Friday, September 17, 2021

Protospiel Chicago 2021 Recap

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This past weekend I attended Protospiel Chicago, my first in-person playtesting event (aside from a couple of small, local game nights where I've playtested a few things) since the one-day Protospiel Madison Mini back in February 2020!  It felt really great to be back at a table playing prototypes with friends I hadn't seen in two years, even if we had to wear masks.  This year I brought six games to playtest, all of which didn't exist at the last full Protospiel I attended.  I was a bit nervous since only Rolling Seas had a lot of play (and the Current Events expansion I was testing was still new).  None of the games had been playtested more than once or twice with anyone other than myself, and Polyhedral Prix had never been played with anyone.  But the event was a great success!  

My games were a hit with people asking to play them so much that on Saturday I barely got to play anyone else's games.  Sunday I made a point to make the rounds and try out others' games, but I did end the event with two more plays of my games.  I came home with some great feedback to ponder, a few tweaks to make, some rules to clarify, and an idea for a new game bouncing around in my head.  Plus I made a few new friends over the weekend, met a few online friends in person, and got to see a bunch of older friends.  So I call that a success!  

In all, I played 8 games by 7 different designers, plus I had 6 of my games played: Rolling Seas w/ Current Events expansion, Duct Tape Roll, Go Make A Hike, Polyhedral Potions, Polyhedral Perils, and Polyhedral Prix.  I played other designers' games for about 6.5 hours and had my games played for a bit over 7 hours (plus rules and feedback on both sides).  So I used a bit more time than I gave this year, but people wanted to play my games!

Read on for a full recap of each game I played (or taught), including some thoughts on how my own games went.  As usual, I'll include the designer, who I played with, and also three ratings, from 1-5.  

Tuesday, September 14, 2021

People Behind the Meeples - Episode 298: Delve Bros - Willem, Eli, and Zac Delventhal

Welcome to People Behind the Meeples, a series of interviews with indie game designers.  Here you'll find out more than you ever wanted to know about the people who make the best games that you may or may not have heard of before.  If you'd like to be featured, head over to http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html and fill out the questionnaire! You can find all the interviews here: People Behind the Meeples. Support me on Patreon!


Name:Delve Bros - Willem, Eli, and Zac Delventhal
Email:will.delventhal@gmail.com
Location:Georgia, USA
Day Job:Eli is currently full time on Taelmoor, Willem runs a school for video game developers, and Zac works in software engineering and blockchain development.
Designing:Six months to a year.
Webpage:Taelmoor on Delve Bros
BGG:Taelmoor
Facebook:Taelmoor on Facebook
Twitter:@taelmoor
YouTube:Delve Bros
Instagram:@taelmoor.boardgame
Find my games at:https://www.delvebros.com/play-taelmoor
Today's Interview is with:

Willem Delventhal
Interviewed on: 7/20/2021

For the second week in a row the interview is with a family game design team! The Delve Bros are three brothers: Willem, Eli, and Zac Delventhal. It's truly a family operation though, since their whole families are involved in their games! The brothers cut their teeth in video game development, but just ran a successful Kickstarter for their first board game: Taelmoor. Taelmoor combines their love of board games with their love of video games by creating a unique scan-and-play feature where scanning QR codes on game pieces takes you to digital content to immerse you in the world of the game. Read on to learn more about Delve Bros and their projects!

Tuesday, September 7, 2021

People Behind the Meeples - Episode 297: Wrenegade Studios - Paul, Dan & Alex

Welcome to People Behind the Meeples, a series of interviews with indie game designers.  Here you'll find out more than you ever wanted to know about the people who make the best games that you may or may not have heard of before.  If you'd like to be featured, head over to http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html and fill out the questionnaire! You can find all the interviews here: People Behind the Meeples. Support me on Patreon!


Name:Wrenegade Studios - Paul, Dan & Alex
Email:wrenegadestudios@gmail.com
Location:UK
Day Job:Data analyst.
Designing:Six months to a year.
Webpage:Wrenegadestudios.com
Blog:Wrenegade Studios Blog
BGG:wrenegade_studios
Facebook:Wrenegade Studios
Twitter:@wrenegadestudio
YouTube:Wrenegade Studios
Instagram:@wrenegadestudios
Other:Our discord: https://discord.gg/nAcXF6uuvS
Find my games at:Our website will have all the information when ready but join us on social medias to keep up to date with the latest news.
Today's Interview is with:

Wrenegade Studios -
Paul, Dan & Alex
Interviewed on: 7/16/2021

This week's interview is with Paul from Wrenegade Studios. He's answering for the entire team, which is three brothers and cousins: Paul, Dan, and Alex. They've been playing games together for decades and have recently started making games together! Read on to learn more about Paul and the Wrenegade Studios team!

Tuesday, August 31, 2021

People Behind the Meeples - Episode 296: Roman Ondrus

Welcome to People Behind the Meeples, a series of interviews with indie game designers.  Here you'll find out more than you ever wanted to know about the people who make the best games that you may or may not have heard of before.  If you'd like to be featured, head over to http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html and fill out the questionnaire! You can find all the interviews here: People Behind the Meeples. Support me on Patreon!


Name:Roman Ondrus
Email:noeh@nerogames.sk
Location:Netherlands
Day Job:Corporate Taxation
Designing:Five to ten years.
Webpage:www.nerogames.sk
Facebook:Roman Ondrus
Other:our NEROGAMES discord - https://discord.gg/9QKE4yVK or myself on discord - Roman [NEROGAMES]#5932
Find my games at:ultimately we aim to make our games playable on SCREENTOP.GG - it's an up and coming sandbox platform. No hassle use. Still relatively new but so far great experience using it for testing. Once it gets more features it will surely become our to-go platform.
Today's Interview is with:

Roman Ondrus
Interviewed on: 7/12/2021

Today's interview is with Roman Ondrus, part of the Nero Games team. You can find the games he's working on at nerogames.sk and eventually on ScreenTop.gg. In addition to designing games, Roman is a big fan of wombats! Read on to learn more about Roman and his projects.

Thursday, August 26, 2021

Press Release - Altenor Secrets is coming to Kickstarter in September!

Intense battles, flying, a circular board to tame... Altenor Secrets is coming to  Kickstarter in September! 
2-4 players, 45-90 min, 14+, On Kickstarter as of September 14th

Altenor Secrets is a competitive battle game that takes place on a circular board made of moving rings. Paintable miniatures sculpted by Big Child Creatives and the endless tower of Altenor set the scene for this game in the Atoriums universe. This  first game from Power of Gamers offers two game modes: The Arena for competitive games and The Ordeals for more casual  players. 

A fusion of game mechanics in the heart of a rich universe 
Developed in the mysterious medieval fantasy world of Atoriums, Altenor Secrets is the first release in what is sure to be a rich  and varied line of games. 

Designed for 2 to 4 players, Altenor Secrets is a mix of different game mechanics: macro strategy, bluffing, anticipation and a  touch of luck are needed to win Arena matches. A unique and atypical board, hyper detailed miniatures, an original alliance of  miniature game mechanics, video games and board games gives players a feeling of familiarity and innovation. 

Tuesday, August 24, 2021

People Behind the Meeples - Episode 295: Matt Clarke

Welcome to People Behind the Meeples, a series of interviews with indie game designers.  Here you'll find out more than you ever wanted to know about the people who make the best games that you may or may not have heard of before.  If you'd like to be featured, head over to http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html and fill out the questionnaire! You can find all the interviews here: People Behind the Meeples. Support me on Patreon!


Name:Matt Clarke
Email:maclarkewriter@gmail.com
Location:Canada
Day Job:Currently, I print t-shirts at a screenprinting studio. I'm also a freelance web-designer.
Designing:Two to five years.
Webpage:www.tekamuttmedia.com
Blog:travel.mattclarke.co.uk
BGG:Designer: Matt Clarke
Facebook:Tekamutt Media
YouTube:Tekamutt Media
Instagram:@tekamuttmedia
Find my games at:https://www.thegamecrafter.com/designers/tekamutt-media
Today's Interview is with:

Matt Clarke
Interviewed on: 7/9/2021

Today's interview is with Matt Clarke, the designer of Shipwrecked, which is self-published on The Game Crafter. The Game Crafter is a great way for designers to get their game out there, without having to work with a publisher (or while waiting to work with the right publisher). Read on to learn more about Matt and his projects!

Thursday, August 19, 2021

Press Release - Goliath Coins, a new series of RPG coins, live on Kickstarter!

August 19, 2021
Los Angeles, CA
For Immediate Release
Goliath Coins are the newest series of coins released by Mythic Nation. They are incredibly detailed, large metal coins inspired by D&D 1E - 5E, Pathfinder, and other fantasy themed role playing games. Each side of the coin has amazing 3D sculpted artwork.

Goliath Coins are primarily designed as a collectible display coin for RPG gamers and fans. However, they can also be used as game markers, first player tokens, game props, or Dungeon Master/Game Master awards and gifts.

Each coin comes with a display stand. Coins are 2.25 inches in diameter, weigh almost 3 ounces, and are about 5 mm thick. They are made of a solid zinc alloy metal.

This will be the 15th Kickstarter project by Mythic Nation. The coins will be delivered by the holidays.

Mythic Nation owner Joe Ward said, “I have been designing coins for over 10 years. I believe these are the best coins we have produced. The large size of the coins really allows you to see the 3D detail.”

Goliath Coins is currently 7x funded and all Stretch Goals have been “Unlocked.”

https://www.kickstarter.com/projects/1719872687/goliath-coins-rpg-characters-and-monsters?ref=wnk5lq

Contact: Joe Ward
Phone: (626) 290-4540
Email: contact@mythicnation.com






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