Polyhedral Perils is Game 2 of the Polyhedral Series.
Polyhedral Perils is a micro press-your-luck game for 1 or more players that only requires a set of polyhedral dice and something to keep score with. In Polyhedral Perils you and any other number of players are heroes whose hobby is exploring dungeons, battling the monsters who dwell there, and bragging about your exploits. But who is the greatest hero? You decide to hold a competition to determine, once and for all, who the greatest hero is, if you can survive that is.
General FAQ:
Q: Can you choose to stop rolling and fail on purpose?
A: In the multiplayer game you must complete a level if you start it. In the solo and campaign game, you can definitely stop rolling and fail on purpose. Sometimes knowing when to back away from a fight is the best strategy! You must always roll at least one die, however.
The Champion's Journey FAQ:
Q: Can you choose to stop rolling and fail on purpose?
A: Yes, you can definitely stop rolling and fail on purpose. Sometimes knowing when to back away from a fight is the best strategy! You must always roll at least one die, however.
Q: When encountering a location with a Gold monster die, does it matter which die you replace with the Gold die when leveling up?
A: No, choose the die that is most beneficial to you. However, you may find this too easy. There are some easy ways to increase the difficulty. See the next question for options!
Q: Can you encounter more than one Traveler between locations?
A: No, you can only encounter a single Traveler between locations.
Q: How do I adjust the difficulty?
A: There are some easy ways to adjust the difficulty if you find the standard rules too easy. Choose any combination of these slight adjustments to tune the game to your preference.
- Gold Monster Die Adjustments:
- Always keep at least the amount of monster dice that the location starts with (e.g. 2 monster dice at Brogue Town). So even if you succeed at a level with only one die, you'd add the Gold monster die so that you still have two monster dice.
- Replace the smallest size die with the Gold die. So if you succeed with a D8 and D12 you'd replace the D8, even if its value was higher than the D12.
- Replace the smallest value die with the Gold die. So if you succeed with a 4 on the D20 and a 6 on the D8 you'd replace the D20.
- Don't replace any dice, but always add the Gold monster die to the new dice. This can be very challenging!
- Level Adjustments
- Succeed by defeating the last Level at a Location instead of just reaching the last Level.
- Increase the last Level by one at each Location.
- Start one Level lower at each Location.
- Traveler Adjustments
- To make the game easier, allow encountering multiple Travelers between locations.
- To make the game harder, failing a Traveler's task eliminates that Traveller.
- To make the game harder, do not allow acquired items to be used on Traveler tasks.
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