Stavros Polyviou
Interviewed on: 12/16/2018

Stavros Polyviou is a designer from Cyprus that is working with Cackleberry Games to publish Gardens of Babylon, his first published game! Gardens of Babylon is a tile laying game where players build the famous hanging gardens and plant the flowers that made the gardens legendary. Be sure to check it out on Kickstarter next Tuesday, January 22, 2019!

Some Basics
Tell me a bit about yourself.

How long have you been designing tabletop games?
Two to five years.

Why did you start designing tabletop games?
Every time I played a board game I was constantly thinking of ways to improve it

What game or games are you currently working on?
A 4X game based on Greek mythology

Have you designed any games that have been published?
About to Kickstart 'Gardens of Babylon' next Tuesday!

What is your day job?
Software Development

Your Gaming Tastes
My readers would like to know more about you as a gamer.

Where do you prefer to play games?
Either at my home or at a friend's

Who do you normally game with?
Close friends

If you were to invite a few friends together for game night tonight, what games would you play?
Viticulture, Scythe, T.I.M.E. Stories, Exploding Kittens

And what snacks would you eat?
Nuts, pop corn

Do you like to have music playing while you play games? If so, what kind?
No

What’s your favorite FLGS?
We only have one where I live: Isengard Fantasy Shop

What is your current favorite game? Least favorite that you still enjoy? Worst game you ever played?
Viticulture is my favorite. I still enjoy Robo Rally though I find it flawed. Worst game I ever played was a card game called 'Zeus and Hera'.

What is your favorite game mechanic? How about your least favorite?
I like worker placement. I don't like Player Elimination, although I put up with it in Exploding Kittens because the games are usually short.

What’s your favorite game that you just can’t ever seem to get to the table?
Descent Second Edition

What styles of games do you play?
I like to play Board Games, Card Games, RPG Games

Do you design different styles of games than what you play?
I like to design Board Games, Card Games

OK, here's a pretty polarizing game. Do you like and play Cards Against Humanity?
Yes

You as a Designer
OK, now the bit that sets you apart from the typical gamer. Let's find out about you as a game designer.

When you design games, do you come up with a theme first and build the mechanics around that? Or do you come up with mechanics and then add a theme? Or something else?
I usually start with a mechanic or combination of mechanics and then try to find a theme that works. But I have also used a theme as a starting point, such as Greek mythology or Japanese culture.

Have you ever entered or won a game design competition?
No

Do you have a current favorite game designer or idol?
Jamey Stegmaier

Where or when or how do you get your inspiration or come up with your best ideas?
Anywhere really. Anything I see can trigger a new idea which I immediately write down on my phone.

How do you go about playtesting your games?
I usually invite people over at my place, but I sometimes do playtests at friends' homes. I test more mature prototypes at cafes and gaming conventions.

Do you like to work alone or as part of a team? Co-designers, artists, etc.?
I prototype alone. I like doing the graphic design and the boardgame construction myself but a game is always co-designed with my playtesters, which is one of the reasons I love doing game design. I come from a UX background so I really enjoy the iterative and user-centric aspects of game design.

What do you feel is your biggest challenge as a game designer?
Constantly coming up with new ideas that are not re-hashes of other games.

If you could design a game within any IP, what would it be?
He-Man and the Masters of the Universe

What do you wish someone had told you a long time ago about designing games?
That it's so damn addictive!

What advice would you like to share about designing games?
Be ready to kill your darlings. Always listen to feedback and be prepared to take your game in a new direction.

Would you like to tell my readers what games you're working on and how far along they are?
Games that will soon be published are: Gardens of Babylon
I'm planning to crowdfund: Gardens of Babylon - Launching on Kickstarter next week!
Games that I'm playtesting are: Gods of Greece

Are you a member of any Facebook or other design groups? (Game Maker’s Lab, Card and Board Game Developers Guild, etc.)
Game Maker's Lab, Board and Card Game Designers of Greece, Consortium of Game Developers, STARTUP Board and Card Game Designers, Card & Board Game Designers Guild, Card & Board Game Designers Skills Exchange, The Boardgame Group, Board Game Revolution Community, Board Game Spotlight, Board Game Exposure

And the oddly personal, but harmless stuff…
OK, enough of the game stuff, let's find out what really makes you tick! These are the questions that I’m sure are on everyone’s minds!

Star Trek or Star Wars? Coke or Pepsi? VHS or Betamax?
Game of Thrones, iOS

What hobbies do you have besides tabletop games?
Movies, writing, mythology, Italian cuisine, comic books and pop culture

What is something you learned in the last week?
That 'Indiana Jones and the Temple of Doom' is actually a prequel

Favorite type of music? Books? Movies?
I listen to anything except Heavy Metal. I mostly read fantasy books nowadays, but I like studying mythology, especially Greek mythology. The best movie of all time as far as I am concerned is 'The Godfather'. 'Tropic Thunder' represents the pinnacle of western civilization.

What was the last book you read?
The Crystal Shard

Do you play any musical instruments?
No

Tell us something about yourself that you think might surprise people.
People might think that I am very particular about my food because I like cooking, but in reality I'm not too fussy about food when I eat out.

Tell us about something crazy that you once did.
I skied down some pretty scary slopes in my time

Biggest accident that turned out awesome?
Life itself

Who is your idol?
David Attenborough, hands down

What would you do if you had a time machine?
Go back in time and stop myself from obtaining a time machine

Are you an extrovert or introvert?
Introvert but more than happy to speak in public if the need arises

If you could be any superhero, which one would you be?
3-D Man

Have any pets?
No

When the next asteroid hits Earth, causing the Yellowstone caldera to explode, California to fall into the ocean, the sea levels to rise, and the next ice age to set in, what current games or other pastimes do you think (or hope) will survive into the next era of human civilization? What do you hope is underneath that asteroid to be wiped out of the human consciousness forever?
Storytelling will survive: people gathering around a fire and sharing made up stories to help pass the time. I wish we could get nuclear weapons wiped out of human consciousness forever.

If you’d like to send a shout out to anyone, anyone at all, here’s your chance (I can’t guarantee they’ll read this though):
To all geeks: our time has come!

Just a Bit More
Thanks for answering all my crazy questions! Is there anything else you'd like to tell my readers?

Tabletop games are a good way to socialize and unplug. Unlike video games, you can customize the rules to your liking. You can learn a lot more about a person just by playing a game, than by engaging in just about any other social activity with them.




Thank you for reading this People Behind the Meeples indie game designer interview! You can find all the interviews here: People Behind the Meeples and if you'd like to be featured yourself, you can fill out the questionnaire here: http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html

Did you like this interview?  Pleasse show your support: Support me on Patreon! Or click the heart at Board Game Links , like GJJ Games on Facebook , or follow on Twitter .  And be sure to check out my games on  Tabletop Generation.

Friday, January 11, 2019

Eye on Kickstarter #57

Welcome to my Eye on Kickstarter series!  This series will highlight Kickstarter campaigns I am following that have recently launched (or I've recently discovered) because they have caught my interest.  Usually they'll catch my interest because they look like great games that I have either backed or would like to back (unfortunately budget doesn't allow me to back everything I'd like to).  But occasionally the campaigns caught my attention for other reasons.  Twice a month, on the 2nd and 4th Fridays, I'll make a new post in this series, highlighting the campaigns that have caught my attention since the last post.  In each post I'll highlight one campaign that has really grabbed my attention, followed by other campaigns I've backed or am interested in.  I'll also include links to any reviews I've done.  Comments are welcome, as are suggestions for new campaigns to check out!

You can also see my full Kickstarter Profile to see what I've backed or my old Eye on Kickstarter page that was too unwieldy to maintain.  Also, check out the 2018 Kickstarter Boardgame Projects geeklist over on Board Game Geek for a list of all the tabletop games of the year.
So, without further ado, here are the projects I'm currently watching as of the second Friday of January, 2019:



HIGHLIGHTED CAMPAIGN
Promo Paradise
  • GJJ Games Backed
  • If you're into promos, check out Promo Paradise. There are a ton of great promos for a ton of great games. However, that's not the best reason to back Promo Paradise. This is a campaign that is meant to support a few excellent content creators in the board game community. Backing Promo Paradise helps support Derek and Lizzy Funkhouser from The Boadgame Spotlight and Martyn Poole from Board Game Exposure and Board Game Exposé. All of these outlets are providing excellent content and communities for board gamers.


Welcome to Promo Paradise where you can get awesome new content for your favorite games like Too Many Bones, Lords of Hellas, Teotihuacan, Dice Settlers, Vindication, Champions of Midgard, Western Legends, and so much more! Many of these promos you can't get anywhere else!

Promo Paradise is a community driven project brought to you by The Board Game Spotlight and Board Game Exposure. That means we've built this campaign with one thing in mind; you, the backer! Your pledge will help us run those huge communities and bring you more awesome opportunities like this one!

We're offering what we believe is a great package of promos for some of your favorite games and at great prices too! Throughout the campaign, we will hold community polls, livestreams, and various updates to keep everyone involved and informed.





Western Legends: Ante Up
  • I missed out on Western Legends because it wasn't in the budget at the time, and now the first expansion is available on Kickstarter. Ante Up adds more areas to explore, new ways to gamble, new characters, and tons more. This sandbox style western themed game really looks awesome.


AVGhost Paranormal Investigation
  • It may be a bit gimmicky, but this game should be played in the dark. Each figure has a small LED light on it that illuminates just the area around it. This isn't the first time I've seen a game employ this type of gameplay, but it may be the most fleshed out.


Animal Kingdoms
  • People Behind the Meeples Interview
  • Animal Kingdoms is an area control game by Steven Aramini. This great looking game won the Cardboard Edison Award last year. Congratulations!


Tsuro: Phoenix Rising
  • Tsuro is one of my favorite simple games to introduce to new gamers. It's light, fast, and looks great. Phoenix Rising adds some new mechanics to the Tsuro line of games and they look like a ton of fun.

Tuesday, January 8, 2019

People Behind the Meeples - Episode 153: Danny Goodisman

Welcome to People Behind the Meeples, a series of interviews with indie game designers.  Here you'll find out more than you ever wanted to know about the people who make the best games that you may or may not have heard of before.  If you'd like to be featured, head over to http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html and fill out the questionnaire! You can find all the interviews here: People Behind the Meeples. Support me on Patreon!


Name:Danny Goodisman
Email:Dannygoodisman@Yahoo.com
Location:Seattle, USA
Day Job:Programmer at Boeing
Designing:Over ten years!
Facebook:Tune In Next Time
Other:Facebook
Find my games at:Fsr
Today's Interview is with:

Danny Goodisman
Interviewed on: 12/9/2018

This week we get to learn a bit about Danny Goodisman, who is working on a few games, like Tune In Next Time and Oliver Twist in London. He's a frequent entrant in game design contests and a member of several game design groups. Read on to learn more about Danny and his projects.

Some Basics
Tell me a bit about yourself.

How long have you been designing tabletop games?
Over ten years!

Why did you start designing tabletop games?
I have a lot to share.

What game or games are you currently working on?
Oliver Twist in London

Have you designed any games that have been published?
No

What is your day job?
Programmer at Boeing

Your Gaming Tastes
My readers would like to know more about you as a gamer.

What is your current favorite game? Least favorite that you still enjoy? Worst game you ever played?
I love Carcassonne. The worst game I've ever played is (luckily) not common: it was called Tower of Wonder.

What is your favorite game mechanic? How about your least favorite?
Most mechanisms can be good or bad

What’s your favorite game that you just can’t ever seem to get to the table?
Scrabble

What styles of games do you play?
I like to play Board Games, Card Games

Do you design different styles of games than what you play?
I like to design Board Games, Card Games

OK, here's a pretty polarizing game. Do you like and play Cards Against Humanity?
Yes

You as a Designer
OK, now the bit that sets you apart from the typical gamer. Let's find out about you as a game designer.

When you design games, do you come up with a theme first and build the mechanics around that? Or do you come up with mechanics and then add a theme? Or something else?
Either

Have you ever entered or won a game design competition?
Entered many

Do you have a current favorite game designer or idol?
Reiner Knizia

Where or when or how do you get your inspiration or come up with your best ideas?
It varies

How do you go about playtesting your games?
I always rush to have a playable prototype what I can share with friends.

Do you like to work alone or as part of a team? Co-designers, artists, etc.?
Alone

What do you feel is your biggest challenge as a game designer?
I can come up with ideas quickly

If you could design a game within any IP, what would it be?
No preference

What do you wish someone had told you a long time ago about designing games?
No clue

What advice would you like to share about designing games?
Play all the games you can.

Would you like to tell my readers what games you're working on and how far along they are?
Currently looking for a publisher I have: Tune in Next Time, TeamWords, Hidden Animals, Zookeeper

Are you a member of any Facebook or other design groups? (Game Maker’s Lab, Card and Board Game Developers Guild, etc.)
Many

And the oddly personal, but harmless stuff…
OK, enough of the game stuff, let's find out what really makes you tick! These are the questions that I’m sure are on everyone’s minds!

Tell us something about yourself that you think might surprise people.
I'm disabled, and use a wheelchair most of the time.

Tell us about something crazy that you once did.
In college I was in a fraternity.

Who is your idol?
Rainer Knizia

What would you do if you had a time machine?
Lend it to people.

Are you an extrovert or introvert?
Extrovert

If you could be any superhero, which one would you be?
I don't know

Have any pets?
No

If you’d like to send a shout out to anyone, anyone at all, here’s your chance (I can’t guarantee they’ll read this though):
anyone who's interested in publishing.

Thanks for answering all my crazy questions!




Thank you for reading this People Behind the Meeples indie game designer interview! You can find all the interviews here: People Behind the Meeples and if you'd like to be featured yourself, you can fill out the questionnaire here: http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html

Did you like this interview?  Pleasse show your support: Support me on Patreon! Or click the heart at Board Game Links , like GJJ Games on Facebook , or follow on Twitter .  And be sure to check out my games on  Tabletop Generation.

Monday, January 7, 2019

Press Release: Suburbia Collector’s Edition from Bézier Games

Support me on Patreon!

Bézier Games Brings Suburbia Fans the Ultimate Collector’s Edition!
Plan, build, & develop all new amazing boroughs with Suburbia Collector’s Edition - complete with new incredibly detailed artwork, new and improved game pieces, and all expansions including a brand new one: Nightlife!


Louisville, TN - January 7th 2019. Today, Bézier Games, Inc. announced Suburbia Collector’s Edition, a totally revamped upgrade of their 2012 release Suburbia, a top 100 game on boardgamegeek.com. This collector’s edition will ship in October 2019, and will be available on Kickstarter on January 14th.  

In Suburbia, players build their own unique borough while trying to increase their income and population. They use strategic tile-placement to create residential, commercial, civic, and industrial areas, as well as special points of interest that provide benefits and take advantage of neighboring properties. Whoever’s borough thrives the most will end up with the highest population, and win the game. 

Suburbia Collector’s Edition is being released with beautiful new three dimensional artwork by Brett Stebbins and a ton of upgrades! Oversized tiles, new player colors, and city-specific borough boards are only the beginning; this edition also features several Game Trayz™ organizers, a giant tower to disperse tiles, recessed borough boards, redesigned population board, unique landmarks for each player color, and all existing expansions as well as a brand new one: Nightlife, which has buildings and locations that are more active in the evening hours and dramatic nighttime artwork.


Suburbia Collector’s Edition is expected to ship in October 2019, and will be available on Kickstarter on January 14th.


Please contact me at ally@beziergames.com with any interview requests, and with any questions or comments about this announcement.

Warm regards,
Ally Gold | Marketing Manager
Bézier Games Inc.





Did you like this press release?  Show your support: Support me on Patreon! Also, click the heart at Board Game Links , like GJJ Games on Facebook , or follow on Twitter .  And be sure to check out my games on  Tabletop Generation.


Tuesday, January 1, 2019

People Behind the Meeples - Episode 152: Juan Pablo Vargas Seguel

Welcome to People Behind the Meeples, a series of interviews with indie game designers.  Here you'll find out more than you ever wanted to know about the people who make the best games that you may or may not have heard of before.  If you'd like to be featured, head over to http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html and fill out the questionnaire! You can find all the interviews here: People Behind the Meeples. Support me on Patreon!


Name:Juan Pablo Vargas Seguel
Email:jpvargass@hotmail.com
Location:Santiago, Chile
Day Job:Physics teacher in highschool.
Designing:Two to five years.
BGG:Champol
Facebook:Exoplanet Colony
Instagram:@exoplanetcolony/
Find my games at:For now, I only have a PnP version of Exoplanet Colony in spanish: http://www.tinyurl.com/exoplanet-colony
Today's Interview is with:

Juan Pablo Vargas Seguel
Interviewed on: 10/18/2018

We ring in 2019 with an interview from Juan Pablo Vargas Seguel, a designer from Chile who has a few games in the works, most notably Exoplanet Colony, a cooperative game about establishing a human colony on an exoplanet. Keep your eyes open for it, hopefully it'll be gracing the shelves of your game store someday!

Some Basics
Tell me a bit about yourself.

How long have you been designing tabletop games?
Two to five years.

Why did you start designing tabletop games?
When I was a child, I made some boardgames to myself or with friends, mainly replicating different videogames I liked, like Mario Kart, Pokémon, Crash Bash, Final Fantasy Tactics, etc. Later I started creating videogames, which was extremely funny and motivating. When I saw that boardgames where becoming so popular, I started thinking about them again. A friend came with an idea of a boardgame we worked on for awhile, and then I couldn't stop.

What game or games are you currently working on?
My main project right now is "Exoplanet Colony", a classic coop survival game where players have to build a sustainable base on an exoplanet before their resources run out. Some other projects are just ideas, or have been on pause for a while.

Have you designed any games that have been published?
Not yet, "Exoplanet" will be the first, hopefully. I did created a custom edition of "Werewolf", printed it and sold about 40 copies, but it was not an official publication or anything.

What is your day job?
Physics teacher in highschool.

Your Gaming Tastes
My readers would like to know more about you as a gamer.

Where do you prefer to play games?
In home or at friend's homes.

Who do you normally game with?
Friends from university.

If you were to invite a few friends together for game night tonight, what games would you play?
7 Wonders, Pandemic, Muse... many more, of course.

And what snacks would you eat?
Probably pizza, is the classic meal.

Do you like to have music playing while you play games? If so, what kind?
I don't usually hear music while playing, but if anyone plays music it's OK.

What’s your favorite FLGS?
"Entrejuegos" (http://www.entrejuegos.cl/) and "Movieplay Funstore" (http://movieplay.cl/)

What is your current favorite game? Least favorite that you still enjoy? Worst game you ever played?
Favorite? I really enjoyed Pandemic Legacy 1 and 2 a lot, and will keep enjoying basic Pandemic and its expansions. Least favourite and enjoy? Hard question, maybe Monopoly or UNO, or it could be Smallworld. Worst game? Probably "Aether", not a very known game (it's from here: Chile).

What is your favorite game mechanic? How about your least favorite?
Favorite: Coop game with action points (more like a mechanic combo, but anyway). Worker placement could be the second one. Least fav: Pure luck (like throw and move, in many games).

What’s your favorite game that you just can’t ever seem to get to the table?
Captain Sonar... I don't own it, but a friend does and we haven't been able to coordinate a game session ever.

What styles of games do you play?
I like to play Board Games, Card Games, Video Games, Other Games

Do you design different styles of games than what you play?
I like to design Board Games, Video Games

OK, here's a pretty polarizing game. Do you like and play Cards Against Humanity?
Yes

You as a Designer
OK, now the bit that sets you apart from the typical gamer. Let's find out about you as a game designer.

When you design games, do you come up with a theme first and build the mechanics around that? Or do you come up with mechanics and then add a theme? Or something else?
Well, I think I always start from the theme. My games mainly try to simulate a situation, so this is what guides the selection or creation of mechanics, which have to model the situation in a simple, elegant and hopefully funny way. Of course, if there is a novel mechanic interesting enough to inspire a game, I would give it a chance, obviously.

Have you ever entered or won a game design competition?
My game was accepted on Fastaval 2019, which offers a prize, so I think it counts as a game competition. Doesn't it?

Do you have a current favorite game designer or idol?
Mmm, Matt Leacock and Rob Daviau did a really great work with Pandemic Legacy, which also has lead to more great "legacy" games, so I think they are one of my favorites.

Where or when or how do you get your inspiration or come up with your best ideas?
I usually use my time on the public transport to come up with ideas and also analyze my games from the theoretic point of view; that's why I always carry a notebook and a pen. It also works when I'm going to sleep, but in that case I don't write down my ideas... But if they are really good, I get out of bed and lose some important sleep hours (btw: now it’s 5 am!).

How do you go about playtesting your games?
It was hard to me at first to let people play my raw prototypes, but I learned that it is crucial, and as soon as I started my current project I started posting about it on my social networks, so many people started following the design process and it forced me to make progress. It also made it easier to find friends that wanted to play it, as many of them are avid boardgame players. I also have used Facebook to announce my playtests on a group of game designers from my city. Obviously, big part of the playtesting is done by myself on my room, with cards, paper and some tokens. Sometimes I come with a great idea, make the components, put it over my table and... I find it doesn't work at all.

Do you like to work alone or as part of a team? Co-designers, artists, etc.?
It's not a unique answer. When I do something creative, I usually want things to go the way I like. I don't get angry or anything, but I tend to influence greatly the course of the design, so sometimes it's easier doing things alone. BUT, I also feel that, having at least one person to talk about the various ideas is a real difference. It's more exciting, and interesting ideas appear very fast. Currently I miss that person that is almost a co-designer. Anyway, about artists, I really think a good artist/graphic designer is really important. It comes later in the design process (at least in my games), but it is a necessary part for the game to become great.

What do you feel is your biggest challenge as a game designer?
To speed up the design loops (ideas, testing, changes, testing, ideas...), and to have a more financial/marketing perspective (or to gain more experience in that area).

If you could design a game within any IP, what would it be?
I would like to make a game based on Final Fantasy Tactics... which is almost a boardgame on its own, hehe. With some childhood friends we recreated part of that game and we really enjoyed the creation process and the result, but we have always dreamed of making it a complete (and maybe published) game.

What do you wish someone had told you a long time ago about designing games?
That boardgames were going to be so popular, so that I could have dedicated more time to create boardgames when I could. Anyway, I'm very happy with my personal learning process, so it's alright.

What advice would you like to share about designing games?
Creating games can be a very entertaining experience, as many creative activities are, but one that should be considered more often when talking about hobbies or future occupations. For example it could be used in school activities.

Would you like to tell my readers what games you're working on and how far along they are?
Games I feel are in the final development and tweaking stage are: Exoplanet Colony: My current project. I've talked with two publishers, but if anything happens it will be next year. Follow my FB page!
Games that are in the early stages of development and beta testing are: Infinitum: Made on a game jam some months ago. Maybe we meet again to give it a go.
And games that are still in the very early idea phase are: Citizens ("Ciudadanos"): The idea that brought me back to boardgame design, but apart from various ideas I haven't been able to make one playable prototype.

Are you a member of any Facebook or other design groups? (Game Maker’s Lab, Card and Board Game Developers Guild, etc.)
Yes: "Creadores de Juegos de Mesa en Chile"

And the oddly personal, but harmless stuff…
OK, enough of the game stuff, let's find out what really makes you tick! These are the questions that I’m sure are on everyone’s minds!

Star Trek or Star Wars? Coke or Pepsi? VHS or Betamax?
Star Wars and Coke? Maybe? Aaand I had to google "Betamax", so VHS it is.

What hobbies do you have besides tabletop games?
Playing soccer, playing and designing videogames and singing in a choir.

What is something you learned in the last week?
That there was a virtual epidemic in World of Warcraft some years ago, and that epidemiologist and other scientist used that event to research about human behavior and other aspects of real epidemics.

Favorite type of music? Books? Movies?
Music: Rock of the 70's-80's, Latinamerican Folklore, Jazz, Classical... Books: Sci-fi, the kind of Arthur Clarke and Isaac Asimov, among others. Movies: Ghibli Studios and Pixar, in general.

What was the last book you read?
I'm reading "Sapiens: A Brief History of Humankind", very very interesting!

Do you play any musical instruments?
I played the flute, and now I practice some piano on my own.

Tell us something about yourself that you think might surprise people.
Hmmm, people like it when I tell them I have around 140 "peluches" (stuffed animals) on my room; almost all of them have a name and family. <3 I also can tell to which country belongs almost any flag you show me.

Tell us about something crazy that you once did.
I'm not a very extreme person... I can't recall anything right now o.O

Biggest accident that turned out awesome?
There is a foggy memory I will never be 100% sure again if it was true or not: On a friend's birthday I was playing basketball and I missed the hoop completely. The ball bounced down a little slope and fell directly over a tower of plates, making the top one jump and make a full 360° flip, then falling again over the others. No damage done.

Who is your idol?
I couldn't say it. Everyone has flaws... Maybe Einstein is a great reference, at least in the scientific area.

What would you do if you had a time machine?
Study the development of life and the human species. That book I'm reading has been keeping me thinking a lot about it!

Are you an extrovert or introvert?
It depends on the social context, but I would think I am more like in the middle, tending to extrovert.

If you could be any superhero, which one would you be?
Green Lantern, just because he is green.

Have any pets?
Yes, right here on my lap: a cat (called "Bolita").

When the next asteroid hits Earth, causing the Yellowstone caldera to explode, California to fall into the ocean, the sea levels to rise, and the next ice age to set in, what current games or other pastimes do you think (or hope) will survive into the next era of human civilization? What do you hope is underneath that asteroid to be wiped out of the human consciousness forever?
Current games that will survive? From a realistic point of view I think sports, like football (soccer), which only need a ball. What will be wiped out forever? Are we still talking about games?... Then, maybe THE GAME (yes, you lost).

If you’d like to send a shout out to anyone, anyone at all, here’s your chance (I can’t guarantee they’ll read this though):
Wooo, ok, keep it cool... I would like to reinforce the importance of our role in climate change. I don't have the moral authority to force anyone to do anything, as I contribute to it as much as anyone, but the argument remains: We have to take steps in our daily lives to reduce our impact on the environment, giving away some commodities, and hopefully making changes on the political and economical spheres, but if we don't do it... It's already late.

Also: Why did I stay awake till 5:30 am to answer an online interview I could have answered any other time? Mystery.

Good bye and thank you!

Just a Bit More
Thanks for answering all my crazy questions! Is there anything else you'd like to tell my readers?

No, thank you =)

EXTRA ---

-




Thank you for reading this People Behind the Meeples indie game designer interview! You can find all the interviews here: People Behind the Meeples and if you'd like to be featured yourself, you can fill out the questionnaire here: http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html

Did you like this interview?  Pleasse show your support: Support me on Patreon! Or click the heart at Board Game Links , like GJJ Games on Facebook , or follow on Twitter .  And be sure to check out my games on  Tabletop Generation.