Tuesday, February 26, 2019

People Behind the Meeples - Episode 160: Patricia Curtis

Welcome to People Behind the Meeples, a series of interviews with indie game designers.  Here you'll find out more than you ever wanted to know about the people who make the best games that you may or may not have heard of before.  If you'd like to be featured, head over to http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html and fill out the questionnaire! You can find all the interviews here: People Behind the Meeples. Support me on Patreon!


Name:Patricia Curtis
Location:Nottingham UK
Day Job:Retired and tabletop games.
Designing:Less than six months.
Webpage:luckyredfish.com/
Blog:luckyredfish.com/
BGG:Infromthecold
Facebook:Patricia Curtis
Twitter:@luckyredfish
YouTube:Patricia Curtis
Find my games at:https://skyfight.io/
Today's Interview is with:

Patricia Curtis
Interviewed on: 1/11/2019

Today we get to learn about Patricia Curtis, a newer board game designer that has 35 years of experience designing video games. She hopes to bring that experience to the tabletop and I'm looking forward to what she designs. Read on to learn more about Patricia!

Some Basics
Tell me a bit about yourself.

How long have you been designing tabletop games?
Less than six months.

Why did you start designing tabletop games?
Fed up with the video games industry so retired early and decided to channel my design efforts into tabletop games.

What game or games are you currently working on?
Doomsday

Have you designed any games that have been published?
Yes I have an extensive back catalog of video games. https://luckyredfish.com/previous-works/

What is your day job?
Retired and tabletop games.

Your Gaming Tastes
My readers would like to know more about you as a gamer.

Where do you prefer to play games?
At home or friends homes

Who do you normally game with?
I have various groups of friends that meet weekly for game nights!

If you were to invite a few friends together for game night tonight, what games would you play?
Jesus, hard question, this week we have played The Great Western Trail + rails to the north, Tzolkin+Tribes, Vasco da Gama, Azul, Euphoria and Feast for Odin!

And what snacks would you eat?
We break for food and my partner normally cooks!

Do you like to have music playing while you play games? If so, what kind?
Old 50s records, Sinatra, Jonny Ray, Bassy etc...

What’s your favorite FLGS?
Don't visit game stores, only purchase online.

What is your current favorite game? Least favorite that you still enjoy? Worst game you ever played?
Best The Great Western Trail + rails to the north Least Caylus Family games

What is your favorite game mechanic? How about your least favorite?
obvs my fav is worker placement, my least is roll to move.

What’s your favorite game that you just can’t ever seem to get to the table?
Pret-a-porter and Kanban

What styles of games do you play?
I like to play Board Games, Card Games, Video Games

Do you design different styles of games than what you play?
I like to design Board Games, Card Games, Video Games

OK, here's a pretty polarizing game. Do you like and play Cards Against Humanity?
No

You as a Designer
OK, now the bit that sets you apart from the typical gamer. Let's find out about you as a game designer.

When you design games, do you come up with a theme first and build the mechanics around that? Or do you come up with mechanics and then add a theme? Or something else?
Both, I have a mechanic in my head but I can’t get a theme to work with it at the moment, and Doomsday, I have the theme and the idea, and after many false starts I have finally found a way to make it work.

Have you ever entered or won a game design competition?
Yes, I entered the Samsung Mobile game design competition and came second!

Do you have a current favorite game designer or idol?
Uwe Rosenberg

Where or when or how do you get your inspiration or come up with your best ideas?
Everywhere, my mind is alway on!

How do you go about playtesting your games?
Get groups of friends to play while I observe!

Do you like to work alone or as part of a team? Co-designers, artists, etc.?
Would love to work with others but I find mostly I am alone!

What do you feel is your biggest challenge as a game designer?
Being alone, as there is no-one to bounce ideas off.

If you could design a game within any IP, what would it be?
Law and Order SVU!

What do you wish someone had told you a long time ago about designing games?
Having been designing games for over 35 years, I think I would have been the person telling people, to never give up, and believe in yourself.

What advice would you like to share about designing games?
Some of your best games will fail and some of the games you don't like will win, you can’t make everyone happy and not everyone will like everything you create.

Would you like to tell my readers what games you're working on and how far along they are?
Published games, I have: https://luckyredfish.com/previous-works/
Games that will soon be published are: At some point in the next couple of years I will send Doomsday off to the publishers.
Currently looking for a publisher I have: Doomsday!
Games that are in the early stages of development and beta testing are: Doomsday
And games that are still in the very early idea phase are: Don't want to say!

Are you a member of any Facebook or other design groups? (Game Maker’s Lab, Card and Board Game Developers Guild, etc.)
nope

And the oddly personal, but harmless stuff…
OK, enough of the game stuff, let's find out what really makes you tick! These are the questions that I’m sure are on everyone’s minds!

Star Trek or Star Wars? Coke or Pepsi? VHS or Betamax?
Star Trek, Coke and Betamax.

What hobbies do you have besides tabletop games?
DJing and Traveling!

What is something you learned in the last week?
Your friends make mistakes when choosing domain names against best advice!

Favorite type of music? Books? Movies?
Music: 50s and Tech House, Books:The Internet, Movies: history, true stories!

What was the last book you read?
The Internet

Do you play any musical instruments?
Yes, I DJ!

Tell us something about yourself that you think might surprise people.
I am Trans, https://luckyredfish.com/who-am-i/

Tell us about something crazy that you once did.
Sat at the traffic lights and did a massive burn out. only to find a there was a cop 2 cars back behind me.

Biggest accident that turned out awesome?
Long story but needless to say I ended up in Vietnam where I met my soulmate!

Who is your idol?
Elon Musk

What would you do if you had a time machine?
Prevent 9/11

Are you an extrovert or introvert?
extrovert sometimes, introvert the rest of the time!

If you could be any superhero, which one would you be?
Fungal sponge woman, cleaning the world’s bad spots!

Have any pets?
No

When the next asteroid hits Earth, causing the Yellowstone caldera to explode, California to fall into the ocean, the sea levels to rise, and the next ice age to set in, what current games or other pastimes do you think (or hope) will survive into the next era of human civilization? What do you hope is underneath that asteroid to be wiped out of the human consciousness forever?
Tabletop gaming, we would need something to keep us busy during the ice age. And I hope that greed in politics get wiped out!

If you’d like to send a shout out to anyone, anyone at all, here’s your chance (I can’t guarantee they’ll read this though):
Thy Mai Tran my soulmate!


Thanks for answering all my crazy questions!




Thank you for reading this People Behind the Meeples indie game designer interview! You can find all the interviews here: People Behind the Meeples and if you'd like to be featured yourself, you can fill out the questionnaire here: http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html

Did you like this interview?  Pleasse show your support: Support me on Patreon! Or click the heart at Board Game Links , like GJJ Games on Facebook , or follow on Twitter .  And be sure to check out my games on  Tabletop Generation.

Press Release: Cartographers: A Roll Player Tale Available for Pre-Order on Thunderworks Games Web Site - With Free Mini Expansion!

Support me on Patreon!

Pre-Order Open for Cartographers

Special 8-Card, Skills Mini Expansion Included!

Set in our ever expanding Roll Player universe, Cartographers is a stand alone game in which players compete to earn the highest reputation at the end of four seasons. Each season, players draw on their map sheet and score against unique conditions. The player with the most reputation wins the game!

Design: Jordy Adan
Illustration: Lucas Ribeiro
Graphic Design: Luis Francisco
Developer: Keith Matejka & John Brieger
Pre-Order Cartographers

We're Including the Skills Mini Expansion FOR FREE!

The Skills Mini Expansion adds a new dimension to your map making, and we're including it when you pre-order the game directly through Thunderworks Games.

Did we mention we'll include the mini expansion FOR FREE?

(Note that this mini expansion will eventually be sold separately in the BGG store.)

Where Will You Receive Your Game?


Mailed to Your Home
We will ship your game to the address you provide via USPS as soon as we have it in stock.

Gen Con Pickup
Save on shipping and pick up Cartographers at the Thunderworks Games Booth at Gen Con 2019 in Indianapolis, Indiana.

Captivating Illustrations by Lucas Ribeiro

Featuring beautiful artwork and quality components, Cartographers has all the elements you've come to expect from Thunderworks Games. LEARN MORE

The Story Behind Cartographers: A Roll Player Tale

Queen Galinox has ordered the reclamation of the northern lands, a contested region between the Queen's territory and the Dragul. As a cartographer in her service, you are sent to map this territory, claiming it for the Kingdom of Nalos. Galinox’s edicts announce which lands she prizes most. Increase your reputation as a royal cartographer by documenting regions that most closely align with her preferences.

But you are not alone in this wilderness. The Dragul contest your claims with their outposts, and so you must draw your lines carefully to reduce their influence.

Reclaim the greatest share of the Queen’s desired land and you will be declared the greatest cartographer in Nalos.
If you would like to learn more about Cartographers: A Roll Player Tale, visit our Thunderworks Games page dedicated to the game!



Did you like this press release?  Show your support: Support me on Patreon! Also, click the heart at Board Game Links , like GJJ Games on Facebook , or follow on Twitter .  And be sure to check out my games on  Tabletop Generation.



Friday, February 22, 2019

Eye on Kickstarter #60

Welcome to my Eye on Kickstarter series!  This series will highlight Kickstarter campaigns I am following that have recently launched (or I've recently discovered) because they have caught my interest.  Usually they'll catch my interest because they look like great games that I have either backed or would like to back (unfortunately budget doesn't allow me to back everything I'd like to).  But occasionally the campaigns caught my attention for other reasons.  Twice a month, on the 2nd and 4th Fridays, I'll make a new post in this series, highlighting the campaigns that have caught my attention since the last post.  In each post I'll highlight one campaign that has really grabbed my attention, followed by other campaigns I've backed or am interested in.  I'll also include links to any reviews I've done.  Comments are welcome, as are suggestions for new campaigns to check out!

You can also see my full Kickstarter Profile to see what I've backed or my old Eye on Kickstarter page that was too unwieldy to maintain.  Also, check out the 2018 Kickstarter Boardgame Projects geeklist over on Board Game Geek for a list of all the tabletop games of the year.
So, without further ado, here are the projects I'm currently watching as of the fourth Friday of February, 2019:



HIGHLIGHTED CAMPAIGN
Exploration
  • I've been watching Exploration on the coming to Kickstarter lists for a while now. The campaign is chugging along slowly, so check this one out if you're interested in space themed 4x game. The artwork is great and the gameplay looks interesting.


Exploration is an innovative space themed game with a mix of deckbuilder, area control and unique orbital movement mechanics. You will take control of corporations at the start of the new Space Race. Send out colonization ships, dispatch science expeditions, collect resources, modify your designs, develop new technology, or even sabotage your opponent’s missions.
  • Unique orbital movement mechanics greatly increasing game immersion
  • Spaceship fleet deckbuilding game
  • Area control
  • A flexible strategy depending on your opponent's moves
  • 30 - 150 minutes of gameplay for 1 - 5 players
  • Solo mode





  • Tiny Epic Tactics
    • GJJ Games Backed
    • People Behind the Meeples Interview
    • I own every single Tiny Epic game and backed every campaign except for the very first Tiny Epic Kingdoms because I didn't find out about the series until the second game, Tiny Epic Defenders, was first on Kickstarter. I've quite enjoyed every game in the series, some more than others, and am excited about Tiny Epic Tactics. I'm in it for just $1 right now, but I'll likely upgrade to at least the deluxe version. I'm debating the extra maps though, since with shipping it makes it a $43 purchase and that's a lot when I'm on a budget. We'll see though, the 3d terrain and awesome meeples are very tempting.


    Coloma
    • I love anything with a western theme, or at least I love the theme and really want to love the game. Coloma brings the excitement of the wild west California during the gold rush to the tabletop in an action selection, resource management, engine building game. All of that sounds wonderful to me!


    Board Game Design Advice 2nd Edition
    • This second edition of the book includes interviews with 45 more designers! This book is chock full of game design advice from some of the industry's top designers and publishers.

    Tuesday, February 19, 2019

    People Behind the Meeples - Episode 159: Patrick Rauland

    Welcome to People Behind the Meeples, a series of interviews with indie game designers.  Here you'll find out more than you ever wanted to know about the people who make the best games that you may or may not have heard of before.  If you'd like to be featured, head over to http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html and fill out the questionnaire! You can find all the interviews here: People Behind the Meeples. Support me on Patreon!


    Name:Patrick Rauland
    Location:Denver Colorado (Mile High City)
    Day Job:eCommerce Entrepreneur & Educator
    Designing:One to two years.
    Webpage:indieboardgamedesigners.com
    BGG:BFTrick
    Facebook:Laid Back Games/
    Twitter:@BFTrick
    Find my games at:For right now Fry Thief on Kickstarter. Eventually I might sell through my own site.
    Today's Interview is with:

    Patrick Rauland
    Interviewed on: 2/4/2019

    I first met Patrick Rauland at Protospiel Milwaukee in 2018. He had this fun little card game that showed promise, but needed a bit of work. Fast forward almost a year later and that little game is Fry Thief, currently over 500% funded on Kickstarter and making Patrick's dreams of having a game published come true! I had the good fortune to play and review an updated version of Fry Thief and loved it. So be sure to check out Fry Thief on Kickstarter (just six days left) and read on to learn more about Patrick.

    Some Basics
    Tell me a bit about yourself.

    How long have you been designing tabletop games?
    One to two years.

    Why did you start designing tabletop games?
    I love challenging myself. I do this by setting audacious goals like "I want to design a game and release it or have it ready for release by the end of the year".

    What game or games are you currently working on?
    Fry Thief is on Kickstarter right now. I also have two games that are in the initial prototype stage. The working titles are Samhain (https://twitter.com/BFTrick/status/1082653920562987010) and Light Cycles (https://twitter.com/BFTrick/status/1091825448579944449)

    Have you designed any games that have been published?
    Running a campaign for my first right now. :)

    What is your day job?
    eCommerce Entrepreneur & Educator

    Your Gaming Tastes
    My readers would like to know more about you as a gamer.

    Where do you prefer to play games?
    At someone's home or a coffee shop

    Who do you normally game with?
    When I have a romantic partner I love playing a game with them every weekend.

    If you were to invite a few friends together for game night tonight, what games would you play?
    Totally depends on the friends. I always try to cater the right game to the right group. I like lots of games so whatever works best for them.

    And what snacks would you eat?
    Whatever is around honestly. But I do like pretzels since they aren't greasy on the cards.

    Do you like to have music playing while you play games? If so, what kind?
    Sure! I like to try to find a play list for each game. Ex. playing a horror game find a horror movie soundtrack.

    What’s your favorite FLGS?
    I quite like The Tabletop Tap which is a bar that has great board games. You can't buy any there but it's a great place to play and chat.

    What is your current favorite game? Least favorite that you still enjoy? Worst game you ever played?
    My favorite: Pandemic Legacy: Season 1 Least favorite: Carcassonne Worst game ever played: Twilight Imperium

    What is your favorite game mechanic? How about your least favorite?
    Input randomness. I love drawing something (a card, or something from a bag, or a random die roll) and figuring out what I can do with that input. I love when there's 2-3 choices for each input.

    What’s your favorite game that you just can’t ever seem to get to the table?
    Pandemic Legacy: Season 1 (still only 1/2 way through the campaign!)

    What styles of games do you play?
    I like to play Board Games, Card Games, Miniatures Games, RPG Games, Video Games

    Do you design different styles of games than what you play?
    I like to design Board Games, Card Games

    OK, here's a pretty polarizing game. Do you like and play Cards Against Humanity?
    No

    You as a Designer
    OK, now the bit that sets you apart from the typical gamer. Let's find out about you as a game designer.

    When you design games, do you come up with a theme first and build the mechanics around that? Or do you come up with mechanics and then add a theme? Or something else?
    I tend to come up with a LOT of dumb ideas and then I have a bank of mechanisms I use and I try to see if they work with that theme. I wish I could come up with a mechanism first but my brain doesn't work that way.

    Have you ever entered or won a game design competition?
    I've entered a few and gotten onto the more advanced rounds.

    Do you have a current favorite game designer or idol?
    I don't. I looked at my favorite games and there's not a single designer who made the top 10 twice.

    Where or when or how do you get your inspiration or come up with your best ideas?
    When I have time. I hear something funny, smart, entertaining, etc and get a board game title or premise in my head. I need and empty block of time to turn that into a few different concepts.

    How do you go about playtesting your games?
    We have a monthly (usually twice monthly) prototyping group in Denver. I try to have new versions for that meetup. It keeps me constantly improving.

    Do you like to work alone or as part of a team? Co-designers, artists, etc.?
    It can be really hard to work with people who don't have a similar vision so I'm hesitant to work with people.

    What do you feel is your biggest challenge as a game designer?
    Time to make prototypes. Often I find it better to test crazy suggestions and figure out if they work or not. But to do that you need to make a lot of prototypes.

    If you could design a game within any IP, what would it be?
    Warhammer 40,000. I love that universe.

    What do you wish someone had told you a long time ago about designing games?
    There's a ton of rules of thumb and all of them can be broken under the right circumstances.

    What advice would you like to share about designing games?
    Follow your gut. If a game is fun for you it'll be fun for other people.

    Would you like to tell my readers what games you're working on and how far along they are?
    Games that will soon be published are: Fry Thief
    This is what I have currently crowdfunding: Fry Thief
    Games that are in the early stages of development and beta testing are: Samhain & Light Cycles

    And the oddly personal, but harmless stuff…
    OK, enough of the game stuff, let's find out what really makes you tick! These are the questions that I’m sure are on everyone’s minds!

    Star Trek or Star Wars? Coke or Pepsi? VHS or Betamax?
    Star Wars, sugar is sugar, & streaming services. :)

    What hobbies do you have besides tabletop games?
    I love acroyoga

    What is something you learned in the last week?
    My friend used the term "loverfriends" to describe one of her relationships. I love that term!

    What was the last book you read?
    The Mask of Masculinity

    Tell us something about yourself that you think might surprise people.
    I've run every week since 2017

    Biggest accident that turned out awesome?
    Life 😁

    Who is your idol?
    Brene Brown

    Are you an extrovert or introvert?
    Ambivert! I often score introvert on personality tests but it's really somewhere in the middle.

    If you could be any superhero, which one would you be?
    The Flash. I could super clean my house.

    When the next asteroid hits Earth, causing the Yellowstone caldera to explode, California to fall into the ocean, the sea levels to rise, and the next ice age to set in, what current games or other pastimes do you think (or hope) will survive into the next era of human civilization? What do you hope is underneath that asteroid to be wiped out of the human consciousness forever?
    I want abstract games to survive. Cards are great but they require reading skills & a specific language. I don't want any knowledge lost forever. Every thing humanity has gone through can teach us about future problems we can (hopefully) avoid. I want to preserve all knowledge.

    If you’d like to send a shout out to anyone, anyone at all, here’s your chance (I can’t guarantee they’ll read this though):
    I couldn't have done any of this without Jeff Swiggum, Gerry Hazen, Kristie Wirth, Ralph Rosario, & Neil Edards. Thanks!


    Thanks for answering all my crazy questions!




    Thank you for reading this People Behind the Meeples indie game designer interview! You can find all the interviews here: People Behind the Meeples and if you'd like to be featured yourself, you can fill out the questionnaire here: http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html

    Did you like this interview?  Pleasse show your support: Support me on Patreon! Or click the heart at Board Game Links , like GJJ Games on Facebook , or follow on Twitter .  And be sure to check out my games on  Tabletop Generation.

    Tuesday, February 12, 2019

    People Behind the Meeples - Episode 158: Cole Kornell

    Welcome to People Behind the Meeples, a series of interviews with indie game designers.  Here you'll find out more than you ever wanted to know about the people who make the best games that you may or may not have heard of before.  If you'd like to be featured, head over to http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html and fill out the questionnaire! You can find all the interviews here: People Behind the Meeples. Support me on Patreon!


    Name:Cole Kornell
    Email:cole@alliancecardgame.com
    Location:Ohio, United States
    Day Job:Freelance Director/Filmmaker
    Designing:One to two years.
    Webpage:www.alliancecardgame.com or www.colekornell.com
    BGG:Cole Kornell or Alliance The Card Game
    Facebook:Alliance The Card Game or Cole Kornell
    Twitter:@cardalliance
    YouTube:Cole Kornell or Alliance The Card Game
    Instagram:@alliancecardgame or @colagorn4ever
    Find my games at:Kickstarter at the moment & www.alliancecardgame.com
    Today's Interview is with:

    Cole Kornell
    Interviewed on: 1/16/2019

    Cole Kornell is currently running a Kickstarter campaign for his first game, a game he's been working on since he was eight years old! Alliance the Card Game features some incredible artwork, so be sure to check it out on Kickstarter now!

    Some Basics
    Tell me a bit about yourself.

    How long have you been designing tabletop games?
    One to two years.

    Why did you start designing tabletop games?
    To make a child's dream come true. When I was about 8 years old, I was a fan of card games like Yu-Gi-Oh, Pokemon, & Magic: The Gathering. However, my friends and I never played by all the rules. We really liked the artwork and characters though. And I figured if we weren't playing by all the complicated rules, then surely other kids weren't as well. So I decided to make my own game. I loved battling games like those, so I made my own, but simplified so that other kids or anyone could learn the rules quickly and play! All my friends loved it. Since then, I kept it in the back of mind, wanting to make it a real game. When I went to college for Film (Ringling College of Art & Design), I took my game with me to see what some artists/20 something year olds thought. The result, they loved it! That's when I knew had something.

    What game or games are you currently working on?
    I am working on Alliance: The Card Game. After graduation, May 2017, I started developing Alliance. Over 1 year and a half later, Alliance was born with an all new design, characters, and story.

    Have you designed any games that have been published?
    No, as this is my first game.

    What is your day job?
    Freelance Director/Filmmaker

    Your Gaming Tastes
    My readers would like to know more about you as a gamer.

    Where do you prefer to play games?
    At home or at a friends house, in a comfy living room, in comfy clothes.

    Who do you normally game with?
    My friends. Every few weeks, when we can meet, my friends and I play games like Catan, Cards Against Humanity, 5 Seconds Game, & even Alliance.

    If you were to invite a few friends together for game night tonight, what games would you play?
    Catan for sure. We are planning to play Catan: Game of Thrones next, as we are huge fans of that show and Catan. To be honest, I've watched some gameplay reviews on YouTube about it, because I really want to play it.

    And what snacks would you eat?
    We would have maybe popcorn or ice cream and other deserts, with a glass of wine.

    Do you like to have music playing while you play games? If so, what kind?
    Yes. Sometimes we like epic, or dramatic fantasy music playlists because it makes the game that much more exciting. Especially for games like Alliance.

    What’s your favorite FLGS?
    It used to be our card and comic shop at my town square growing up. I would go there and play in Yu-Gi-Oh tournaments. However, it left when the Walmart was built. Now we don't have a local one.

    What is your current favorite game? Least favorite that you still enjoy? Worst game you ever played?
    Catan is my favorite board game. Love having to manage your resources while dealing with the other player's personalities and backstabbing. Stratego is fun as well. Least favorite game would be a classic like Monopoly, but I'll still play it with friends if they want to. Worst game I ever played was Yahtzee. I don't get it the fun in it. I only enjoy yelling "Yahtzee!", and I think that's the only reason it is still around.

    What is your favorite game mechanic? How about your least favorite?
    Dice. Love the excitement that comes with chance and fate. All from the roll of the die. That's why it's a big part of Alliance. I don't like puzzle boards or mechanics that require putting lots of pieces together. I think it takes too much time to set up, and complicates things. I know I say this after I said I like Catan. But truth be told, usually I'm the not one in the group putting it together. Ssh. Don't tell anyone.

    What’s your favorite game that you just can’t ever seem to get to the table?
    Stratego.

    What styles of games do you play?
    I like to play Board Games, Card Games, Miniatures Games, RPG Games, Video Games, Other Games?

    Do you design different styles of games than what you play?
    I like to design Card Games

    OK, here's a pretty polarizing game. Do you like and play Cards Against Humanity?
    Yes

    You as a Designer
    OK, now the bit that sets you apart from the typical gamer. Let's find out about you as a game designer.

    When you design games, do you come up with a theme first and build the mechanics around that? Or do you come up with mechanics and then add a theme? Or something else?
    Theme and story always come first for me. Outside of this I'm a director/filmmaker, where I am always thinking about storytelling. So before remaking my card game, from when I was 8, the story and theme came first. The title "Alliance" came from a fantasy novel I've been writing. So did the characters and existential theme of good vs evil and honor. Then I built the design around that. Luckily I had the original mechanics, so I started with that and tested different changes and added things. One of the things I learned was it was faster and more exciting to not have cards in your hand at all. So you always place the next card from your deck, not knowing what it is, hoping for the best. I also kept in mind that I'm not just making a card game. I'm not just making a story. I'm making an empire. It's not just a card game. It's a world full of story and other characters that can always be expanded on. It's bigger than me and a game. It can be much more than that.

    Have you ever entered or won a game design competition?
    No, but I hope to!

    Do you have a current favorite game designer or idol?
    I'm still new in this industry and learning about all the different game designers, so it's too early to tell.

    Where or when or how do you get your inspiration or come up with your best ideas?
    As a creative, I always have to create things. It fills my soul or I don't feel like myself. Usually the right music playlist will inspire me, or when I'm alone with my thoughts when I'm trying to sleep. Late at night I tend to feel my most creative. I think of all these different ideas, stories, and goals that I want accomplish. Side effect...it keeps me up.

    How do you go about playtesting your games?
    For Alliance, I've played it with many friends and have given it to acquaintances and mutual friends. I have Feeback Forms for anyone who plays to fill out. This way I get feedback and can see if there's anything else to adjust. These people then pass on the prototype to others who will then play and fill out the Feeback Forms. When people play test, always make it aware to them that you want brutal honesty. You should want it. If somebody hates it, find out why. There may be something worth looking at or changing that will save you lots of money in the long run.

    Do you like to work alone or as part of a team? Co-designers, artists, etc.?
    Teamwork makes the dream work. Unless you got all the skills and talents you need, then you'll need others to help you. I designed the game and made early card designs. However, I like professionalism and accept nothing less for my product. So I hired an artist who makes stunning artwork for the card artwork, and a graphic designer for my logo, card design, and packaging. Luckily, I'm a director/filmmaker, so with a crew and VFX artist I've been able to make my own commercial and videos for it. This has saved me thousands!

    What do you feel is your biggest challenge as a game designer?
    The biggest challenge is getting it in front of people. You think you have a great game, but you really won't know until people play it. In order for people to play it you need to make it and get prototypes. Prototypes cost lots of money. Another challenge that goes along with being an artist in general, is that you poor all of your being into a piece/project, that may take weeks, months, or years, and then a viewer or player can look at it for a second and go, "eh". The beauty is that not everyone will have that same reaction. You can't have the positive without the negative.

    If you could design a game within any IP, what would it be?
    This is something I've thought about with Alliance. I'd love to make an Alliance: Game of Thrones version, a Star Wars version, and others.

    What do you wish someone had told you a long time ago about designing games?
    It will take everything you got it. There will be times when you doubt yourself and what you've done because of all the time and money you've put in it, and then there will times to be greatly proud. I learned that you must have full confidence in yourself and your game, in order for it to be successful. If you don't care, than why should others?

    What advice would you like to share about designing games?
    I would tell others that you must remember why you started making it in the first place. I think of that 8 year old Cole, who made his own game, so anyone could play and easily understand it.

    Would you like to tell my readers what games you're working on and how far along they are?
    Games that will soon be published are: Alliance: The Card Game
    This is what I have currently crowdfunding: Alliance:The Card Game
    Currently looking for a publisher I have: Alliance: The Card Game (probably self publish)
    Games I feel are in the final development and tweaking stage are: Alliance: The Card Game. Still play testing and will take feedback from our backers. More will be added in the manufactured version, if needed.
    And games that are still in the very early idea phase are: One game, but I can't share all my ideas or they may not be my ideas anymore ;)

    Are you a member of any Facebook or other design groups? (Game Maker’s Lab, Card and Board Game Developers Guild, etc.)
    Board Game Exposure, Board Game Spotlight, Board Game Reviewers & Media, Tabletop Backer Party, THE BOARDGAME GROUP, & Everything Board Games Community

    And the oddly personal, but harmless stuff…
    OK, enough of the game stuff, let's find out what really makes you tick! These are the questions that I’m sure are on everyone’s minds!

    Star Trek or Star Wars? Coke or Pepsi? VHS or Betamax?
    STAR WARS always. Pepsi, but Coke for headaches. VHS

    What hobbies do you have besides tabletop games?
    Writing.

    What is something you learned in the last week?
    You can do everything you can to the best of your ability, but there comes a point where you must let go and have a trust in all of your hard work.

    Favorite type of music? Books? Movies?
    80's, 90's, and a little bit of everything else. No rap. Fantasy novels. Time period, Fantasy/Sci Fi, Drama, Romance, Adventure movies (I don't mean all in one lol, but would watch it).

    What was the last book you read?
    Angel In A Foxhole.

    Do you play any musical instruments?
    Used to play guitar and trumpet. None at the moment. Always wanted to learn piano.

    Tell us something about yourself that you think might surprise people.
    I believe Dragons were real "once upon a time". It's too convenient that cultures around the world, that were separated for thousands of years, depicted these awesome creatures.

    Tell us about something crazy that you once did.
    Making Alliance is financially the craziest thing I've ever done.

    Biggest accident that turned out awesome?
    A video project idea with my classmates became my career and passion.

    Who is your idol?
    Optimus Prime, Gandalf, Obi-Wan Kenobi, Steven Spielberg, my father

    What would you do if you had a time machine?
    I would check out the dinosaurs and maybe fix a few mistakes I made, but mostly the dinosaurs.

    Are you an extrovert or introvert?
    I find that I'm both. I need to be around people and may appear to be an extrovert, however I need time with just myself and my thoughts. Time to recharge, so I can be the real me.

    If you could be any superhero, which one would you be?
    Iron Man because that's actually possible if I had the money. Plus I think I could be Tony Stark. Like him I wouldn't be afraid to say "I'm Iron Man".

    Have any pets?
    A Border Collie named Jesse James and an orange Tabby cat named, Cowboy. The best brothers I could ask for.

    When the next asteroid hits Earth, causing the Yellowstone caldera to explode, California to fall into the ocean, the sea levels to rise, and the next ice age to set in, what current games or other pastimes do you think (or hope) will survive into the next era of human civilization? What do you hope is underneath that asteroid to be wiped out of the human consciousness forever?
    Alliance: The Card Game, the United States, and cheese can survive. I hope man-buns and low pants are gone forever.

    If you’d like to send a shout out to anyone, anyone at all, here’s your chance (I can’t guarantee they’ll read this though):
    Here's a shoutout to my family, who have always supported me and encouraged me to follow my dreams. To my Dad specifically who, through in this process when I have had doubt, reminds me of what I have and what I've done. To Alex Stubbs and Emma Hegner, thank you for being the biggest fans of Alliance and for your support in its creation. Without your love for the game, it would have been harder to make.

    Just a Bit More
    Thanks for answering all my crazy questions! Is there anything else you'd like to tell my readers?

    The job you don't want will always be there for you. Your dreams, opportunities, and loves will not be. Build your own life. Don't believe you have to be what society or someone else tells you to be.




    Thank you for reading this People Behind the Meeples indie game designer interview! You can find all the interviews here: People Behind the Meeples and if you'd like to be featured yourself, you can fill out the questionnaire here: http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html

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