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| Tiki Island Designers: Matt Hyzer and Christian Miedel Publisher: Great Wight Games 2-6p | 30-60m | 8+ |
Disclaimer
Back in September, Great Wight Games ran a Kickstarter for their first game, Tiki Island. They contacted me about reviewing the game for that campaign, but their campaign was half over at the time and I couldn't squeeze a review in that quickly. But when that campaign was cancelled I told them I'd be happy to review it before a relaunch if they'd like. Well, a few months later I unexpectedly received Tiki Island in the mail and was excited to review it before their next campaign... which started the day after I received the game. Once again, I wasn't able to get a review out before their campaign end (I generally require a minimum of 4-8 weeks to get a review out, depending on my current queue, which has been packed solid since last summer). But I promised I'd review the game when I could fit it into my schedule, and since the second campaign was successful I figured I'd wait until closer to the release of the game. Tiki Island is scheduled to be delivered to backers in June, so if you're interested in it, you can preorder it for $40 now!
Overview:
Despite the shaky start to my experience with Tiki Island, I was very curious about the gameplay, and was excited to play. It's a highly chaotic game for two to four players. Each player controls a group of three islanders that are escaping their island before it is destroyed (by volcanoes, earthquakes, tsunamis, a kraken, etc.). Unfortunately, they're trying to escape to another island that is also being destroyed, but that's besides the point. As long as you can get your islanders to the island on the opposite side of the board they're safe.
| Starting out on a journey. Things look wide open, but that's about to change! |
| Permanent runes remain in play until a player rolls a six and decides to get rid of a permanent rune. |
| By the end of the game the board is a crowded mess, but a very fun crowded mess! Pink won this game by getting all his islanders off the board! |
I was pleasantly surprised by Tiki Island. It looked fun originally, but after my first read through of the rules I wasn't too sure how it would play. Roll a die and do what it says or another basic action sounds a little too close to roll-and-move, but all of the options seem really well balanced and valuable in their own ways. I found that I always had plenty of options and games were always pretty close.
| Tiki Island is a blast for gamers and non-gamers, young and old (not that I'm calling anyone in this picture old). =) |
The first game I played was just a two player game and it was fun and chaotic, but I was concerned with how crowded the board would get with five or six players. When I played with more players I was happy to find that the game scaled extremely well, even though the board size remained the same. Higher player count games do take longer, but I never felt like it dragged or outstayed its welcome. The runes also have greater effect in higher player count games once playing one will potentially wreak havoc with many players' plans. In the two player game runes were still effective, but less chaotic overall, so the game tends toward more of a traditional abstract strategy game.
| The production copy will have hex shaped islands and some updated graphic design to make them more color blind friendly, but each island will still have its own, unique artwork. |
This review is of a prototype game. Components and rules are not final and are subject to change.
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. And be sure to check out my games on Tabletop Generation.GJJG Game Reviews are independent, unpaid reviews of games I, George Jaros, have played with my family and friends. Some of these games I own, some are owned by friends, some are borrowed, and some are print and play versions of games. Where applicable I will indicate if games have been played with kids or adults or a mix (Family Play). I won't go into extensive detail about how to play the game (there are plenty of other sources for that information and I'll occasionally link to those other sources), but I will give my impressions of the game and how my friends and family reacted to the game. Quick Reviews will only get a single rating of 1-10 (low-high) based on my first impressions of the game during my first few times playing. Hopefully I'll get more chances to play the game and will be able to give it a full review soon.















