8 Seconds

8 Seconds
A Buckin' Press-Your-Luck Rodeo Game
1-6 Players - 15-60 minutes
Weight: Low-Medium
Mechanics: Dice Rolling, Dice Allocation, Press-Your-Luck, Betting
Status: Publisher Submissions

Protospiel Tested

8 Seconds is a press-your-luck dice and card game with some strategic decisions for 1-6 players.  There are also three optional expansion modules that can be played with the main game individually or together.  8 Seconds is about the action and excitement of bull riding in a rodeo.  Roll your dice and match your moves to the moves of the Bulls.  But beware the rodeo clowns!  There are only two on staff, so if you roll a third Rodeo Clown you’ll have to fill in and you won’t score your Bull!

  • Fast Paced
  • Press-Your-Luck with Strategy
  • Player Interaction
  • Unique Theme
  • No Downtime (w/ Vegas Showdown Play Mode)

Overview:  In 8 Seconds the eight dice have one of five different values on each face: Turn, Buck, Kick, Blank, or Rodeo Clown.  Rodeo Clowns are kept, Blanks are rerolled, and everything else can either be kept or rerolled.  At the start of your turn you’ll draw three Bull cards and then roll the dice.  You must match your dice rolls to the moves indicated on the cards (turns, kicks, and bucks) in order to successfully ride the Bull.  You can reroll dice as needed, but the cost is to discard one of your Bull cards, until you are left with just one Bull to ride.  If you successfully ride a Bull you’ll collect that Bull and earn the points indicated.  Foul Tokens can be earned during the game that allow you to reroll clowns, reroll without discarding a bull, add another bull to their lineup, or score bonus points.
8 Seconds goes until one player has successfully ridden three Bulls, and then everyone else gets a final turn.  The winner is the player with the most points in Bulls and Foul Tokens.

Vegas Showdown:  Vegas Showdown is a play mode for 8 Seconds that eliminates a common issue with many multiplayer press-your-luck games – what to do when it’s not your turn.  8 Seconds – Vegas Showdown brings the excitement of betting to the game when it is not your turn to ride the bulls, keeping players engaged throughout the entire game.

Solitaire: 8 Seconds also has a solitaire variant that allows the game to be played solo.  This is a quick diversion that can be played within the space of a lap desk or airline tray.

Mini Modules:  The Golden Buckle adds Golden Buckle cards, which are available to everyone, until someone acquires each Golden Buckle.  Golden Buckles are challenging to obtain, but give various rewards.  In The Riders, players get to take on the role of Bull Riders.  Each Rider has a special ability that can be used whenever appropriate throughout the game.

2/26/2016 - Released the PnP files!
3/2/2016 - Added PDF files for dice stickers!
3/7/2016 - Added PDF of full color poker sized cards and renamed the previous file as low ink cards.  Also made a few minor updates to the low ink reference cards to match the iconography on the dice.
3/7/2016 - Added graphics for Foul Tokens that resemble wooden nickels.  There are 12 single sided tokens on the address label sheet and 24 double sided tokens on the full sheet label.  Foul Tokens are not supposed to be limited, so if you need more, print more or use something else.
4/22/2016 - Made a few updates after some suggestions at Protospiel Milwaukee earlier this month.  The cards and tokens are the same (reference cards have had a few tweaks), however there have been a few very minor tweaks to the rules (related to how Foul Tokens are earned and their value at the end of the game) and there are new custom dice stickers (there is a new distribution of dice - 4 green, 2 yellow, 2 red - yellow and red have 2 bucks and kicks respectively and 2 clowns now).
5/1/2016 - Made one more update to the rules that I think will solve the last two issues that irked me about the game.  Now, in order to reroll you have to discard a Bull.  No more rolling over and over when you're down to just one Bull.  Now you'll either successfully ride a bull, get too many clowns, or have to dismount.  But to counter this you can trade Foul Tokens in to either retrieve a Rodeo Clown die, like usual, or to add another bull to your lineup.  This solves two issues - the issue of being able to reroll almost indefinitely in some cases, and the issue of giving up at the end because you don't have enough points in your lineup to catch the leader.  Now, if you've saved up enough Foul Tokens you'll be able to trade them in to get higher point Bulls in your lineup.  It should also make getting Foul Tokens a little easier since you'll be forced to dismount more often, but also give you more reason to spend them.  Rules have been updated (and formatted nicer) and reference cards have been updated (also formatted nicer).
5/2/2016 - After playing with the updated dice for a while I felt the game was too easy. so I've adjusted the rules so that three clowns ends a player's turn instead of four.  This seems to be the right balance of difficulty.  I've also started working on a mini expansion called The Riders.  This includes 20 characters that give each player a special ability that can be used throughout the game to give players a little more control of their rides and drive strategies.  There is no artwork for these cards yet, but there are rough mockups of the characters in the Full Color Cards file.  Also the reference cards and rules have been updated with the latest changes, and also a score chart that gives you a rank based on your scores.
5/6/2016 - Last change, I hope, at least to the main game.  I haven't fully tested The Riders yet, so there may be changes to those abilities still.  I changed Foul Tokens once more.  Now, in addition to being used to retrieve a Rodeo Clown or add another Bull to the lineup, they can also be traded in to reroll without having to discard a Bull.  This seems to work really well when pushing your luck to get that last Bull ridden.  I've also made Foul Tokens worth 1 point each at the end of the game again, now that they're more valuable during gameplay.  Also, the Low Ink cards have been updated with all the latest changes, including the draft abilities from The Riders.
6/9/2016 - Added in the Golden Buckle mini expansion cards.  Also made a minor change to a First Roll Clown Out.  Now, instead of just getting a Foul Token, players have a choice of either taking two Foul Tokens or discarding the highest point Bull and rerolling all eight dice and continuing their turn.  Last changes?  Maybe?  Hopefully? =)
7/24/2016 - Very minor tweak to the Golden Buckle rules.  Changed how many Golden Buckle cards are revealed at the beginning of the game and also added a rule so that if you collect a Golden Buckle on your turn that's your full turn.  You can't continue and collect a Bull, too.  NOTE: I'm working on collecting images that I'll be able to use royalty free instead of the various Google search images that I'm using for the prototype.  So soon there will be new PDF files with photos I'll have a license to use.  This won't change the gameplay at all, but the cards will look a bit different.
9/17/2016 - After playing at Protospiel Chicago I made one more small change to the Golden Buckles.  Now a Golden Buckle may also be acquired with 7 dice and 2 Foul Tokens.  2 Foul Tokens can be used as a wild to replace one die, but that is it.  You can't replace more than one die.
10/24/2016 - After playing at Protospiel Madison, the core rules are solid and won't likely change.  However and awesome idea came up to allow players to bet on the off-turn.  So they can bet on the outcome of the current rider's turn.  We tested a very simple version of this and it worked great, so the next update will be coming soon and will have rules for a larger expansion called 8 Seconds - Vegas Showdown.  I'm super excited about this since it solves the minor issue of significant downtime in games with 5-8 players.  Plus it was super fun!
12/1/2016 - Files for 8 Seconds - Vegas Showdown have been uploaded!  It has been playtesting great and I feel it's ready for public release!  Vegas Showdown requires 4 cards per player, plus 1 reference card.  There are also three additional cards for a variant of Vegas Showdown. You'll also need a set of poker chips in $1, $2, $5, and $10 denominations.  8 Seconds is now a press-your-luck game where everyone is engaged throughout the entire game, even when they're not rolling the dice!
12/12/2016 - MAJOR UPDATE - After some blind playtesting sessions that I got feedback on, I've decided to adjust the points values of the Bulls.  2, 4, and 6 point Bulls are now worth 3, 5, and 7 points respectively.  Also, during setup, remove the 15 point Bulls and use them to start the discard pile.  They won't come into the game until after the initial deck has cycled once.  I've found that this helps keep more players closer together score wise, while still keeping the excitement of a big ride for a come-from-behind win towards the end of the game.  I've also tweaked the payouts in Vegas Showdown to encourage betting on outcomes other than Ride a Bull.
9/15/2017 - A bit of fine-tuning to the rules, particularly for the betting.  I also cut the player count from 8 to 6 players.  I adjusted the payouts for the bets so that there isn't the unintuitive method of wagers going back to the gamblers.  Minor tweaks, but I think they help the game for newer players.

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