Tuesday, August 7, 2018

People Behind The Meeples - Gen Con 2018 Quick Interviews

Welcome to the People Behind the Meeples Gen Con 2018 Quick Interviews. These are just like my regular interviews, only quicker. As I run into other designers I ask them a few quick questions about game design, plus one slightly off the wall question decided by the roll of a d12. I hope you enjoy these!

Unfortunately I didn't get as many interviews as I anticipated at Gen Con. Most of my days were spent demoing games for Thunderworks Games, and then my afternoons and evenings were spent meeting with publishers. This left very little time for conducting interviews, but I did get a few. I even did one video interview! I really liked these quick interviews, so I plan to keep doing them at other events I attend, like Protospiels, meetups, and other conventions.

Daniel Rocchi

Contact: danielrocchi67@hotmail.com

Current Games: Artemis Project with Grand Gamers Guild - hitting Kickstarter on September 12.
Scoundrels with Keymaster Games.

How did you get into game design?
Daniel grew up in a family of five kids, so they were given board games to keep them busy.  They were mostly classic games, like Monopoly until his older brother got him into Dungeons & Dragons and Avalon Hill strategy games.  He then got into Magic the Gathering and started building decks.  That grew into tweaking other games and eventually into designing his own games.

The Die - #7 - If you could be a car, what car would you be?
A VW wagon, but not one of the older ones, one of the new electric ones.  Classic look, modern sensibility.

Patrick Rauland

Contact:  @bftrick on Twitter or at the Indie Board Game Designers podcast.

Current Games: Fry Thief

How did you get into game design?
When Patrick was in college he loved the game Bang and had a great time playing it with friends.  He wanted to be able to recreate that experience for others.

The Die - #8 - If you could choose a theme song to play every time you walked into a room for the rest of your life, what would it be?
The Final Countdown

Ryan Laukat of Red Raven Games

Contact: @ryanlaukat on Twitter or www.redravengames.com

Current Games: Several unannounced.  Also Sleeping Gods, an open world persistent game with an atlas, like Near & Far.

How did you get into game design?
At around age 12 Ryan started playing CCGs and Rifts.  He then started making his own CCG games and RPG systems.  He's been in the hobby ever since.

The Die - #3 - If there was a machine that produced $100 a day for life, what would you pay for it today?
How much would I be willing to pay or able to pay?  Hmmm...  $50,000.  Wait, is that too much?  No, it's fine.  $50,000.

Dave Harvey of Et Games

Contact: playetgames.com

Current Games: Not his own designs, but Raft and Scupper and he's currently in talks with a designer about publishing his yard game about kingdoms.

How did you get into game design?
Dave had the idea for Pucket and then built a company around it.  Then he decided that he needed to expand the line of games and designed Roller and other games.  He's always loved how games can break the ice and help introduce you to new people.

The Die - #5 - If Hollywood were to make a movie about your life, who would you like to see play the lead role as you?
Charlie Chaplin.  But he's dead.  But I love Charlie Chaplin.

I forgot to get a picture of Breeze
but here's an older one from PAX East 2017.

Breeze Grigas of Zephyr Workshop

Contact: zephyrworkshop@gmail.com

Current Games: AEGIS Combining Robots and Uproot, a new game about tree spaceships.

How did you get into game design?
Breeze went to school for game design and worked in video game studios for a while. He likes medium weight thematic games and decided to do that in a board game medium instead of video games because he could design a board game on his own in months rather than taking years and a big team, like the video games he had been working on.

The Die - #7 - If you could be a car, what car would you be?
A 2001 Hyundai Tiburon - it's the poor man's Porsche!

Chuck Pint of SFR, Inc.

Current Games: Dragon Dice (currently on Kickstarter for a Swamp Stalkers reprint) and Daemon Dice

How did you get into game design?
Chuck was part of the original development team for Dragon Dice and over the years eventually became president of the company. When they originally acquired Dragon Dice there were a number of issues with the ruleset, so he and his team worked to redo a lot of the rules. The battle dice system is currently on it's 4th major revision and is now very solid.

The Die - #1 - Would you rather fight 1 horse-sized duck, or 100 duck sized horses?
I think I'd rather fight 1 horse-sized duck!

Did you like these interviews?  Show your support: Support me on Patreon! Also, click the heart at Board Game Links , like GJJ Games on Facebook , or follow on Twitter .  And be sure to check out my games on  Tabletop Generation.

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