Friday, September 17, 2021

Protospiel Chicago 2021 Recap

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This past weekend I attended Protospiel Chicago, my first in-person playtesting event (aside from a couple of small, local game nights where I've playtested a few things) since the one-day Protospiel Madison Mini back in February 2020!  It felt really great to be back at a table playing prototypes with friends I hadn't seen in two years, even if we had to wear masks.  This year I brought six games to playtest, all of which didn't exist at the last full Protospiel I attended.  I was a bit nervous since only Rolling Seas had a lot of play (and the Current Events expansion I was testing was still new).  None of the games had been playtested more than once or twice with anyone other than myself, and Polyhedral Prix had never been played with anyone.  But the event was a great success!  

My games were a hit with people asking to play them so much that on Saturday I barely got to play anyone else's games.  Sunday I made a point to make the rounds and try out others' games, but I did end the event with two more plays of my games.  I came home with some great feedback to ponder, a few tweaks to make, some rules to clarify, and an idea for a new game bouncing around in my head.  Plus I made a few new friends over the weekend, met a few online friends in person, and got to see a bunch of older friends.  So I call that a success!  

In all, I played 8 games by 7 different designers, plus I had 6 of my games played: Rolling Seas w/ Current Events expansion, Duct Tape Roll, Go Make A Hike, Polyhedral Potions, Polyhedral Perils, and Polyhedral Prix.  I played other designers' games for about 6.5 hours and had my games played for a bit over 7 hours (plus rules and feedback on both sides).  So I used a bit more time than I gave this year, but people wanted to play my games!

Read on for a full recap of each game I played (or taught), including some thoughts on how my own games went.  As usual, I'll include the designer, who I played with, and also three ratings, from 1-5.  

Tuesday, September 14, 2021

People Behind the Meeples - Episode 298: Delve Bros - Willem, Eli, and Zac Delventhal

Welcome to People Behind the Meeples, a series of interviews with indie game designers.  Here you'll find out more than you ever wanted to know about the people who make the best games that you may or may not have heard of before.  If you'd like to be featured, head over to http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html and fill out the questionnaire! You can find all the interviews here: People Behind the Meeples. Support me on Patreon!


Name:Delve Bros - Willem, Eli, and Zac Delventhal
Email:will.delventhal@gmail.com
Location:Georgia, USA
Day Job:Eli is currently full time on Taelmoor, Willem runs a school for video game developers, and Zac works in software engineering and blockchain development.
Designing:Six months to a year.
Webpage:Taelmoor on Delve Bros
BGG:Taelmoor
Facebook:Taelmoor on Facebook
Twitter:@taelmoor
YouTube:Delve Bros
Instagram:@taelmoor.boardgame
Find my games at:https://www.delvebros.com/play-taelmoor
Today's Interview is with:

Willem Delventhal
Interviewed on: 7/20/2021

For the second week in a row the interview is with a family game design team! The Delve Bros are three brothers: Willem, Eli, and Zac Delventhal. It's truly a family operation though, since their whole families are involved in their games! The brothers cut their teeth in video game development, but just ran a successful Kickstarter for their first board game: Taelmoor. Taelmoor combines their love of board games with their love of video games by creating a unique scan-and-play feature where scanning QR codes on game pieces takes you to digital content to immerse you in the world of the game. Read on to learn more about Delve Bros and their projects!

Tuesday, September 7, 2021

People Behind the Meeples - Episode 297: Wrenegade Studios - Paul, Dan & Alex

Welcome to People Behind the Meeples, a series of interviews with indie game designers.  Here you'll find out more than you ever wanted to know about the people who make the best games that you may or may not have heard of before.  If you'd like to be featured, head over to http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html and fill out the questionnaire! You can find all the interviews here: People Behind the Meeples. Support me on Patreon!


Name:Wrenegade Studios - Paul, Dan & Alex
Email:wrenegadestudios@gmail.com
Location:UK
Day Job:Data analyst.
Designing:Six months to a year.
Webpage:Wrenegadestudios.com
Blog:Wrenegade Studios Blog
BGG:wrenegade_studios
Facebook:Wrenegade Studios
Twitter:@wrenegadestudio
YouTube:Wrenegade Studios
Instagram:@wrenegadestudios
Other:Our discord: https://discord.gg/nAcXF6uuvS
Find my games at:Our website will have all the information when ready but join us on social medias to keep up to date with the latest news.
Today's Interview is with:

Wrenegade Studios -
Paul, Dan & Alex
Interviewed on: 7/16/2021

This week's interview is with Paul from Wrenegade Studios. He's answering for the entire team, which is three brothers and cousins: Paul, Dan, and Alex. They've been playing games together for decades and have recently started making games together! Read on to learn more about Paul and the Wrenegade Studios team!