Friday, December 18, 2020

The Best Kickstarter Previews & Prototype Games of 2020

The Best Kickstarter Previews & Prototype Games of 2020
3 Kickstarter Previews, 2 pre-Kickstarter Previews, and 4 Prototypes
Plus new GJJ Games designs.
Support me on Patreon!
2020 has been a disappointing year for me as far as getting to play prototypes and review games has been concerned.  It started off great, I was planning on really getting back into reviewing, attending conventions, and playing lots of great prototypes.  In February I went up to Madison for a one-day Protospiel mini hosted by The Game Crafter, and then Covid hit.  

I didn't get to play any other prototypes besides my own, and without my weekly game group meetups even those were pretty limited.  I started out the year thinking I'd get back into doing reviews and Kickstarter previews, but only managed to tackle two of those before I realized that it was going to be difficult to get any games to the table often enough to review, let alone prototypes. 

Over the year I wrote out rules for a number of new games, but only got a couple of them to the table to test out.  But I'll let you in on a quick preview of what I've been working on.  Hopefully next year I'll actually get them made and played to see if they actually work!

3 Kickstarter Previews:
(k-f) Kickstarter failed.  (k-s) Kickstarter was successful.  (k) Kickstarter hasn't launched yet.

Thalara: The Last Artifacts (k-s) - by Alexander Wrede and Wredespiel - I reviewed this back in August and quite enjoyed it.  It's a great two (or more) player dueling game, and I'm not usually a fan of those.  But Thalara incorporates a level of deduction, strategic bluffing, and low luck that I quite enjoyed.  This was successful on Kickstarter, so I'm looking forward to how it is received when it's finally shipped.


The Whatnot Cabinet (k-s) - by Steve Finn and Pencil First Games - Pencil First Games always produces incredible quality games, and Steve Finn makes incredible light to medium weight filler and casual games.  I reviewed The Whatnot Cabinet and it is no exception.  It fits in perfectly with the other relaxing themes this team has released.  The puzzle the game presents is engrossing, the artwork is gorgeous, and the game plays a lot faster than you expect.  I especially liked the solo game.  It plays fast, presents an interesting challenge, and is quick and simple to set up and take down, all attributes I look for in solo games.  Steve Finn, Eduardo Baraf, Beth Sobel, and Keith Matejka have knocked out of the park again with this design.


Roll for Lasers 
(k-s) - by Kevin Dunkelberger and Glass Shoe Games - This was sent to me to review prior to its Kickstarter, however I only intended to review the solo gameplay.  Unfortunately I was less than impressed with the solo game.  Mechanically it worked, but it didn't really excite me at all.  I felt it was too fiddly with all the steps you have to take each turn, played too long, and was a mismatch between the puzzley maze logic and randomness of the dice.  I suspect the multiplayer game is better, though I worry that there will be way too much downtime between turns since the game can be very AP prone.           

2 pre-Kickstarter Previews:
These games were played at Protospiel events and will be on Kickstarter soon.  They were still pretty rough prototypes when played and still pretty early in their development process, so the games will likely change significantly from what I played, but at least I got a preview to see what's coming, and they're pretty exciting!


Maul Peak
 - by Keith Matejka and Pencil First Games - Maul Peak is the standalone expansion for Skulk Hollow.  The Guardians and Factions can be mixed and matched between the games and they share the same overall mechanics, but very different abilities.  If you like Skulk Hollow, Maul Peak will be an no-brainer addition to your set.  If you haven't played Skulk Hollow, but like the idea of two player asymmetrical battle games with amazing custom meeples, either Skulk Hollow or Maul Peak (or both) should be right up your alley. 


Cape May
 - by Eric Mosso and Thunderworks Games - This game is coming to Kickstarter sometime next year and was a really solid euro game by first time designer, Eric Mosso.  When I played in February it was quite interesting, if a little unbalanced still.  I've been watching as the game has gone through development and it's coming along nicely.  The artwork looks fantastic and the gameplay is continuing to be refined.  I'm sure when it's done it'll be as flawless as every other Thunderworks title I've played!          

4 Prototypes
I only attended Protospiel Mini in February this year.  I don't really do digital games, so haven't attended any of the online playtesting and protospiel events.  So I only have four other prototypes that I played over the past year.  Fortunately they were all pretty fun!


Chomp the Stump (
Arkadiusz Greniuk prototype) - This was a fun, silly dexterity and write game about a bunch of beavers (the players) racing to be the first to eat the center ring of a stump.  Lots of disk tossing fun ensued!  It was super rough when I played in February and we tried out a bunch of slight variations for how to draw the chomp marks on the stump, but it was silly and fun and I can't wait to see how Arkadiusz moves forward with the game!       

Farm Game (Kevin Winchell prototype) - Kevin is a member of my local game group and has been working on this simple cooperative game for a while now.  I've played it a few times and each time it gets a bit better.  There's still a lot of balancing that needs to be done to keep the length and difficulty consistent, but it's good lighthearted fun! 


Inn Keeper 
(Danielle Reynolds prototype) - Danielle just signed her first game and it just happens to be Inn Keeper, which she brought to a game design night at my FLGS back in February.  It's a light, fun game about trying to match customers to rooms in your inn with specific amenities, and occasionally sending them to your competitors (sometimes to their disadvantage).  Watch for it somewhere near you soon!       


Quick Craft 
(JT Smith prototype) - Even though JT couldn't enter the TGC Staff Roll and Write Challenge, he still designed a draft and write game that fit the requirements.  Thematically the game was a semi-cooperative game about a group of survivors stranded in the Boundary Waters, trying to survive and hike back out to civilization.  Together players had to battle wildlife, frostbite, and other challenges while also collecting food and items to craft tools.  The goal was to have everyone survive, but whoever survived the best was the winner.  Mechanically I felt like the game worked pretty well, but thematically I never got the sense of a journey to escape that was intended, and the scoring was a little odd.  I'm very curious to see how the game progresses though since it was quite fun and I liked that the cooperative and competitive nature of the game encouraged a lot of interaction and tough decisions on whether to benefit the group or yourself.

GJJ Games New & Upcoming Designs

2020 started off pretty good.  Rolling Seas was working great and I spent some time making nice, sellable versions of a bunch of my games over on The Game Crafter.  You can now purchase Rolling Seas (though I have it temporarily unpublished because I have some updates to add to it), 8 Seconds, 8 Seconds Expansions, Race to the Moons, Trick Builders, Snowball Fight, 4th Grade Confidential, ChromaWerks, and The Overland Route!  Then I set about designing a few more games!  Here's an overview of what I've been working on this year:


Rolling Seas
 - I first designed this in November 2019 and it came together very quickly.  I entered the game in the TGC Staff Roll and Write Challenge and it was a semi-finalist.  I had a number of people tell me they felt Rolling Seas was my best game yet!  I also started working on an expansion for the game called The Crew (no relation to the popular game by the same name).  The Crew lets you hire crew members that give you special abilities or bend the rules and it's been working great.  I got to test it out at Protospiel Mini in February and at a few of my local game nights before Covid shut everything down.  Then I played the game a few times over Discord at Con of Champions and got some great feedback about streamlining the learning process.  Since then, I've actually been chatting with a publisher about the game (nothing signed yet though, so no big announcements) and have made a few more changes to the game.  It's still the same game, but setup time has been cut significantly, the flow of new obstacles has been better balanced, and I've added in pirates!  I've also been working on two other expansions, Events and Ships, but haven't had a chance to test those out since they really need multi-player games to test out fully.  For how great I thought the game was at the beginning of 2020, it's improved immensely in the past year!  I hope to have some great news about the game soon!


Settling the Moon
 - In February I came up with the idea for a draft & draw 4x game about settling the moon.  Each player has a map of the moon and they draft one card at a time that has one of four actions on it.  The idea was to have simple drafting choices that would let you build out a colony on the moon, balancing a few resources, research, and bases as you explore the moon and avoid various catastrophes.  Mechanically the game works great, but there's something missing.  It just doesn't have the spark it needs to give players the experience that I wanted.  I'm hoping to revisit this at some point, but I haven't had that eureka moment yet.


Aliens vs Dinos
 - In April I joined a 48 hour game design sprint hosted by Tony Vasinda of Plus One.  Together, with a team of a few other designers, we came up with a game about aliens collecting dinosaurs.  It's a semi-cooperative set collection and press-your-luck game that I think has some promise.  It was based on a rough idea I had for one of my MiniSkull games, but evolved to be something quite different.  It's available on Tabletop Simulator, though I still want to make a physical version of the game since TTS isn't my cup of tea.


Go Make a Hike
 - I designed this in April for a PnP contest hosted by Pencil First Games.  The idea came to me toward the end of the timeframe for the contest, so it only got one playtest (by me playing multiple roles), but I think it worked pretty well.  This is definitely one I want to get back to testing as soon as I can get my group together.  The game is a tile drafting/laying game about designing hiking trails.  You score points based on having the trails go past certain features, like flowers, water, wildlife, overlooks, etc.  I quite enjoyed it and loved how at the end of the game you have a table covered in sprawling hiking trails.  With some fun art this could have a really cool table presence.

Adventure Agents Game - My youngest has found a fun program on Amazon Prime that he enjoys watching called Adventure Agents.  It's all about a family that goes on a whole bunch of adventures, searching for the answers to mysteries, like who was D. B. Cooper, and treasure hunts.  It's a great show and I highly recommend it for anyone with kids in the 4-12 year old range.  But watching the show inspired a game that I've been working on.  It's a cooperative family game about visiting different locations to gain clues to where a treasure is and get the necessary tools to open the treasure before the Game Master arrives and snags the treasure instead.  I'm hoping to get the components made so I can test it out soon.


Polyhedral Prowess
- The owner of my FLGS has ordered a TON of sets of polyhedral dice that he's selling in test tubes.  He asked me if I could design a game that would use the dice.  That got me thinking about several designs.  Polyhedral Prowess is the first game I came up with and it only requires the dice and something to keep score.  Initially I came up with a solo game about battling monsters and trying to escape a dungeon.  That variant doesn't require anything other than the dice.  Then I modified it slightly to be a multiplayer press-your-luck game that only requires something to keep score in addition to the dice.  If you're interested in trying it out, you can download the rules here: Polyhedral Prowess.  All I ask is that you send me any feedback!

Polyhedral Potions - This is another game that uses a set of polyhedral dice, however it's a roll & write game so it also needs a score sheet for each player.  This game I'm currently working on and hope to playtest very soon.  I just finished designing the score sheet.  In the game you draft dice from a pool and then use those values to make different potions.  The potions will score you points on different tracks and give you special abilities.  I hope to be able to share this one soon.

Polyhedral Pressure - I've written out rules for this, but haven't created components for it yet.  In addition to a set of polyhedral dice it'll need a few decks of cards (102 for 4 players) and some tokens.  It's a turn-based dice allocation game where players are working to be the first to build all the cards in their (identical) decks as well as a common deck to score points.  It doesn't have a theme yet, but I'm also pondering a completely different area control and resource management game, tentatively called Polyhedral Properties, that would use mostly the same components, so they may end up with similar themes.

In addition to all these new games, I've also been pondering a few ways to improve some of my older games.  I have some ideas I'd like to implement in Beard Snacks, but it would require major modifications to all the beard cards and that's been a daunting task that I haven't wanted to tackle yet.  I also want to get back to updates on MiniSkull Castle, MiniSkull Dungeons, Gemotions, and A-TTACC Mechs as well as a number of other ideas that I jotted down over the last couple of years.  I now have over 70 games in various stages from rough idea to essentially completed!  

Well, there's my lists for 2020.  It's not much, but hopefully 2021 will shape up to be much better.  Stay tuned for my Best New-To-Me Games of 2020.  It's also a shorter list than usual (and includes every single new game I've played since last year's list), but there are a lot of great titles on it!


Did you like this review?  Show your support: Support me on Patreon! Also, click the heart at Board Game Links , like GJJ Games on Facebook , or follow on Twitter .  And be sure to check out my games on  Tabletop Generation.

Tuesday, December 15, 2020

PRESS RELEASE: The Runelords Board Game by Red Djinn Productions

A hex-based skirmish board game for 1-4 players. Based in the world of the bestselling fantasy series, The Runelords by David Farland.

The Runelords Board Game is the premier board game by Red Djinn Productions. In this hex-based skirmish board game for 1-4 players, Runelords use powers gifted by their vassals to vanquish their rivals. Gameplay will feel familiar to fans of Gloomhaven or Warhammer.

The Runelords Board Game is coming to Kickstarter soon to secure funding for printing. It is a project by Red Djinn Productions with designers John D’Angelo and Shawn Engle bringing life to the world imagined by acclaimed author, David Farland. In his world, magic exists as bodily attributes such as brawn, fortitude, wit, and even glamour. Vassals transfer these endowments to Runelords, empowering them to protect their lands but at the cost of leaving themselves weakened and infirm. 

The Runelords Board Game comes with multiple gameplay modes to suit different play styles. There are four competitive modes: Blitz, Resistance, Blood Metal Mayhem, and Runelord Royale. In each one, players lead their recruits into battle with their Runelord’s unique set of Sovereignty cards. For those who want to double down on strategic gameplay, Runelord armies can be combined in the optional deck-building mode before battle where the armies of the chosen Runelords are merged into a single market for all players to purchase from. Finally, the scenario-driven Adventure modes are ideal for players looking for a cooperative or solo gameplay experience.

The Runelords Board Game is launching on Kickstarter on Tuesday, January 19, 2021 with copies of the game available for a $49 pledge plus shipping. Optional miniatures can be purchased as a $15 add-on. With crowdfunding veterans behind the project, The Runelords Board Game debuts following rigorous playtesting and careful development. In addition to art and other assets being established before crowdfunding, the game has been available for months on Tabletop Simulator.

The Runelords Board Game Details
Player Count: 1-4
Playtime: 45-180 Minutes
Ages: 10+
Kickstarter Pre-Launch: The Runelords Board Game Relaunch by Red Djinn Productions — Kickstarter Prelaunch Page
Kickstarter Preview: The Runelords Board Game by Red Djinn Productions - Preview Page
Website: The Runelords Board Game Website
BoardGameGeek: The Runelords Board Game BoardGameGeek Page
Twitter: The Runelords Board Game Twitter
Facebook: The Runelords Board Game Facebook
Instagram: The Runelords Board Game Instagram
Tabletop Simulator Mods: Steam Community :: Red Djinn Productions :: Workshop Items
About Red Djinn Productions
Red Djinn is in the business of telling stories. From a simple lyric to a feature film, the company's creative process is fueled by narratives that can be shared through games, film and music.



Did you like this press release?  Show your support: Support me on Patreon! Also, click the heart at Board Game Links , like GJJ Games on Facebook , or follow on Twitter .  And be sure to check out my games on  Tabletop Generation.


GJJ Games Reviews are independent, unpaid reviews of games I, George Jaros, have played with my family and friends.  Some of these games I own, some are owned by friends, some are borrowed, and some were provided by a publisher or designer for my honest feedback and evaluation.  I make every attempt to be both honest and constructively critical in my reviews, and they are all my opinions.  There are four types of reviews on GJJ Games: Full Reviews feature critical reviews based on a rubric and games receive a rating from 0 to 100.  Quick Reviews and Kickstarter Previews are either shorter reviews of published games or detailed preview reviews of crowdfunding games that will receive a rating from 0 to 10 based on my impressions of the game.  Buds, Blooms,and Thorns reviews are shorter reviews of either published or upcoming games that highlight three aspects of a game: Buds are parts of a game I look forward to exploring more, Blooms are outstanding features of a game, and Thorns are shortcomings of a game.  Each BBT review game will receive an overall rating of Thorn, Bud, or Bloom.

People Behind the Meeples - Episode 257: Tony Robles

Welcome to People Behind the Meeples, a series of interviews with indie game designers.  Here you'll find out more than you ever wanted to know about the people who make the best games that you may or may not have heard of before.  If you'd like to be featured, head over to http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html and fill out the questionnaire! You can find all the interviews here: People Behind the Meeples. Support me on Patreon!


Name:Tony Robles
Location:California, USA
Day Job:Designer in the toy industry. Concepts, graphics, 3D design, production.
Designing:Six months to a year.
Webpage:Nano Battle
Blog:Nano Battle Blog
Facebook:Nano Battle
Twitter:@nanobattle
Instagram:@nanobattle
Find my games at:Subscribe to our email list to download the print and play to try out Nano Battle!
Today's Interview is with:

Tony Robles
Interviewed on: 11/20/2020

This week we get to meet designer Tony Robles. Tony has been working on a game system called Nano Battles that use some awesome miniature characters, similar to the old M.U.S.C.L.E. wrestling figures I used to have when I was growing up. Look for a Kickstarter for the game next year, or click through to Tony’s site to get the pnp files or play on Tabletop Simulator now! Read on to learn more about Tony and his projects.

Some Basics
Tell me a bit about yourself.

How long have you been designing tabletop games?
Six months to a year.

Why did you start designing tabletop games?
Make the game I always wanted to play as a kid.

What game or games are you currently working on?
Nano Battle - Ultimate Keshi Combat!

Have you designed any games that have been published?
No

What is your day job?
Designer in the toy industry. Concepts, graphics, 3D design, production.

Your Gaming Tastes
My readers would like to know more about you as a gamer.

Where do you prefer to play games?
Bringing a new one over to friends and family to teach and play.

Who do you normally game with?
Wife, kids, and family friends.

If you were to invite a few friends together for game night tonight, what games would you play?
Any of the new Kickstarter games I've received during this pandemic!

And what snacks would you eat?
Candy!

Do you like to have music playing while you play games? If so, what kind?
Laughter is music to my ears.

What’s your favorite FLGS?
Barnes and Noble is my go to.

What is your current favorite game? Least favorite that you still enjoy? Worst game you ever played?
Ticket to Ride I will never turn down! Cards Against Humanity has become tiresome but everyone always asks for it. Worst would have to be Keyforge, could not get into it, rather play Magic or Pokemon TCGs.

What is your favorite game mechanic? How about your least favorite?
Tile placement is always pretty great. Don't like needlessly complicated victory point systems, end up doing all the math at the end and most have no idea where they stood in the end, a clear victory is always more fun.

What’s your favorite game that you just can’t ever seem to get to the table?
Gloomhaven and Warhammer Quest games, no one has the time.

What styles of games do you play?
I like to play Board Games, Card Games, Miniatures Games, Video Games

Do you design different styles of games than what you play?
I like to design Board Games, Card Games, Miniatures Games

OK, here's a pretty polarizing game. Do you like and play Cards Against Humanity?
Ehhh not again, but okay...

You as a Designer
OK, now the bit that sets you apart from the typical gamer. Let's find out about you as a game designer.

When you design games, do you come up with a theme first and build the mechanics around that? Or do you come up with mechanics and then add a theme? Or something else?
Kind of at the same time, start with a cool mechanic then think about how it would work thematically. Then it's all about layering the complexity in ways that would befit the theme.

Have you ever entered or won a game design competition?
Never entered any.

Do you have a current favorite game designer or idol?
Any designer that can do it all on their own has my admiration. It's a lot of work to be in full control of all the different aspects to make a game come together just right.

Where or when or how do you get your inspiration or come up with your best ideas?
Right as I'm falling asleep usually, keep a notebook by the bed.

How do you go about playtesting your games?
My super supportive wife is always a willing guinea pig. Then it's friends and anyone with interest! Print and play and Tabletop Simulator are fantastic options but hard to get feedback.

Do you like to work alone or as part of a team? Co-designers, artists, etc.?
Alone, artists to help with sketching but ultimately the final vision is up to me.

What do you feel is your biggest challenge as a game designer?
Finishing a project.

If you could design a game within any IP, what would it be?
Transformers is such a neat universe and transforming into bot and alt modes as part of the game has too many fun possibilities.

What advice would you like to share about designing games?
Start with as few mechanics as possible and try to find the fun first, don't just add everything you can think of and bloat the game into this grand vision that will take too long to play.

Would you like to tell my readers what games you're working on and how far along they are?
I'm planning to crowdfund: Nano Battle, building a following on social media with a planned Kickstarter early next year. Toy figures in tactical combat with a fast simultaneous battle system that all fits in a deck sized box to take and battle anywhere!

Are you a member of any Facebook or other design groups? (Game Maker’s Lab, Card and Board Game Developers Guild, etc.)
Various facebook design groups.

And the oddly personal, but harmless stuff…
OK, enough of the game stuff, let's find out what really makes you tick! These are the questions that I’m sure are on everyone’s minds!

Star Trek or Star Wars? Coke or Pepsi? VHS or Betamax?
Star Wars, Coke, VHS!

What hobbies do you have besides tabletop games?
Mini painting and video games are my jam!

What is something you learned in the last week?
How to create my own alpha textures to make 3D sculpting so much faster

When the next asteroid hits Earth, causing the Yellowstone caldera to explode, California to fall into the ocean, the sea levels to rise, and the next ice age to set in, what current games or other pastimes do you think (or hope) will survive into the next era of human civilization? What do you hope is underneath that asteroid to be wiped out of the human consciousness forever?
Live in California so I'd be long gone, have fun surviving suckers!


Thanks for answering all my crazy questions!




Thank you for reading this People Behind the Meeples indie game designer interview! You can find all the interviews here: People Behind the Meeples and if you'd like to be featured yourself, you can fill out the questionnaire here: http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html

Did you like this interview?  Please show your support: Support me on Patreon! Or click the heart at Board Game Links , like GJJ Games on Facebook , or follow on Twitter .  And be sure to check out my games on  Tabletop Generation.

Tuesday, December 8, 2020

People Behind the Meeples - Episode 256: Jørgen Brunborg-Næss

Welcome to People Behind the Meeples, a series of interviews with indie game designers.  Here you'll find out more than you ever wanted to know about the people who make the best games that you may or may not have heard of before.  If you'd like to be featured, head over to http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html and fill out the questionnaire! You can find all the interviews here: People Behind the Meeples. Support me on Patreon!


Name:Jørgen Brunborg-Næss
Location:Norway
Day Job:I work in online marketing and analytics.
Designing:Over ten years!
Webpage:www.tictacsmile.com
Blog:www.greenboxofgames.com
BGG:Jorgen Brunborg-Naess
Instagram:@tictacsmile
Find my games at:The Green Box of Games is available in retail here and there, or can be ordered from me at www.greenboxofgames.com. Colour MY Kritters is on Tabletopia: https://tabletopia.com/games/colour-my-kritters
Today's Interview is with:

Jørgen Brunborg-Næss
Interviewed on: 11/29/2020

This week we get to meet the designer of The Green Box of Games, a very flexible game system, Jørgen Brunborg-Næss. Jørgen has a number of other upcoming titles, including Colour MY Kritters, an adorable looking deck-builder for kids that will be on Kickstarter today! Read on to learn more about Jørgen and his other projects.

Some Basics
Tell me a bit about yourself.

How long have you been designing tabletop games?
Over ten years!

Why did you start designing tabletop games?
I have a strong creative urge that needs an outlet, and I guess I just started by thinking “what if…” when playing games.

What game or games are you currently working on?
Most intensely right now I am working on Colour MY Kritters, launching on Kickstarter on Dec 8th. In addition I am always working on 3-5 different prototypes that may or may not become something more.

Have you designed any games that have been published?
I published the Green Box of Games game system in 2017. It’s a standardized set of components - including tiles, cards and wooden cubes - that you can use to play lots of different games. There are currently more than 100 different variants published on the wiki, most created by the community.

What is your day job?
I work in online marketing and analytics.

Your Gaming Tastes
My readers would like to know more about you as a gamer.

Where do you prefer to play games?
Anywhere!

Who do you normally game with?
My three kids (aged 8-13) are my primary gaming group these days, but when the world returns to normal I hope to once again invite a regular group of friends, and to participate in various gaming meetups.

If you were to invite a few friends together for game night tonight, what games would you play?
Often some classics like Dominion and 7 Wonders, and I recently acquired Architects of the West Kingdom that I will probably bring out at first chance when the social distancing comes to an end.

And what snacks would you eat?
I’m partial to nuts. They don’t take up much space on the table, usually don’t create a lot of mess, and they provide good energy for longer sessions.

Do you like to have music playing while you play games? If so, what kind?
No

What’s your favorite FLGS?
Norway doesn’t have that many, but Outland in Oslo is a solid one.

What is your current favorite game? Least favorite that you still enjoy? Worst game you ever played?
It’s always difficult to choose a favourite. Maybe Azul: Summer Pavilion. Least favourite is even more difficult, but I have played a lot of lousy children’s games over the past decade :-D

What is your favorite game mechanic? How about your least favorite?
I really enjoy dice drafting. If it’s done well it can provide a thrilling unpredictability while still maintaining balance. On the other end there’s roll-and-move...

What’s your favorite game that you just can’t ever seem to get to the table?
There is a warm place in my heart for Avalon Hill’s Advanced Civilization, but the 10 hour play time is hard to find room for.

[GJJ Games] I hear you there! I’d love to get this to the table again someday, but I don’t know when I’ll ever have 10 hours to spare again, especially 10 hours that I don’t want to fill with 10 other games!

What styles of games do you play?
I like to play Board Games, Card Games

Do you design different styles of games than what you play?
I like to design Board Games, Card Games

OK, here's a pretty polarizing game. Do you like and play Cards Against Humanity?
No

You as a Designer
OK, now the bit that sets you apart from the typical gamer. Let's find out about you as a game designer.

When you design games, do you come up with a theme first and build the mechanics around that? Or do you come up with mechanics and then add a theme? Or something else?
Theme usually comes last, and mechanics usually first. Sometimes I start with an experience that I want to create, like “exploration”, and sometimes I get my hands on some interesting components and think “what game can I create with these?”

Have you ever entered or won a game design competition?
I’ve entered several on the BoardGameGeek forums, but most notably I was awarded silver (and a cash prize) in the Korea Board Games Contest of 2018 for the game “Morf”.

Do you have a current favorite game designer or idol?
I really admire Reiner Knizia, for sheer productivity, for his often simplistic but ingenious designs, and some really solid titles.

Where or when or how do you get your inspiration or come up with your best ideas?
Inspiration can strike at any time, but I need some space and peace of mind for daydreaming to start processing the ideas that come up.

How do you go about playtesting your games?
The first and important phase is fleshing out the ideas and running simulated playtests in my mind. I like to construct the rule systems and explore possibilities in my head, and that is really the part of game design that I enjoy the most. Which I guess is why I have so many ideas and so few finished games. The next phase is to create a rough prototype, with pencil and paper and my secret stash of components, to start testing the mechanics solo. If the idea has merit, I will then try to bring it to a table of playtesters, and usually my kids are first in line.

Do you like to work alone or as part of a team? Co-designers, artists, etc.?
I usually work alone, but I think I would enjoy working with a team of people with different skills on a larger release.

What do you feel is your biggest challenge as a game designer?
Following through. Since I enjoy the initial idea phase so much, I will usually jump to the next one instead of getting into the more tedious hard work of refining and playtesting.

If you could design a game within any IP, what would it be?
Probably something within Tolkien’s universe.

What do you wish someone had told you a long time ago about designing games?
You can do it! You can create, and you can publish!

What advice would you like to share about designing games?
Focus on the fun! You’re likely not going to make a lot of money or achieve other life goals through game design, so make sure you are having fun doing what you do. Also: in your designs, figure out what makes the game fun and enjoyable and keep that in the center.

Would you like to tell my readers what games you're working on and how far along they are?
Published games, I have: Green Box of Games, Knights of the Diamond Table (On thegamecrafter.com)
Games that will soon be published are: Alarm, a cooperative children's game coming out on Vennerød Forlag.
This is what I have currently crowdfunding: Colour MY Kritters
Currently looking for a publisher I have: Morf, Gladiator’s Gambit, Feuds on a Map, Knights of the Diamond Table, Secret Crypt, Into the Troll’s lair. See www.tictacsmile.com for more info on these.
And games that are still in the very early idea phase are: Too many to admit to ;-)

Are you a member of any Facebook or other design groups? (Game Maker’s Lab, Card and Board Game Developers Guild, etc.)
Loads! Most active on the Board Game Design Lab Community Facebook group.

And the oddly personal, but harmless stuff…
OK, enough of the game stuff, let's find out what really makes you tick! These are the questions that I’m sure are on everyone’s minds!

Star Trek or Star Wars? Coke or Pepsi? VHS or Betamax?
Star Wars! Neither! VHS!

What hobbies do you have besides tabletop games?
Family and work takes up the most of my time, but when I get the chance I enjoy hiking in the Norwegian mountains, rock climbing and sailing.

What is something you learned in the last week?
Creating pan-and-zoom effects on still photos in iMovie on my Mac!

Favorite type of music? Books? Movies?
I like any kind of music I can dance to. For books and movies I have to say fantasy adventures.

What was the last book you read?
Currently reading a very amusing Swedish book called “The Hundred-Year-Old Man Who Climbed Out the Window and Disappeared”

Do you play any musical instruments?
Yes, the clarinet!

Tell us something about yourself that you think might surprise people.
I love karaoke :-)

Tell us about something crazy that you once did.
I remember this one time, I poured milk into my breakfast bowl before adding cereal…! Seriously, this might make me a dull person, but I don’t think I’ve ever done anything that qualifies as crazy.

Biggest accident that turned out awesome?
Talking to a random fellow student during a fire drill in college, who would many years later introduce me to the woman who would become my wife.

Who is your idol?
Don’t believe I have one. I try to not set my standards by other people's achievements, though I usually fail...

What would you do if you had a time machine?
Changing the past always seems kind of risky, so I think I would head to the future. Go 50 years in to come back with the true story of climate change, and go 500 years in to see if we have survived and colonized other planets.

Are you an extrovert or introvert?
Introvert. I may come off as an extrovert in certain situations, like at work or when I have another clearly defined role I am comfortable in, but playing at extroversion always costs me a lot of energy.

If you could be any superhero, which one would you be?
I think Batman is really cool!

Have any pets?
A cat called Tiger, although he looks more like a lion. And we have 4 hens in the garden!

When the next asteroid hits Earth, causing the Yellowstone caldera to explode, California to fall into the ocean, the sea levels to rise, and the next ice age to set in, what current games or other pastimes do you think (or hope) will survive into the next era of human civilization? What do you hope is underneath that asteroid to be wiped out of the human consciousness forever?
I hope a lot of the great board games from this century survive, and I hope pay-to-win games on smartphones will get wiped.

If you’d like to send a shout out to anyone, anyone at all, here’s your chance (I can’t guarantee they’ll read this though):
One who’s probably not going to read it because she’s not really into board games: My wife! Her combination of grit and compassion continues to amaze me <3


Thanks for answering all my crazy questions!




Thank you for reading this People Behind the Meeples indie game designer interview! You can find all the interviews here: People Behind the Meeples and if you'd like to be featured yourself, you can fill out the questionnaire here: http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html

Did you like this interview?  Please show your support: Support me on Patreon! Or click the heart at Board Game Links , like GJJ Games on Facebook , or follow on Twitter .  And be sure to check out my games on  Tabletop Generation.

Tuesday, December 1, 2020

People Behind the Meeples - Episode 255: Brent Keath

Welcome to People Behind the Meeples, a series of interviews with indie game designers.  Here you'll find out more than you ever wanted to know about the people who make the best games that you may or may not have heard of before.  If you'd like to be featured, head over to http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html and fill out the questionnaire! You can find all the interviews here: People Behind the Meeples. Support me on Patreon!


Name:Brent Keath
Email:brent@flannelgames.com
Location:Pennsylvania in the U.S.
Day Job:Senior Software Developer/Analyst at Weidenhammer Systems
Designing:Two to five years.
Webpage:flannelgames.com
BGG:Furtherance
Facebook:Flannel Games/
Find my games at:Amazon, Kickstarter or BGG for PnPs
Today's Interview is with:

Brent Keath
Interviewed on: 9/2/2020

This week we get to meet Brent Keath, founder of Flannel Games and designer of Furtherance and the upcoming The Paper Company. Brent has been working hard to come up with some great games and get them published on his own. Keep an eye out for The Paper Company coming to Kickstarter soon, and read on to learn more about Brent and his projects!

Some Basics
Tell me a bit about yourself.

How long have you been designing tabletop games?
Two to five years.

Why did you start designing tabletop games?
I started with designing video games when I was 10, but found that they were too difficult to develop without large teams of developers. In high school I designed some small games (and even made one as my graduation project for my finance class). But I really got into hobby board gaming in 2013 when I went off to college. While in college I came up with the idea for Furtherance and my friends loved it and supported me as I built it out. Later I got married and my wife partnered with me to design and develop games. Furtherance went on Kickstarter last year and is now available in retail.

What game or games are you currently working on?
We are currently working on a game called Paper Company, which is a light, engine-building, simultaneous action selection tycoon game, where players balance making employees earn money while also maintaining their morale so they can stay productive.

Have you designed any games that have been published?
Depends what you mean by "published." Our first game, Furtherance is available in select retail stores and online marketplaces (like Amazon) but we self-published it through our company Flannel Games.

What is your day job?
Senior Software Developer/Analyst at Weidenhammer Systems

Your Gaming Tastes
My readers would like to know more about you as a gamer.

Where do you prefer to play games?
At gaming groups and conventions (though, for the past few months, we have only been gaming in our home and on Tabletop Simulator)

Who do you normally game with?
My wife and a couple of our friends (we used to have a weekly game night in our home)

If you were to invite a few friends together for game night tonight, what games would you play?
Depends on the group of friends, but right now I'm really enjoying Wingspan and Sushi Roll. Though we have been playtesting Paper Company a lot lately as well.

And what snacks would you eat?
Peanut butter pretzels, Cheez-Its, or wheat thins

Do you like to have music playing while you play games? If so, what kind?
Usually no, but depends on the game. Recently we broke out LOTR Journey Through Middle Earth and we obviously had to put on the LOTR soundtrack while we played that.

What’s your favorite FLGS?
Six Feet Under Games (the game store I grew up with)

What is your current favorite game? Least favorite that you still enjoy? Worst game you ever played?
Furtherance, though I'm probably biased there. My current favorite that my wife and I haven't designed is Wingspan. A fan favorite that I don't particularly enjoy is Goodcritters. I hate take-that games, so either Munchkin or Unstable Unicorns.

What is your favorite game mechanic? How about your least favorite?
Engine-building; take-that

What’s your favorite game that you just can’t ever seem to get to the table?
Mage Knight

What styles of games do you play?
I like to play Board Games, Card Games

Do you design different styles of games than what you play?
I like to design Board Games, Card Games

OK, here's a pretty polarizing game. Do you like and play Cards Against Humanity?
No

You as a Designer
OK, now the bit that sets you apart from the typical gamer. Let's find out about you as a game designer.

When you design games, do you come up with a theme first and build the mechanics around that? Or do you come up with mechanics and then add a theme? Or something else?
Depends on the game. For Furtherance the theme came first then the mechanics. Paper Company came about from stripping all of the war mechanics out of Furtherance and playing around with a game that just used simple economics, the theme came after. Some of the other games we are working on typically came from mechanics first, then theme.

Have you ever entered or won a game design competition?
I have never entered one (I always seem to find out about them after the deadline has passes)

Do you have a current favorite game designer or idol?
Elizabeth Hargrave

Where or when or how do you get your inspiration or come up with your best ideas?
When I am on walks with my family

How do you go about playtesting your games?
Starts with friends and family while we work out basics, then we expand to conventions/game groups, then we expand to testers from Facebook groups we are a part of

Do you like to work alone or as part of a team? Co-designers, artists, etc.?
My wife and I work as a team, and we have a go-to artist we currently use named Maura Elko. She's amazing at what she does, and knows how to stick to a timeline!

What do you feel is your biggest challenge as a game designer?
Figuring out how to convince strangers to sit down and try our games.

If you could design a game within any IP, what would it be?
I might be convinced to make Paper Company "Office" themed, if it could be done. I'm a big fan of the Office.

What do you wish someone had told you a long time ago about designing games?
That I should have started going to conventions years ago to make friends.

What advice would you like to share about designing games?
This is the nicest industry I have ever been a part of. Ask questions, and always share knowledge, others will too.

Would you like to tell my readers what games you're working on and how far along they are?
Published games, I have: Furtherance
I'm planning to crowdfund: Paper Company
Games that are in the early stages of development and beta testing are: Political Power, Stock Market, Word Frenzy, Adventure Game Deckbuilding

Are you a member of any Facebook or other design groups? (Game Maker’s Lab, Card and Board Game Developers Guild, etc.)
Yes, so many. IGA's developer group, Game Designer's Guild, Game Maker's Lab, and the Media and Reviewers Group, to name a few

And the oddly personal, but harmless stuff…
OK, enough of the game stuff, let's find out what really makes you tick! These are the questions that I’m sure are on everyone’s minds!

Star Trek or Star Wars? Coke or Pepsi? VHS or Betamax?
Star Wars. Coke. VHS.

What hobbies do you have besides tabletop games?
Reading books with my wife and daughter, watching Marvel movies, and playing games on my Oculus Quest

What is something you learned in the last week?
That I should have been targeting other board game ASINs in my Amazon advertising campaign

Favorite type of music? Books? Movies?
Lincoln Park (and anything like them). Self-help books. Marvel movies and others that mix humor with action/adventure.

What was the last book you read?
Jesus Freaks do Talk and The Voice of the Martyrs

Do you play any musical instruments?
No, but I wish I had stuck with piano

Tell us something about yourself that you think might surprise people.
I know how to break dance

Tell us about something crazy that you once did.
I quit my job to travel to South America with my wife for 5 months.

Biggest accident that turned out awesome?
Accidentally forgot to sign-up for UnPub as a designer and ended up testing a bunch of people's awesome games (including one by Elizabeth Hargrave)

Who is your idol?
I know it sounds cheesy to say, but Jesus, no one else lives up to the term.

What would you do if you had a time machine?
Destroy it; it's too dangerous.

Are you an extrovert or introvert?
Extrovert

If you could be any superhero, which one would you be?
Vision

Have any pets?
Not at the moment, though hoping to get fish soon (once the tank passes my water test)

When the next asteroid hits Earth, causing the Yellowstone caldera to explode, California to fall into the ocean, the sea levels to rise, and the next ice age to set in, what current games or other pastimes do you think (or hope) will survive into the next era of human civilization? What do you hope is underneath that asteroid to be wiped out of the human consciousness forever?
I hope all games make it through! There are still so many I haven't played yet! I hope all symbols of hate are under that asteroid (no people though).

If you’d like to send a shout out to anyone, anyone at all, here’s your chance (I can’t guarantee they’ll read this though):
Hey George! What's up!? I certainly hope you're reading this...

[GJJ Games] I definitely am! Hopefully others are as well!

Just a Bit More
Thanks for answering all my crazy questions! Is there anything else you'd like to tell my readers?

The board game industry is awesome and it's an honor to be a part of it. But I'm also excited for the direction we are moving in and hope that I can be a part of that too.




Thank you for reading this People Behind the Meeples indie game designer interview! You can find all the interviews here: People Behind the Meeples and if you'd like to be featured yourself, you can fill out the questionnaire here: http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html

Did you like this interview?  Please show your support: Support me on Patreon! Or click the heart at Board Game Links , like GJJ Games on Facebook , or follow on Twitter .  And be sure to check out my games on  Tabletop Generation.