Tuesday, October 18, 2016

People Behind the Meeples - Episode 15: Andrew Voigt

Welcome to People Behind the Meeples, a series of interviews with indie game designers.  Here you'll find out more than you ever wanted to know about the people who make the best games that you may or may not have heard of before.  If you'd like to be featured, head over to http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html and fill out the questionnaire! You can find all the interviews here: People Behind the Meeples.


Name:Andrew Voigt
Email:gamestothetable@gmail.com
Location:Plyouth, MN
Day Job:I am a Business Development Representative for Epicor Software. Part of the sales team for really expensive efficiency software for manufacturers.
Designing:Five to ten years.
Blog:The Polaris Collective
BGG:Aiscool
Facebook:facebook.com/andrewrvoigt
Twitter:@gamestothetable
YouTube:Andrew Voigt
Find my games at:Minon Games' online store for Perspective.

The rest you need to talk to me directly to play... send me an email if you're interested.
Today's Interview is with:

Andrew Voigt
Interviewed on: 8/24/2016 14:52:03

I first met Andrew at my first Protospiel in Madison in 2014. I played a game of his that was in the very early stages of development called Dark Forest. A few months later I had to be up in Minnesota to meet with a business client and it turned out I was going to be just a short distance from where Andrew lived. So we made plans to meet up and play games for a few hours at the Fantasy Flight Gaming Center. Since then I've seen Andrew at a few Protospiel events and have had plenty of communication with him online. We've bounced some game design ideas off each other and discussed some non-game related stuff, too. He published Perspective through Minion Games last year and currently has a few other cool games in the works. Read on to learn a bit more about Andrew!

Some Basics
Tell me a bit about yourself.

How long have you been designing tabletop games?
Five to ten years.

Why did you start designing tabletop games?
I had 2-3 months in between college and my first job where I was unemployed and bored out of my mind, so I starting playing around with making a game!

What game or games are you currently working on?
W.A.R.P. (Wormhole Assault and Recon Project) - A futuristic PVP tactical combat game with action planning that takes a lot of influence from FPS games.

The Dark Forest - A narrative game where players play one of several characters who are lost in a cursed forest with a full moon on October 31st. Players reveal the stories of their characters as they play, and their success determines their fate. Characters include: A father searching for his abducted daughter, A Scholar researching the local cult, a girl running from her abusive father, a widow morning the anniversary of her husband going missing, and more!

War in Wonderland - Area control conquest game where the card soldiers from Alice in Wonderland are doing combat on a moving Chess Board.

Have you designed any games that have been published?
Perspective by Minion Games

What is your day job?
I am a Business Development Representative for Epicor Software. Part of the sales team for really expensive efficiency software for manufacturers.

Your Gaming Tastes
My readers would like to know more about you as a gamer.

Where do you prefer to play games?
My home or a friend's home.

Who do you normally game with?
I have a network of about 15+ people who are friends that play together when people are available.

If you were to invite a few friends together for game night tonight, what games would you play?
Depends who can make it. Top picks are:
Arkham Horror
Game of Thrones
Various light-mid weight games (Carcassonne, Antidote, Kingdoms, Escape, etc)

And what snacks would you eat?
Cheese and Crackers, M&M's or Popcorn

Do you like to have music playing while you play games? If so, what kind?
Never thought to have it.

What’s your favorite FLGS?
I don't go into my FLGS, but it would be the Fantasy Flight Event Center when I do.

What is your current favorite game? Least favorite that you still enjoy? Worst game you ever played?
Favorite: Resistance
Still Enjoy: Betrayal House on the Hill
Worst: Coup (i know there's merit there, but I've just never enjoyed it)

What is your favorite game mechanic? How about your least favorite?
Social Deduction and/or hidden information
Blind guessing or excess chance

What’s your favorite game that you just can’t ever seem to get to the table?
Twilight Imperium

What styles of games do you play?
I like to play Board Games, Card Games, Other Games

Do you design different styles of games than what you play?
I like to design Board Games, Card Games

OK, here's a pretty polarizing game. Do you like and play Cards Against Humanity?
No

You as a Designer
OK, now the bit that sets you apart from the typical gamer. Let's find out about you as a game designer.

When you design games, do you come up with a theme first and build the mechanics around that? Or do you come up with mechanics and then add a theme? Or something else?
Depends on the game

W.A.R.P. started with a mix of design principles and converting a FPS Video game to a board game. The main principles were no chance and character customization.

The Dark Forest's concept came from a mechanic of vanishing tiles as you move around the woods, but quickly developed its theme which became the most important part of it.

Perspective was a challenge to myself to see if I could make Hanabi play well PvP instead of Co-Op

Have you ever entered or won a game design competition?
Nope. Haven't entered many.

Do you have a current favorite game designer or idol?
Admittedly, I don't know the names of my favorite game's designers.

Where or when or how do you get your inspiration or come up with your best ideas?
Usually when I see a game I'm interested in not play as well as expected. I ask myself how could I do it better?

How do you go about playtesting your games?
The Polaris Collective is a local group of designers that meet regularly. I also try to make it to at least a couple protospiels a year. I'll be at the Madison one!

Do you like to work alone or as part of a team? Co-designers, artists, etc.?
Mostly alone with a lot of input from friends and my design group. The Dark Forest is an outsider to that where I've spent a lot of time writing the story and narrative with my friend Kristina.

What do you feel is your biggest challenge as a game designer?
Keeping the gate of entry reasonably. I tend to come up with well thought out complex things that work well, but are hard to learn. Perspective is a great example.

If you could design a game within any IP, what would it be?
Portal and Half Life. WARP had a working title of "Portal Combat" for a long time.

What do you wish someone had told you a long time ago about designing games?
The Game Crafter exists. I spent SOOO many hours cutting hundreds of cards in my first couple years designing. The other one is fail faster. First prototypes can and should be ugly until you prove you concept.

What advice would you like to share about designing games?
Fail faster! The sooner you can prove something does or doesn't work, the sooner you can improve it. If that means you have a game about colors, but you hand wright "Blue, Red, Green, Yellow" on white cards... that's a good idea if it means you test the idea sooner.

Would you like to tell my readers what games you're working on and how far along they are?
Published games, I have: Perspective by Minion Games
Games I feel are in the final development and tweaking stage are: W.A.R.P. - Wormhole Assault and Recon Project
Games that I'm playtesting are: The Dark Forest
Games that are in the early stages of development and beta testing are: War in Wonderland
And games that are still in the very early idea phase are: 86 Service - A resource management worker placement co-op game where each player controls a different section of a restaurant during dinner rush. (86 is industry lingo for "We are out of", so it's a in joke of saying "we don't have any service")

Are you a member of any Facebook or other design groups? (Game Maker’s Lab, Card and Board Game Developers Guild, etc.)
Protospiel
The Polaris Collective
A number of the advice groups that James Mathe moderates

And the oddly personal, but harmless stuff…
OK, enough of the game stuff, let's find out what really makes you tick! These are the questions that I’m sure are on everyone’s minds!

Star Trek or Star Wars? Coke or Pepsi? VHS or Betamax?
Dr Who
Pepsi
Digital Download

What hobbies do you have besides tabletop games?
Video Games
Reading
Hosting
Escape Rooms

What is something you learned in the last week?
That Woody in toy story says "we toys see everything" instead of "we toys can see and breathe"

Favorite type of music? Books? Movies?
Lindsey Stirling Music
Self Development books
Super Hero Movies

What was the last book you read?
Love and Respect

Do you play any musical instruments?
Nope

Tell us something about yourself that you think might surprise people.
I have my Black Belt in Tae Kwon Do

Tell us about something crazy that you once did.
Ate an entire Little Caesar's pizza in 7 minutes.

Biggest accident that turned out awesome?
My now wife dumping me.

Who is your idol?
I tend not to hold anyone as an idol, but try to take pieces of the best around me! Tanner, Collin, Sam, and Scot are people around me who come to mind.

What would you do if you had a time machine?
Destroy it. The time continuum is too fragile!

Are you an extrovert or introvert?
80% Extrovert

If you could be any superhero, which one would you be?
Batman

Have any pets?
Not yet...

When the next asteroid hits Earth, causing the Yellowstone caldera to explode, California to fall into the ocean, the sea levels to rise, and the next ice age to set in, what current games or other pastimes do you think (or hope) will survive into the next era of human civilization? What do you hope is underneath that asteroid to be wiped out of the human consciousness forever?
In some sense, it would be pretty neat if no games would make it. That way the world would have to start over and rebuild what people enjoy in games from the get go, and it would grow into a new game industry that is nothing like what we have on the market now!!

I hope that I would survive!

Under it? Bowling Alleys. I'm not sure why they're still a thing...

If you’d like to send a shout out to anyone, anyone at all, here’s your chance (I can’t guarantee they’ll read this though):
Scot Eaton and Samuel Spaid have done so much more than they realize to make me a competent designer!

Shout out to Marcin and Brian as well! Let's not forget Eric Jome, Karl, Dusty and Andrew Hanson as well! Can't wait to see you all again at Protospiel Madison again.

Just a Bit More
Thanks for answering all my crazy questions! Is there anything else you'd like to tell my readers?

I just got married on August 27th! ^_^ [GJJ Games] Congrats Andrew! That’s great to hear!




Thank you for reading this People Behind the Meeples indie game designer interview! You can find all the interviews here: People Behind the Meeples and if you'd like to be featured yourself, you can fill out the questionnaire here: http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html

Did you like this interview?  Show your support by clicking the heart at Board Game Links , liking GJJ Games on Facebook , or following on Twitter .  And be sure to check out my games on  Tabletop Generation.

Friday, October 14, 2016

Eye on Kickstarter #6

Welcome to my Eye on Kickstarter series!  This series will highlight Kickstarter campaigns I am following that have recently launched (or I've recently discovered) because they have caught my interest.  Usually they'll catch my interest because they look like great games that I have either backed or would like to back (unfortunately budget doesn't allow me to back everything I'd like to).  But occasionally the campaigns caught my attention for other reasons.  Twice a month, on the 2nd and 4th Fridays, I'll make a new post in this series, highlighting the campaigns that have caught my attention since the last post.  In each post I'll highlight one campaign that has really grabbed my attention, followed by other campaigns I've backed or am interested in.  I'll also include links to any reviews I've done.  Comments are welcome, as are suggestions for new campaigns to check out!

You can also see my full Kickstarter Profile to see what I've backed or my old Eye on Kickstarter page that was too unwieldy to maintain.  Also, check out the 2016 Kickstarter Boardgame Projects geeklist over on Board Game Geek for a list of all the tabletop games of the year.

So, without further ado, here are the projects I'm currently watching as of the second Friday of October, 2016:


HIGHLIGHTED CAMPAIGN
Dracula's Feast
  • GJJ Games Review
  • GJJ Games Backed
  • I really like social deduction type games, and recently my friends and family have been enjoying them more, too. We've been playing One Night Ultimate Werewolf quite a bit since I received it for Father's Day. So I was really curious to see how Unmasked: Dracula's Feast would go over. And it went over amazingly well! We played a bunch of times and no one wanted to stop! At first I didn't think this would be able to trump ONUW, but everyone said they liked it even more!


Dracula invited the townsfolk over for dinner (and maybe a few for dessert), but - what a pain in the neck - a mash of monsters have crashed the party looking for a bite. Now everything is at stake…

Dracula’s Feast is a 10-15 minute game of hidden roles and logical deduction for 4-8 players aged 10 and up. Each player takes on the role of a classic monster at a masquerade party - Identify and expose everyone else... and keep all those juicy villagers for yourself.

Dracula’s Feast combines the intrigue and strategy of social deduction with the accessibility of a family game. It's the second release from Jellybean Games, but we can't make it without YOU!





True Messiah
  • People Behind the Meeples Interview
  • I had the fortune to meet the designer of True Messiah, Craig Stern, back in January at a game design meetup. There I got to play True Messiah and quite enjoyed it, even in its earlier stages. Craig also attends the Protospiel events that I go to, so we cross paths every so often.


MIND: The Fall of Paradise
  • While I'm not too sure about the business model behind selling the game one player at a time, MIND definitely looks interesting. I like the premise behind the game's story, too.


UGEARS: Christmas mechanical symphony
  • While I'm not a backer on this project, I did back the original one for all of the models! They are amazing mechanical works of art! I haven't built any of them yet (we're doling them out as birthday and holiday gifts over the next year or so), I have oggled the boxes and watched all the videos of the different models. Numerous times. If you like to tinker or build models, these are definitely worth a gander.

Thursday, October 13, 2016

People Behind the Meeples - Episode 14: Keith Matejka

Welcome to People Behind the Meeples, a series of interviews with indie game designers.  Here you'll find out more than you ever wanted to know about the people who make the best games that you may or may not have heard of before.  If you'd like to be featured, head over to http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html and fill out the questionnaire! You can find all the interviews here: People Behind the Meeples.


Name:Keith Matejka
Email:kmatejka@rocketmail.com
Location:Madison, WI USA
Day Job:Producer / Project Manager at Raven Software (video game developer)
Designing:Two to five years.
Webpage:www.thunderworksgames.com
Blog:http://www.thunderworksgames.com/blog
BGG:kmatejka
Facebook:https://www.facebook.com/thunderworksgames/
Twitter:@thunderworksgam
Other:I'm on BGDF, Tabletop Generation and Indie Game Alliance under either Thunderworks or Keith Matejka. I'm easy to find. :)
Find my games at:Your FLGS, Online Game Shops, BGG, Tabletopia, and my webpage.
Today's Interview is with:

Keith Matejka
Interviewed on: 08/24/16

I first met Keith at my very first Protospiel up in Madison, WI in October 2014. It was my very first time meeting any other game designers (I had only been designing for a few months), and I had a great time there. We played someone else's 4x dice game about exploring space with ships that were formed from D4 dice exploring hex tiles that had planets and some interesting mechanics for area control. Since then Keith and I have communicated quite a bit online and, a year later, I played a prototype of Keith's game Roll Player and reviewed it and later reviewed Scot Eaton's game Blend Off, which Keith published. We've crossed paths at a number of Protospiels now, and of course a lot online. Keith is a great guy, always willing to help out and give advice, and it's great advice because he's designed some great games (Bullfrogs was on my top ten games list for last year). Just a tidbit of information that I found fascinating and adorable, he named his publishing company, Thunderworks Games, after what his son used to call fireworks! How awesome is that?!

Some Basics
Tell me a bit about yourself.

How long have you been designing tabletop games?
Two to five years.

Why did you start designing tabletop games?
I started getting serious about it in 2013.

What game or games are you currently working on?
I have a couple ideas I'm tinkering on. The one closest to production is an expansion for my game "Roll Player".

Have you designed any games that have been published?
Bullfrogs and Roll Player

What is your day job?
Producer / Project Manager at Raven Software (video game developer)

Your Gaming Tastes
My readers would like to know more about you as a gamer.

Where do you prefer to play games?
My local game store: I'm Board Games and Family Fun

Who do you normally game with?
Friends and strangers. I do a mix of playtesting and playing published games.

If you were to invite a few friends together for game night tonight, what games would you play?
Sherlock Holmes Consulting Detective

And what snacks would you eat?
Sweet Hawaiian Onion Krunchers. They're amazing.

Do you like to have music playing while you play games? If so, what kind?
Nah. I honestly don't think it adds much to the experience. It's all about friends and interesting decisions. I think music is usually more of a distraction.

What’s your favorite FLGS?
I'm Board Games and Family Fun in Middleton, WI

What is your current favorite game? Least favorite that you still enjoy? Worst game you ever played?
Best: War of the Ring. Least but still play: Spendor? Worst: Red Dragon Inn

What is your favorite game mechanic? How about your least favorite?
Favorite: Dice manipulation. Least: Take-that card play.

What’s your favorite game that you just can’t ever seem to get to the table?
Last Night on Earth

What styles of games do you play?
I like to play Board Games, Card Games, RPG Games, Video Games

Do you design different styles of games than what you play?
I like to design Board Games, Card Games

OK, here's a pretty polarizing game. Do you like and play Cards Against Humanity?
No

You as a Designer
OK, now the bit that sets you apart from the typical gamer. Let's find out about you as a game designer.

When you design games, do you come up with a theme first and build the mechanics around that? Or do you come up with mechanics and then add a theme? Or something else?
Depends on the game. With Bullfrogs, I designed it mechanics first and then matched a theme to it. With Roll Player, the theme came first and that dictated much of the mechanics. It can go either way, and sometimes they develop together. There's no hard fast rule here.

Have you ever entered or won a game design competition?
I've never entered a contest. Some people really get into the restrictions of the contest and enjoy designing around them. I tend to just focus on finding and developing good ideas. They develop at their own pace. And component restrictions don't really help me think through design challenges.

Do you have a current favorite game designer or idol?
Martin Wallace is my favorite designer.

Where or when or how do you get your inspiration or come up with your best ideas?
I usually get my best ideas my just throwing components on a table and going through motions to find something that physically feels interesting to do. This focuses on the player experience first, then the mechanics and theme. In the end, I play games to have fun. So for me, it often starts physically.

How do you go about playtesting your games?
I have a regular group of friends/coworkers that I playtest over my lunch hour at my day job. I then have a regular gaming group that is pretty tolerant of playing my broken games. And then, within my home town, there are quite a few talented (and published) game designers. We often get together and play each others' games. Madison has a really strong gaming community, especially in the design space. When I'm close on finishing a title, I often will solicit blind playtesters and mail copies to people to test. I follow up via email with questions and ask that they take pictures. It's a pretty organic process, to be honest.

Do you like to work alone or as part of a team? Co-designers, artists, etc.?
I'm basically a one-man shop. I design, and publish my own stuff. I've been starting to pick up other games from other designers, which I'd like to do more of. I hire the artists. I do the art direction. I run the Kickstarters. I work with the manufacturers. I work with the fulfillment and distribution house. It's tiring, but I like having input at every stage of the process. At the end of the day, my goal is to publish one game per year, as I think doing much more than that would be too much to balance with my day job. I have never worked in a real co-designer situation. It is important to me that there's one clear gatekeeper for decisions, and I prefer that to be me. :)

What do you feel is your biggest challenge as a game designer?
Finding that next great idea.

If you could design a game within any IP, what would it be?
The Dark Tower - Stephen King

What do you wish someone had told you a long time ago about designing games?
Start small, but don't make your game so small that there's nothing interesting about them. Many people try to make super small games, but often, people want more than a deck of cards with great art. Other people start with massive designs with tons of minis and an outrageous number of bits, but those games are hard to publish unless you land a deal with a huge publisher.

What advice would you like to share about designing games?
Get your idea playable as fast as possible. Don't noodle on it in your head. Get some blank cards, and a sharpie and make it physical as soon as you can. Within 2 turns of trying to make your game work, you'll be making improvements you never would have thought of otherwise.

Would you like to tell my readers what games you're working on and how far along they are?
Published games, I have: Bullfrogs, Roll Player
Games that will soon be published are: Herbaceous (Solo Variant)
I'm planning to crowdfund: Roll Player: Monsters Expansion
Games that I'm playtesting are: Unnamed Mech Combat Game
And games that are still in the very early idea phase are: Deep Sea Diver Worker Placement Game

Are you a member of any Facebook or other design groups? (Game Maker’s Lab, Card and Board Game Developers Guild, etc.)
I think I'm in all the groups. :)

And the oddly personal, but harmless stuff…
OK, enough of the game stuff, let's find out what really makes you tick! These are the questions that I’m sure are on everyone’s minds!

Star Trek or Star Wars? Coke or Pepsi? VHS or Betamax?
Star Wars FTW. I'm a Pepsi guy. When I was in college, I did a lot of work on beta -- editing video etc... But, for watching stuff, my household was a very early VHS adopter. Be kind, rewind. :)

What hobbies do you have besides tabletop games?
Video Games. Music. Model Building.

What is something you learned in the last week?
Reconnecting to family members is actually quite easy. You just need to make an effort, and spend some time together.

Favorite type of music? Books? Movies?
Music: Metal (Most sub genres), Books: Suspense, Horror, Fantasy. Movies: Fantasy

What was the last book you read?
Stephen King: Mr. Mercedes

Do you play any musical instruments?
Bass Guitar, Guitar, Piano

Tell us something about yourself that you think might surprise people.
I don't like coffee, yet I don't need as much sleep as most people. It's pretty common that I get 5 hours of sleep a night for months on end.

Tell us about something crazy that you once did.
I'm pretty boring, I think. :)

Biggest accident that turned out awesome?
When I was in college, I ran into an old classmate from grade school. I was super surprised to bump into her. I mentioned I was kind of looking for a girlfriend. She set me up with a girl she met in one of her classes. We've now been married 14 years.

Who is your idol?
My 5 year old son. I want to be like him when I grow up.

What would you do if you had a time machine?
Start playing board games again A LOT earlier. And probably go back to past Keith and tell him to not worry so much about getting good grades in school.

Are you an extrovert or introvert?
I'm an extrovert in smaller crowds, but when a group becomes a certain size (5+ people), I tend to let other people step in and take leadership.

If you could be any superhero, which one would you be?
Batman, because I want to have an awesome cave, and I'd like his bankroll.

Have any pets?
2 cats. Arwen and Pico.

When the next asteroid hits Earth, causing the Yellowstone caldera to explode, California to fall into the ocean, the sea levels to rise, and the next ice age to set in, what current games or other pastimes do you think (or hope) will survive into the next era of human civilization? What do you hope is underneath that asteroid to be wiped out of the human consciousness forever?
Survive: Role-playing and boardgaming, for sure. Destroy: The fanaticism with professional sports teams.

If you’d like to send a shout out to anyone, anyone at all, here’s your chance (I can’t guarantee they’ll read this though):
Shout out to George Jaros for being awesome. [GJJ Games] Right back atcha Keith!

Just a Bit More
Thanks for answering all my crazy questions!




Thank you for reading this People Behind the Meeples indie game designer interview! You can find all the interviews here: People Behind the Meeples and if you'd like to be featured yourself, you can fill out the questionnaire here: http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html

Did you like this interview?  Show your support by clicking the heart at Board Game Links , liking GJJ Games on Facebook , or following on Twitter .  And be sure to check out my games on  Tabletop Generation.

Tuesday, October 11, 2016

People Behind the Meeples - Episode 13: Sina Hirsch

Welcome to People Behind the Meeples, a series of interviews with indie game designers.  Here you'll find out more than you ever wanted to know about the people who make the best games that you may or may not have heard of before.  If you'd like to be featured, head over to http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html and fill out the questionnaire! You can find all the interviews here: People Behind the Meeples.


Name:Sina Hirsch
Email:shirsch@spyglassgames.com
Location:Golden, Colorado
Day Job:Acting and Voice Coach, with an emphasis in Improvisational Acting
Designing:Six months to a year.
Webpage:spyglassgames.com
BGG:Hunting Sasquatch
Facebook:https://facebook.com/spyglassgames
Other:http://www.bgdf.com/users/stilleto
Today's Interview is with:

Sina Hirsch
Interviewed on: 08/23/16

Sina Hirsch has been playing games for over 30 years, but is relatively new to game design and already has a game coming to Kickstarter very soon. Hunting Sasquatch is coming to Kickstarter in November, via publisher SpyGlass Games. Be sure to check it out, and keep your eye on Sina to see what other awesome games she comes up with in the future.

Some Basics
Tell me a bit about yourself.

How long have you been designing tabletop games?
Six months to a year.

Why did you start designing tabletop games?
It's fun, and there are so many ideas to play with in regards to game creation. It just seemed a normal evolution. It's a great way to take the weird and fantastical ideas in my head and share them with people.

What game or games are you currently working on?
Hunting Sasquatch

Have you designed any games that have been published?
Not yet, but the future looks bright!

What is your day job?
Acting and Voice Coach, with an emphasis in Improvisational Acting

Your Gaming Tastes
My readers would like to know more about you as a gamer.

Where do you prefer to play games?
At home or at a friend's home. Gaming is a great way to spend time with people who share your interests. I also like to teach my children new games as well.

Who do you normally game with?
Friends and family.

If you were to invite a few friends together for game night tonight, what games would you play?
That's a tough question. It depends on which friends, and the mood we're in. My group likes one-off RPGs a lot of the time. Some of our tried and true standards would be Betrayal at House on the Hill, Elder Sign, Venom Assault and, of course, Hunting Sasquatch.

And what snacks would you eat?
We're a big fan of nachos, but usually if snacks of any kind are brought out, they will definitely be eaten by someone. Everyone loves munchies during a game!

Do you like to have music playing while you play games? If so, what kind?
Sometimes. Again, it depends on the game. Movie soundtracks such as Aliens, Star Wars, etc., are always great background when playing games.

What’s your favorite FLGS?
My new favorite is Rogue's Roost in Loveland, CO. They rock! They also sell vintage D & D manuals, which is totally and completely AWESOME!!

What is your current favorite game? Least favorite that you still enjoy? Worst game you ever played?
I really do love Elder Sign. It plays quickly, and the co-op aspect really can make a game exciting, depending on the characters chosen. My least favorite game that will still play in a pinch would probably be Lords of Water Deep. The concept and theme are fantastic, but games that take more than an hour tend to be tedious for me. I like action and excitement. The worst game I have ever played....that would be the game Sorry. No strategy, no excitement, and I have children, so the bloom wore off quickly.

What is your favorite game mechanic? How about your least favorite?
I don't think I have a favorite or least favorite mechanic. Every game is different, so the playability and fun come from the theme and duration for me. I do love randomness, so dice are always my top choice. I am not a fan of Deck Builders, just because they don't tickle my fancy.

What’s your favorite game that you just can’t ever seem to get to the table?
Witch of Salem. No one ever wants to play with me because we always lose.

What styles of games do you play?
I like to play Board Games, Card Games, RPG Games, Video Games

Do you design different styles of games than what you play?
I like to design Board Games

OK, here's a pretty polarizing game. Do you like and play Cards Against Humanity?
Yes

You as a Designer
OK, now the bit that sets you apart from the typical gamer. Let's find out about you as a game designer.

When you design games, do you come up with a theme first and build the mechanics around that? Or do you come up with mechanics and then add a theme? Or something else?
Always the theme first. I believe any game can be fun, as long as it has an interesting and dynamic theme that speaks to people. I find that mechanics change drastically as games evolve, but a theme remains constant.

Have you ever entered or won a game design competition?
Not yet....

Do you have a current favorite game designer or idol?
Not really. I am fairly new to the industry, and I respect and admire anyone who is willing to put their creativity and ingenuity out there for the world to see. All game designers have the ability to be great, and the diversity within industry is awesome.

Where or when or how do you get your inspiration or come up with your best ideas?
Usually on a hike with friends. Brainstorming while you are enjoying yourself allows for relaxed conversation and creative flow.

How do you go about playtesting your games?
I usually start with a core group of friends who are experienced gamers. Once they have tried to break the games and edits and alterations have been applied, I take them to larger groups of of other game designers who will be honest with me, and give constructive criticism and feedback.

Do you like to work alone or as part of a team? Co-designers, artists, etc.?
I love being part of team. I personally love my ideas, but a team not only allows me to develop what I have created, they add aspects to the game that I may not have even considered. Artist input is also absolutely necessary in my opinion. Sometime the person creating the visual representation of your ideas taps into just the right feel, tone, and appearance of what your game vision should be.

What do you feel is your biggest challenge as a game designer?
Making edits and not feeling like my creation, my baby is being negatively criticized by everyone who works on or playtests my games. It's akin to having your child being scrutinized by teachers on back-to-school night and it's grueling.

If you could design a game within any IP, what would it be?
Tough question. I can't answer, because there are just so many wonderful ideas and options available to me, that I just couldn't choose.

What do you wish someone had told you a long time ago about designing games?
I wish someone had told me that promoting yourself is the most difficult thing in the world. At least for me, putting myself and my creation out there for the world see is daunting, and I really love the guidance I've been given, because otherwise, I don't think I could have come this far.

What advice would you like to share about designing games?
DO NOT fall so absolutely in love with your game that you are not willing to make changes to it. Sometimes, the constructive criticism you get will truly improve upon your already great idea. Be flexible and willing to listen to what people have to say.

Would you like to tell my readers what games you're working on and how far along they are?
I'm planning to crowdfund: Hunting Sasquatch (November 2016 KS)

Are you a member of any Facebook or other design groups? (Game Maker’s Lab, Card and Board Game Developers Guild, etc.)
Colorado Game Designers Guild, Board

And the oddly personal, but harmless stuff…
OK, enough of the game stuff, let's find out what really makes you tick! These are the questions that I’m sure are on everyone’s minds!

Star Trek or Star Wars? Coke or Pepsi? VHS or Betamax?
Star Wars, definitely. Coke, but with real sugar. VHS - come on, it's timeless!

What hobbies do you have besides tabletop games?
I love hiking, performing, and hanging with my kids.

What is something you learned in the last week?
Improv acting classes are apparently a hot commodity for middle school kids.

Favorite type of music? Books? Movies?
I love 1940s music, books of all genres, and dark DC Comic Book Movies

What was the last book you read?
Miss Peregrine's Home For Peculiar Children

Do you play any musical instruments?
Nope, just a boring old actress and singer.

Tell us something about yourself that you think might surprise people.
I was a competitive and ribbon winning swimmer.

Tell us about something crazy that you once did.
I lip synced "I'm Mister Cold Miser" on stage at a Drag Show.

Biggest accident that turned out awesome?
Going to the U.K. during the Mad Cow outbreak. No one was there, and I had the countryside to myself.

Who is your idol?
Katharine Hepburn

What would you do if you had a time machine?
I would go back to the 1940s and become a Big Band Singer

Are you an extrovert or introvert?
Um...Actress, teacher AND Game Designer. Extrovert to the extreme.

If you could be any superhero, which one would you be?
Mystique. She can be anyone at anytime. How awesome is that when you're having a bad day?

Have any pets?
Yup. 4 cats, 1 dog, 1 rat, and 2 snails. ee, ii, ee, ii, ohhhhhhhhhh

When the next asteroid hits Earth, causing the Yellowstone caldera to explode, California to fall into the ocean, the sea levels to rise, and the next ice age to set in, what current games or other pastimes do you think (or hope) will survive into the next era of human civilization? What do you hope is underneath that asteroid to be wiped out of the human consciousness forever?
I would love to see discrimination as whole wiped out, and if an asteroid can do that, SUPER FANTASTIC. I would love to see Monopoly survive, only because it is the cockroach of games, and it always survives regardless of the current climate. It would be devastating if it disappeared. Of course, I always want music and theater to survive.

If you’d like to send a shout out to anyone, anyone at all, here’s your chance (I can’t guarantee they’ll read this though):
I want to thank SpyGlass Games for giving me the opportunity to realize my vision with Hunting Sasquatch. They are an awesome company, and can't wait to see what other games they put out in the next few years. Special thanks to Jeff Arbough and Michael Knight, because they have held my hand through this entire process, and have made me realize that I can make fun board games, especially because I have weird and off the wall ideas.


Thanks for answering all my crazy questions!




Thank you for reading this People Behind the Meeples indie game designer interview! You can find all the interviews here: People Behind the Meeples and if you'd like to be featured yourself, you can fill out the questionnaire here: http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html

Did you like this interview?  Show your support by clicking the heart at Board Game Links , liking GJJ Games on Facebook , or following on Twitter .  And be sure to check out my games on  Tabletop Generation.

Thursday, October 6, 2016

People Behind the Meeples - Episode 12: Heather Newton

Welcome to People Behind the Meeples, a series of interviews with indie game designers.  Here you'll find out more than you ever wanted to know about the people who make the best games that you may or may not have heard of before.  If you'd like to be featured, head over to http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html and fill out the questionnaire! You can find all the interviews here: People Behind the Meeples.


Name:Heather Newton
Location:Colorado
Day Job:I have my own consultancy called Newton Creative Solutions, LLC which offers digital marketing services - WordPress websites, lead generation, email marketing, social media strategies, etc. However, I've been setting aside most client work over the summer so I could have enough time to finish Night at Higsley Manor: Rumors of Wars.

The one client I did take on was a startup board game publisher called Grand Gamer's Guild. (I was lucky enough to find someone who was willing to let me spend the majority of my time on Open House Mystery Parties, and I wasn't about to pass that up!) I'm excited to get to help out with the launch of Grand Gamers Guild and their first game release, Unreal Estate. I feel the owner, Marc Specter, has awesome taste in games, and it will be great to see more good games getting out on the market thanks to the team at Grand Gamers Guild.
Designing:Less than six months.
Webpage:openhousemysteryparties.com
Blog:
BGG:OHmysteries
Facebook:facebook.com/openhousemysteryparties
Twitter:@OHmysteries
YouTube:OpenHouse Mystery Parties
Instagram:@heatherdnewton, @OHmysteries
Find my games at:Night at Higsley Manor is hosted on The Game Crafter, but I have yet to release it to the store. It might happen someday, so you can still keep an eye out for it there!
Today's Interview is with:

Heather Newton
Interviewed on: 08/24/16

I first met Heather at the Madison Protospiel in October, 2015. She and her husband came as playtesters and tried out a few of my games, as well as many others' games. Through the course of the weekend we talked quite a bit about the game that she was designing to have a murder mystery party in a box. The game idea would blend the traditional murder mystery game style with board game mechanics in a way that encouraged the live action role playing, but without all the required planning and setup (and the reliance on specific 'cast' members to be present). It sounded intriguing then, and I've been following along with the development of the project ever since. Now Night at Higsley Manor is well on its way to fruition! It's definitely something to keep your eye on, especially if you like mystery games like Clue, Sherlock Holmes Consulting Detective, or Mysterium, or like role playing and story games like Tales of the Arabian Nights or D&D, or social party games like Werewolf or Mafia. Keep reading to find out more about Heather and the projects she's involved in.

Some Basics
Tell me a bit about yourself.

How long have you been designing tabletop games?
Less than six months.

Why did you start designing tabletop games?
I have been trying to develop a murder mystery dinner party kit that allows a flexible guest list. I have been working on the mechanics of getting a party like this to function, and my husband has been creating characters and writing their murder stories.

The Game Crafter's summer game design contest, the GameHole Gauntlet, made me feel the time was right to see if a table top game was the solution for me. With a lot of help from Protospiel Michigan and the associated game designer community, I think the table top game solution is coming along nicely.

What game or games are you currently working on?
I am trying to create one set of game mechanics that can be re-themed for multiple host-a-murder stories and settings. The company that will serve up these mystery party kits is called Open House Mystery Parties.

The usual expectation for murder mystery dinner parties is for guests to show up in character equipped with a costume and some acting cues. My hope is to create 24 characters for every theme - 12 male and 12 female - and sell them in character sets of 6 to allow hosts to scale their parties as needed and chose a character set that fits well with their social circle.

Night at Higsley Manor: Rumors of Wars is the first character set for the first theme we will release. It is a social deduction table top game in which the innocent suspects try to figure out which player is the murderer. Play testers have told me they see it as a cross between Clue and Mafia. Unlike Clue, in an Open House Mystery Parties game, if you are the murderer, you know you are the murderer. Unlike Mafia, it can be played with a small group and doesn't require a game master.

Currently the base table top game is the most highly developed portion of our product offering, but we are working on creating mini games/expansions to go along with the base game that will get people up out of their seats and doing things that help them get more immersed in the storyline the game is built around.

Have you designed any games that have been published?
Nope. :)

What is your day job?
I have my own consultancy called Newton Creative Solutions, LLC which offers digital marketing services - WordPress websites, lead generation, email marketing, social media strategies, etc. However, I've been setting aside most client work over the summer so I could have enough time to finish Night at Higsley Manor: Rumors of Wars.

The one client I did take on was a startup board game publisher called Grand Gamers Guild. (I was lucky enough to find someone who was willing to let me spend the majority of my time on Open House Mystery Parties, and I wasn't about to pass that up!) I'm excited to get to help out with the launch of Grand Gamers Guild and their first game release, Unreal Estate. I feel the owner, Marc Specter, has awesome taste in games, and it will be great to see more good games getting out on the market thanks to the team at Grand Gamers Guild.

Your Gaming Tastes
My readers would like to know more about you as a gamer.

Where do you prefer to play games?
I think Protospiel is the very best gaming environment I've been exposed to so far. I've attended the Protospiel in Madison, Ann Arbor, and Chicago now, and both had an amazingly positive, supportive, almost overwhelmingly creative atmosphere.

Who do you normally game with?
My husband. We often have game tournament weekends to celebrate our birthdays and anniversaries.

I've also recently started building up a group of play testers for Open House Mystery Parties and getting connected with people in the Colorado Game Designers Guild. I expect I'll be gaming with these people more and more regularly in the coming months.

If you were to invite a few friends together for game night tonight, what games would you play?
In general, I'm looking to play something the entire group will have fun with (and be able to play effectively.) I like cooperative games because they usually have decisions interesting enough to keep me engaged, but anyone at the table who isn't very good at games doesn't have to feel like a loser.

As I worked on Night at Higsley Manor: Rumors of Wars, I've gotten a ton of great feedback about what makes social deduction games fun for both the cooperative group and the subversive, and I've started to love playing social deduction games more and more. Often early in play testing, when the players would get in arguments, I'd try to interject suggestions to "fix" the game, but they'd reply "No, no this is awesome! It's just what you want!" I'm starting to understand what they mean now.

And what snacks would you eat?
I am currently avoiding wheat, rice, corn, dairy, soy, and sugar in an attempt to heal myself of some various minor health issues. A lot of what I eat consists of bacon, eggs, and salads with carefully chosen dressings. I have however, found an amazing snack to eat when I am too absorbed in gaming to go out in search of a wholesome meal -- Vanillamax Bulletproof Bars. They are unlike any other protein bar I've tried - made with coconut, cashew, and whole vanilla beans, sweetened with stevia. I made one of these my entire meal at least twice at the last Protospiel I visited and didn't feel the slightest bit hungry or deprived. It was pretty great.

Do you like to have music playing while you play games? If so, what kind?
If I can have silence while gaming, I prefer that, but while I'm working on building out my game files, Mat Kearney, Ingrid Michelson, Jars of Clay, Regina Spector, the Fray, and Hillsong provide a lot of the music that helps me focus and get things done.

What’s your favorite FLGS?
I refuse to pick favorites ;) Multiple FLGS have been helping me out with play testing opportunities and general support: Heroes & Horrors in Windsor, CO, Gryphon Games in Ft Collins, CO, and Rogues Roost in my hometown of Loveland, CO.

What is your current favorite game? Least favorite that you still enjoy? Worst game you ever played?
The first thing that pops into my mind as a favorite game is Morels. It has a nice way of feeling delightful while still vexing me a little every time. Isle of Skye is another great one.

I like the Lego Heroica games in theory, but the game play mechanics are pretty weak. I've been trying to figure out how to change the rules to make the game play more interesting, which is technically encouraged in all Lego games anyway... What an interesting way to avoid having your game labeled as a failure.

I hate Apples to Apples - probably mostly because it's often the only one an entire mixed group at a party is willing to play together. I see it as a waste of good gaming time. There are no interesting decisions to make and no real strategy. It's also not as funny as it's made out to be.

What is your favorite game mechanic? How about your least favorite?
I like deck building games -- in particular when I can create action chains.

Basic dice rolls are my least favorite mechanic because I just feel like the game is happening to me.

What’s your favorite game that you just can’t ever seem to get to the table?
I have been desperately trying to get Mystery of the Abbey to the table but still haven't even gotten a chance to play once. It requires 3 players, so my husband and I can't do it on our own. The same thing goes for Battlestar Galactica, although I don't own that one myself.

What styles of games do you play?
I like to play Board Games, Card Games, Video Games

Do you design different styles of games than what you play?
I like to design Board Games, Card Games

OK, here's a pretty polarizing game. Do you like and play Cards Against Humanity?
Only with the right group and if I'm in the right mood. (It's much better with a beer in hand.)

You as a Designer
OK, now the bit that sets you apart from the typical gamer. Let's find out about you as a game designer.

When you design games, do you come up with a theme first and build the mechanics around that? Or do you come up with mechanics and then add a theme? Or something else?
The mystery party project has been my only reason to go into game design, so the theme definitely comes first in my case.

Have you ever entered or won a game design competition?
I entered Night at Higsley Manor in The Game Crafter's GameHole Gauntlet at the end of August. I’m currently in the semi-finals.

Do you have a current favorite game designer or idol?
I don't like picking favorites here either... I haven't historically paid much attention to big names in the game design industry, so my favorite game designers are the friends I've made at Protospiels.

Where or when or how do you get your inspiration or come up with your best ideas?
Protospiel is a fitting answer for this one, too.

Other than that, it seems to be any time I can get a pencil, some paper, and scissors in hand -- and it helps to have some constraints/directives like those provided by a game design contest or the available parts list on The Game Crafter.

How do you go about playtesting your games?
I'm pursuing many avenues with this. Again, of course, Protospiel, the Colorado Game Designers Guild Front Range Play Testers group on Meetup, contacts at FLGS, and simply reaching out to my circle of friends who know this has been a dream of mine for a long time. Also, the co-designer for Night at Higsley Manor: Rumors of Wars, Sam Marcus (one of those friends I met at Protospiel), is helping me to get a play testing system working in Tabletop Simulator, and I'm gearing up to offer print and play PDFs via email sign ups on my website.

Do you like to work alone or as part of a team? Co-designers, artists, etc.?
I prefer having a team - all the way. There is absolutely no way I could have made my game even 1/4 as good without all the help and advice I've received on every aspect of it.

What do you feel is your biggest challenge as a game designer?
I think it's challenging for me to describe the vision for my line of games. I think a lot of people find it overwhelming to even digest the entire idea of the big picture, so it's hard for them to believe it's realistic for me to expect to bring it to market as I envision it. For instance, via Slack, I explained to my graphic designer that I will eventually need to sell multiple themes to be a real player in the murder mystery dinner party market, so that means I'll have to develop 24 x 3-7 characters, so I'll have somewhere between 72-168 mystery characters before I'll likely be willing to stop. He basically responded with several question marks. (I could almost hear that record-scratch sound effect!)

I realize it's going to be a lot of work, but I've loved every minute of working on it so far, and I believe it will get much easier once I've established the template.

If you could design a game within any IP, what would it be?
Harry Potter... With Disney animated features as a close second.

What do you wish someone had told you a long time ago about designing games?
I wish I had known about The Game Crafter sooner than I did. That service could have made the first test party I ran about 3 years ago much less frustrating and time consuming.

What advice would you like to share about designing games?
Don't be too precious about your own ideas. There's no way you can hold *all* the best ideas in your own mind. Assuming you want to sell your game, it's more important that the general populace likes it than that it uses the first mechanic you started building the game around.

At the same time, it's important to know when a piece of feedback isn't important. I feel like that's more of an art than a science, but a good general rule is to not worry about something too much if only one person ever says it (coupled with trusting your instincts).

Would you like to tell my readers what games you're working on and how far along they are?
Games that will soon be published are: 4 Character sets for Night at Higsley Manor - Rumors of Wars, Simpler Times, Mysteries of the Ancients, and The Overseers

Games that I'm currently crowdfunding are: This is not my own game, but, through my work with Grand Gamers Guild, I’m helping to run their first Kickstarter campaign for Unreal Estate – game design by Jason Slingerland and illustrations by Corinne Roberts. It funded in the first 24 hours, but we still have a lot of fun stretch goals we’re trying to reach! It’s a very quick, simple drafting and set collection card game with beautiful fantasy-themed artwork. I recommend checking out the Kickstarter if, for no other reason, to get a look at the artwork.
Games that I'm playtesting are: Night at Higsley Manor: Rumors of Wars
And games that are still in the very early idea phase are: A very basic Easter egg hunt + card drafting game that will add physical activity to the Night at Higsley Manir experience.

Are you a member of any Facebook or other design groups? (Game Maker’s Lab, Card and Board Game Developers Guild, etc.)
I’m a member of the Protospiel Facebook group and the Colorado Game Designers Guild.

And the oddly personal, but harmless stuff…
OK, enough of the game stuff, let's find out what really makes you tick! These are the questions that I’m sure are on everyone’s minds!

Star Trek or Star Wars? Coke or Pepsi? VHS or Betamax?
Both. Neither (I never drink soda, even when I'm not "on a diet"). What is Betamax?

What hobbies do you have besides tabletop games?
I've done oil painting since I was 8. The project I'm currently working on is a sky full of hot air balloons on a wooden cutout for a nightlight. I've also done cross stitch since I was a kid, and I recently bought some more kits I can work on to unwind from a long day of looking at a computer screen.

What is something you learned in the last week?
Both how to move and resize objects in InDesign (instead of my good buddy Illustrator) and how to work with Tabletop Simulator.

Favorite type of music? Books? Movies?
I'm a huge supporter of Disney/Pixar's animated movies. My husband and I are currently working through all of Agatha Christie's novels. (He reads to me while I work on art projects -- he's a good husband). I also don't think I'll ever get tired of reading Harry Potter books.

What was the last book you read?
Will it Fly? By Pat Flynn

Do you play any musical instruments?
No

Tell us something about yourself that you think might surprise people.
Someone in my family won ~2 million dollars at a casino once.

Tell us about something crazy that you once did.
Hm, the Road to Hana was kind of crazy, I guess. It's surpringly desolate of any civilization considering it's one of the most famous places in Hawaii.

Who is your idol?
My Grandma.

What would you do if you had a time machine?
I probably wouldn't use it... I'm not sure how they get out of all those crazy situations on Star Trek, and I wouldn't want to push my luck.

Are you an extrovert or introvert?
Kind of in between.

Have any pets?
Yes, 2 female cats - Gabby & Gizmo

When the next asteroid hits Earth, causing the Yellowstone caldera to explode, California to fall into the ocean, the sea levels to rise, and the next ice age to set in, what current games or other pastimes do you think (or hope) will survive into the next era of human civilization? What do you hope is underneath that asteroid to be wiped out of the human consciousness forever?
Sitting around the campfire telling stories [will hopefully survive].

If you’d like to send a shout out to anyone, anyone at all, here’s your chance (I can’t guarantee they’ll read this though):
I think I got everybody :)




Thank you for reading this People Behind the Meeples indie game designer interview! You can find all the interviews here: People Behind the Meeples and if you'd like to be featured yourself, you can fill out the questionnaire here: http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html

Did you like this interview?  Show your support by clicking the heart at Board Game Links , liking GJJ Games on Facebook , or following on Twitter .  And be sure to check out my games on  Tabletop Generation.