Wednesday, March 16, 2016

Tiny Epic Kingdoms: Heroes' Call - Unboxing

I have been a huge fan of the Tiny Epic series by designer Scott Almes and publisher Gamelyn Games ever since I saw Tiny Epic Defenders shortly after I discovered Kickstarter.  I was disappointed that I hadn't found out about Tiny Epic Kingdoms when its campaign was running, but was excited that I could buy a copy in my pledge for Tiny Epic Defenders.  Fast forward two years and the Tiny Epic games are still some of my favorite games and I've been backing each one in the series on day one.

Last summer was the campaign for the first full expansion for any of the Tiny Epic games; Tiny Epic Kingdoms: Heroes' Call.  I have eagerly been awaiting the game since last July and today it finally arrived.  It was only about 2 weeks later than projected, so that's pretty good.  And the quality is pretty much everything you would expect out of a Gamelyn Games production!  The box, card, print, and component quality is outstanding.  I only have two super minor issues, but they're super tiny.  First is the gold crown tokens.  They're made from plywood instead of solid wood like the other components appear to be.  This is probably due to the manufacturing process used to make them, but it does stand out a bit.  Second is the colors of the components.  They're ever so slightly different from my 1st Edition Tiny Epic Kingdoms.  It's most noticeable in the orange, purple, and white pieces, but even there it's only if you look closely, and it's probably not a problem if you bought the 2nd edition of Tiny Epic Kingdoms.  And it definitely won't affect my enjoyment of the game.

Anyway, without further ado, here are a bunch of pictures of the game and the components, including a few of TEK:HC bundled with TEK.  Most won't have captions, but a few (particularly showing the color comparisons toward the end) will.  Enjoy!  And as always, if you like this review please show your support by clicking the heart at Board Game Links , liking GJJ Games on Facebook , or following on Twitter .  And be sure to check out my games on  Tabletop Generation.






Here you can see the difference in the plywood crowns. 
Faction Card Fronts 
Faction Card Backs 
The Territory Cards are double sided. 
Solo play day side. 
Sol play night side. 
Hero cards. 
Here you can see the slight difference in the colors.  The towers to
the left and the small meeples are from the 1st Edition.
The new orange is more vibrant and like a day-glow orange.
The white is just a little more off-white or gray.
The purple is also more vibrant.
The blues are very close, but the new blue might be a tad duller.
The black is still black.





GJJG Game Reviews are independent, unpaid reviews of games I, George Jaros, have played with my family and friends.  Some of these games I own, some are owned by friends, some are borrowed, and some are print and play versions of games.  Where applicable I will indicate if games have been played with kids or adults or a mix (Family Play).  I won't go into extensive detail about how to play the game (there are plenty of other sources for that information and I'll occasionally link to those other sources), but I will give my impressions of the game and how my friends and family reacted to the game.  Quick Reviews will only get a single rating of 1-10 (low-high) based on my first impressions of the game during my first few times playing.  Hopefully I'll get more chances to play the game and will be able to give it a full review soon.

Thursday, March 3, 2016

GJJ Games Reviews - Cabaret - by Know Chance Games

Cabaret
Designer: Patrick Dillon
Publisher: Know Chance Games
GJJG Game Reviews - Cabaret - by Know Chance Games
Disclaimer

Cabaret is a card game that successfully funded on Kickstarter last August.  It is currently available from the Know Chance Games website for $19.  When Adam Whitney, founder of Know Chance Games, contacted me to see if I would like to review Cabaret I was very happy to oblige.

Game Overview:
Cabaret is a trick taking game similar to Hearts or Spades, both of which I grew up playing, but with a few twists. The first is the theme. Unlike traditional trick taking games that use a generic deck of playing cards, Cabaret uses custom cards with beautiful artwork depicting various acts in a French cabaret show around the turn of the (last) century. Represented are dancers, jugglers, musicians, and more. And, of course there are the mimes. Because of the custom cards, Cabaret can easily support anywhere from two to six players, just by varying which cards are included. The other big difference is how each trick is played and won. Instead of following suit, like pretty much every other trick taking game, in Cabaret you cannot follow suit! It takes a little getting used to, but it really sets Cabaret apart from other card games. So, is Cabaret worth picking up even if you are happy with your Hearts, Spades, and Euchre? Read on...

Components & Packaging:
There really isn't much to Cabaret.  It is just a deck of cards in a box.  It's a custom deck of 90 cards, but that's all for components.  That said, the artwork on the cards is gorgeous and they are linen embossed.  There are six sets of cards, one for each color, plus 18 mime cards.  The artwork on the cards represent different types of cabaret performances.  The backs of the cards look like a stage with red curtains and then there are the mime cards.  All the artwork is fantastic.
Gorgeous artwork!
The packaging is fine, just a two piece box that is good quality.  I found it odd though that the box didn't mention anything about player count, game time, or ages.
No mention of player count =(
I think my only complaint about the components is that a few details were overlooked.  The numbers on the cards are all facing upright in relation to the artwork.  This is aesthetically fine, but it means that the first thing everyone has to do at the start of a round is turn all the cards in their hand right side up.  This isn't a huge deal though because most players rearrange their hand anyway.  A bigger issue is that one of the variants mentioned in the rules can't be played because the agent cards are double sided.  The Agent cards are simply for reference and remind a player what color they are trying to collect.  Generally this is public knowledge, but one variant in the rules says the agent cards should be dealt face down so a player only knows their own color.  This sounds interesting, but isn't practical to do since both sides of the agent cards are identical.  This, like the numbers, seems like something that was overlooked in the transition from prototype (which apparently had upside down numbers on the bottom) and production artwork.

The box is nice and thick and holds everything securely.
Score: 8/10 x1

Rules & Setup:
The rules are very straight forward.  They take up a single sheet of paper, both sides.  But 2/3 of one of those sides is just a quick rules summary for people that are already familiar with trick taking games.  If you are familiar with Hearts or Spades, or any other trick taking game you'll be up and playing Cabaret in five minutes.  And explaining the game to someone else just takes a minute or two.  Even if you've never played a trick taking game before, the rules are simple.
The mimes are just one of the nice twists that set Cabaret
apart from traditional trick taking games.

Setup takes a tad bit longer than a standard card game, however.  Since each player has their own color cards that they are trying to collect the main deck has to be rebuilt whenever your player count changes.  Or if someone is insistent on having a specific color in the deck.  This isn't a huge deal and just takes a minute or two to separate out the colors, but it is something more than a standard card game.  But once you have your deck built and players have selected an agent card in their color, all that's left to do is deal out three mimes to each player, shuffle the deck, and deal 12 Performance cards to each player.  And between hands just shuffle all the cards and deal out another 12 to be ready for the next hand.  If you play with the same players, or the same number of players all the time just leave the deck pre-mixed for the next game - the box is deep enough to have a four player deck all ready to go.
Six colors allow the game to be played with 2-6 players,
something that requires a bit of finagling in traditional
card games.
Score: 9/10 x2

Gameplay:
Gameplay is very straight forward.  Players are dealt 12 cards and given three mimes.  Then the player to the dealer's left starts the first trick.  Whatever color that player plays, the next players cannot play the same color.  Play proceeds around the table until each player has played a card in a color that has not been played previously, i.e. players cannot follow suit.  If a player cannot player a new color they instead play a mime card.  Mimes have a value of 0 and every other card has a value of 1-12.  The highest value card wins the trick.  Unless there is a tie.  Ties cancel out and then the next highest card wins the trick.  So it is possible, although unlikely, that you can win a trick with a mime.  The player that won the trick collects all the cards into a score pile, except for mimes, which go in front of the player and can be used again if necessary.  A hand ends when 12 tricks have been played (some players may still have a card or two in their hand, which are just discarded, if they had to play any mimes).  Then scores are tallied.  Mimes that a player has in front of them are worth 2 points and every other card is worth a number of points indicated by stars (half the card value rounded up).  Except for 11 and 12, which are worth -1 and -2 points.  The key is that players only score points for the cards they collected in their color.  Scores are tallied and then a new hand begins.  The highest score after 3 rounds wins.  Or play to a predetermined score, or for a set amount of time, or however long you want to play.  It's up to you.
I score points for winning with my color,
but I can't play red this turn since it's
already been played.
This adds a new twist to the strategy that you're used to in other trick taking games that keeps the game fresh and interesting.  It's an easy game to teach and learn, quick to play, and just deep enough that you have to think a little, but can socialize at the same time.  That makes this a great game in this genre.  
And the red 11 wins the trick!

Score: 9/10 x3

Replayability:
Like most card games in this genre replayability really depends on the players.  Each hand takes just a few minutes before you score it.  The rules recommend playing at least three hands, but also recommends playing to a predetermined score, or for a predetermined amount of time.  This is pretty typical of traditional games, too.  It's a great filler since a couple of hands can be finished in 30 minutes, but it's also the type of game that you can play for the entire evening.  It really just depends on the type of gameplay experience you want.  And like any other traditional card game, every experience is going to be a bit different, but also familiar and comfortable.
Just like juggled balls, this game will make it back around again!
Score: 8/10 x1

General Fun:
Cabaret isn't an edge or your seat game of excitement and thrills.  And it's not a deep brain burner either.  It's meant to be a casual game to play in social situations.  And it fits that niche very well.  I had an absolute blast playing Cabaret.  Cabaret brought me back to the days when I'd hang out with friends in college playing Euchre and Spades, or those camping trips with my family when I was growing up playing hours of Hearts.  Cabaret is a fresh twist on the familiar.  The artwork is inviting and the strategy is just different enough that I felt like this was something new, not just a rehash of something old.  It helps that the game can't quite be played with a standard deck of cards - it adds just enough to make it feel like its own game, not a traditional card game with fancy artwork.  Cabaret was easy enough that my 6 and 9 year old sons played with no problem (and loved it) and my game loving friends picked it up like an old friend (and loved it as well).  Since it plays with up to six players it's a perfect game to bring to gatherings and it'll be easy to draw non-gamers in.
The theme may be kind of pasted on, but it's a fun theme
and works well with the mechanics.
Score: 7/10 x2

Overall Value:
For under $20, Cabaret can provide hours of fun.  Yes, you can get very similar gameplay from a $2 deck of cards, but Cabaret offers a bit more thematic fun with the great artwork and unique mechanics.  You definitely won't go wrong with the game and it's a great price point for a game that you can play with gamers and non-gamers alike.  It's the kind of game that you can get a lot of mileage out of.  The $20 will easily get you 20 or more hours of gameplay and the components are high enough quality to hold up to that and much more, so that makes this game an excellent value.  Cabaret is likely a game that will stay in your collection and make it to the table for years to come.
Go ask your FLGS to carry Cabaret now!
Score: 7/10 x1

Final Thoughts:
Cabaret is definitely a winner in my book and a game that I'll be bringing lots of places and introducing to lots of players.  It is simple with some depth, familiar yet different, gorgeous, and small enough to take just about anywhere.  My only gripes with the game are super minor - the double sided agent cards and the numbers on the bottoms of the cards.  Other than that the game is absolutely outstanding.  Its mechanics work perfectly, the theme is fun and engaging, and the game is appealing to a wide variety of audiences.  Know Chance Games definitely has a winner hear and I definitely recommend you go check it out today!
I think Cabaret will be a game I play
for years to come.

Overall Score: 82/100

Did you like this review?  Show your support by clicking the heart at Board Game Links , liking GJJ Games on Facebook , or following on Twitter .  And be sure to check out my games on  Tabletop Generation.

GJJG Game Reviews are independent, unpaid reviews of games I, George Jaros, have played with my family and friends.  Some of these games I own, some are owned by friends, some are borrowed, and some are print and play versions of games.  Where applicable I will indicate if games have been played with kids or adults or a mix (Family Play).  I won't go into extensive detail about how to play the game (there are plenty of other sources for that information and I'll occasionally link to those other sources), but I will give my impressions of the game and how my friends and family reacted to the game.  A score of 1-10 (low-high) is given to each game in six categories: Components & Packaging, Rules & Setup, Gameplay, Replayability, Overall Value, and General Fun.  Rules & Setup and General Fun are weighted double and Gameplay is weighted triple.  Educational games have an extra category and Gameplay is only weighted double. Then the game is given a total score of x/100.

Quick Review - Ultra Coins - Kickstarter Preview

Ultra Coins
Designer: J.M. Ward
Publisher: Ultimate Custom Coins
Quick Review - Ultra Coins - Kickstarter Preview
Disclaimer

A little over a week ago Ultra Coins launched on Kickstarter.  I saw a few posts on Facebook about these collectible coins that are also a 2-8 player battle game and I was intrigued.  Now I received a sample of two coins to check out and review.  So, what's the deal with Ultra Coins?  Are they really as cool as they look?  Well, let's find out.

UPDATE: There ave been a few developments in the coins and the gameplay.  Be sure to check out my UPDATE section below for the changes since my original review.

Overview:
So, what are Ultra Coins?  The aim of Ultra Coins is to be the next collectible rage.  Collect the coins and then use them to battle the armies of other collectors.  The coins spin on a nub on the back side and have battle stats along the outer edge.  Stopping the coins with a finger lets you determine the attack strength for each round.  The game is simple, but Ultra Coins are much more than just a simple game.  They're coins that are a full 2" in diameter and 1/8" thick and made of solid brass.  The Ultra Coins are more like medallions than coins and have a ton of heft.
These are much bigger than any monetary coins you'll carry in
your pocket.  Even the US silver dollar is dwarfed
by the Ultra Coins. 
The coins are about twice as thick as a US quarter.
Each coin is different, in the way that collectible cards are different.  In addition to a set of battle stats that ring the outer edge of the coin's face, the center features a full color work of art depicting one of the characters from the game.  The artwork (which is very cool looking, if a tad dark) is covered in epoxy so it'll be durable and long lasting.
The coins look and feel stunning!
I'm guessing that some coins will be more common than others and likely the aim is to have them purchased semi-blind (e.g. you'll purchase a coin from a certain faction or type, but you won't know exactly which coin you're getting).  I may be completely off on that, but that's my impression.  It could also be that you can buy whatever specific coins you want to collect, too.  I know there is already talk of more types of characters from fantasy, sci-fi, and horror genres, so it would be pretty cool to build up your own custom army.  Either way, the quality of the coins definitely makes them collector's quality.
Even the backs look great.  The nub in the center
is what the coin spins on.
Gameplay:
Unfortunately this an aspect of Ultra Coins that I can't comment on from direct experience.  I was only sent two coins, which isn't quite enough to have a full battle.  I received one Leader and one Spellcaster.  Both appear to be proof of concept prototypes since the numbers on them don't quite match what the rules say they should be (e.g. the Spell Caster doesn't have a 0 value on its edge).

There are currently five different types of coins in two classes; Soldiers and Spell Casters.  Soldiers are composed of Leaders, Elite Units, Regular Units, and Unconventional Units.  Spell Casters aren't directly involved in combat, but provide support to the soldier units.  
The “Barbarian King” Leader coin.
Each type of coin has certain abilities as well as unique stats for Attack and Defense.  A soldier coin's defense is a static value indicated by double lines at the borders.  The attack value is determined by a ring of numbers around the edge of the coin.  To determine the power of a unit's attack the coin is spun and then stopped with a finger.  The first value to the left of the player's finger is the attack strength and the sum of three spins is the total attack strength for one round of combat.  If that total exceeds the defending unit's defense strength the defending unit is defeated.  Otherwise the defending unit has a chance to counterattack.  Spell Casters are used to enhance a soldier's attack, but there's a possibility of a Spell Caster running out of magic and being out of the rest of the game.  Leaders, Elite Units, and Unconventional Units all have special abilities, generally bonuses to attacks and defense, that can be used once per game.

video
Check out how the coins spin.


UPDATE:
Since I originally posted my review there have been a few new developments with the Ultra Coins, both the coin designs and the gameplay.  The original rules of the game had special abilities based on the unit types.  For example, Leaders could add a bonus to another unit's attack or defense, and all Leader units would have those same special abilities.  Now there will be a lot more special abilities that are unique to each character.  But, unlike Magic the Gathering where there is a lot of space on the cards for text, Ultra Coins don't have any space for paragraphs of text.  The solution is to have keywords that indicate special abilities.  The details of these keywords can be included in the rules, and a new coin design will include the keywords right on the coins.  This results in the artwork and strength values each becoming a tiny bit smaller, but adds an inner ring to the coins that includes up to three special ability keywords as well as the name of the character.

I think this is a MAJOR improvement in the game and well worth the minor sacrifice in the size of the artwork.  Now players have a choice of what abilities they want to include in their armies.  This will really enhance the collectible aspect of the game, giving players a reason to purchase new coins for reasons other than having cool new artwork.  With different characters having their own unique combination of abilities Ultra Coins now has a bit of a meta game and deeper strategy.  The game is still casual and can be played quickly, which is a good thing, but now you can really mix and match coins to build a truly custom army.
Updated coin design showing new inner ring with
character name and special abilities.


Final Thoughts:
As I said, I only received two prototype coins, so I'm unable to actually play the game, however my impression is that it is a very casual game that is light on strategy and high on luck.  There doesn't appear to be the depth in the game that there is in other collectible games like Magic the Gathering.  I don't foresee people spending hours working through their collection of Ultra Coins to build the best army, or pulling out an army and making lots of strategic decisions while battling an opponent.  
The “Futuristic Mage” Spell Caster coin.
(A production coin should have a value of 0 on a Spell Caster coin.)
That said, the fact that you can carry a couple of coins in a pocket or bag, whip them out, and play a quick match just about anywhere might make these catch on.  I'm not sure what the retail price of a single coin will be, but you can buy sets on Kickstarter right now for $5-$8 a coin depending on the number you buy.  That indicates the retail cost will probably be $8-$10 a coin.  This might make it a bit expensive to really take off, but the quality of the coins is definitely worth it.  It'll all depend on the level of promotion, variety of coins available, and how much fun the actual game is to play.  If you're a collector of interesting games though, this is something to keep an eye on. Even if it doesn't take off, having a set of these coins in your collection will definitely look impressive.  Check out Ultra Coins on Kickstarter now!

Preliminary Rating: 9/10 for quality, n/a* for gameplay
* Since I did not receive enough prototype components to actually play a game I cannot officially rate the game, however my expectation is that the gameplay would warrant a 6-7 rating.
This review is of a prototype game.  Components and rules are not final and are subject to change.

Did you like this review?  Show your support by clicking the heart at Board Game Links , liking GJJ Games on Facebook , or following on Twitter .  And be sure to check out my games on  Tabletop Generation.





GJJG Game Reviews are independent, unpaid reviews of games I, George Jaros, have played with my family and friends.  Some of these games I own, some are owned by friends, some are borrowed, and some are print and play versions of games.  Where applicable I will indicate if games have been played with kids or adults or a mix (Family Play).  I won't go into extensive detail about how to play the game (there are plenty of other sources for that information and I'll occasionally link to those other sources), but I will give my impressions of the game and how my friends and family reacted to the game.  Quick Reviews will only get a single rating of 1-10 (low-high) based on my first impressions of the game during my first few times playing.  Hopefully I'll get more chances to play the game and will be able to give it a full review soon.

Tuesday, March 1, 2016

Thank You! 1000 Member Celebration is over!

I just wanted to send out a HUGE THANK YOU to everyone who participated in the 1000 Member Prize Celebration I've been running for the past month in celebration of the Tabletop Game Giveaways and Contests group that I administer on Facebook.  At the end of January the group reached 1000 members.  And a ton of awesome people banded together to celebrate.  The contest grew bigger than I could have ever imagined, but that's the nature of the board game industry.  Everyone is so tight knit and willing to help out everyone, colleague or competitor.  It's a really inspiring community to be a part of and I look forward to continuing to meet more and more gamers of all sorts.

So, I just wanted to share with you a few numbers, just to share how amazing this giveaway has been.

The Tabletop Game Giveaways and Contests group now has 1553 members!  That's incredible!

The giveaway had 23 different sponsors donating 28 different prizes to 28 different winners (I'll be selecting the winners randomly tomorrow).

The giveaway had a total of 38302 entries from 33034 actions by 1181 users.  That's an average of over 32 entries per person.  

3006 times the daily bonus entry was activated.  1691 Tweets were sent out.  

Personally, I saw my Facebook page (GJJ Games) receive about 250 new likes and racked up about 350 new Twitter followers.  I also saw my rank on Boardgamelinks.com shoot up to the 9th highest rated website.  I also saw more traffic on my webpage (the giveaway page in particular) in the past month than the previous two years combined!  I hope other sponsors of the contest saw similar increases in their followings (please let me know how the giveaway helped you out in the comments).

This week I'll be contacting the winners to get shipping information and then forwarding that information on to the appropriate sponsors.  Hopefully, if all goes smoothly, everyone should have prizes soon.  It would be awesome if those winning prizes would take pictures and post them on your favorite social media channels and tag me and the sponsor that provided the prize.

Hopefully there will be more giveaways like this in the future.  Maybe another big one when the group hits 5000 members.  In the mean time, I'm hoping to have more giveaways on my website, so keep it tuned to GJJ Games!

Again, I just wanted to repeat, THANK YOU, THANK YOU, and THANK YOU!  I hope you all had as much fun entering the contest as I did running it.  

- George -

About the Sponsors:
  1. GJJ Games is me, George Jaros!  I review games, including Kickstarter previews.  I also design my own games, which I'm hoping to publish someday soon.  A few can be purchased on The Game Crafter and Drive Thru Cards.
  2. Everything Board Games provides information about board game deals, giveaways, reviews and more.
  3. Happy Otter Games is currently having their first game, Creature College, manufactured to send out to the Kickstarter backers that brought the game to fruition.  There are a few additional games in development that will be Kickstarted in the months ahead.
  4. The Game Crafter is the world’s first web-to-print game publishing company and offers a print on demand game publishing service. TGC empowers game designers around the world by allowing them to make a board game, card game, and custom playing cards through a website.
  5. The Game Crafter is sponsoring two prizes!  Thank you!
  6. Smarter Backer is a community of crowdfunders where you can learn about and discuss the merits of Kickstarter campaigns.  Smarter Backer is for all types of campaigns, but the primary focus is on tabletop games.  Smarter Backer also features the weekly Zayas Index of the top campaigns each week as well as reviews and live video interviews.
  7. Know Chance Games is the publisher of the successful Kickstarter games, Stealing Mona Lisa, Cabaret, and The Treasury.
  8. Set Enterprises is the publisher of a number of award winning games, including SET, Quiddler, Five Crowns, and Karma.
  9. Geeky Goodies designs and creates T-shirts and other cool goodies for the board game community and geeks of all stripes and fandoms.
  10. Jester's Hand Publishing is the publisher of Siege of Verdan, launching on Kickstarter very soon!  They are also half of Just Got Played, tabletop game reviews.
  11. Grey Gnome Games is the publisher of a number of games, including Dig Down Dwarf, Virgin Seas, Trainmaker, Four Tribes, and more!  Watch for their latest Kickstarter for Siege of Sunfall coming soon!
  12. SRG Universe is the publisher of The Supershow and The Supershow: The Backlash, wrestling games set in the Legendary Fighting Federation universe!  Check out the Kickstareter for The Supershow: The Backlash, live now!
  13. BOOYAH Games is the publisher of N30N City Rumble and their current Kickstarter for Pocket N30N City Rumble.  Check them out now!
  14. PieceKeeper Games is about to launch their first game on Kickstarter.  Check out Flag Dash now!
  15. V3G, aka Vision 3 Games is the publisher of Strife: Legacy of the Eternals and the sequel, Strife: Shadows & Steam, which is on Kickstarter now!  Check it out!
  16. Pencil First Games is the publisher of several family friendly games, including the successful Lift Off! and the much anticipated The Siblings Trouble and GemPacked Cards, both currently preparing for shipment to backers in March.  Pencil First Games also brings you Edo's Game Reviews.
  17. Terry Hawkins & Andrea Carroll are just board gamers that want to give back to the community!  Thank you so much!
  18. Michael Vannoy is another board gamer looking to give back to the community!  Thank you so much!
  19. Gate Keeper Games is a family-run business that is devoted to creating high-quality games, worthy of your time, that can be enjoyed by the whole family.  Check out their current Kickstarter for Adapt!
  20. Gate Keeper Games is sponsoring three prizes!  Thank you!
  21. Gate Keeper Games is sponsoring three prizes!  Thank you!
  22. Genius Games is a game design company that strives to publish high quality table-top games that are both entertaining and educational.  Their successful Kickstarter games include Linkage, Peptide, Ion, and Covalence.
  23. Genius Games is sponsoring three prizes!  Thank you!
  24. Genius Games is sponsoring three prizes!  Thank you!
  25. Andrew Charles is another board gamer looking to give back to the community!  Thank you so much!
  26. Undine Studios is the publisher of games designed by Ben Haskett (and friends), including Project Dreamscape, Tower, and Baldrick's Tomb.
  27. The Gaming Goat is a chain of game stores in the Chicagoland area (and Henderson, NV).  The Gaming Goat in DeKalb, IL is the FLGS of choice of GJJ Games!
  28. Board Game Giveaway.com is a site that hosts several giveaways for board games every month. They also share and promote other giveaways for board game related items.
The contest small print...

Winners will be contacted via the email they supplied via the the contest widget.  Winners will have 48 hours to respond before a new winner will be selected.  Winning entries will be checked for validity, so any shares must be publicly visible.  Shipping locations will be determined by the prize sponsors.  Winners will be selected from all eligible entries.  Winners will be limited to winning two prizes from the pool.  I will do my best to match up non-US winners with prizes that can be shipped internationally.  Prize awards are the responsibility of the prize sponsor.  I will do my best to facilitate the awarding of prizes, but ultimately it is the responsibility of the prize sponsor to deliver the agreed upon award.  GJJ Games will only be responsible for providing prizes sponsored by GJJ Games.  Prize sponsors are welcome to enter, but cannot win their own prize.  GJJ Games and my immediate family are ineligible.  No purchase necessary, void where prohibited, etc., etc....

Did you like this page?  Show your support by clicking the heart at Board Game Links , liking GJJ Games on Facebook , or following on Twitter .  And be sure to check out my games on  Tabletop Generation.