Tuesday, June 9, 2020

People Behind the Meeples - Episode 228: Tony Vasinda

Welcome to People Behind the Meeples, a series of interviews with indie game designers.  Here you'll find out more than you ever wanted to know about the people who make the best games that you may or may not have heard of before.  If you'd like to be featured, head over to http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html and fill out the questionnaire! You can find all the interviews here: People Behind the Meeples. Support me on Patreon!


Name:Tony Vasinda
Email: Tony@Plusoneexp.com
Location:Philly PA
Day Job:I am a beard balm magnate and community builder who does missionary work in my community.
Designing:Two to five years.
Webpage:TonyVasinda.com or BeardRPG.com
Facebook:PlusOneExp
Twitter:@PlusOneExp or@TonyVasinda
Instagram:@PlusOneExp or @Tony_Vasinda
Find my games at:PlusOneExp.com
Today's Interview is with:

Tony Vasinda
Interviewed on: 5/19/2020

This week's interview is with Tony Vasinda, someone I knew for something other than gaming first. Beard balm! A couple of years ago my wife convinced me to try using a beard balm on my beard and she bought me a sampler of various balms from Tony's Catholic Balm company and I loved it! (I've since tried a few other companies' balms. and Tony's are tied for my top two companies.) Last year I noticed a new RPG on Kickstarter all about beards and I was surprised to see it was by the same guy I buy beard balm from! Since then I've gotten to know Tony as a game designer as well. in April, Tony organized a 48 hour game design jam where two teams of designers had 48 hours to design a game. My team designed a semi cooperative press your luck game about aliens capturing dinosaurs! It was quite fun to design a game as part of a team and to meet a group of designer, so thanks tony for organizing that! Read on to learn more about Tony and his myriad of awesome, uplifting projects.

Some Basics
Tell me a bit about yourself.

How long have you been designing tabletop games?
Two to five years.

Why did you start designing tabletop games?
I love them. I was also designing a lot of social games, challenges, and play experiences for outdoor education experiences and many of them were basically scaled tabletop games.

What game or games are you currently working on?
We are finishing up Beards & Beyond and looking at our next game "Cascade".

Have you designed any games that have been published?
Just Beards & Beyond which is self-published.


What is your day job?
I am a beard balm magnate and community builder who does missionary work in my community.

Your Gaming Tastes
My readers would like to know more about you as a gamer.

Where do you prefer to play games?
Yes. Afternoon into evening with long play sessions and breaks for meals and drinks.

Who do you normally game with?
My family (4 teenage kids) right now, but typically with groups of local friends.

If you were to invite a few friends together for game night tonight, what games would you play?
Start with a few quick tactical games while we wait for the late comers. I adore Smash Up, Shobu, and others for this. Then start with a large scale social deduction game like Two Rooms and a Boom or The Resistance. Then break people into groups based on interest and experience. Assuming by a few friends you mean 12ish.

And what snacks would you eat?
What people bring. I typically make some homemade pizzas or flatbreads and then add homemade pickles and salsa to the mix. I'll grab some corn chips and kettle chips from the store. Good local beers with some soft drinks.

Do you like to have music playing while you play games? If so, what kind?
Not typically. For RPGs we might toss an ambiance track on though.

What’s your favorite FLGS?
Hands down Around the Table in Lynnwood WA and Madness Comics in Plano TX. I have a great local comic shop called JD Hero Complex locally that I am just getting to know. The owner is a great artist who did some work for Beards & Beyond.

What is your current favorite game? Least favorite that you still enjoy? Worst game you ever played?
Dialect is probably my current favorite. I think about it all the time. I'll still happily break out munchkin after decades of playing it, and it having run it's course for personal enjoyment. Worst game ever... it was a zombie game with horribly written rules. Can't remember the name, but also I loathe candy land.

What is your favorite game mechanic? How about your least favorite?
I am currently obsessed with card/tile flipping and I don't know why. Outside of storytelling I love blind bidding mechanics. I don't have a least favorite... but like to avoid high luck elements.

What’s your favorite game that you just can’t ever seem to get to the table?
Never played it. Deeply want to. The Great Space Race.

What styles of games do you play?
I like to play Board Games, Card Games, RPG Games, Video Games, Other Games.

Do you design different styles of games than what you play?
I like to design Card Games, RPG Games, Other Games.

OK, here's a pretty polarizing game. Do you like and play Cards Against Humanity?
It was fun the first time.

You as a Designer
OK, now the bit that sets you apart from the typical gamer. Let's find out about you as a game designer.

When you design games, do you come up with a theme first and build the mechanics around that? Or do you come up with mechanics and then add a theme? Or something else?
Theme.

Have you ever entered or won a game design competition?
Nope.

Do you have a current favorite game designer or idol?
I think Phillip Reed (CEO of SJ Games) is prolific and makes amazing RPG supplements for his personal projects. I love playing games with designers, but I don't really get attached to them.

Where or when or how do you get your inspiration or come up with your best ideas?
Jokes. I make a joke and a game comes out-sometimes. 75% of my current designs start with, Wouldn't it be funny if we...

How do you go about playtesting your games?
Most of the time it's actually just writing up the rules and sending them to friends who are smart players to get their input and feedback. Then prototyping, then playtesting personally. Then doing a creator jam, then going to my local FLGS and sharing it.

Do you like to work alone or as part of a team? Co-designers, artists, etc.?
With a team, but not a set one.

What do you feel is your biggest challenge as a game designer?
Myself.

What do you wish someone had told you a long time ago about designing games?
I wish game designers had had more opportunities for community a long time ago, but I made my first game at 19, so I am good.

What advice would you like to share about designing games?
Your mechanics and materials are not the point. Playing is the point. A game can be pretty, ugly, simple, complex, lite, deep, whatever, but it has to be played to be a game. Don't make a game that will sit in a box. Make a game that will be played.

Would you like to tell my readers what games you're working on and how far along they are?
Published games, I have: Beards & Beyond
Games that will soon be published are: Cascade, Forts, BrandStanding
Currently looking for a publisher I have: Cascade
I'm planning to crowdfund: Forts, BrandStanding
Games I feel are in the final development and tweaking stage are: BrandStanding
Games that I'm playtesting are: Cascade
Games that are in the early stages of development and beta testing are: Forts
And games that are still in the very early idea phase are: BrandStanding

Are you a member of any Facebook or other design groups? (Game Maker’s Lab, Card and Board Game Developers Guild, etc.)
Soooooo Many. Shout outs to BGDL, Tabletop Backer Party, BoardGame Spotlight, and my own folks in Beards of Tabletop.

And the oddly personal, but harmless stuff…
OK, enough of the game stuff, let's find out what really makes you tick! These are the questions that I’m sure are on everyone’s minds!

Favorite type of music? Books? Movies?
Talk radio. Yes (fiction, business, theology, creativity). Josie and The Pussy Cats and The Forbidden Planet.

What was the last book you read?
I read a crap ton of lit RPG and I just finished The Infinite Game by Simon Sinek

Do you play any musical instruments?
Kazoo at a way more "in to it" level than you would expect.

Tell us something about yourself that you think might surprise people.
...hmmm. It really depends on the people.

Tell us about something crazy that you once did.
I just quit a steady paying job, moved my family across the country, and started a new missionary project.

Biggest accident that turned out awesome?
Hopefully the above, but I made beard balm a few years ago that went viral in it's niche and has funneled around a million dollars into philanthropic work.

Who is your idol?
I don't really have one. People are people. Some of my heroes are St Augustin, Plato, Allen Ginsburg, this guy named Mike Bishop in Memphis (he's not anyone that anyone would ever have heard of). Just a great guy.

What would you do if you had a time machine?
Go Forward 100 years. Interact with no one. Just see what life is like.

Are you an extrovert or introvert?
Extroverted Introvert

If you could be any superhero, which one would you be?
The Green Lantern (Hal Jordan)

Have any pets?
A dog.

When the next asteroid hits Earth, causing the Yellowstone caldera to explode, California to fall into the ocean, the sea levels to rise, and the next ice age to set in, what current games or other pastimes do you think (or hope) will survive into the next era of human civilization? What do you hope is underneath that asteroid to be wiped out of the human consciousness forever?
Wait... Isn't that happening right now? Community Storytelling.

If you’d like to send a shout out to anyone, anyone at all, here’s your chance (I can’t guarantee they’ll read this though):
Ryan Boh, Chris Pesagian, Mark Guiney, Michael Marchand. You know what you did.

Just a Bit More
Thanks for answering all my crazy questions! Is there anything else you'd like to tell my readers?

If you are looking for a solid Beard Balm, Lotion Bar, or Lip Balm and want the proceeds to support the indie game community head to PlusOneBalms.com.

[GJJ Games] I can attest to the awesomeness of Tony's beard balm. The scents are awesome and it really does a great job of keeping my scraggly beard in check. Plus, your purchase goes to help some pretty great causes.





Thank you for reading this People Behind the Meeples indie game designer interview! You can find all the interviews here: People Behind the Meeples and if you'd like to be featured yourself, you can fill out the questionnaire here: http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html

Did you like this interview?  Please show your support: Support me on Patreon! Or click the heart at Board Game Links , like GJJ Games on Facebook , or follow on Twitter .  And be sure to check out my games on  Tabletop Generation.

Tuesday, June 2, 2020

People Behind the Meeples - Episode 227: Peter Seiler

Welcome to People Behind the Meeples, a series of interviews with indie game designers.  Here you'll find out more than you ever wanted to know about the people who make the best games that you may or may not have heard of before.  If you'd like to be featured, head over to http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html and fill out the questionnaire! You can find all the interviews here: People Behind the Meeples. Support me on Patreon!


Name:Peter Seiler
Email:peter@yubnubgames.com
Location:Wellington, CO, USA
Day Job:I'm a computer engineer by trade, and I currently work for HP Inc. in Fort Collins, Colorado. I design desktop workstation motherboards and have been really enjoying the work. I am passionate about inventing, and have quite a few patents pending and granted.
Designing:Two to five years.
Webpage:yubnubgames.com
Blog:yubnubgames.com/blog
BGG:Top Tale
Facebook:Yub Nub Games
Twitter:@yubnubgames
YouTube:Yub Nub Games
Instagram:@yubnubgames
Other:https://www.indiegamealliance.com/account/studio/game.php?gameid=75415
Find my games at:www.yubnubgames.com - I have a PnP hosted on my website now, so people can download the PnP demo to play Top Tale prior to the Kickstarter.
Today's Interview is with:

Peter Seiler
Interviewed on: 5/3/2020

This week I'm happy to introduce you to Peter Seiler, the founder of Yub Nub Games and designer of the upcoming "Top Tale" social party game. "Top Tale" is Peter's current big project and he has a lot of plans for the future of the game. Read on to learn more about Peter and "Top Tale"!

Some Basics
Tell me a bit about yourself.

How long have you been designing tabletop games?
Two to five years.

Why did you start designing tabletop games?
One day I was shoveling horse sh!t, then a concept for a game and a name for that game hit me! It was going to be a game where there were relatable topics, and people would give responses to said topics with opinions or experiences, and then you had to "top" everyone else's responses. I decided the name would be, "Top That!" Long story short, I've changed the name twice due to trademark conflicts, and the focus on the game is now sharing experiences or short tales, which lead to the name, "TOP TALE". As for why I started? I had what seemed like a decent idea to make a few extra bucks, and so I ran with it! Even though it's been a very windy road, over two years later, I'm still running!

What game or games are you currently working on?
My one and only game that I'm working on is TOP TALE, which is a casual party card game that helps players, "Get To Know Your Fellow Human". The first release of this game will be The O.G.: Volume 1, which is planned to Kickstart in Summer 2020 (trending late July). The game is designed to be extremely scalable, through offering several volumes of the original game, as well as expansions, such as a NSFW edition, speed-round decks, a kids edition, and industry specific booster packs. Depending on how much funding I get, I plan to also develop a mobile app for people to take TOP TALE where ever they go. The TOP TALE series will likely consume all my "free time" for the foreseeable future, so that's what I'm concentrating on.
TOP TALE is relatively simple by design, being a deck of topic 100 cards, where each topic is designed to solicit short tales from players. In each round, a card is drawn and players tell short tales in response to the topic. After all have responded, each player votes for their favorite response, and the person with the most votes wins the round and gets the card. If there's a tie, you have a tie-breaker round with another topic, between those in the tie. Everyone votes on their favorite response again, and the winner gets both the original card, and the tie-breaker round(s) card(s). Game play continues until someone has amassed a certain number of cards, or you call it quits. Most enjoy the act of playing the game and getting to know people on a deeper level, even more than trying to win the game. The topics in the O.G. decks are balanced between light topics that often bring up funny tales, and some dark topics, that get people to open up about serious topics. The gameification of telling tales gets people to share more about themselves than they usually do in casual conversation, and the result is that people often develop a better understanding and respect for the other players. The game can be therapeutic, and works great for just about any group of humans, but like all games, it's not for everyone.

Have you designed any games that have been published?
Not yet. I've been designing TOP TALE for a bit over two years now, and I'm close to publishing through crowdfunding. I'm doing all my homework to set up a successful campaign, and play testers have almost unanimously attested to the great value of the game, so it's only a matter of time before it is published and available for all to help get to know their fellow humans.

What is your day job?
I'm a computer engineer by trade, and I currently work for HP Inc. in Fort Collins, Colorado. I design desktop workstation motherboards and have been really enjoying the work. I am passionate about inventing, and have quite a few patents pending and granted. Inventing a card game is just an extension of that passion in a non-technical realm. No matter what I do for a day job, I'll always be inventing something. Growing up I always thought I would become a computer programmer and design video games for a living. I realized out of the blue that I'm actually becoming an analog/digital game designer without even really realizing it for the past two years.

Your Gaming Tastes
My readers would like to know more about you as a gamer.

Where do you prefer to play games?
In general, I'm down to play a game wherever. Whether it be camping, at a friends house, at home, or at some random location. Tables are kind of handy when playing a game, but it's usually not necessary.

Who do you normally game with?
Traditionally it was all friends and family, but since I started designing my own game, it's almost exclusively been with strangers, and about half the time, I'm playing TOP TALE. That's kind of how it's supposed to go when getting into game design. You have to test your product with as many complete strangers as possible and continuously work to improve your design.

If you were to invite a few friends together for game night tonight, what games would you play?
These days, it would be play testing TOP TALE... However if I were to play something else, I think I'd try to go back to my roots and enjoy a good game of Trivial Pursuit.

And what snacks would you eat?
Twinkies! Not entirely of course, but I do enjoy me a Twinkie. I have flavor text on each card in the form of a silly response to each topic. Some might pick up that there are... trends, in the responses. I eat a lot of candy, and junk food as snacks honestly. At least it hasn't killed me yet.

Do you like to have music playing while you play games? If so, what kind?
I lost some of my hearing while in the Marine Corps for five years with a tank battalion. So, I've found that listening to music while doing anything that requires me to hear when other people are talking is a bit distracting. If music is on, it's got to be mostly instrumental and fairly low so I can hear people better. Sounds blend together these days unfortunately.

What’s your favorite FLGS?
Honestly, I've not gotten to frequent one. If I ever have spare time again, I'd love to branch out and play more games. For now, I've been getting new games to try through Kickstarter, which also helps me see what to do, and what not to do, for my own Kickstarter campaign.

What’s your favorite game that you just can’t ever seem to get to the table?
I really enjoy chess. It seems that I never play it though. Perhaps it's because there are more than two people to play a game, or because it's too much of a classic. Either way, there's a reason it's been around forever.

What styles of games do you play?
I like to play Board Games, Card Games, Video Games

Do you design different styles of games than what you play?
I like to design Card Games

OK, here's a pretty polarizing game. Do you like and play Cards Against Humanity?
Yes

You as a Designer
OK, now the bit that sets you apart from the typical gamer. Let's find out about you as a game designer.

When you design games, do you come up with a theme first and build the mechanics around that? Or do you come up with mechanics and then add a theme? Or something else?
I've really only designed the one game. With TOP TALE, I started out more with a mechanic (topic cards that people give responses to), and a name ("Top That!"my first failed name). Whether that's how I design future games or not, who knows, but for TOP TALE it seemed to lead somewhere compelling.

Have you ever entered or won a game design competition?
I've not. It would be interesting to enter TOP TALE into such a competition.... I'll have to go find such an opportunity now.

Do you have a current favorite game designer or idol?
Not really. I've not gotten to know many game designers, at least not big-time game designers.

Where or when or how do you get your inspiration or come up with your best ideas?
It seems I get some really great ideas while either in the shower or while cleaning horse stalls. I think it has something to do with the brainless, and repetitive motions, that allow you to think about whatever.

How do you go about playtesting your games?
I've been going to conferences when I can to playtest with other designers and people that seek out games to playtest, but I've also done a fair amount of playtesting at local breweries. I offer anyone who wants to play a free pint of beer in return for feedback, and some have played for hours. That tactic has worked out rather well, up until COVID-19. Since conventions started getting canceled, I've been struggling to get playtesting in, since my game isn't very visual to be a hit on Tabletop Simulator, and it's really a game best played in person, so you can see body language and really engage with other humans.

Do you like to work alone or as part of a team? Co-designers, artists, etc.?
I honestly like to work as a team, but it's a lot to ask others to work on your passion project. I've had an incredible graphics designer in my friend, Meagan Tallman, but it's a lot to ask someone if you can't afford to pay them much. I've also been getting support and help from my wife, Kirren Seiler. Outside of that, I've had countless people give advice and help out in small ways, but it all adds up!

What do you feel is your biggest challenge as a game designer?
Staying motivated is tough when you're doing it all as a side job. My day job really takes a lot out of me, both mentally and emotionally. My day job isn't very physical, so I end up struggling with mental and emotional fatigue more than anything. The important thing to do is not quit because you're tired. There's always tomorrow, but at the end of the day, you need to avoid relying on the fact that there's always tomorrow. It helps to go through bursts of progress once in a while.

What do you wish someone had told you a long time ago about designing games?
I wish someone told me how much money you have to sink into something like this up front. I figured I could do a lot of things for little money, but the reality of it is, that it takes money to make money.

What advice would you like to share about designing games?
Never be too proud to scrap a feature of your game design. Listen to your audience and let them be who decides what stays and goes. Of course you'll get outliers, so ask a bunch of people for their opinion, and then make a judgement call at the end of the day. It's your game, but you're designing it for as many people as you want to sell it to.

Would you like to tell my readers what games you're working on and how far along they are?
Games that will soon be published are: TOP TALE - The O.G.: Volume 1
Currently looking for a publisher I have: Nope. I'm going to try self-publishing first to see how it goes.
I'm planning to crowdfund: Yes, TOP TALE. Launching July 14, 2020.
Games I feel are in the final development and tweaking stage are: TOP TALE: I've just received over two dozen manufactured games to send to reviewers, previewers, and other content creators. I'm willing to tweak a few things here or there, but the overall design is more or less final.

Are you a member of any Facebook or other design groups? (Game Maker’s Lab, Card and Board Game Developers Guild, etc.)
Yes! As many as I can. Tabletop Game Kickstarter Advice, Tabletop Marketing Collaborative, Gateway and Filler Games Group, Game Retailers Who Back Kickstarters, The Boardgame Group, Board Games Launching on Kickstarter, Table Top Family Games, and more!

And the oddly personal, but harmless stuff…
OK, enough of the game stuff, let's find out what really makes you tick! These are the questions that I’m sure are on everyone’s minds!

Star Trek or Star Wars? Coke or Pepsi? VHS or Betamax?
Star Wars! (..."Yub Nub" Games). Coke. VHS.

What hobbies do you have besides tabletop games?
I enjoy hunting, fishing, camping, and generally being outdoors.

What was the last book you read?
Superintelligence. It's a heavy book that I'm listening to as part of an Artificial Intelligence book club at work... Certainly not light reading.

Do you play any musical instruments?
I played percussion (e.g. drums) growing up, a bit of guitar, and even some trumpet, but none of it really stuck.

Tell us something about yourself that you think might surprise people.
People are usually a bit surprised when I mention I'm a former Marine. I'm not as intense as most Marines go, and so strangers don't seem to expect that I was in the military, but then it seems to make perfect sense after they find out.

Tell us about something crazy that you once did.
I once bit the head off of a live fish... Teenagers do some odd things.

What would you do if you had a time machine?
I would use it to go back in time just a bit to place bets on things that are yet to happen. Then I would use the wealth to start my own companies and invent really cool things.

Are you an extrovert or introvert?
A bit of both honestly. I grew up an introvert, and the Marine Corps reformed me and gave me confidence. Now, on the outside I come off as an extrovert, but in the end I still can feel a bit introverted sometimes.

Have any pets?
My wife has a lot of pets. I try not to claim any of them as my own though.

When the next asteroid hits Earth, causing the Yellowstone caldera to explode, California to fall into the ocean, the sea levels to rise, and the next ice age to set in, what current games or other pastimes do you think (or hope) will survive into the next era of human civilization? What do you hope is underneath that asteroid to be wiped out of the human consciousness forever?
Chess. That's a game that will never die. I wouldn't want one specific thing to be wiped out necessarily. Don't get me wrong, there is a lot of stupid in this world, but you need the stupid to contrast with the good. How else are you going to appreciate the good?

If you’d like to send a shout out to anyone, anyone at all, here’s your chance (I can’t guarantee they’ll read this though):
I would like to send a shout out to anyone with a large following that wouldn't mind helping me promote my game a bit. If you're out there, I could use some help getting humans to see my game and maybe give it a shot. Thanks in advance!

Just a Bit More
Thanks for answering all my crazy questions! Is there anything else you'd like to tell my readers?

If you don't think TOP TALE is for you, that's fine. I completely get it. However, if you know someone that might like it, I'd appreciate the help spreading the word a bit. Please and thank you!

Twinkies!




Thank you for reading this People Behind the Meeples indie game designer interview! You can find all the interviews here: People Behind the Meeples and if you'd like to be featured yourself, you can fill out the questionnaire here: http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html

Did you like this interview?  Please show your support: Support me on Patreon! Or click the heart at Board Game Links , like GJJ Games on Facebook , or follow on Twitter .  And be sure to check out my games on  Tabletop Generation.

Saturday, May 30, 2020

Press Release: Maztec will be launched on Kickstarter on June 2nd

MAZTEC


It's time to explore this mysterious Maztec temple.

Maztec will be launched on Kickstarter on June 2nd.


New game from the creators of Maztec Duel (best Roll 'n Write Game 2020 on BGG Contest), by Vincent Frammery. 


“Explore a mysterious temple in this 1-4 player jigsaw puzzle board game of gemstones collecting and matching with clues in a timed challenge.”

Vincent Frammery and the Fresh Creative Games team are coming to Kickstarter to raise funds for their new game, Maztec. Game lovers familiar with jigsaw puzzle and polyomino mechanics will feel at home in Maztec.But it's a real modern board game!

Maztec include a new mechanism that combines:

- a lap counter and the discovery of clues by reconstructing the perimeter of the puzzle

- the management of pieces(gems and symbols) to be selected on a market

- the combination of pieces concerning his playing area and his opponent's area

Objective: to place the gems in the right places in the temple or to associate his gems with the gems of his opponents. A good archaeologist always knows where everything should be.


Maztec will be launched on June 2 on Kickstarter with full art and design.
The Kickstarter campaign will feature the game at $49. The game will include 1 exclusive add-on during the kickstarter campaign: Maztec - the powers of gems

About the game:


“That night, the earth shook. The ruins of an unknown civilization appeared but the earth's crust continued to tear apart, causing natural disasters all over the planet. Strange seismic impulses seemed to come from a temple within these unexplored ruins.”

In Maztec, you play as an archaeologist who has to restore the ruins of a mysterious temple that causes earthquakes. The game lasts 28 rounds, and a set of numbered jigsaw pieces works as a timer. You first put together the entrance of the temple, and, at the beginning of each round, place one of the numbered pieces face up to construct the walls: this will reveal a new symbol and signal the passage of time. Temple stones are shaped like jigsaw pieces too, showing either a green or a red gem surrounded by ancient symbols. During set up, you reveal two gem pieces face up.


Right now jigsaw puzzles are making a comeback. Maztec gives jigsaw puzzles a modern spark. Maztec is a revolution in the playful sphere itself. It is the missing link between the world of jigsaw puzzles and the modern board game. A new way to create puzzles in a fun, competitive way.


“A unique experience for 1 to 4 players, with a few minutes to set up, and a simple rule to play quickly. The first board game of the century based on a jigsaw puzzle with modern board game rules. “



Maztec

Designer: Vincent Frammery
Illustrator: Andrea Rochas

Publisher: Fresh Creative Games

Year Published: 2020

No. of Players: 1–4

Ages: 7+

Playing Time: 40–120 minutes



Maztec Official page to subscribe : https://www.fcgames.eu/maztec/

Maztec Kickstarter Pre-launch page : https://www.kickstarter.com/projects/freshcreativegames/maztec-jigsaw

Fresh Creative Games website: https://www.fcgames.eu/index_corpo.php

Facebook: https://www.facebook.com/FreshCreativeGames

BGG : https://boardgamegeek.com/boardgame/300022/maztec

Twitter: https://twitter.com/vinframm

Contact :
Vincent Frammery : vincent.frammery@fcgames.eu



Did you like this press release?  Show your support: Support me on Patreon! Also, click the heart at Board Game Links , like GJJ Games on Facebook , or follow on Twitter .  And be sure to check out my games on  Tabletop Generation.



Tuesday, May 26, 2020

People Behind the Meeples - Episode 226: Mike De Greef

Welcome to People Behind the Meeples, a series of interviews with indie game designers.  Here you'll find out more than you ever wanted to know about the people who make the best games that you may or may not have heard of before.  If you'd like to be featured, head over to http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html and fill out the questionnaire! You can find all the interviews here: People Behind the Meeples. Support me on Patreon!


Name:Mike De Greef
Email:degreefmike@gmail.com
Location:Belgium (west-Europe)
Day Job:webdesigner
Designing:Two to five years.
Webpage:www.bipolarthecardgame.com
BGG:Bipolar
Facebook:Bipolar the Card Game
Today's Interview is with:

Mike De Greef
Interviewed on: 5/3/2020

This week's interview is with Mike De Greef who is working on a game about bipolar disorder, called Bipolar. He hopes to break through taboos about talking about mental disorders through gameplay. Read n to learn more about Mike and his projects!

Some Basics
Tell me a bit about yourself.

How long have you been designing tabletop games?
Two to five years.

Why did you start designing tabletop games?
in a mental therapy session they ask to make a game ;-)

What game or games are you currently working on?
Bipolar the card game

Have you designed any games that have been published?
no

What is your day job?
webdesigner

Your Gaming Tastes
My readers would like to know more about you as a gamer.

Where do you prefer to play games?
i prefer to play games at friends homeplace

Who do you normally game with?
close friends

If you were to invite a few friends together for game night tonight, what games would you play?
Champions of Midgard

And what snacks would you eat?
yes, we would eat snacks

Do you like to have music playing while you play games? If so, what kind?
soft 80's music

What’s your favorite FLGS?
Queen of Games

What is your current favorite game? Least favorite that you still enjoy? Worst game you ever played?
Kingdomino, Inis, Lord of the Rings

What is your favorite game mechanic? How about your least favorite?
deckbuilder / bribing

What’s your favorite game that you just can’t ever seem to get to the table?
Mage Knight

What styles of games do you play?
I like to play Board Games, Card Games, Video Games

Do you design different styles of games than what you play?
I like to design Card Games

OK, here's a pretty polarizing game. Do you like and play Cards Against Humanity?
Yes

You as a Designer
OK, now the bit that sets you apart from the typical gamer. Let's find out about you as a game designer.

When you design games, do you come up with a theme first and build the mechanics around that? Or do you come up with mechanics and then add a theme? Or something else?
First the theme and then the mechanics

Have you ever entered or won a game design competition?
not yet ;)

Do you have a current favorite game designer or idol?
Jamey Stegmaier

Where or when or how do you get your inspiration or come up with your best ideas?
when i am resting

Do you like to work alone or as part of a team? Co-designers, artists, etc.?
for the moment i work mostly alone but i would love to work with other designers

What do you feel is your biggest challenge as a game designer?
simplifying your game

If you could design a game within any IP, what would it be?
North and South

What do you wish someone had told you a long time ago about designing games?
first game then art

What advice would you like to share about designing games?
SIMPLIFY

Would you like to tell my readers what games you're working on and how far along they are?
Currently looking for a publisher I have: Bipolar the card game

Are you a member of any Facebook or other design groups? (Game Maker’s Lab, Card and Board Game Developers Guild, etc.)
both

And the oddly personal, but harmless stuff…
OK, enough of the game stuff, let's find out what really makes you tick! These are the questions that I’m sure are on everyone’s minds!

Star Trek or Star Wars? Coke or Pepsi? VHS or Betamax?
Star Wars, coke and VHS

What hobbies do you have besides tabletop games?
Padel

What is something you learned in the last week?
read less make more

Favorite type of music? Books? Movies?
Phill Collins, José Saramago, blade runner

What was the last book you read?
The Kobold Guide to Board Game Design

Do you play any musical instruments?
flute

Tell us something about yourself that you think might surprise people.
I have Bipolar

Tell us about something crazy that you once did.
as a bipolar person you have so many crazy stories...

Biggest accident that turned out awesome?
My birth

Who is your idol?
Harrison Ford

What would you do if you had a time machine?
make a walk with Einstein

Are you an extrovert or introvert?
introvert

If you could be any superhero, which one would you be?
superman

Have any pets?
not i know about

When the next asteroid hits Earth, causing the Yellowstone caldera to explode, California to fall into the ocean, the sea levels to rise, and the next ice age to set in, what current games or other pastimes do you think (or hope) will survive into the next era of human civilization? What do you hope is underneath that asteroid to be wiped out of the human consciousness forever?
Mage Knight / monopoly

Just a Bit More
Thanks for answering all my crazy questions! Is there anything else you'd like to tell my readers?

Talk about your mental problems




Thank you for reading this People Behind the Meeples indie game designer interview! You can find all the interviews here: People Behind the Meeples and if you'd like to be featured yourself, you can fill out the questionnaire here: http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html

Did you like this interview?  Please show your support: Support me on Patreon! Or click the heart at Board Game Links , like GJJ Games on Facebook , or follow on Twitter .  And be sure to check out my games on  Tabletop Generation.

Tuesday, May 19, 2020

People Behind the Meeples - Episode 225: Brendan Mills

Welcome to People Behind the Meeples, a series of interviews with indie game designers.  Here you'll find out more than you ever wanted to know about the people who make the best games that you may or may not have heard of before.  If you'd like to be featured, head over to http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html and fill out the questionnaire! You can find all the interviews here: People Behind the Meeples. Support me on Patreon!


Name:Brendan Mills
Email:brendan@escapeplanltd.com
Location:London, United Kingdom
Day Job:Escape Room Owner
Designing:One to two years.
Webpage:escapeplanltd.com/board-games
BGG:Stop the Train
Facebook:Stop the Train Game
Twitter:@escapeplanltd
YouTube:Escape Plan
Instagram:@stopthetraingame
Today's Interview is with:

Brendan Mills
Interviewed on: 5/4/2020

This week's interview is with Brendan Mills, who designs escape rooms in London along with board games. He has a game on Kickstarter, launching today! To be sure to head on over to Kickstarter to check out Stop the Train! This is a social deduction game about discovering the sabateur and saving the train from disaster. Read on to learn more about Brendan and his projects.

Some Basics
Tell me a bit about yourself.

How long have you been designing tabletop games?
One to two years.

Why did you start designing tabletop games?
I've been creating escape room games for 5 years and this kind of became a natural progression when the right idea surfaced!

What game or games are you currently working on?
My first kickstarter: Stop the Train! (a social deduction board game) and a new bluffing card game called (working title): Jump!

Have you designed any games that have been published?
Fingers crossed soon!

What is your day job?
Escape Room Owner

Your Gaming Tastes
My readers would like to know more about you as a gamer.

Where do you prefer to play games?
Friend's Houses

Who do you normally game with?
Friends!

If you were to invite a few friends together for game night tonight, what games would you play?
Avalon, Quacks of Quedlinburg, Pandemic: Rising Tide, Telestrations

And what snacks would you eat?
Cheese

Do you like to have music playing while you play games? If so, what kind?
Sometimes we choose atmospheric mood music or sounds (e.g. Spaghetti Western if playing Colt Express!)

What’s your favorite FLGS?
Zatu Games (not local to me, but an FLGS to many!)

What is your current favorite game? Least favorite that you still enjoy? Worst game you ever played?
We're playing a lot of Quacks of Quedlinburg right now. Just bought a small push your luck game called Rollecate, which is keeping my daughter entertained. Worst game... I think that's anything that needs quick dextrous reactions!

What is your favorite game mechanic? How about your least favorite?
I like card drafting - makes you feel excited about the possibilities of actions that lie ahead. I'm not a fan of worker placement or commodity speculation.

What’s your favorite game that you just can’t ever seem to get to the table?
Werewolf (lack of players!)

What styles of games do you play?
I like to play Board Games, Card Games, Video Games, Other Games.

Do you design different styles of games than what you play?
I like to design Board Games, Card Games, Other Games.

OK, here's a pretty polarizing game. Do you like and play Cards Against Humanity?
No

You as a Designer
OK, now the bit that sets you apart from the typical gamer. Let's find out about you as a game designer.

When you design games, do you come up with a theme first and build the mechanics around that? Or do you come up with mechanics and then add a theme? Or something else?
I think the theme first, but not without some idea of the mechanics. It's a bit more hand in hand, but the spark of inspiration is usually the theme married with an inkling of how it might play.

Have you ever entered or won a game design competition?
No - now I'm feeling like I should have!

Do you have a current favorite game designer or idol?
I'm impressed by the work of Matt Leacock, but can't say that he'd earn idol status!

Where or when or how do you get your inspiration or come up with your best ideas?
Inspiration is like the wind, it comes and goes and you just have to let your imagination get captured by the intriguing thoughts. Sometimes that is 11 at night when you are settling down to bed and sometimes when you're looking at the sea. Other times, you are in the company of someone and the idea just hits you and you spark off each others' energy.

How do you go about playtesting your games?
The more you can do the better. I usually start with a homemade option, then a prototype and then begin showing some trusted friends to feedback and help refine. The more playtesting the better.

Do you like to work alone or as part of a team? Co-designers, artists, etc.?
As a team - I'm not strong enough alone on graphics, objectivity and decision making...

What do you feel is your biggest challenge as a game designer?
Marketing - for me I find it personally quite tiring but hugely necessary.

If you could design a game within any IP, what would it be?
Really good question! Genuinely, I'd like to have a crack at a famous thriller movie.

What do you wish someone had told you a long time ago about designing games?
I'm still exploring - I think I'll be able to answer this question further down the line...

What advice would you like to share about designing games?
As a rookie designer, I feel it would be a little pompous to advise, but I'd definitely like to encourage people to pursue passing thoughts and get curious about where they might take you. Maybe if I had to advise from experience of designing escape rooms, I'd say be humble and take the feedback you keep hearing.

Would you like to tell my readers what games you're working on and how far along they are?
This is what I have currently crowdfunding: Stop the Train launches 19 May (today!)
Games that are in the early stages of development and beta testing are: Jump!

And the oddly personal, but harmless stuff…
OK, enough of the game stuff, let's find out what really makes you tick! These are the questions that I’m sure are on everyone’s minds!

Star Trek or Star Wars? Coke or Pepsi? VHS or Betamax?
Star Wars / Neither! / VHS

What hobbies do you have besides tabletop games?
Distance Running, Escape Rooms, Community Volunteering, being Dad

What is something you learned in the last week?
I confess I've learned very little - we're living in strange times with the Pandemic, so I'm learning how to be kinder I guess.

Favorite type of music? Books? Movies?
This is so varied, but I'll give you a snapshot of each: Jack Johnson, "100 years of Solitude" and Indiana Jones and the Last Crusade.

What was the last book you read?
Born to Run by Christopher McDougall - it's great!

Do you play any musical instruments?
Guitar, but I'm an amateur.

Tell us something about yourself that you think might surprise people.
Everything here is a surprise given I'm largely unknown in the world of board games!

Tell us about something crazy that you once did.
No chance, my daughter might read it!

Biggest accident that turned out awesome?
I can't think of one!

Who is your idol?
I'm a Christian, so you can probably guess from that!

What would you do if you had a time machine?
Playtest it!? I think I'd go forward in time to when time machines were first completed. I'd bring one back so that I could have ongoing use of it. If I am limited to one time use, then I guess I'd save it for a critical moment of saving someone's life somehow?

Are you an extrovert or introvert?
I'm both. I draw energy from crowds and people but then need to retire from it.

If you could be any superhero, which one would you be?
I don't have a good knowledge of superheros, so not entirely sure what's available. Maybe a Jedi?

Have any pets?
Not presently.

When the next asteroid hits Earth, causing the Yellowstone caldera to explode, California to fall into the ocean, the sea levels to rise, and the next ice age to set in, what current games or other pastimes do you think (or hope) will survive into the next era of human civilization? What do you hope is underneath that asteroid to be wiped out of the human consciousness forever?
Sports, Word games, Party games.

If you’d like to send a shout out to anyone, anyone at all, here’s your chance (I can’t guarantee they’ll read this though):
Board Game Review UK have been awesome in supporting our first project. Thanks!


Thanks for answering all my crazy questions!




Thank you for reading this People Behind the Meeples indie game designer interview! You can find all the interviews here: People Behind the Meeples and if you'd like to be featured yourself, you can fill out the questionnaire here: http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html

Did you like this interview?  Please show your support: Support me on Patreon! Or click the heart at Board Game Links , like GJJ Games on Facebook , or follow on Twitter .  And be sure to check out my games on  Tabletop Generation.