Friday, April 14, 2017

Quick Review - Tiki Island - Preview

Tiki Island
Designers: Matt Hyzer and
Christian Miedel
Publisher: Great Wight Games
2-6p | 30-60m | 8+
Quick Review - Tiki Island - Preview
Disclaimer

Back in September, Great Wight Games ran a Kickstarter for their first game, Tiki Island.  They contacted me about reviewing the game for that campaign, but their campaign was half over at the time and I couldn't squeeze a review in that quickly.  But when that campaign was cancelled I told them I'd be happy to review it before a relaunch if they'd like.  Well, a few months later I unexpectedly received Tiki Island in the mail and was excited to review it before their next campaign... which started the day after I received the game.  Once again, I wasn't able to get a review out before their campaign end (I generally require a minimum of 4-8 weeks to get a review out, depending on my current queue, which has been packed solid since last summer).  But I promised I'd review the game when I could fit it into my schedule, and since the second campaign was successful I figured I'd wait until closer to the release of the game.  Tiki Island is scheduled to be delivered to backers in June, so if you're interested in it, you can preorder it for $40 now!

Overview:
Despite the shaky start to my experience with Tiki Island, I was very curious about the gameplay, and was excited to play.  It's a highly chaotic game for two to four players.  Each player controls a group of three islanders that are escaping their island before it is destroyed (by volcanoes, earthquakes, tsunamis, a kraken, etc.).  Unfortunately, they're trying to escape to another island that is also being destroyed, but that's besides the point.  As long as you can get your islanders to the island on the opposite side of the board they're safe.
What calamity is destroying your islanders' home?
To save your islanders you need to build smaller islands as stepping stones between the island you are escaping and the island you are trying to reach.  The problem arises when your chain of islands meets up with an opponent's chain.  Your islanders are only able to use your own islands or neutral islands, so as you build a chain you are also blocking your opponents' progress.
Starting out on a journey.  Things look wide open, but that's about to change!
Tiki Island is a relatively simple game to play.  On your turn you'll roll a die, determine what action to take - either one of the basic actions or the one allowed by the die, and play a card or two (maybe).  Each player has four units - three islanders and one tiki.  The islanders need to cross the central sea, but they can't stray too far from the tiki because only the tiki can build the little islands for the islanders to move across.  Throughout the game you'll also acquire rune cards that will give you a variety of abilities that can influence the game.  
Lots of rune cards ensure the game stays unpredictable.
There are three basic actions: Move, Build, and Draw a Rune.  There are also two types of movement: standard movement and soaring movement.  Standard movement allows you to move your islanders or tiki to any adjacent or neutral island.  Soaring let's you move through enemy, occupied, or even ocean spaces, as long as you end your movement on a friendly or neutral island.  Build let's you add an island anywhere within three spaces of your tiki.  Draw a Rune simply gives you a rune card that can be used later.

When you roll your die to start your turn you'll have an advanced action available to you.  A one let's you move four times.  Two let's you build two islands.  Three is build one and move two.  Four allows you to soar up to three spaces.  Five has you draw a rune and move one.  Six allows you to choose any advanced action.  If you don't like your advanced action option you always have three basic actions you can take: move two, build one, or draw a rune.  You can also discard runes to get additional movement, build, or soar.
The main game is pretty simple and is a fairly dry, abstract strategy game, but the rune cards add life to the game.  There are four types of rune cards that can give you special abilities, wreak havoc in the game, or protect you from that havoc (cue Allstate commercial).  
As the board starts to fill up the tension builds.
Attack runes let you affect the board or your opponents directly.  Attack runes usually have a pretty powerful effect, like devastating islands that your opponents may occupy, moving opponent pieces, or worse.  However all attack runes also have a less disruptive effect, that may even harm you instead of your opponents.  A roll of the die will determine which effect triggers.  So, while powerful, attacks are sometimes risky - either being less effective than intended, or even backfiring horribly.  It's a calculated risk, but whatever the outcome, the result will be more chaos!
Attack cards have two effects, one that's pretty powerful, and another that'll still change up the game,
but may take your pieces out, too.  NOTE: Destroy means move your piece back to the start spaces.
No one is ever eliminated from Tiki Island.
Buff runes give you special one time boosts when you really need them (like extra moves, play a random rune card, etc.), protect you from attacks, and have other effects.  These you'll hold onto and play at just the right time to give you the edge you need to overcome your opponents.
The flavor text throughout the game is a lot of fun.
Miscellaneous runes have all sorts of other effects, adding chaos to the game, or giving you useful abilities.  Finally, Permanent runes remain in effect until something else cancels them.  These usually give you special abilities that you can use turn after turn.
Permanent runes remain in play until a player rolls a six and decides to get rid of a permanent rune.
As I said, it's really the runes that make the game.  Without the runes the game would still be fun and chaotic, but the runes really push it over the top.  They add excitement, humor, twists, and a nice dash of take-that to an already fun game.  They're not too aggressive or mean though, and offer just enough flair to help mitigate some bad luck and shake things up as needed.
By the end of the game the board is a crowded mess, but a very fun crowded mess!
Pink won this game by getting all his islanders off the board!
Final Thoughts:
I was pleasantly surprised by Tiki Island.  It looked fun originally, but after my first read through of the rules I wasn't too sure how it would play.  Roll a die and do what it says or another basic action sounds a little too close to roll-and-move, but all of the options seem really well balanced and valuable in their own ways.  I found that I always had plenty of options and games were always pretty close.
Tiki Island is a blast for gamers and non-gamers, young and old (not that I'm calling anyone in this picture old). =)

The first game I played was just a two player game and it was fun and chaotic, but I was concerned with how crowded the board would get with five or six players.  When I played with more players I was happy to find that the game scaled extremely well, even though the board size remained the same.  Higher player count games do take longer, but I never felt like it dragged or outstayed its welcome.  The runes also have greater effect in higher player count games once playing one will potentially wreak havoc with many players' plans.  In the two player game runes were still effective, but less chaotic overall, so the game tends toward more of a traditional abstract strategy game.
I liken Tiki Island to the classic Survive! (and the Survive: Escape From Atlantis reprint), but with a slightly different feel.  The theme is similar and the take-that aspect is also similar, but there's less carnage and more chaos in Tiki Island.  But if you like Survive!, Tiki Island should be right up your alley.  Plus, it plays up to six, so now everyone can join in!  
Even with two players the game is fun.
It's faster and less chaotic, but still fun.
The rules for Tiki Island are pretty straightforward and the rulebook is nicely laid out with good examples and diagrams.  There is also a lot of humor throughout the game, in the flavor text, rulebook instructions, and artwork.  And the artwork is really great.  There is a ton of detail all throughout the game, from the killer whales and sharks in the water, to each island token in a set having unique artwork.  Tiki Island will look great on your table when you play, and there isn't an aspect of the game that isn't chock full of fun.
The production copy will have hex shaped islands and some updated graphic design to make them more
color blind friendly, but each island will still have its own, unique artwork.
Tiki Island isn't a game to play if you want a deeply strategic brain burner.  There is a ton of chance in this game, and any long term strategy you plan out will be over before your next turn, but if you like a bit of chaos in your games, and are happy with a crazy and silly experience, win or lose, Tiki Island will deliver.

If Tiki Island sounds like a game you'd love to bring out on family game night, be sure to check it out on the Great Wight Games site where you can preorder it for $40 now!

Preliminary Rating: 6.5/10

This review is of a prototype game.  Components and rules are not final and are subject to change.


Did you like this review?  Show your support by clicking the heart at Board Game Links , liking GJJ Games on Facebook , or following on Twitter .  And be sure to check out my games on  Tabletop Generation.















GJJG Game Reviews are independent, unpaid reviews of games I, George Jaros, have played with my family and friends. Some of these games I own, some are owned by friends, some are borrowed, and some are print and play versions of games. Where applicable I will indicate if games have been played with kids or adults or a mix (Family Play). I won't go into extensive detail about how to play the game (there are plenty of other sources for that information and I'll occasionally link to those other sources), but I will give my impressions of the game and how my friends and family reacted to the game. Quick Reviews will only get a single rating of 1-10 (low-high) based on my first impressions of the game during my first few times playing. Hopefully I'll get more chances to play the game and will be able to give it a full review soon.

Eye on Kickstarter #18

Welcome to my Eye on Kickstarter series!  This series will highlight Kickstarter campaigns I am following that have recently launched (or I've recently discovered) because they have caught my interest.  Usually they'll catch my interest because they look like great games that I have either backed or would like to back (unfortunately budget doesn't allow me to back everything I'd like to).  But occasionally the campaigns caught my attention for other reasons.  Twice a month, on the 2nd and 4th Fridays, I'll make a new post in this series, highlighting the campaigns that have caught my attention since the last post.  In each post I'll highlight one campaign that has really grabbed my attention, followed by other campaigns I've backed or am interested in.  I'll also include links to any reviews I've done.  Comments are welcome, as are suggestions for new campaigns to check out!

You can also see my full Kickstarter Profile to see what I've backed or my old Eye on Kickstarter page that was too unwieldy to maintain.  Also, check out the 2017 Kickstarter Boardgame Projects geeklist over on Board Game Geek for a list of all the tabletop games of the year.

So, without further ado, here are the projects I'm currently watching as of the second Friday of April, 2017:


HIGHLIGHTED CAMPAIGN
Manaforge
  • GJJ Games Review
  • GJJ Games Backed
  • A couple of weeks ago I reviewed Manaforge and thought it was really great. The game uses some very cool dice selection, resource management, and engine building mechanics with some really awesome artwork to create a very fun, and thinky experience. Manaforge is up there with the best games I've previewed for Kickstarter and it needs your help to fund! It launched its campaign, gaining a ton of backers really quickly, but has been sitting at about 50% funded for quite a while now. This is a game that definitely deserves to be made. Plus there are a number of really exciting expansions in the works, but the only way those will see the light is if the base game is successful. So be sure to take a look at Manaforge today!


Ever wonder where magical items come from? You're about to find out!

Manaforge is a dice-rolling, resource management game of crafting magical equipment. Players step into the role of wizards who specialize in creating magic items. Each wizard owns a magic shop in which they display the fruits of their labor for gold-laden adventurers to come in and purchase.

However, the adventurers' funds are finite, so wizards must compete to make their shops stand out from the rest. And what better way to impress adventurers then to have the most impressive selection of useful and powerful magical gear. At the end of the day, the wizard who accumulates the most Prestige (victory points) will attract the customers and make the sales. May the craftiest wizard win!





Bridges to Nowhere
  • GJJ Games Review
  • GJJ Games Backed
  • Bridges to Nowhere is a great little strategy drafting game. I reviewed the two player prototype and loved it. In the Kickstarter they're offering a four player version as well, plus as they knock out stretch goals there are a ton of new cards that they're adding to really change things up and add even more variety to this great little game.


Greedy Claw Crane Game
  • GJJ Games Review
  • GJJ Games Backed
  • Greedy Claw Crane Game is a fun little filler game that I reviewed back in January. It would be great for families or a game night filler. The artwork on the tokens is pretty cool and the game offers some interesting push-your-luck decisions.


Rahdo Runs Through - Year Six
  • GJJ Games Backed
  • OK, so this one isn't a game, but if you've watched any game review or playthrough videos, chances are you've watch Rahdo. He does some of the best runthough videos out there, giving you a great sense of how a game plays and the kinds of decisions you'll need to make while playing. He does this all free for both viewers and publishers/designers, so helping to support him through this Kickstarter is a way to ensure that he can keep on providing this awesome service for everyone.


Bloody Monday
  • People Behind the Meeples Interview
  • Just yesterday I posted my interview with the designer of Bloody Monday. If you're into wargames, this is one to check out. Bloody Monday is about the Battle of Borodino, the single bloodiest battle of the Napoleonic Wars. It features super accurate representations of the battlefield and troops, and looks like another winner from VentoNuovo Games (all his other games are rated super high, 8+, on BGG).


Constellations
  • I love space. Always have! Science fiction, astronomy, NASA... When I was younger my favorite book was The Universe, a National Geographic book with tons of awesome pictures and information. I still have it, even though it's falling apart, but last year I was thrilled to find a like-new copy at Goodwill, so now I have two copies of the book! Constellations is a gorgeous looking, tile laying game that's all about astronomy. I'd absolutely love to add this game to my collection for it's combination of gameplay, artwork, and theme.


Infected
  • This looks like a pretty cool take on the werewolf/mafia style social deduction games. A few months ago I reviewed a game called Alien Entity where an alien was trying to infect other players. It was pretty flawed and unbalanced, but Infected looks like a game that takes that idea and does it well. Plus the artwork is pretty awesome, and who doesn't love a plague doctor!


Wages of War
  • Wages of War came to my attention through both the Everything Board Games review of the game, and from a friend that was involved in the playtesting of the game. This is a reverse-worker placement game that looks pretty interesting. What is reverse-worker placement you ask? Well, you place workers in various areas of the board and they remain there. But each round you decide on the action that all workers (yours and your opponents') in each area get to take. This looks like a very interesting twist on worker placement and action selection, in a fun, castle siege game!


Rise to Nobility
  • Last year I won a copy of the Kickstarter success, Cavern Tavern, in a contest and really enjoyed the game when I played. That team is now back with another game set in the same universe with some similar dice based worker placement mechanics, but a whole lot new. Rise to Nobility looks like another winner and the game is already knocking out a ton of stretch goals.


The 7th Guest
  • Back in the '90s there was a CD-Rom game for the PC called The 7th Guest, and its sequel The 11th Hour. I never owned these, but I remember sitting at a friend's house working through the puzzles, and loving the horror theme and ambiance. Fast forward to 2017 and we're presented with a board game version of the same game. The concept I think is really cool, but the gameplay looks like it's stuck in the '90s. This looks like a roll-and-move game where you do whatever the space you land on tells you to do. But with over 300 puzzles you might have to solve, maybe that's enough to keep the game interesting? I'm not sure, but the original game's fanbase looks like it'll be enough to get this game funded, so maybe someday I'll have the chance to check it out.


No Small Plans: A graphic novel adventure through Chicago
  • OK, here's another project that isn't a game, but caught my interest. I grew up in the Chicago suburbs and my wife grew up in Chicago, so we spent a lot of time watching the city grown and change over the years. Sometimes for the better, sometimes not. But one thing that's always been a part of Chicago is the awesome architecture and artwork throughout the city. No Small Plans is a project that attempts to tell the story of Chicago's past, present, and future through a graphic novel format that will speak directly to teens. Aside from awesome artwork, the stories look interesting, engaging, and thought provoking.

Thursday, April 13, 2017

People Behind the Meeples - Episode 65: Emanuele Santandrea

Welcome to People Behind the Meeples, a series of interviews with indie game designers.  Here you'll find out more than you ever wanted to know about the people who make the best games that you may or may not have heard of before.  If you'd like to be featured, head over to http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html and fill out the questionnaire! You can find all the interviews here: People Behind the Meeples or in the index.



Name:Emanuele Santandrea
Email:emanuele@ventonuovo.net
Location:Milan, Italy
Day Job:I work full time at VentoNuovo Games.
Designing:Five to ten years.
Webpage:ventonuovo.net
BGG:Ultimo
Facebook:VentoNuovoGames
Find my games at:Direct from VNG. Noble Knight carries them also.
Today's Interview is with:

Emanuele Santandrea
Interviewed on: 3/28/2017

Emanuele Santandrea is an Italian designer that has a number of published games under his belt. He's currently running a Kickstarter campaign for his game Bloody Monday, about the Battle of Borodino from the Napoleonic Wars. It's already funded, and looks like a really awesome military game, so be sure to check it out. And read on to learn more about Emanuele and his other projects.

Some Basics
Tell me a bit about yourself.

How long have you been designing tabletop games?
Five to ten years.

Why did you start designing tabletop games?
My first design was at age seven, called "Man on the Moon." My father bought a new lamp for the dining room which was a replica of Sputnik. So I was interested in the Space Race, so I wrote a book and then developed a game, both called "Man on the Moon."

What game or games are you currently working on?
Bloody Monday, Black Sun, Stalingrad, D-Day, El Alamein. Longer goal-- Blocks in the Pacific (to complete my "Blocks in..." series.)

Have you designed any games that have been published?
Yes, nine so far. One on kickstarter now.

What is your day job?
I work full time at VentoNuovo Games.

Your Gaming Tastes
My readers would like to know more about you as a gamer.

Where do you prefer to play games?
Often we play in my company warehouse.

Who do you normally game with?
Friends, and sometimes VNG fans who visit Milan.

If you were to invite a few friends together for game night tonight, what games would you play?
My first choice is always Blocks in the East.

And what snacks would you eat?
Chips.

Do you like to have music playing while you play games? If so, what kind?
No music. Absolutely not.

What’s your favorite FLGS?
Noble Knight.

What is your current favorite game? Least favorite that you still enjoy? Worst game you ever played?
Favorite: Black Sun (not yet published). For published, I still like Blocks in the East. Not so favorite "Blood: King of Wallachia." Worst game ever: Talisman.

What is your favorite game mechanic? How about your least favorite?
Favorite game mechanic? Blocks Least favorite: Card-Driven Games, like Twilight Struggle.

What’s your favorite game that you just can’t ever seem to get to the table?
World in Flames

What styles of games do you play?
I like to play Board Games, Miniatures Games, Video Games

Do you design different styles of games than what you play?
I like to design Board Games

OK, here's a pretty polarizing game. Do you like and play Cards Against Humanity?
Not familiar with it.

You as a Designer
OK, now the bit that sets you apart from the typical gamer. Let's find out about you as a game designer.

When you design games, do you come up with a theme first and build the mechanics around that? Or do you come up with mechanics and then add a theme? Or something else?
Theme first.

Have you ever entered or won a game design competition?
Yes, I have entered.

Do you have a current favorite game designer or idol?
Gary Grisby

Where or when or how do you get your inspiration or come up with your best ideas?
While reading (wherever that might be)

How do you go about playtesting your games?
We have both formal and informal playtesting sessions. And anyone who visits might be plopped in front of a new game.

Do you like to work alone or as part of a team? Co-designers, artists, etc.?
Original design is solo, then I collaborate.

What do you feel is your biggest challenge as a game designer?
To pay salaries to employees.

If you could design a game within any IP, what would it be?
Can't think of anything.

What do you wish someone had told you a long time ago about designing games?
You will not become rich!

What advice would you like to share about designing games?
I'm too young to share advice.

Would you like to tell my readers what games you're working on and how far along they are?
Published games, I have: Six games released, another near release.
Games that will soon be published are: Leningrad '41 will ship in May.
This is what I have currently crowdfunding: Bloody Monday
Currently looking for a publisher I have: I am the publisher
I'm planning to crowdfund: Several things.
Games I feel are in the final development and tweaking stage are: Black Sun
Games that I'm playtesting are: Too many to list here.
Games that are in the early stages of development and beta testing are: Same answer
And games that are still in the very early idea phase are: Same answer

Are you a member of any Facebook or other design groups? (Game Maker’s Lab, Card and Board Game Developers Guild, etc.)
Not really.

And the oddly personal, but harmless stuff…
OK, enough of the game stuff, let's find out what really makes you tick! These are the questions that I’m sure are on everyone’s minds!

Star Trek or Star Wars? Coke or Pepsi? VHS or Betamax?
Star Wars. Coke. Betamax (VHS is dead).

What hobbies do you have besides tabletop games?
Are there girls involved?

What is something you learned in the last week?
Stress control.

Favorite type of music? Books? Movies?
Italian pop. Historical. War movies.

What was the last book you read?
Disaster at Stalingrad.

Do you play any musical instruments?
No.

Tell us something about yourself that you think might surprise people.
I wrote an adventure novel that won a competition.

Tell us about something crazy that you once did.
I took a trip to St. Petersburg but never made it, and had a wonderful time.

Biggest accident that turned out awesome?
Do you mean a blonde or brunette accident?

Who is your idol?
David Bowie

What would you do if you had a time machine?
I would go back to 1939 and stop WW2

Are you an extrovert or introvert?
Introvert

If you could be any superhero, which one would you be?
Superman

Have any pets?
A large cat-- which appears on the logo of my game company.

When the next asteroid hits Earth, causing the Yellowstone caldera to explode, California to fall into the ocean, the sea levels to rise, and the next ice age to set in, what current games or other pastimes do you think (or hope) will survive into the next era of human civilization? What do you hope is underneath that asteroid to be wiped out of the human consciousness forever?
I would like to think Blocks in the East will last.

If you’d like to send a shout out to anyone, anyone at all, here’s your chance (I can’t guarantee they’ll read this though):
I'll talk to them personally.

Just a Bit More
Thanks for answering all my crazy questions! Is there anything else you'd like to tell my readers?

I'd like more people to discover VentoNuovo, because we are doing some very interesting things here, trying to combine history with fun and exciting.




Thank you for reading this People Behind the Meeples indie game designer interview! You can find all the interviews here: People Behind the Meeples and if you'd like to be featured yourself, you can fill out the questionnaire here: http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html

Did you like this interview?  Show your support by clicking the heart at Board Game Links , liking GJJ Games on Facebook , or following on Twitter .  And be sure to check out my games on  Tabletop Generation.

Tuesday, April 11, 2017

People Behind the Meeples - Episode 64: Trevor Harron

Welcome to People Behind the Meeples, a series of interviews with indie game designers.  Here you'll find out more than you ever wanted to know about the people who make the best games that you may or may not have heard of before.  If you'd like to be featured, head over to http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html and fill out the questionnaire! You can find all the interviews here: People Behind the Meeples or in the index.



Name:Trevor Harron
Location:Seattle, WA, USA
Day Job:I am a Software Engineering Contractor
Designing:One to two years.
Webpage:www.blueherongames.com
Blog:www.blueherongames.com/blog
BGG:Trevor Harron
Facebook:Blue Heron Entertainment
Twitter:@BlueHeronGames
Instagram:@BlueHeronGames
Other:Indie Game Alliance
Find my games at:You can find my games on BGG and soon to be on Amazon!
Today's Interview is with:

Trevor Harron
Interviewed on: 2/7/2017

Last July I reviewed a game called Collectors and Capers by designer Trevor Harron. The game was successful on Kickstarter and is now available in retail. Trevor has been working on more games that he'll hopefully be publishing, too. To learn more about Trevor and his current projects, read on!

Some Basics
Tell me a bit about yourself.

How long have you been designing tabletop games?
One to two years.

Why did you start designing tabletop games?
I always loved games and eventually started designing them, first as a side project, to help make better sense of the world around me.

What game or games are you currently working on?
Currently I am working on a simple dice game Affectionate: Cats and Cuddles and a political intrigue game Eminence Grise.

Have you designed any games that have been published?
Yes! Collectors and Capers!

What is your day job?
I am a Software Engineering Contractor

Your Gaming Tastes
My readers would like to know more about you as a gamer.

Where do you prefer to play games?
That depends on the game, personally I love to play games in bars, cafes, or game stores!

Who do you normally game with?
I normally game with my friends and family.

If you were to invite a few friends together for game night tonight, what games would you play?
Hmmm, that is a tough one. That depends on the friends but I would want to start off with a co-operative game like The Grizzled and then move into competitive games such as Carcassonne, Hansa, or even Collectors and Capers.

And what snacks would you eat?
Mainly beef jerky and fried peanuts

Do you like to have music playing while you play games? If so, what kind?
For Tabletop RPGs, absolutely yes! For other nights if it sets the mood of the theme and isn't distracting yes.

What’s your favorite FLGS?
The Raygun Lounge

What is your current favorite game? Least favorite that you still enjoy? Worst game you ever played?
My current favorite game is Hansa. Ascension and Cards Against Humanity are my least favorite I still enjoy. As for worst game the Germany board of Powergrid.

What is your favorite game mechanic? How about your least favorite?
I love bluffing and negotiation mechanics and my least favorite would be straight race mechanics.

What’s your favorite game that you just can’t ever seem to get to the table?
Terra Mystica

What styles of games do you play?
I like to play Board Games, Card Games, Miniatures Games, RPG Games, Video Games

Do you design different styles of games than what you play?
I like to design Board Games, Card Games, RPG Games

OK, here's a pretty polarizing game. Do you like and play Cards Against Humanity?
Depends on the group.

You as a Designer
OK, now the bit that sets you apart from the typical gamer. Let's find out about you as a game designer.

When you design games, do you come up with a theme first and build the mechanics around that? Or do you come up with mechanics and then add a theme? Or something else?
I personally like to think of an experience or metaphor the game will work around and then find the mechanics that best compliment that metaphor.

Have you ever entered or won a game design competition?
I have entered a few of my games for Awards, Collectors and Capers was a Luci Award semi-finalist in 2016 and I have submitted Eminence Grise for the Cardboard Edison and will submit it for the Luci Award in 2017.

Do you have a current favorite game designer or idol?
Jay Schneider, Jonathon Tweet, Daniel Smith.

Where or when or how do you get your inspiration or come up with your best ideas?
I think some of my best ideas come from observing the world around me and also come from asking questions about how can we push the boundaries of games as a whole.

How do you go about playtesting your games?
Typically, I work with Playtest Northwest as well as a few of my own groups to play with looking at a specific mechanic or flow in mind and iterate over the various parts of the game and then playtest the full experience and refine from there.

Do you like to work alone or as part of a team? Co-designers, artists, etc.?
I like to design alone but of course listening to feedback from the playtesters and like to hire artists to work with me on ensuring the artwork matches the game.

What do you feel is your biggest challenge as a game designer?
Well I think multi-tasking and marketing are the biggest challenges I face.

If you could design a game within any IP, what would it be?
The Warhammer 40k Universe.

What do you wish someone had told you a long time ago about designing games?
How awesome it is! Honestly I wish I had learned about the powerful storytelling and metaphoric abilities games can have for understanding complex systems.

What advice would you like to share about designing games?
Always thank your playtesters, especially if there feedback is critical.

Would you like to tell my readers what games you're working on and how far along they are?
Published games, I have: Collectors and Capers
I'm planning to crowdfund: Affectionate: Cats and Cuddles
Games that I'm playtesting are: Eminence Grise

Are you a member of any Facebook or other design groups? (Game Maker’s Lab, Card and Board Game Developers Guild, etc.)
I am a member of, I believe, all of the pages you mentioned on Facebook.

And the oddly personal, but harmless stuff…
OK, enough of the game stuff, let's find out what really makes you tick! These are the questions that I’m sure are on everyone’s minds!

Star Trek or Star Wars? Coke or Pepsi? VHS or Betamax?
Star Wars, Neither, VHS.

What hobbies do you have besides tabletop games?
I do enjoy writing poetry (though I am by no means a publishable) and listening to opera.

Favorite type of music? Books? Movies?
I have eclectic tastes in Music depending on my mood, love Fantasy and political books, and like the more recent Martial Arts movies.

What was the last book you read?
The Dictator's Handbook

Do you play any musical instruments?
I have played the French Horn and can play Guitar.

Tell us something about yourself that you think might surprise people.
I used to throw javelin in College.

Tell us about something crazy that you once did.
My 21st Birthday was the Pokemon Drinking game with several of my friends in College,

Biggest accident that turned out awesome?
Designing Affectionate: Cats and Cuddles

Who is your idol?
Duncan Atwood

What would you do if you had a time machine?
Destroy it, time travel is dangerous and an overused cliche.

Are you an extrovert or introvert?
Introvert

If you could be any superhero, which one would you be?
The Green Arrow

Have any pets?
3 Cats

When the next asteroid hits Earth, causing the Yellowstone caldera to explode, California to fall into the ocean, the sea levels to rise, and the next ice age to set in, what current games or other pastimes do you think (or hope) will survive into the next era of human civilization? What do you hope is underneath that asteroid to be wiped out of the human consciousness forever?
Well I would hope some of my games would survive but also Hansa and I would hope the infrastructure of the internet so it could be rebooted. I would hope some of the disastrous choices that have been made in 2016 could be forgotten.

If you’d like to send a shout out to anyone, anyone at all, here’s your chance (I can’t guarantee they’ll read this though):
The folks, past and present, in the Xenia house at Middlebury College and my parents.

Just a Bit More
Thanks for answering all my crazy questions! Is there anything else you'd like to tell my readers?

I really hope you get a chance to try my games and love to hear about your experiences!




Thank you for reading this People Behind the Meeples indie game designer interview! You can find all the interviews here: People Behind the Meeples and if you'd like to be featured yourself, you can fill out the questionnaire here: http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html

Did you like this interview?  Show your support by clicking the heart at Board Game Links , liking GJJ Games on Facebook , or following on Twitter .  And be sure to check out my games on  Tabletop Generation.

Thursday, April 6, 2017

Harry Potter Hogwarts Battle Giveaway! To promote Manaforge on Kickstarter now!


Mystic Tiger Games is giving away a copy of Harry Potter Hogwarts Battle to promote their game Manaforge on Kickstarter right now!  Harry Potter Hogwarts Battle is a family friendly deckbuilder where you'll get to play all seven years at Hogwarts and relive the adventures of Harry and crew.  Manaforge is an awesome dice based resource management and engine building game where you play wizards building magical items for sale in your workshop.  Maybe you'll set up shop in Hogsmeade and help Harry, Ron, Hermione, and Neville on their adventures?

Be sure to read my Manaforge review to learn more about what makes this game awesome and why you should consider supporting it on Kickstarter today!



Winner(s) will be contacted via the email they supplied via the the contest widget.  Winner(s) will have 48 hours to respond before a new winner will be selected.  Winning entries will be checked for validity, so any shares must be publicly visible.  Winner(s) will be selected from all eligible entries.  Winner(s) will be limited to winning one prize.  Mystic Tiger Games is responsible for prize fulfillment.  Shipping is provided to US Locations only, international winner(s) may be asked to pay actual shipping charges.  Mystic Tiger Games, GJJ Games, and their immediate families are ineligible. This promotion is in no way sponsored, endorsed or administered by, or associated with, Facebook or Twitter. We hereby release Facebook and Twitter of any liability. No purchase necessary, void where prohibited. Contestants release GJJ Games of any liability. By entering this contest you agree to being added to our mailing list which can be opted out of at any time. Winner(s) will be announced on this page and contacted by email within two weeks of contest end.

Tuesday, April 4, 2017

People Behind the Meeples - Episode 63: Eduardo Baraf

Welcome to People Behind the Meeples, a series of interviews with indie game designers.  Here you'll find out more than you ever wanted to know about the people who make the best games that you may or may not have heard of before.  If you'd like to be featured, head over to http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html and fill out the questionnaire! You can find all the interviews here: People Behind the Meeples or in the index.



Name:Eduardo Baraf
Location:Mountain View, Ca
Day Job:VP Product at zSpace, Inc.
Designing:Five to ten years.
Webpage:www.baraf.com, www.pencilfirstgames.com
Blog:http://www.youtube.com/user/EdoBarafu
BGG:Eduardo Baraf, Pencil First Games LLC
Facebook:ebaraf
Twitter:@ebaraf
YouTube:EdoBarafu
Find my games at:BGG, Retail
Today's Interview is with:

Eduardo Baraf
Interviewed on: 2/3/2017

Eduardo Baraf is a multi-talented designer. Not only has he designed a number of great games, including GemPacked Cards (GJJ Games reviewed), Herbaceous (GJJ Games review coming soon), The Siblings Trouble, Lift Off Get Me Off This Planet, and more, but he's also a publisher (Pencil First Games), board game reviewer (Edo's Game Reviews), and contributor to the League of Gamemakers. He's been an inspiration to me in my journey through game reviewing and game design, and has the honor of hosting my only video review (for Rise!), which I did as a guest review on his channel shortly after I started reviewing games. Read on to learn more about Edo and the myriad projects he's working on.

Some Basics
Tell me a bit about yourself.

How long have you been designing tabletop games?
Five to ten years.

Why did you start designing tabletop games?
My first tabletop gig was designing Murder of Crows with Thomas Denmark.

What game or games are you currently working on?
Various: Unkindness of Ravens, Fantastic Creatures, Time Empire, Heroes Welcome, etc...

Have you designed any games that have been published?
Murder of Crows. All my other games are published by my company - Pencil First Games.

What is your day job?
VP Product at zSpace, Inc.

Your Gaming Tastes
My readers would like to know more about you as a gamer.

Where do you prefer to play games?
Anywhere with friends or family.

Who do you normally game with?
Family, Seth Johnson, Various friends at Game Kastle or Cons.

If you were to invite a few friends together for game night tonight, what games would you play?
Always something new.

And what snacks would you eat?
Anything and everything!

Do you like to have music playing while you play games? If so, what kind?
No, not really. Don't mind, but generally don't.

What’s your favorite FLGS?
Game Kastle in Mountain View, CA. Gamescape in Marin, CA.

What is your current favorite game? Least favorite that you still enjoy? Worst game you ever played?
I love games hard to call out bests. Fortune and Glory was one of my worst game experiences.

What is your favorite game mechanic? How about your least favorite?
I love dice drafting. None that I really dislike.

What’s your favorite game that you just can’t ever seem to get to the table?
I'm trying to find a Pandemic Legacy group...

What styles of games do you play?
I like to play Board Games, Card Games, Miniatures Games, RPG Games, Video Games, Other Games.

Do you design different styles of games than what you play?
I like to design Board Games, Card Games, Video Games

OK, here's a pretty polarizing game. Do you like and play Cards Against Humanity?
Meh.

You as a Designer
OK, now the bit that sets you apart from the typical gamer. Let's find out about you as a game designer.

When you design games, do you come up with a theme first and build the mechanics around that? Or do you come up with mechanics and then add a theme? Or something else?
Each game is different. I've done all of the above.

Have you ever entered or won a game design competition?
Yes. I was in Tabletop Deathmatch and PAX Indie Showcase

Do you have a current favorite game designer or idol?
The Bs. Bruno F., Bruno C., and Antoine B.

Where or when or how do you get your inspiration or come up with your best ideas?
All sorts of places.

How do you go about playtesting your games?
Friends, Family, Cons.

Do you like to work alone or as part of a team? Co-designers, artists, etc.?
Team!

What do you feel is your biggest challenge as a game designer?
Most designers are better than me.

If you could design a game within any IP, what would it be?
Zelda or Metroid

What do you wish someone had told you a long time ago about designing games?
Some games are better than others.

What advice would you like to share about designing games?
Just do it!

Would you like to tell my readers what games you're working on and how far along they are?
Published games, I have: Murder of Crows, Lift Off! Get me off this Planet!, GemPacked Cards, The Siblings Trouble, Heroes and Tricks, Herbaceous
Games that will soon be published are: Herbaceous is getting international publishing.
Currently looking for a publisher I have: Heroes Welcome potentially.
I'm planning to crowdfund: Unkindness of Ravens, Time Empire, Fantastic Creatures
Games I feel are in the final development and tweaking stage are: Fantastic Creatures, Unkindness of Ravens, Heroes Welcome
Games that I'm playtesting are: Time Empire
Games that are in the early stages of development and beta testing are: Giants vs Meeples
And games that are still in the very early idea phase are: Tons, man.

Are you a member of any Facebook or other design groups? (Game Maker’s Lab, Card and Board Game Developers Guild, etc.)
Many

And the oddly personal, but harmless stuff…
OK, enough of the game stuff, let's find out what really makes you tick! These are the questions that I’m sure are on everyone’s minds!

Star Trek or Star Wars? Coke or Pepsi? VHS or Betamax?
Star Wars, Coke, Laserdisk

What hobbies do you have besides tabletop games?
Rock Climbing

What is something you learned in the last week?
Strange things happen when you review games...

Favorite type of music? Books? Movies?
All, all, all.

What was the last book you read?
Can't remember...

Do you play any musical instruments?
No.

Tell us something about yourself that you think might surprise people.
I was a Japanese Studies Major

Tell us about something crazy that you once did.
Too scandalous

Biggest accident that turned out awesome?
Can't think of one...

Who is your idol?
Don't really have ideals, but love Miyamoto

What would you do if you had a time machine?
Take some time to sleep.

Are you an extrovert or introvert?
Extrovert.

If you could be any superhero, which one would you be?
Superman covers most of it, no?

Have any pets?
1 Cat - Helen.

When the next asteroid hits Earth, causing the Yellowstone caldera to explode, California to fall into the ocean, the sea levels to rise, and the next ice age to set in, what current games or other pastimes do you think (or hope) will survive into the next era of human civilization? What do you hope is underneath that asteroid to be wiped out of the human consciousness forever?
Let's see what happens in the next 4 years...

If you’d like to send a shout out to anyone, anyone at all, here’s your chance (I can’t guarantee they’ll read this though):
Thanks, George! [GJJ Games] No, Thank you Ed! You’ve been an inspiration to me in my ventures!

Just a Bit More
Thanks for answering all my crazy questions! Is there anything else you'd like to tell my readers?

Joy
(^-^)




Thank you for reading this People Behind the Meeples indie game designer interview! You can find all the interviews here: People Behind the Meeples and if you'd like to be featured yourself, you can fill out the questionnaire here: http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html

Did you like this interview?  Show your support by clicking the heart at Board Game Links , liking GJJ Games on Facebook , or following on Twitter .  And be sure to check out my games on  Tabletop Generation.