MiniSkull Game Series

MiniSkull Games is a series of small-box (minuscule) games that feature unique mechanics, interesting decisions, 60 minutes or less play time, and a shared theme and setting.  MiniSkull games feature fantasy adventure, quests, dungeon crawls, and combat.  Games are set in The Kingdom of Petitia, around the town of Port Tiny, the haunted MiniSkull Castle, and the lands around MiniSkull Mountain.

Games are currently in various stages of ongoing development.

MiniSkull Quests - A fast playing, press-your-luck adventure game with some light take-that player interaction.  Send a party of Heroes on a quest to the MiniSkull Mountains to collect Treasure, Artifacts, Weapons, and gain Skills, but be careful of Monsters, Disasters, and other obstacles.  Also beware your opponents!  They’ll try to disrupt your plans every chance they get!
More Info
Components: 179 cards, Custom Dice: 6 d8, 2 d6, and 1 d10 
2-5p | 45m | 8+
Status: Ready to pitch.


Les Petits Pirates could easily be rebranded MiniSkull Pirates - A mini sized action selection, dice manipulation pirate game. Features a very small footprint (maps can be as small as a postcard), lots of player interaction, and asynchronous action resolution. Plunder, attack, and sail the seas and be the first to bury enough treasure to enjoy a decadent pirate retirement! 
More Info
Components: Up to 8 maps, Gold Coin Tokens, 1st Player Token, Per Player: 3 Ship Tokens, 1 16mm Die, 3 12mm Dice
1-4p | 20-60m | 8+
Status: Ready to pitch.

Polyhedral Perils
 is part of my Polyhedral Series, but is set in The Kingdome of Petitia.  Polyhedal Perils is a micro press-your-luck game for 1 or more players that only requires a set of polyhedral dice and something to keep score with.  In Polyhedral Perils you and any other number of players are heroes whose hobby is exploring dungeons, battling the monsters who dwell there, and bragging about your exploits.  But who is the greatest hero?  You decide to hold a competition to determine, once and for all, who the greatest hero is, if you can survive that is.  The Champion's Journey expansion features a map of The Kingdom of Petitia that you can adventure through in a quest to defeat the evil Demgop at MiniSkull Castle.  The Champion's Journey is a solo campaign game version of Polyhedral Perils. 
More Info
Components: Set of 7 Polyhedral Dice, 1 dry-erase map for the Champion's Journey expansion.
1+p | 5-20m | 8+
Status: Ready to pitch.

MiniSkull Castle
 - Heroes explore MiniSkull Castle, searching for loot in the castle rooms while being chased by monsters.  Unique dice allocation mechanics provide interesting decisions.  The game is competitive while also offering opportunities to cooperate.  A solo mode provides an exciting experience.
More Info
Components: 55 square cards, 3 d6 dice, 5 custom d6 dice, 5 meeples, 1 score board, 4 score tracker tokens, 120 cubes, 1 bag
1-4p | 45-60m | 10+
Status: In Development

MiniSkull Dungeons - Roll & Write your way through the MiniSkull Dungeons, collecting gold,
treasure, weapons, and more.  You’ll control both a Hero and Monster on every player’s turn, while other Heroes and Monsters also roam the dungeons.  Hidden movement means you’ll never know where the other characters are, until a Reveal spell is cast.  Then you better hope you’re not where the Monsters are!
Components: 1 map, 5 custom d6 dice, a pad of player sheets, 5 screens, 10 meeples, pencils
2-5p | 30m | 8+
Status: In Development

MiniSkull Crews - (Formerly Heroes & Rogues, Out for Gold) A micro action-selection and set-collection game with a bit of deduction.  Compete to create a team of adventurers by choosing actions from character cards on the table.  Exchange one character from your hand with one on the table, taking the action of the newly acquired character.  The object is to build a team of characters with the same Elemental Affinity (color) and/or Race (symbol or suit) in your hand.
More Info
Components: 18 cards 
2-4p | 30m | 10+
Status: In Development

MiniSkull Caverns - A diceless dungeon crawler!  Search the caverns under MiniSkull Castle for
valuable gems while avoiding Tiny, the guard dragon.  Featuring a combination of action selection (using a rotating action card and player selection control card), and combat against both Monsters and opponents using dice with secretly chosen modifiers, the unique mechanics provide many opportunities for player interaction, bluffing, and deduction.
More Info
Components: 9 square cards, 1-4 cavern maps, 4 meeples, 5 gems, 6 d6 dice 
1-4p | 40m | 10+
Status: In Development

MiniSkull Adventures - Still in early development, this will be a semi-cooperative sandbox adventure style game.  Heroes will work together to save the town of Port Tiny from the evils of MiniSkull Mountain, while going on adventures to gain experience, helpful items, learn spells, and more in preparation for a final battle against the MiniSkull Monster.
Status: Idea Phase

MiniSkull Slayers - MiniSkull Slayers is a semi-cooperative game about heading out and hunting monsters.  Together players will form a band of travelers trying to gain the most fame and fortune.  With elements of press-your-luck, dice driven combat, and fun rewards, weapons, and monsters to fight, you’ll have a grand old time ridding The Kingdom of Petitia of its vermin.
Status: Idea Phase

MiniSkull Explorers - Using triangular tiles, players will create paths through The Petite Kingdom searching for the lost Tiny Temples.  The game includes pattern building, puzzle solving, story telling, and even dexterity elements as players explore in ways that complement their character's unique abilities and traits.
Status: Idea Phase


No comments:

Post a Comment