Last night (well, I guess two nights ago since it's now after midnight) I went to The Gaming Goat, a local game store here in DeKalb, and broke out Polter-Heist and Peacekeepers of Jar-Zabonia. This was the first time testing Peacekeepers of Jar-Zabonia with anyone outside my family and the first time testing Polter-Heist with strangers. every other time I've played Polter-Heist it's been with friends. So I was very happy that both games seemed to go over extremely well.
Everyone loved Polter-Heist as usual and since this was a group of gamers I was happy that they enjoyed it as much as friends and family have. We only played a four player game because most of the people in the store were busy with MTG, Yu-Gi-Oh!, or whatever CCD they were engrossed in, but as we got into the game we gradually started attracting spectators. The game played out very nicely. No one turned into a ghost, although it was very close a few times for a few players. And we all did make it out alive with the Treasure, but it was a ton of fun and I've been invited back to have people play it again.
I also played two games of Peacekeepers of Jar-Zabonia with two different people. I was a little nervous about that one because it hasn't been playtested quite as much and strategy type games can be challenging to get right. But both players liked the game a lot. The players liked the choices between the different cubes, the tactile feel of the game, and the strategy behind capturing opponents' cubes. I'm still anxious to try out a four player game of this, but knowing it went over well with gamers was a huge boost to my confidence in the game. Oh, and I've carved and painted the mountain tiles now, too, so that added just a little bit more flair to the game.
I don't know if I've mentioned in my posts on Facebook, but I will be submitting both games to separate contests at the end of the month. Polter-Heist will be entered in an international contest for games that can be played in an hour or less (with a monetary prize for 1st, 2nd, and 3rd places, but not necessarily a contract to print the game). Peacekeepers of Jar-Zabonia will be entered in a US contest for a game that can be played by one or more players, can fit on a desktop (like in an office), is visually interesting, and fits the theme patterns. That contest has not only a monetary prize, but also a promise to produce the game, sell it exclusively in a US chain store, and 5% royalties on all sales. With the response I've gotten for both games I am super excited about both games in their respective contests! So wish me luck!
Everyone loved Polter-Heist as usual and since this was a group of gamers I was happy that they enjoyed it as much as friends and family have. We only played a four player game because most of the people in the store were busy with MTG, Yu-Gi-Oh!, or whatever CCD they were engrossed in, but as we got into the game we gradually started attracting spectators. The game played out very nicely. No one turned into a ghost, although it was very close a few times for a few players. And we all did make it out alive with the Treasure, but it was a ton of fun and I've been invited back to have people play it again.
I also played two games of Peacekeepers of Jar-Zabonia with two different people. I was a little nervous about that one because it hasn't been playtested quite as much and strategy type games can be challenging to get right. But both players liked the game a lot. The players liked the choices between the different cubes, the tactile feel of the game, and the strategy behind capturing opponents' cubes. I'm still anxious to try out a four player game of this, but knowing it went over well with gamers was a huge boost to my confidence in the game. Oh, and I've carved and painted the mountain tiles now, too, so that added just a little bit more flair to the game.
I don't know if I've mentioned in my posts on Facebook, but I will be submitting both games to separate contests at the end of the month. Polter-Heist will be entered in an international contest for games that can be played in an hour or less (with a monetary prize for 1st, 2nd, and 3rd places, but not necessarily a contract to print the game). Peacekeepers of Jar-Zabonia will be entered in a US contest for a game that can be played by one or more players, can fit on a desktop (like in an office), is visually interesting, and fits the theme patterns. That contest has not only a monetary prize, but also a promise to produce the game, sell it exclusively in a US chain store, and 5% royalties on all sales. With the response I've gotten for both games I am super excited about both games in their respective contests! So wish me luck!
![]() |
The end of the first game of Peacekeepers. You can see the newly carved and painted mountain tiles. I lost this game by quite a bit, but redeemed myself later in the evening. |
No comments:
Post a Comment