Designers: Rick Soued
and Steven Poelzing
Publisher: Eagle-Gryphon Games
SiXeS is a party game that has a lot in common with the classic Scattergories, but with a few twists and in a condensed package. Scattergories was a favorite game that my wife and I would play with other couples back in the day before kids and before I was introduced to the modern world of strategy games. It's been a long time since I've played any games like this, but when Daniel at Eagle-Gryphon Games asked me to review SiXeS, I was intrigued. Would the game hold up against a beloved favorite?
Components & Packaging:
There isn't really a whole lot to SiXeS. Just a stack of cards (36 each of three different types) and a pad of double sided score sheets. The box is a decent quality and has a standard cardboard insert that let's you split the cards into two piles.
|Came contents: 3 sets of 36 cards, 1 score pad with 50 double sided score sheets, a rules sheet, and the box.|
Score: 6/10 x1
Rules & Setup:
Setup is a breeze and the rules can be explained in about two minutes. It doesn't get much easier.
Score: 8/10 x2
The rules petty much describe the gameplay. There's no real strategy, other than trying to think of items that you think will be common or unique depending on the round.
|Everyone hard at work trying to come up with items related to "Batteries" that will match other players ideas.|
Score: 7/10 x3
SiXeS is a game that will get different mileage in different groups. It'll really depend on how often you enjoy this style of game. If you enjoy games like Scattergories, Taboo, Balderdash, etc. then SiXeS will fit right in with your repertoire.
Score: 6/10 x1
As is typical for this style of game, everyone had fun playing. Enough so that they asked to play a second time. Hearing everyone's answers was fun, and the challenge of trying to come up with six items in 60 seconds was entertaining as well.
With an MSRP of only $12, SiXeS is a bargain compared to most modern games. Compared to similar games like Scattergories or Taboo, it's just a few bucks cheaper. However those mainstream games are often available for even less on sale, and for dirt cheap at resale shops if you're fine with older used copies. So you definitely won't feel cheated, and you'll definitely get your money's worth, but you can get similar games for cheaper if you look.
Score: 7/10 x1
I was pleasantly surprised by SiXeS. It was a lot more fun, and was received by my friends much better than I expected. And dare I say it, but I think it might replace Scattergories for me. I like the fact that it's compact, quick, and easy. It plays great with a wide number of people, and its accessible to non-gamers. I think the only thing Scattergories has over SiXeS is that Scattergories iis more open to players joining and leaving at any time. In SiXeS you really need to play all six rounds, where as with Scattergories you can drop in for just a single round if you like.
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GJJG Game Reviews are independent, unpaid reviews of games I, George Jaros, have played with my family and friends. Some of these games I own, some are owned by friends, some are borrowed, and some are print and play versions of games. Where applicable I will indicate if games have been played with kids or adults or a mix (Family Play). I won't go into extensive detail about how to play the game (there are plenty of other sources for that information and I'll occasionally link to those other sources), but I will give my impressions of the game and how my friends and family reacted to the game. A score of 1-10 (low-high) is given to each game in six categories: Components & Packaging, Rules & Setup, Gameplay, Replayability, Overall Value, and General Fun. Rules & Setup and General Fun are weighted double and Gameplay is weighted triple. Educational games have an extra category and Gameplay is only weighted double. Then the game is given a total score of x/100.