Polyhedral Perils

Polyhedral Perils is Game 2 of the Polyhedral Series.


Polyhedral Perils is a micro press-your-luck game for 1 or more players that only requires a set of polyhedral dice and something to keep score with.  In Polyhedral Perils you and any other number of players are heroes whose hobby is exploring dungeons, battling the monsters who dwell there, and bragging about your exploits.  But who is the greatest hero?  You decide to hold a competition to determine, once and for all, who the greatest hero is, if you can survive that is.


The Champion's Journey expansion is included and features a map of The Kingdom of Petitia that you can adventure through in a quest to defeat the evil Demgop at MiniSkull Castle.  The Champion's Journey is a solo campaign game version of Polyhedral Perils.

 

Standard Solo Rules Update:

After playing a bit more I've made a few minor modifications to the rules for the standard solo game (the rules for the multiplayer and Champion's Journey game are the same).

If you are not successful in fighting a monster you have two options now (you had these options before, but they have slightly different consequences):
  • Flee - choose to stop rolling and escape to an adjacent Level.
    • The dice you were rolling become your new Monster to defeat.
    • Change the D% to a lower value on a side adjacent to the level you failed at.  This is the same as the previous rules.
    • If there is no lower value adjacent to the failed level you lose the game.
  • Defeat - you are unable to defeat the monster and get knocked down one Level.
    • The dice you were rolling become your new Monster to defeat.
    • You'll only drop down one Level, even if it's not adjacent to your failed Level.
    • If you were on Level 00 there is nothing lower and you lose the game.
This should make the decision to flee (and have a weaker new monster to fight but drop more levels) or fight until you are defeated (have a tougher new monster to fight but only drop one level) a little more interesting.  Let me know how you like it!

I also added two new options for adjusting the difficulty in the solo game.  See below in the General FAQ.

General FAQ:

Q: Can you choose to stop rolling and fail on purpose?
A: In the multiplayer game you must complete a level if you start it.  In the solo and campaign game, you can definitely stop rolling and fail on purpose.  Sometimes knowing when to back away from a fight is the best strategy!  You must always roll at least one die, however.

Q: Are there other ways to adjust the difficulty of the standard solo game?
A: Yes, I like playing with one or both of these options:
  • Allow Re-rolls - To reroll once, increase the Monster strength by 1.  You may repeat this until the Monster dice are maxed out.
  • When failing at a level with multiple dice, leave just the highest value die as your new Monster.  This can potentially make the game quite a bit easier. 

The Champion's Journey FAQ:

Q: Can you choose to stop rolling and fail on purpose?
A: Yes, you can definitely stop rolling and fail on purpose.  Sometimes knowing when to back away from a fight is the best strategy!  You must always roll at least one die, however.

Q: Can you use multiple Rewards on a Level or use a Reward multiple times on a Level?
A: Yes, you can use multiple Rewards on a Level.  Sometimes combining rewards is the key to success!  The only Rewards that you can use multiple times on a Level are Med Packs and the Cudgel.  Each time you spend one Med Pack you can re-roll a die.  You can also use the Cudgel once per die on a Level.

Q: Can I use Provisions to skip multiple Levels?
A: No, you can only use one Provision at a time.  You can use them to start a location 1 Level higher and to skip a Level after completing one (e.g. jump from Level 1 to 3, skipping Level 2).  But you cannot spend three Provisions to jump three Levels at once (e.g. you cannot spend three Provisions to jump from Level 1 to Level 5, skipping Levels 2, 3, and 4).

Q: Can I use the Life Elixer multiple times to keep more than one die?
A: No, you may only use Life Elixer once per Level, so you may only keep one die at a time.

Q: Can I use the Cudgel multiple times to flip more than one die?
A: Yes, you can use the Cudgel once per die, but each die counts as one of your five uses.

Q: Do I have to use a Reward?
A: No, Rewards are always optional to use.  This is particularly useful with the Dwarven Hammer.  If you know you are going to fail a Level you may want to keep a die with a value less than four so you have a weaker monster to fight.

Q: Can you encounter more than one Traveler between locations?
A: No, you can only encounter a single Traveler between locations.   

Q: When encountering a location with a Gold monster die, does it matter which die you replace with the Gold die when leveling up?
A: No, choose the die that is most beneficial to you.  However, you may find this too easy.  There are some easy ways to increase the difficulty.  See the next question for options!

Q: How do I adjust the difficulty?
A: There are some easy ways to adjust the difficulty if you find the standard rules too easy.  Choose any combination of these slight adjustments to tune the game to your preference.  The highlighted options are the options that I prefer to play with!
  • Gold Monster Die Adjustments:
    • Always keep at least the amount of monster dice that the location starts with (e.g. 2 monster dice at Brogue Town).  So even if you succeed at a level with only one die, you'd add the Gold monster die so that you still have two monster dice.
    • Replace the smallest size die with the Gold die.  So if you succeed with a D8 and D12 you'd replace the D8, even if its value was higher than the D12.
    • Replace the smallest value die with the Gold die.  So if you succeed with a 4 on the D20 and a 6 on the D8 you'd replace the D20.
    • Don't replace any dice, but always add the Gold monster die to the new dice.  This can be very challenging! 
  • Level Adjustments
    • Succeed by defeating the last Level at a Location instead of just reaching the last Level.
    • Increase the last Level by one at each Location.
    • Start one Level lower at each Location.
  • Combat Adjustments
    • To fail at a Level you must roll all the dice available to you, not just one.  This can make the game pretty challenging, especially when battling Demgop if your dice pool is divided.
  • Traveler Adjustments
    • To make the game easier, allow encountering multiple Travelers between locations.
    • To make the game harder, failing a Traveler's task eliminates that Traveller.
    • To make the game harder, do not allow acquired items to be used on Traveler tasks.

No comments:

Post a Comment