Tuesday, May 15, 2018

People Behind the Meeples - Episode 120: Dave Ferguson

Welcome to People Behind the Meeples, a series of interviews with indie game designers.  Here you'll find out more than you ever wanted to know about the people who make the best games that you may or may not have heard of before.  If you'd like to be featured, head over to http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html and fill out the questionnaire! You can find all the interviews here: People Behind the Meeples. Support me on Patreon!


Name:Dave Ferguson
Email:dave@castleproductions.co
Location:Wylie, TEXAS
Day Job:Software Quality Assurance
Designing:Two to five years.
Webpage:castleproductions.co
Blog:castleproductions.co
BGG:saintdave22
Facebook:Dave Ferguson
Twitter:@TheGdgame
Find my games at:castleproductions.co Amazon
Today's Interview is with:

Dave Ferguson
Interviewed on: 2/8/2018

Dave Ferguson has designed several published games, including The Great Debate and co-designer on Lords of Rock (which I reviewed when it was on Kickstarter). He often self-publishes through his own publishing company, Castle Productions, although he's also published with other publishers. Dave is pretty active in the game design community, running game design meetups in Texas and frequenting the many game design groups on social media. Read on to learn more about Dave and his other projects!

Some Basics
Tell me a bit about yourself.

How long have you been designing tabletop games?
Two to five years.

Why did you start designing tabletop games?
I did it as an exercise to see if I could do it and I had been watching Action Phase Games at the time. My friends at the time thought it would be a great idea to try and so we started on the long journey of creating, making, testing, marketing, a game. I wanted to make games to give a little back to a community I have been a part of since first editions Dungeons and Dragons.

What game or games are you currently working on?
Circle of the 7

Have you designed any games that have been published?
Yes. I designed The Great Debate and its expansions. Succession. Lords of Rock (co-designer). I have also been a playtester in several as well.

What is your day job?
Software Quality Assurance

Your Gaming Tastes
My readers would like to know more about you as a gamer.

Where do you prefer to play games?
At my house or one of the many meetups I attend. I help run The Alamo Drafthouse Group as well as PANDA GL (Plano and North Dallas Area Game Lovers)

Who do you normally game with?
Kathie my girlfriend is my main partner in games. However, Garrett and Nick are some of my favorite people to game with.

If you were to invite a few friends together for game night tonight, what games would you play?
Probably a Euro. It depends on everyone’s mood as well.

And what snacks would you eat?
Well if we are at the PANDA group it would definitely be pizza. If my house or another friends probably an assortment of goodies everyone has brought.

Do you like to have music playing while you play games? If so, what kind?
Normally no.

What’s your favorite FLGS?
Currently I do not have one. But my favorite LGS of all time was Coyote Games in Seattle.

What is your current favorite game? Least favorite that you still enjoy? Worst game you ever played?
I would say Current Favorite game- City of Kings, Azul; Least favorite- DC Deckbuilder; Worst game- probably some unmentionable prototype.

What is your favorite game mechanic? How about your least favorite?
Worker placement is definitely my favorite mechanic. I guess it has something to do with limited actions followed closely to deckbuilders as it scratches my Magic The Gathering itch. Least favorite is probably co-op games or tile laying. I think the tile laying just does not click for me.

What’s your favorite game that you just can’t ever seem to get to the table?
Chaos in the Old World. Many people get caught up with the cult of the new are sometimes reticent to go back to old classics. Plus you also need 4 people to play and be experienced to really get the depth of this game.

What styles of games do you play?
I like to play Board Games, Card Games, Miniatures Games, RPG Games

Do you design different styles of games than what you play?
I like to design Board Games, Card Games, RPG Games

OK, here's a pretty polarizing game. Do you like and play Cards Against Humanity?
It's not for me. I get people love it and sometimes it’s an icebreaker for people and that is great. You can hopefully use it as a springboard to bring them into the greatness of the new generation of games.

You as a Designer
OK, now the bit that sets you apart from the typical gamer. Let's find out about you as a game designer.

When you design games, do you come up with a theme first and build the mechanics around that? Or do you come up with mechanics and then add a theme? Or something else?
I have actually done both ways. Sometimes I just have the inspiration of a game and build up the theme then take a way from there. Other times I have seen a game and its mechanic and I can see how to mold a theme around it.

Have you ever entered or won a game design competition?
I have entered several competitions made it to the first or second cut a few times but never won.

Do you have a current favorite game designer or idol?
This is really tough as there are a few designers that I will always grab their games and try. But probably Bruno Cathala has the biggest games in my library at home.

Where or when or how do you get your inspiration or come up with your best ideas?
I get my best inspiration randomly I think like everyone else. When I am stuck on a problem the best thing is to go take a walk or sleep on it. Let the subconscious figure it out.

How do you go about playtesting your games?
I go about with a full Software Design Life Cycle. This is counter to what most designers I have met do. When I have something I play it solo then see all the issues I would normally run into. Then I fix that and walk through with my girlfriend or someone else and they let me know if they see anything glaring. But just showing it and explaining it in its infant form can show you issues and let you get to the drawing board before even getting to an alpha state.

Do you like to work alone or as part of a team? Co-designers, artists, etc.?
I would love to be a part of a real team. It is something I have preached to the Dallas Design Group about working in vacuums. The only other experience I had was working with a publisher who was very unfortunate to work with. However, I finally did get paid for the work I did but did sour me for a while and left me with some trust issues.

What do you feel is your biggest challenge as a game designer?
Getting to production.

If you could design a game within any IP, what would it be?
Very good question. I really do not have a specific IP I would currently want. I just finished Patrick Rothfuss' series for The Kingkiller Chronicle so maybe working in that universe.

What do you wish someone had told you a long time ago about designing games?
Learn photoshop, find an artist, and a marketer and work together to get things to production.

What advice would you like to share about designing games?
Just do it. There are talkers and then there are doers. It takes so much effort just take an idea to a basic design. If you can do that you’re 80% better than the population who talks and talks. It takes an effort to get to that stage so take great satisfaction in each step you.

Would you like to tell my readers what games you're working on and how far along they are?
Published games, I have: Great Debate, 2015 Expansion to Great Debate, Greater Debate, Succession, Lords of Rock (co-designer).
Currently looking for a publisher I have: Circle of the 7
I'm planning to crowdfund: Circle of the 7
Games I feel are in the final development and tweaking stage are: Cosplay Thriftshop, Legend of Dayrm

Are you a member of any Facebook or other design groups? (Game Maker’s Lab, Card and Board Game Developers Guild, etc.)
All the above

And the oddly personal, but harmless stuff…
OK, enough of the game stuff, let's find out what really makes you tick! These are the questions that I’m sure are on everyone’s minds!

Star Trek or Star Wars? Coke or Pepsi? VHS or Betamax?
Star Wars all day. People can like Trek it’s just not my preferred series of the two however I would watch both. Definitely Coke as well. VHS since it lasted longer and has more selection.

What hobbies do you have besides tabletop games?
I love to read and watch movies.

Favorite type of music? Books? Movies?
I enjoy most all music but would have to say 88-94 is the best time period of music if I was force to make a playlist of all times. I mainly read detective novels now. As far as movies if you saw all the horrible choices on Netflix I watched to pass time you would probably ask how I made it through.

What was the last book you read?
A Wise Man’s Fear by Patrick Rothfuss

Do you play any musical instruments?
Not at all maybe Rock Band poorly.

Tell us something about yourself that you think might surprise people.
I enjoy adrenaline rushes such as bungee jumping, cliff diving, etc. I believe in trying to experience everything at least once or twice just to make sure you do not like it.

Tell us about something crazy that you once did.
Moved to Seattle on lark to work at Microsoft.

What would you do if you had a time machine?
Definitely fix some missteps I had in my life and make sure I bought some Amazon, Apple, and other stocks when they were stupid low. That way I could just fund my design dreams without having to worry about a day job or insurance.

Are you an extrovert or introvert?
I would say introvert for the most part. However, I can flip a switch and be extroverted in order to make others feel comfortable or when I have to sell my games.

If you could be any superhero, which one would you be?
I believe the only real answer is Batman always Batman. However, I think speedster powers would be awesome.

Have any pets?
Currently we have two dogs Shelby and Briana.

If you’d like to send a shout out to anyone, anyone at all, here’s your chance (I can’t guarantee they’ll read this though):
Shout out to Kathie for putting up with me. Maurice, Garrett, Nick for playing my games and giving honest feedback.


Thanks for answering all my crazy questions!




Thank you for reading this People Behind the Meeples indie game designer interview! You can find all the interviews here: People Behind the Meeples and if you'd like to be featured yourself, you can fill out the questionnaire here: http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html

Did you like this interview?  Pleasse show your support: Support me on Patreon! Or click the heart at Board Game Links , like GJJ Games on Facebook , or follow on Twitter .  And be sure to check out my games on  Tabletop Generation.

Friday, May 11, 2018

Eye on Kickstarter #43

Welcome to my Eye on Kickstarter series!  This series will highlight Kickstarter campaigns I am following that have recently launched (or I've recently discovered) because they have caught my interest.  Usually they'll catch my interest because they look like great games that I have either backed or would like to back (unfortunately budget doesn't allow me to back everything I'd like to).  But occasionally the campaigns caught my attention for other reasons.  Twice a month, on the 2nd and 4th Fridays, I'll make a new post in this series, highlighting the campaigns that have caught my attention since the last post.  In each post I'll highlight one campaign that has really grabbed my attention, followed by other campaigns I've backed or am interested in.  I'll also include links to any reviews I've done.  Comments are welcome, as are suggestions for new campaigns to check out!

You can also see my full Kickstarter Profile to see what I've backed or my old Eye on Kickstarter page that was too unwieldy to maintain.  Also, check out the 2018 Kickstarter Boardgame Projects geeklist over on Board Game Geek for a list of all the tabletop games of the year.
So, without further ado, here are the projects I'm currently watching as of the second Friday of May, 2018:

Live Campaigns from Past Eyes:
The Faceless ENDING TODAY!!!


HIGHLIGHTED CAMPAIGN
Tricky Tides
  • Tricky Tides looks like a fantastic game all around. The artwork is wonderful, the gameplay looks simple, yet intriguing, and it just looks all out fun. I really, really want to back this one, but unfortunately I've already pushed my Kickstarter budget a bit too far in the past few weeks. There have been some really great games lately and Tricky Tides looks like yet another great one./li>


Sail your merchant ship between islands, delivering goods to earn the most gold! A game by an award-winning designer for 2-4 players.

Hoist your sails, watch for sea monsters, and mind those tricky tides as you travel from island to island, collecting and delivering goods to earn the most gold. Take command of a merchant ship as you manage both your hand of navigation cards and your ship’s cargo hold while charting the best course on the map!

Tricky Tides is a pick-up-and-deliver game that uniquely employs trick taking to determine turn order and the direction players can move their ships. This nautical-themed fusion of game mechanics is sure to bring something new to your game table.





Penny Lane
  • Penny Lane is designed by Justin Blaske, the designer of Mint Works. This looks like a relaxing, casual game about building the most prosperous street in the neighborhood. The artwork is charming and the gameplay looks fun and casual, yet deep enough to be fulfilling.


Dungeonrunner
  • At first glance I passed over Dungeonrunner, thinking it was just another cheap card game. But as I saw more people back it I decided to give it a closer look. This looks like a fascinating solo dungeon adventure with black and white artwork reminiscent of classic RPG tomes. I never really got into playing RPGs, but I was always fascinated by the artwork, from the full color paintings to the fine line art drawings. This definitely has a unique emphasis on the latter.


Cosmic Run: Regeneration
  • This is a relaunch of a game that was previously in a combined campaign with another game by Dr. Finn called Waters of Nereus. Both look like awesome games, but I think Cosmic Run: Regeneration will be a lot more successful in a campaign on its own. This is designed by Dr. Finn (Steve Finn), who is known for designing really awesome middle-weight filler games. The usually only take 20-45 minutes and are a ton of fun. Cosmic Run: Regeneration looks to be no exception.


Mr. Cabbagehead's Garden
  • Mr. Cabbagehead's Garden has some of the most charming artwork I've seen in a long time. The old-fashioned look had me checking to see for sure, but yes, this is all new artwork, not taken from some antique almanacs or cookbooks! The gameplay looks interesting as well, both for solo and two player games.


Castle von Loghan
  • Castle von Loghan has an interesting premise and some cool looking mechanics. I'm not sure I'm sold on the story and theme though; it seems like too much cool stuff is wedged into a not-completely-coherent story-line. This is definitely one to watch though.


Tales of the Northlands: The Sagas of Noggin the Nog
  • Based on the classic BBC tv series, this looks like a great worker placement game with versions perfect for both serious and more casual (or younger) gamers. The artwork is outstanding, too.


The Neverland Rescue
  • Here's yet another Scott Almes game that looks incredibly fun and thematic. Plus, it's from Letiman games, who is known for producing some great, whimsical games that are more than they seem.


Journal 29: Revelation
  • A few weeks ago I backed Graphic Novel Adventures, a fascinating evolution of choose-your-own adventure books. Now I stumbled upon Journal 29, a really interesting take on puzzle books. This is the second in a series, and you can get the first book in this campaign, too, but I didn't want to wait, so I found the first book on Amazon. I'm hoping to get through it in the next few weeks to see if I want to grab this second book, too.


Forsaken Forest
  • I've been seeing more games come out lately that try to take the social deduction mechanic and build it into a longer, more in-depth game. This one looks sufficiently creepy to keep you on the edge of your seat.


AZIMUTH: Ride the Winds
  • Azimuth is another gorgeous looking game with some very interesting mechanics. Essentially an abstract strategy, racing game, with a wonderful theme, in Azimuth each player is trying to move rafts, swim, and shift the winds in order to be the first to reach their lighthouse. This looks like a ton of fun!


Dubious Musicians: Funny, Little Calamityware Plates
  • Every so often I stumble upon something that's not a game, but I'm interested in anyway. A few months ago I discovered Calamitware and backed the Gang’s-All-Here platter. Don Moyer's artwork for these dishes hides hilarious little secrets in what, at first glance, appears to be traditional porcelain plates, platters, bowels, and mugs. In this case, it's a set of four different small plates with instrument playing monkeys (and other hidden creatures). I've already received the platter I backed a few months ago and the quality is outstanding.

Wednesday, May 9, 2018

Playing Captain Sonar

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Last night my game group played Captain Sonar for the first time.  It's a game we've been wanting to play for a while now, but between not always having 8 players and not having read through the rules yet, we hadn't had a chance to play.  Last night Seth wanted to play since we had 8 players ready to go, but we said no because we hadn't read the rules yet.  That is, until Jake chimed in and said he had played a few times before!  So he took a few minutes to explain the rules to everyone and we jumped in.

In Captain Sonar there are two teams, each guiding a submarine through a maze of islands while they try to hunt down their opponent and destroy them with mines and torpedoes, all while trying to remain undetected themselves and keep their sub running.  Each player on each sub takes on a critical role.  The Captain decides how to guide the sub and when to use certain abilities, like silent running, mines, torpedoes, drones, and sonar.  The First Mate keeps track of the five abilities in three systems and lets the captain know when an ability is ready.  The Engineer works to keep the three systems, and propulsion running so that the Captain can use the abilities when needed (if a system is damaged the ability can't be used, even if the First Mate says it's ready).  The Radio Operator listens to the opposing team and tries to figure out their position on the map based on the directions they're heading.

Each player has a critical role and without that player's attention and cooperation the sub will be floundering and an easy target.  I've never played a cooperative game like Captain Sonar before and I absolutely loved it.  Below is a video of our first six minutes of play, so you can see a bit of how interactive and chaotic a game is.  We stumbled over a few of the rules early on, but picked things up very quickly.  The whole game lasted about an hour, maybe a bit less.  We did miss one rule about a direct hit doing 2 damage, so the game actually would have ended a tad bit earlier.  We can't wait to play again, and will likely pull this out any time we have at least 8 players.  Technically the game can work at lower player counts, but it really needs the full player count to get the complete experience.





Did you like this post?  Show your support: Support me on Patreon! Also, click the heart at Board Game Links , like GJJ Games on Facebook , or follow on Twitter .  And be sure to check out my games on  Tabletop Generation.


Tuesday, May 8, 2018

People Behind the Meeples - Episode 119: Warren Loewen

Welcome to People Behind the Meeples, a series of interviews with indie game designers.  Here you'll find out more than you ever wanted to know about the people who make the best games that you may or may not have heard of before.  If you'd like to be featured, head over to http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html and fill out the questionnaire! You can find all the interviews here: People Behind the Meeples. Support me on Patreon!


Name:Warren Loewen
Location:Edmonton, Canada
Day Job:Military
Designing:Over ten years!
Blog:www.advtocontact.blogspot.ca
BGG:Kaiju Conquest
Facebook:ATC Games/
Twitter:@ATC_Games
Other:https://tabletopgeneration.com/project/kaijuconquest/details
Find my games at:BGG to view. Tabletop Generation for link to PnP, https://tabletopgeneration.com/project/kaijuconquest/details
Today's Interview is with:

Warren Loewen
Interviewed on: 2/9/2018

This week we get to meet Warren Loewen, someone who has been designing games for a number of years, but just recently started working toward publication. His current project, Kaiju Conquest, is a strategic wargame where players battle over the Earth between humans and an alien lizard race. Be sure to keep an eye out for it on Kickstarter soon.

Some Basics
Tell me a bit about yourself.

How long have you been designing tabletop games?
Over ten years!

Why did you start designing tabletop games?
I have been designing ideas for games since I was about 17, about 36 years ago. I had played a lot of hex and counter games like Squad Leader, Starship Troopers, and the RPG's like Dungeons and Dragons. I always enjoyed creating a game, even if did not get finished. It was the money required and who to contact that kept me from trying to seriously design a published game. Since then a friend of mine and I had been working on rules for a sci fi RPG and a galactic scale Risk style board game. I took it more seriously by 2001, but once again I was burdened by the money required to make a decent prototype and find a publisher in the local area.

What game or games are you currently working on?
Kaiju Conquest and Galactic Conquest: The Card Game (Title subject to change)

Have you designed any games that have been published?
No.

What is your day job?
Military

Your Gaming Tastes
My readers would like to know more about you as a gamer.

Where do you prefer to play games?
My home. I have a large enough table that any game can be played on and lots of terrain pieces and miniatures. I do like going to the local game cafes, but some of them do not have large tables, so I am forced to play smaller games to accommodate the table size.

Who do you normally game with?
My friends and family.

If you were to invite a few friends together for game night tonight, what games would you play?
Currently, we like to play dungeon crawler games like Gloomhaven, Descent, Star Wars Imperial Assault, Shadows over Brimstone, and Zombicide. But we will play just about any game new or old.

And what snacks would you eat?
We usually have a mix of food, such as a vegetable platter, potato chips, fried finger food, nachos, with sodas, water, or juice. There is rarely a time when someone has alcohol. Usually, everyone brings something to share.

Do you like to have music playing while you play games? If so, what kind?
Usually when we are running RPG's. Currently, I am running a Star Wars RPG using the Star Wars soundtracks. When playing a gothic horror themed game the GM will play horror style music. Mostly, it is a soundtrack that fits the theme.

What’s your favorite FLGS?
Mission Fun and Games. They have the most variety of games in the local area.

What is your current favorite game? Least favorite that you still enjoy? Worst game you ever played?
Shadows of Brimstone as I love the Old West horror theme. My least favourite that I still enjoy is Smash Up. Worst game is Cards against Humanity.

What is your favorite game mechanic? How about your least favorite?
My favourite game mechanic is hex and counter style mixed with area control, and random dice rolling or using cards to determine combat results. I like an element of randomness in my games. My least favourite is Euro style resource management, empire building.

What’s your favorite game that you just can’t ever seem to get to the table?
Ogre from Steve Jackson Games. I bought the latest edition. Simple movement and combat mechanic. Sometimes you just have to go back to the basics.

What styles of games do you play?
I like to play Board Games, Card Games, Miniatures Games, RPG Games, Video Games

Do you design different styles of games than what you play?
I like to design Board Games, Card Games

OK, here's a pretty polarizing game. Do you like and play Cards Against Humanity?
No

You as a Designer
OK, now the bit that sets you apart from the typical gamer. Let's find out about you as a game designer.

When you design games, do you come up with a theme first and build the mechanics around that? Or do you come up with mechanics and then add a theme? Or something else?
I start with a theme and build around it. I find it easier if I know what kind of game it will be.

Have you ever entered or won a game design competition?
I did enter once and did not win.

Do you have a current favorite game designer or idol?
Mark H. Walker from Flying Pig Games

Where or when or how do you get your inspiration or come up with your best ideas?
Watching movies and reading books and other games. I got my idea for Kaiju Conquest after seeing the Pacific Rim movie. I got my idea for the RPG I did many years ago from reading and playing D&D and Star Wars RPGs. I got my idea for my galactic conquest boardgame turned card game, from playing games like Risk and Axis and Allies.

How do you go about playtesting your games?
I have to write rules for my game. I cannot just start playing and see what I can do with this piece against that piece, them make a ruling on it. Once I have s base set of rules, I create the game components, mostly using chipboard or other plastic tokens. I will play the game a lot by myself to see if works solo or with 2 or more players. Then I get friends and family involved to see what they think and how to improve the rules. Eventually, I get it out to the public at local game stores, cafes and conventions, to see what others think. My worst habit when I create a game is I need a good visual. So if it is a robot or monster, I will get images from the internet or take pictures of my own minis and collectibles as they proxy character to put on standees or tokens.

Do you like to work alone or as part of a team? Co-designers, artists, etc.?
I would like to work with a team, but currently I work on my own and hire people to do the art, etc for me. I do have my family and close friends to give me input on the game mechanics.

What do you feel is your biggest challenge as a game designer?
Trying to reach out to the world on social media to advertise my game. In the end I have to hope that people are watching and sharing my posts and when the Kickstarter launches, I will have the backing I need to succeed.

If you could design a game within any IP, what would it be?
It would have been Pacific Rim, but that is now taken by an established company. So I would say the Dray Prescott series by Alan Burt Akers. It is a fantasy world with diverse creatures from all over the galaxy basically forced to live together on one world.

What do you wish someone had told you a long time ago about designing games?
Do not rush getting the art done. That was my first mistake before I found out more about game design.

What advice would you like to share about designing games?
Read as much about it as you can. Set up a sequence of how you want to progress in the design stages, such as when to get art, and graphic design done, prototypes made for playtesters and game reviewers, and most of all, determining how much you can spend on the project.

Would you like to tell my readers what games you're working on and how far along they are?
I'm planning to crowdfund: Kaiju Conquest
Games I feel are in the final development and tweaking stage are: Kaiju Conquest
Games that are in the early stages of development and beta testing are: Galactic Conquest (Wars): The Card Game
And games that are still in the very early idea phase are: World Conquest modular hex war game.

Are you a member of any Facebook or other design groups? (Game Maker’s Lab, Card and Board Game Developers Guild, etc.)
Edmonton Game Designers, Boardgame Creative Projects, Kickstarter Game Hub, Wargamers, Art & Graphic Design for Tabletop Games, Kickstarter Best Practices, Tabletop Wargaming and Miniatures, Startup Board and Card Game Designers, Game Maker's Lab, BoardGameGeek, Tabletop Game Playtesters Guild, Kickstarter Board Games, Alberta Boardgame Designers and Playtesters, Card & Boardgame Designer's Guild, Tabletop Game Kickstarter Advice, Boardgame Reviewers and Media, Tabletop Game Publisher's Guild, THE BOARDGAME GROUP,

And the oddly personal, but harmless stuff…
OK, enough of the game stuff, let's find out what really makes you tick! These are the questions that I’m sure are on everyone’s minds!

Star Trek or Star Wars? Coke or Pepsi? VHS or Betamax?
Star Wars, Pepsi, VHS

What hobbies do you have besides tabletop games?
Racquetball, Scouting, Fundraising for Youth in the community

What is something you learned in the last week?
You are ready to launch a game when others say you are.

Favorite type of music? Books? Movies?
Favourite music is movie soundtracks. Favourite books are sci-fi and fantasy. Favourite movies are sci-fi, fantasy and western, or a mix of all three.

What was the last book you read?
Star Wars Rogue One

Do you play any musical instruments?
No

Tell us something about yourself that you think might surprise people.
I don't drink, smoke or take drugs.

Tell us about something crazy that you once did.
I was on a military exercise many years ago, on a reconnaissance patrol with another person in my unit. Our opposing force were the British. At one point we saw a few soldiers from a British patrol not more than 50 metres (165 feet) from us. Instead of stealthily moving away to avoid detection, I somehow had it in my head to charge right at them. (It reminded me of that scene on the Death Star when Han Solo chases the Imperial Troopers in the halls). the British soldiers were a little surprised and could not shoot at me before I slammed into one of them knocking him down. My patrol buddy did not want to leave me alone with them so he came after me and into them. The end result is we were overwhelmed and taken prisoner. It was early in the morning, so they took us to their field headquarters, and fed us a breakfast of fried tomatoes and bread with eggs. it was kind of surreal. Later that morning, we were freed and they wanted our help to assault a bridge. So as they assaulted the bridge, we were with the support weapons team providing fire on the enemy who were trying to stop the assault. I cannot even remember now if the enemy was our own unit or some other multi-national force. It was one of my most memorable and craziest moments.

Biggest accident that turned out awesome?
Nothing comes to mind.

Who is your idol?
Harrison Ford. Loved just about all the movies he has starred in.

What would you do if you had a time machine?
Go back in time to meet King Arthur or his equivalent.

Are you an extrovert or introvert?
Mostly an extrovert. If it was not for the army life, I believe I would have been an introvert.

If you could be any superhero, which one would you be?
Captain America

Have any pets?
A cat, three dogs a rabbit and some birds.

When the next asteroid hits Earth, causing the Yellowstone caldera to explode, California to fall into the ocean, the sea levels to rise, and the next ice age to set in, what current games or other pastimes do you think (or hope) will survive into the next era of human civilization? What do you hope is underneath that asteroid to be wiped out of the human consciousness forever?
Shadows of Brimstone, Star Wars Imperial Assault, Gunfighters duelling in the streets. Everything goes old west style.

If you’d like to send a shout out to anyone, anyone at all, here’s your chance (I can’t guarantee they’ll read this though):
My family and friends, for believing in what I can do, and supporting me since I started seriously game designing.

Thanks for answering all my crazy questions!




Thank you for reading this People Behind the Meeples indie game designer interview! You can find all the interviews here: People Behind the Meeples and if you'd like to be featured yourself, you can fill out the questionnaire here: http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html

Did you like this interview?  Pleasse show your support: Support me on Patreon! Or click the heart at Board Game Links , like GJJ Games on Facebook , or follow on Twitter .  And be sure to check out my games on  Tabletop Generation.

Monday, May 7, 2018

Press Release: Announcing One Week Ultimate Werewolf

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Announcing One Week Ultimate Werewolf
Who can you trust, and who can you hunt?



Louisville, TN - May 7 2018. Today B├ęzier Games announced a brand new game in their line of social deduction games, One Week Ultimate Werewolf. 

One Week Ultimate Werewolf takes the exciting gameplay of One Night Ultimate Werewolf and twists it up in a knot, with ever-increasing tension as you venture into the special rooms of Ludwig Castle. Each room provides a special power, and those powers are the key to figuring out the mystery of who among you is a werewolf. Roles can be viewed and switched several times over before all is said and done, and the final vote takes place.

As in One Night Ultimate Werewolf, your goal is to figure out the secret roles of your opponents as well as your own role by the end of the game. Each day you'll enter a different room with a unique ability, and each night you'll interact with the other players in that room. In addition to 3–7 players, three staff members roam the castle, and each of them also has a secret role. After a week's investigation (which should take about 45 minutes), it all comes down to a vote. If you're a werewolf, you're trying to remain undiscovered. If you're a villager, you're trying to find those sneaky werewolves. And if you're a Tanner, well, you're trying to get caught!

One Week Ultimate Werewolf comes with more than a dozen unique rooms. You can play with just a few each game, making each game different. One Week Ultimate Werewolf ships in October 2018, with a Kickstarter launching May 14th that includes unique items, including wooden Kickstarter-only upgrades and new rooms.