Friday, April 26, 2019

Eye on Kickstarter #64


Welcome to my Eye on Kickstarter series!  This series will highlight Kickstarter campaigns I am following that have recently launched (or I've recently discovered) because they have caught my interest.  Usually they'll catch my interest because they look like great games that I have either backed or would like to back (unfortunately budget doesn't allow me to back everything I'd like to).  But occasionally the campaigns caught my attention for other reasons.  Twice a month, on the 2nd and 4th Fridays, I'll make a new post in this series, highlighting the campaigns that have caught my attention since the last post.  In each post I'll highlight one campaign that has really grabbed my attention, followed by other campaigns I've backed or am interested in.  I'll also include links to any related reviews or interviews I've done.  Comments are welcome, as are suggestions for new campaigns to check out!

You can also see my full Kickstarter Profile to see what I've backed or my old Eye on Kickstarter page that was too unwieldy to maintain.  Also, check out the 2019 Kickstarter Boardgame Projects geeklist over on Board Game Geek for a list of all the tabletop games of the year.
So, without further ado, here are the projects I'm currently watching as of the fourth Friday of April, 2019:

Live Campaigns from Past Eyes:
Paradise Lost
Endangered


HIGHLIGHTED CAMPAIGN
Kingswood
  • Kingswood is a light action selection game that uses a unique mechanic where you take both the action of the location you choose and the location you leave. Also, everyone is controlling the same group of adventurers, resulting in some interesting decisions and interactions.


The King has assembled the most prominent town guilds and issued them a challenge: rid the surrounding forest of monsters. Defeating monsters will earn your guild widespread fame and glory!

Players take turns controlling the adventurers moving about the village. The purpose of traveling to different locations is to either build up new or refresh your existing resources. For example, you will visit the Blacksmith for your swords, the Academy for your spell books, the Market for coins, and the Tavern for your hearts. Liquid courage perhaps? There are also 7 other locations in the game, of which you will use one per game. This adds variety to the playing experience as these special locations have a wide range of abilities.

Once you feel like you have enough resources you will venture into the Forest, which is one of the six locations. There you'll encounter a variety of monsters. These monsters will give you points to add to your glory and some of them provide immediate benefits when they are defeated. The first player to gain 20 glory triggers the end game and once all players have had an equal number of turns, the guild leader with the highest glory total is declared the victor!





Robin Hood: Hero of the People
  • People Behind the Meeples Interview
  • Robin Hood: Hero of the People is a solo game that came in third place in last year's solo challenge from The Game Crafter. The theme is great and the gameplay looks interesting.


On Mars
  • A game about colonizing Mars is enough to catch my attention. Add to that interesting gameplay, great art and incredible components and this looks really awesome!

Tuesday, April 23, 2019

People Behind the Meeples - Episode 168: Rodney Owen

Welcome to People Behind the Meeples, a series of interviews with indie game designers.  Here you'll find out more than you ever wanted to know about the people who make the best games that you may or may not have heard of before.  If you'd like to be featured, head over to http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html and fill out the questionnaire! You can find all the interviews here: People Behind the Meeples. Support me on Patreon!


Name:Rodney Owen
Email:boardgamejournal0@gmail#&46;com
Location:Sydney, Australia
Day Job:I'm a Counsellor by background and I'm working full time in a Suicide Prevention Program. My clients have all had a recent suicide attempt and my role is to help them stay safe and link them in with services that will aid their recovery.
Designing:Six months to a year.
Webpage:
Blog:https://www.bravenewboardgames.com.au/gamedesignjournal
BGG:Rodney Owen
Twitter:@Gamedesignjour1
Instagram:@Boardgamejournal
Find my games at:The Game Crafter and Robin Hood: Hero of the People on Kickstarter now!
Today's Interview is with:

Rodney Owen
Interviewed on: 1/13/2019 0:29:12

Rodney Owen is an avid gamer that only more recently has turned to game design. Last year he came in third in The Game Crafter's Solo Design Contest with his game Robin Hood: Hero of the People, which is currently seeking funding on Kickstarter. So be sure to check it out now (the campaign goes until May 23) and read on to learn more about Rodney and some of his other projects.

Some Basics
Tell me a bit about yourself.

How long have you been designing tabletop games?
Six months to a year.

Why did you start designing tabletop games?
I used to make short films and I loved the creative process. Back in 2015 I discovered The Game Crafter online. I loved the idea that I could make and sell games online and the creative process of making games was, for me, similar to making films.

What game or games are you currently working on?
I'm working on a game for that I'm bringing to Kickstarter this year called Robin Hood: Hero of the People. It's a solo adventure that came 3rd in The Game Crafter solo design contest last year. I've also created a game for this years Board Game Geek Mint Tin design contest called Mint Condition. I have also designed a game called Blind Trust where people take their turns with their eyes closed and must rely on others to make their decisions.

Have you designed any games that have been published?
None as yet but I am looking at self Publishing Robin Hood: Hero of the People myself through Kickstarter.

What is your day job?
I'm a Counsellor by background and I'm working full time in a Suicide Prevention Program. My clients have all had a recent suicide attempt and my role is to help them stay safe and link them in with services that will aid their recovery.

Your Gaming Tastes
My readers would like to know more about you as a gamer.

Do you like to have music playing while you play games? If so, what kind?
I don't really have music on. I find that if there's a lot of background noise I find it hard to hear rules explanations.

What’s your favorite FLGS?
I tend to buy most of my games 2nd hand via Facebook. Otherwise I tend to go to where the game I want is.

What is your current favorite game? Least favorite that you still enjoy? Worst game you ever played?
The games I'm loving at the moment are Black Orchestra, Fury of Dracula, Love Letter and Batman Fluxx. I find Terraforming Mars a bit overrated, but I'll still play it. I really didn't enjoy Tiny Epic Quest and Auztralia.

What is your favorite game mechanic? How about your least favorite?
I like anything that makes for quick and fun card games such as hand management, drafting, bluffing and take that. I'm really enjoying worker placement games at the moment and I'm quite good at hidden movement games. I don't really like Dexterity games.

What’s your favorite game that you just can’t ever seem to get to the table?
Coup. My wife doesn't really enjoying the bluffing aspect and no matter how many times I've taken it to games group it's never made it to the table.

What styles of games do you play?
I like to play Board Games, Card Games

Do you design different styles of games than what you play?
I like to design Board Games, Card Games

OK, here's a pretty polarizing game. Do you like and play Cards Against Humanity?
Yes

You as a Designer
OK, now the bit that sets you apart from the typical gamer. Let's find out about you as a game designer.

When you design games, do you come up with a theme first and build the mechanics around that? Or do you come up with mechanics and then add a theme? Or something else?
I start with a goal and that goal could be anything such as make a solo game, make a game with only 18 cards, make a game that fits into a mint tin. Usually these goals are given to me by whatever contest I'm entering. I then design everything else to fit around that goal.

Have you ever entered or won a game design competition?
Several. All the games that I have developed the most have been for contests. My best result (so far) has been 3rd place in The Game Crafter solo design contest

Do you have a current favorite game designer or idol?
I've played and really enjoyed Phil Walker- Hardings games lately, particularly Barenpark. Not only is he an Aussie designer but he lives in the same city as me and doing really well overseas. I hope to meet him one day.

Where or when or how do you get your inspiration or come up with your best ideas?
Most of my inspiration comes from the contests I enter. I find that the parameters contest impose and the time frame really helps my creativity.

How do you go about playtesting your games?
Last year I discovered the local game design community who have been really great and encouraging. We sometimes hold unpub events were we playtest each others designs and I have some great friends who are willing to try out some new designs.

Do you like to work alone or as part of a team? Co-designers, artists, etc.?
I mostly design alone but I am working on one design with a mate.

What do you feel is your biggest challenge as a game designer?
Getting my games out there into the world and published. At times Australia can be quite isolated. Getting to international conventions is expensive, shipping prototypes and product is expensive and takes time.

If you could design a game within any IP, what would it be?
I would love to design a Batman or Star Wars game. I'm a big fan of both.

What do you wish someone had told you a long time ago about designing games?
Start now! I discovered The Game Crafter in 2015 but it was a couple of years later that I made my first game. I'd be further along if I started in 2015.

What advice would you like to share about designing games?
Immerse yourself in games and game design. Listen to podcasts, read books and blogs, meet other designers and most of all play games. You learn so much at a faster rate when you totally immerse yourself in the world.

Would you like to tell my readers what games you're working on and how far along they are?
Games that will soon be published are: Mint Condition, Blind Trust
This is what I have currently crowdfunding: Robin Hood: Hero of the People (Kickstarter in April)
Games that are in the early stages of development and beta testing are: Fagin, Devilish and Base Words

Are you a member of any Facebook or other design groups? (Game Maker’s Lab, Card and Board Game Developers Guild, etc.)
Tabletop Game Designers Australia

And the oddly personal, but harmless stuff…
OK, enough of the game stuff, let's find out what really makes you tick! These are the questions that I’m sure are on everyone’s minds!

Star Trek or Star Wars? Coke or Pepsi? VHS or Betamax?
Star Wars, Coke and Livestreaming

What hobbies do you have besides tabletop games?
What, there's other hobbies?? I have done a lot of geocaching and I'm still a big movie fan.

What is something you learned in the last week?
I learned that Adam Lambert has a cameo in the Bohemian Rhapsody movie

Favorite type of music? Books? Movies?
I like classic rock, true crime and biographies. There are far too many types of movies out there, I like anything that's well made.

What was the last book you read?
For Love of Board Games by Erin Dean. I recently received my Kickstarter copy.

Do you play any musical instruments?
No.

Tell us something about yourself that you think might surprise people.
In my younger years I did a lot of karaoke. There was one point where I would go to karaoke 3 times a week.

Tell us about something crazy that you once did.
In 2016 I participated in Charity Bike ride. We rode 500 kms in 5 days on bicycles in Thailand. We rode in 50 degree heat, along roads, dirt tracks and up massive hills for up to 8 hours a day and I raised over $5000 for orphans in Thailand.

Biggest accident that turned out awesome?
In 2010 I contracted swine flu. I ended up in hospital in an induced coma on life support for 11 days. It turned out awesome because not only did I survive, I made a full recovery, walked away with a different perspective on life and have a great story to tell.

Who is your idol?
Russell Crowe

What would you do if you had a time machine?
I'd go and see my Mum again at a time before she died.

Are you an extrovert or introvert?
I do consider myself to be an introvert

If you could be any superhero, which one would you be?
Batman- he's rich and has a cool car.

Have any pets?
No.

When the next asteroid hits Earth, causing the Yellowstone caldera to explode, California to fall into the ocean, the sea levels to rise, and the next ice age to set in, what current games or other pastimes do you think (or hope) will survive into the next era of human civilization? What do you hope is underneath that asteroid to be wiped out of the human consciousness forever?
Wow, that's intense. I hope the games and pastimes that survive in the world bring people together as we will need it. I hope the need for people to bring others down is wiped out forever.

If you’d like to send a shout out to anyone, anyone at all, here’s your chance (I can’t guarantee they’ll read this though):
I'd like to send a shout out to my wife Kim, my mate Rowan from Brand New Board Games, Sydney Beer and Boardgames group, my mate Josh at Shenanigames and the awesome community at Tabletop Game Designers Australia (TGDA).


Thanks for answering all my crazy questions!




Thank you for reading this People Behind the Meeples indie game designer interview! You can find all the interviews here: People Behind the Meeples and if you'd like to be featured yourself, you can fill out the questionnaire here: http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html

Did you like this interview?  Pleasse show your support: Support me on Patreon! Or click the heart at Board Game Links , like GJJ Games on Facebook , or follow on Twitter .  And be sure to check out my games on  Tabletop Generation.

Tuesday, April 16, 2019

People Behind the Meeples - Episode 167: Matt Yen

Welcome to People Behind the Meeples, a series of interviews with indie game designers.  Here you'll find out more than you ever wanted to know about the people who make the best games that you may or may not have heard of before.  If you'd like to be featured, head over to http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html and fill out the questionnaire! You can find all the interviews here: People Behind the Meeples. Support me on Patreon!


Name:Matt Yen
Email:Matthew.V.Yen@gmail.com
Location:Indianapolis, Indiana
Day Job:Starting a job as an administrative assistant.
Designing:Less than six months.
Find my games at:
Today's Interview is with:

Matt Yen
Interviewed on: 1/11/2019 12:40:09

Let me introduce you to Matt Yen, a new designer with big aspirations. Matt is currently working on several games, including a war game that can be played over great distances or time through email correspondence. He also has a number of other projects and ideas in the works, so keep your eye on Matt to see what he has coming up!

Some Basics
Tell me a bit about yourself.

How long have you been designing tabletop games?
Less than six months.

Why did you start designing tabletop games?
I've always wanted to. After a lot of encouragement from people in the industry that I met at conventions, as well as family and friends, I realized that there was no reason to keep delaying. I’ve had several good playtests and had great feedback from those, so I definitely plan on continuing.

What game or games are you currently working on?
I’m in playtest and revision stage for my second game, my first unfortunately needed to be put on hold. I definitely want to revisit it, though. The game I’m currently working on is a strategy-based, hidden movement game, with a slight military theme. I’m working on expanding it to multiple players, as well as adding a little more depth to it.

Have you designed any games that have been published?
Not yet, but here's hoping!

What is your day job?
Starting a job as an administrative assistant.

Your Gaming Tastes
My readers would like to know more about you as a gamer.

Where do you prefer to play games?
With friends at someone's house / apartment. Game libraries are also great, and of course conventions too.

Who do you normally game with?
Friends who are more into board games than video games.

If you were to invite a few friends together for game night tonight, what games would you play?
Dominion is one of the big hits with my current group. Cards Against Humanity with an earlier group. There's quite a few that make the rounds. Party games are also popular. Tokaido was a lovely new find. Mahjong is usually pretty popular.

And what snacks would you eat?
Pizza was pretty common.

Do you like to have music playing while you play games? If so, what kind?
I personally don't care, but if others wanted to then great.

What’s your favorite FLGS?
Currently don't have one :(

What is your current favorite game? Least favorite that you still enjoy? Worst game you ever played?
Hmmm. It's a toss up between a few: Dominion-Prosperity, Settlers of Catan, Iron Dragon, and Century: Spice Road. Honorable mention goes to Dark Souls, both the board game and card game. CAH is something I played to death in college so I really have to be in the mood for it, which isn't often. Usually I play something else with others who don't like it. Worst game I ever played is hard to say, nothing really stands out. Anything where the rules are obtuse, contradictory, or otherwise unclear is not something I'm liable to enjoy.

What is your favorite game mechanic? How about your least favorite?
Not really a mechanic but I love games that have a high replay value. Anything where the initial mechanics and strategy are simple but the game itself can be vastly different depending on who you play with. I'm not a fan of artificially inflating that with RNG, however. I definitely don't like games that break the 4th wall and ask personal information, make you do things, etc. This can vary, of course.

What’s your favorite game that you just can’t ever seem to get to the table?
Iron Dragon. I don't have it, for one, but even if I did, not everyone is keen on a train game that takes an hour to learn and 3 hours to play.

What styles of games do you play?
I like to play Board Games, Card Games, Video Games, Other Games?

Do you design different styles of games than what you play?
I like to design Board Games, Card Games

OK, here's a pretty polarizing game. Do you like and play Cards Against Humanity?
Not if I can avoid it. Reasoning in prior answers.

You as a Designer
OK, now the bit that sets you apart from the typical gamer. Let's find out about you as a game designer.

When you design games, do you come up with a theme first and build the mechanics around that? Or do you come up with mechanics and then add a theme? Or something else?
There is absolutely no rhyme or reason to it for me. Sometimes I'm thinking about an idea for a mechanic and I develop it, add new ones. All of a sudden I realize I have two games, or even three. That can also happen when trying to add theme to mechanic. On the flip side, I'll be going about my day, not thinking about games at all, when I'll notice or hear or think about something and all of a sudden it's a light bulb moment.

Have you ever entered or won a game design competition?
No to both, but I'd like to change that!

Do you have a current favorite game designer or idol?
I think a lot of design lessons in general can be learned from bad games or from good video games. So Hidetaka Miyazaki, if I had to pick.

Where or when or how do you get your inspiration or come up with your best ideas?
See three questions ago. I actually got the idea I'm currently working on from a dream. It looks very different now, but still.

How do you go about playtesting your games?
Until I have something presentable, I playtest by myself or with family / friends. Once I do, I bring a functional prototype to my local playtest group. I do want to learn Tabletop Simulator, which can be really useful I hear.

Do you like to work alone or as part of a team? Co-designers, artists, etc.?
I mostly work alone for the bulk of the design. I step back for a bit and come back to polish it when I have a fresher perspective.

What do you feel is your biggest challenge as a game designer?
That first publish. I'm going to go with a publisher, and not self-publish. I haven't finished polishing my game yet so it's not quite ready for a pitch, but almost there!

If you could design a game within any IP, what would it be?
Legend of Korra or Dark Souls. The current Dark Souls games (by Gearbox I believe) are fantastic. There are a few great Korra games out there, but there's so much more that could be done.

What do you wish someone had told you a long time ago about designing games?
JUST DO IT. You'll never make a game if you don't sit down and make one.

What advice would you like to share about designing games?
See above. Also don't be afraid of failure or criticism. That's what will make you a better designer. Don't ignore it, but don't let it bring you down.

Would you like to tell my readers what games you're working on and how far along they are?
Games that I'm playtesting are: Turn-based, hidden-movement strategy game. Vague military theme. As mentioned above, looking to add more features and players. This can be played one turn at a time over any length of time, or played by players who live far away from one another.
Games that are in the early stages of development and beta testing are: A city-building game where you have an effective time limit (# of rounds) to accomplish your character’s quest.
And games that are still in the very early idea phase are: A lot. No really, like 15.

Are you a member of any Facebook or other design groups? (Game Maker’s Lab, Card and Board Game Developers Guild, etc.)
Protospiel, and some local game development meetups.

And the oddly personal, but harmless stuff…
OK, enough of the game stuff, let's find out what really makes you tick! These are the questions that I’m sure are on everyone’s minds!

Star Trek or Star Wars? Coke or Pepsi? VHS or Betamax?
Star Wars, Sprite, and Laserdisc.

What hobbies do you have besides tabletop games?
Video games and Ninja Warrior.

What is something you learned in the last week?
How addicted I am to ice cream. I think I was going through withdrawal.

Favorite type of music? Books? Movies?
Not big on music, but fantasy, sci-fi, and historical fiction are usually a good bet. Anything by Neil Gaiman, and almost anything my Michael Crichton and Jim Butcher. Movies--Contracorriente, Ip Man, El Laberinto del Fauno, Primer. First three are not in English, fyi. Last one might as well not be. Honorable mention to Spider-Man: Into the Spider-Verse. I was absolutely blown away.

What was the last book you read?
Sphere by Michael Crichton.

Do you play any musical instruments?
Not a one.

Tell us something about yourself that you think might surprise people.
I'm faceblind. Not severely, but much more than "oh, haha I'm ALSO bad with faces."

What would you do if you had a time machine?
Not get student loan debt.

Are you an extrovert or introvert?
Introvert. Like, a lot.

If you could be any superhero, which one would you be?
Is the Avatar a superhero? I think so.

Have any pets?
With cats, you ARE the pet. And I love it.

Just a Bit More
Thanks for answering all my crazy questions! Is there anything else you'd like to tell my readers?

Go make some games, even if you've never done it before!




Thank you for reading this People Behind the Meeples indie game designer interview! You can find all the interviews here: People Behind the Meeples and if you'd like to be featured yourself, you can fill out the questionnaire here: http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html

Did you like this interview?  Please show your support: Support me on Patreon! Or click the heart at Board Game Links , like GJJ Games on Facebook , or follow on Twitter .  And be sure to check out my games on  Tabletop Generation.

Friday, April 12, 2019

Eye on Kickstarter #63


Welcome to my Eye on Kickstarter series!  This series will highlight Kickstarter campaigns I am following that have recently launched (or I've recently discovered) because they have caught my interest.  Usually they'll catch my interest because they look like great games that I have either backed or would like to back (unfortunately budget doesn't allow me to back everything I'd like to).  But occasionally the campaigns caught my attention for other reasons.  Twice a month, on the 2nd and 4th Fridays, I'll make a new post in this series, highlighting the campaigns that have caught my attention since the last post.  In each post I'll highlight one campaign that has really grabbed my attention, followed by other campaigns I've backed or am interested in.  I'll also include links to any related reviews or interviews I've done.  Comments are welcome, as are suggestions for new campaigns to check out!

You can also see my full Kickstarter Profile to see what I've backed or my old Eye on Kickstarter page that was too unwieldy to maintain.  Also, check out the 2019 Kickstarter Boardgame Projects geeklist over on Board Game Geek for a list of all the tabletop games of the year.
So, without further ado, here are the projects I'm currently watching as of the second Friday of April, 2019:



HIGHLIGHTED CAMPAIGN
Paradise Lost
  • GJJ Games Review
  • GJJ Games Backed
  • I had the opportunity to play a prototype of this game at Protosiel Chicago last September and liked it quite a bit. I'm super happy to see that it's being published with such fantastic artwork! Paradise Lost made my Top Prototypes of 2018 list! I really liked the deduction aspect of the game and how each player has a variety of options for gaining information. You're really watching what everyone else does, just to figure out what they know or try to deduce what they're not telling you. The theme was great, too. I loved the story and characters and how they interacted with each other and the world you journey through. The version I played was on a piece of posterboard hand drawn with markers with hand drawn cards, so this has come a long way! The version I played was very solid, even in that early state. It just needed a bit of tweaking to some of the player abilities, a bit of streamlining, and some balancing. From what I've seen on the campaign page that's all been done, plus the amazing artwork added (that pentagon board will really have great table presence). It really felt like a blend of Tokaido and Clue with more a ton more theme and player interaction. We played competitively, so I'm very curious to see how the semi-co-op and team versions work.


In the halls of a distant Ice Palace, shrouded in legend and myth, roams a long forgotten sorceress, Nimue, whose talents in dark magic are matched only by the malice in her heart. For centuries she has been plotting and scheming, lying in wait until the time when she could bring the world to its knees under darkness and ruin. That time has come and the Water Witch will reign!

In Paradise Lost, you will play a legendary Hero. Take on the role of Alice, Aladdin, Beowulf, Billy Goat Gruff, Hercules, Merlin, Perseus, or Red Riding Hood. The Water Witch has ripped you from the pages of your own story, bringing you and the others to life in order to fight an evil Villain of her choosing and possibly your personal nemesis; the Jabberwocky, the Warlock, Grendel, Troll, the 9-headed Hydra, Sir Mordred, Medusa, or the Big Bad Wolf.

The Water Witch is certain that if the great Heroes of fables and lore perish, it will change reality and the world will succumb to despair!

You and your fellow Heroes must travel the realms of the Water Witch; deduce whom she has summoned as her champion Villain and the weapon needed to defeat them, all the while preparing for the fight to come. Along the way you will speak to Oracles, learn secrets from the Truthseekers, recite ancient scrolls, seek the Villain’s hideout, and much, much more. Tread carefully, the journey will be perilous and it is possible to enrage the Water Witch even further!

Paradise Lost is a fantastical deduction game for 2-5 players where you can’t win just by having the most complete information. Deduction combined with worker placement, resource management, and point-to-point movement makes for a truly unique game play experience.

Sometimes it takes an imaginary world to save the real one.





OverPowered Custom Game Mats
  • GJJ Games Backed
  • My wife and I have been looking for a game mat that can fit our entire table. My game table has a pretty dinged up top and a nice playing surface would be wonderful, but it's pretty big (48" x 54") and the corners are very rounded (7.5" radius) meaning we'd either need to get a mat that has corners draping off the corners of the table or leaves quite a border around the mat. Then (actually the day after we were talking about mats) we found the OverPowered mats that can be cut to any size and shape! It's quite an investment, but something we've been looking for for quite a while. Also, you can enter to win a game mat here!


Roam
  • People Behind the Meeples Interview
  • Do I really need to state again how much I love Ryan Laukat's games? Everything from the gameplay to the artwork is just fantastic. Roam looks like a very interesting combination of area control and deck-building/engine-building in a quick, simple game. Some of the mechanics resemble Bullfrogs (by Keith Matejka), one of my favorite small area control games.


Freshwater Fly
  • Freshwater Fly is Brian Suhre's followup to his awesome Coldwater Crown. Who knew a game about fishing could be so much fun!? One of the really cool aspects of this game is the action selection rondel, disguised as a fishing reel!


Endangered
  • This is the latest game from Grand Gamer's Guild, who brought us The Artemis Project last year. They started with smaller games, but have branched into larger, more complex games, with incredible artwork and interesting mechanics. Beth Sobel does the art on this, so you know it's going to be incredible. In this cooperative game you work with the other players to save a species from extinction. Plus, supporting this project will help support the Center for Biological Diversity, as will a portion of proceeds from post-campaign sales.

Tuesday, April 9, 2019

People Behind the Meeples - Episode 166: Jonathan Woodard

Welcome to People Behind the Meeples, a series of interviews with indie game designers.  Here you'll find out more than you ever wanted to know about the people who make the best games that you may or may not have heard of before.  If you'd like to be featured, head over to http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html and fill out the questionnaire! You can find all the interviews here: People Behind the Meeples. Support me on Patreon!


Name:Jonathan Woodard
Email:woodardj@gmail.com
Location:Boulder, CO based, but playing "digital nomad" in Europe in 2019
Day Job:Fractional CTO; I help technology businesses build strong engineering teams, software, and process.
Designing:Over ten years!
Blog:https://woodar.dj/
BGG:Jonathan Woodard
Facebook:facebook.com/woodardj
Twitter:@woodardj
Instagram:@woodardj
Other:I use a lot of those, but don't have public profiles on any.
Find my games at:GenCon, then Essen! Also online:
Potemkin Empire on Kickstarter
Potemkin Empire on BGG
Time Chase on BGG
Today's Interview is with:

Jonathan Woodard
Interviewed on: 1/14/2019

Jonathan Woodard has been designing games for a while now, and has his first two published games coming out this year. Right now, on Kickstarter, you can find Potemkin Empire with Indie Boards & Cards and later this year Time Chase will be available from Renegade Games. Be sure to check out Potemkin Empire right away; it only has a few more hours on Kickstarter!

Some Basics
Tell me a bit about yourself.

How long have you been designing tabletop games?
Over ten years!

Why did you start designing tabletop games?
I recently found some of my earliest designs (~ late middle school / 1996), and I think it was because board games were just… what I was doing a lot of — Hero Quest, Dark Tower, The Omega Virus, and Magic: TG were a few of my key early inspirations, and I was just driven to *make something*, so that's what I made.

What game or games are you currently working on?
A tile laying game about Harris Hawks, a game called Weathercasters about meteorologists who are also wizards, a game about the destruction of Gaul during the Gallic war, and a few others still very early.

Have you designed any games that have been published?
Two games signed, releasing this year (2019… likely GenCon & Essen)

What is your day job?
Fractional CTO; I help technology businesses build strong engineering teams, software, and process.

Your Gaming Tastes
My readers would like to know more about you as a gamer.

Where do you prefer to play games?
With friends in someone's home, or at a bar!

Who do you normally game with?
I've got a group who played through all of Rise of Fenris together, and occasionally for stuff like Terra Mystica, also lots of exploring new games with my designer friends from Denver's Prototopia group, and some 2p stuff (Odin's Ravens, Fox in the Forest) with my wife at breweries.

If you were to invite a few friends together for game night tonight, what games would you play?
I've been really wanting to give "Root" a try.

Do you like to have music playing while you play games? If so, what kind?
A have a friend who always puts on "cinematic" movie soundtracks while we're playing stuff, which is rad, but I never think to do it myself.

What’s your favorite FLGS?
I love Vault of Midnight in Ann Arbor Michigan, but I'm struggling to find a favorite in Colorado.

What is your current favorite game? Least favorite that you still enjoy? Worst game you ever played?
Rise of Fenris really let me connect with Scythe at a new level, which was great,

What is your favorite game mechanic? How about your least favorite?
Flexible economies are 🔥— the resource tracks in Power Grid and Wealth of Nations are some of my favorite applications of real-world concepts in tabletop gaming. Also anything where there are clever side-effects of the primary actions you choose. I'd say I'm pretty shit at anything that involves linking a lot of complicated combos together; I might be the worst M:TG player I've ever met, so I get frustrated with those. Also anything where there's a lot of everyone-plays-on-their-own-mat… I like the interaction and verification that people (me, mostly) aren't making silly mistakes with their turns.

What’s your favorite game that you just can’t ever seem to get to the table?
I've been trying to get Wealth of Nations back to the table for almost three years…

What styles of games do you play?
I like to play Board Games, Card Games, RPG Games

Do you design different styles of games than what you play?
I like to design Board Games, Card Games, RPG Games, Video Games, Other Games?

OK, here's a pretty polarizing game. Do you like and play Cards Against Humanity?
How long of a response can Google Forms fit? My opinion on this game is incredibly nuanced — The game can be super fun in the right crowd, but I think the mechanisms and choices of what they include on some cards have set up a lot of people to express their worst selves and make all sorts of awful jokes during gaming, but I'm stoked about the pro-social efforts the company is backing with their money-printing machine. I also think that the fun this triggers is a really base dopamine hit, and it just presses that button over and over again, which makes it really hard to play anything more cerebral after — game night turns into that science study where the gerbil starves to death because it just keeps hitting the 'orgasm' button and ignores the 'food' button.

You as a Designer
OK, now the bit that sets you apart from the typical gamer. Let's find out about you as a game designer.

When you design games, do you come up with a theme first and build the mechanics around that? Or do you come up with mechanics and then add a theme? Or something else?
I usually get inspiration for games from the world around me (real-life systems with interesting interactions, etc.) and I put them into my Catch Sheet (https://woodar.dj/blog/catch-sheet/) to let them stew while I work on other stuff. So a little bit like theme-inspired-mechanics, if you will. I also wrote an 8-part blog series on why it's more important to consider the Player Experience (https://woodar.dj/blog/player-experience-px/) rather than either of these approaches.

Have you ever entered or won a game design competition?
I have! I submitted a design for the Letter Head contest with Atlas which won me a copy of one of their games and inclusion in the game's "DLC" if you will. My first signed game was also a result of entering the design contest at Geekway to the West last year. I didn't win, but the sponsoring publisher liked it enough that they chose to sign it in addition to the winning game.

Do you have a current favorite game designer or idol?
Tough to say! Sometimes when I see the clever interactions some of the 'modern legends' like Lang or Daviau or Stegmaier come up with, I just have to sit back in awe. I also have a ton of respect for Daniel Solis, and his commitment to designing and iterating in public via his twitter feed and Patreon. And I have to give a shout to Daryl Andrews, who hustles harder than just about anyone

Where or when or how do you get your inspiration or come up with your best ideas?
Being out in the world, and observing how systems operate in and around each other; consuming a rich array of media and inputs, and just trying to keep my mind fertile enough to let the ideas settle and germinate.

How do you go about playtesting your games?
I have a mailing list of local friends who have expressed a willingness to try my unfinished crap; there's also an invaluable designers/testing group in Denver called Prototopia that I've been a part of for a few years now. But while I'm traveling this year, 'how I playtest things' is a bit of an open question at the moment.

Do you like to work alone or as part of a team? Co-designers, artists, etc.?
I wish I could be a good co-designer, because I feel like some of the teamups we've seen recently have put out some really incredible stuff, but so far I've proven to be pretty terrible at it. Always something work on!

What do you feel is your biggest challenge as a game designer?
I struggle with cutting out cards… I find it so tedious and it drags me to a halt on almost every design that includes them, which is bad, because cards/decks are one of the most powerful components available to designers. I also find it really hard to ask people for things, so sending out a blast to my testers list to schedule things is sometimes a challenge.

If you could design a game within any IP, what would it be?
Been noodling recently on what a game based on two of my favorite 90s cartoons no one seems to remember might look like — either The Centurions or Dinosaucers. Or Captain Simian and the Space Monkeys. Really any television show that's been lost to time.

What do you wish someone had told you a long time ago about designing games?
Just f*ing do it, man. Build the prototype, get people to try it, keep iterating on it. And that publishers are very approachable if you just email them or attend a few conventions. If I'd actually gotten to the business of *designing games* instead of just scribbling in my notebook when I first started coming up with game designs… I'd potentially be a household name by now.

What advice would you like to share about designing games?
Make sure you have a really broad gaming and media 'diet' — the games you design tend to feel like the games you have familiarity with, and if what you play/hear about/see is limited, your creative design space will be too!

Would you like to tell my readers what games you're working on and how far along they are?
Games that will soon be published are: Two in 2019! One should be dropping at GenCon, the other hitting Kickstarter in the next few months.
Games currently crowdfunding: Potemkin Empire for just a few more hours!

Currently looking for a publisher I have: Trying to find one my earliest and most ambitious designs, Valour, a home now going on about four years. It's a game chronicling the Gallic War, from the perspective of Gaul; it highlights some of the Celtic Gaul's interesting ways of interacting and governing each other, in the face of an insurmountable invading force of Julius Caesar's Roman armies. It's competitive, but many mechanisms require either explicitly or implicitly to help the other players out.

I also have a lighter all-ages tactical game I'm shopping around, called First Snow! Where players team up to wail on each other during a snowday; it leverages some of the interesting characteristics of a snowball fight: The battlefield IS both the ammunition, and also any hope of a defensive structure.

I'm planning to crowdfund: Never say never, but… probably never.
Games I feel are in the final development and tweaking stage are: A shorter tile-laying/area control game tentatively called Harris' Hawk Hunt, where players are a family of Harris Hawks out on a hunt. I wrote a design diary about this just this month where I go into a lot of detail about that idea I mentioned previously, where my best ideas come from interacting and observing systems out in the real world: https://woodar.dj/blog/harris-hawk-designer-diary/
Games that I'm playtesting are: A bunch of stuff swimming in this space: A suite of games that interact with each other and can be played simultaneously (working, badly on my end, with a co-designer), a Viking-themed trading/economic game called Thingvalley, a game using weather-map symbology where players are spell-casting meteorologists called Weathercasters.
Games that are in the early stages of development and beta testing are: Something really cool and genre-shifting that I'm not ready to talk about just yet!
And games that are still in the very early idea phase are: Too many to list 😬

Are you a member of any Facebook or other design groups? (Game Maker’s Lab, Card and Board Game Developers Guild, etc.)
Yeah, a bunch of those, but I try not to log into Facebook more than once a week or so.

And the oddly personal, but harmless stuff…
OK, enough of the game stuff, let's find out what really makes you tick! These are the questions that I’m sure are on everyone’s minds!

Star Trek or Star Wars? Coke or Pepsi? VHS or Betamax?
Both excellent franchises but when the battle lines are drawn I'm definitely bringing a lightsaber. Pepsi, but I don't drink pop anymore. Gotta go with Laserdisc.

What hobbies do you have besides tabletop games?
Writing; building software; is Crossfit a hobby?

What is something you learned in the last week?
Sparkling wines made in Spain are called "Cava" — but the term was only invented after they joined the EU and became subject to France's laws of appellation; before that they just called it "Spanish Champagne".

Favorite type of music? Books? Movies?
I like lots of music, but find myself drawn to metal a lot, it helps me concentrate. And since it's such a divided genre, more specifically symphonic and folk metal. The best show I've ever been to was an Eluveitie show. Most of my reading is fiction, sci-fi or fantasy. Movies, I'm sort of all over the board.

What was the last book you read?
Mostly an audiobook guy; the last book(s) I listened to were N. K. Jemisin's "The Fifth Season" books. Really incredible works.

Do you play any musical instruments?
"Rhythm" and "Pitch" are two of my dump stats, so everyone is pretty much better off if I don't.

Tell us something about yourself that you think might surprise people.
I did two "Ironman" races in my twenties. A lot of people I've met more recently don't know that.

Tell us about something crazy that you once did.
Broke into the Michigan Central Station (https://en.wikipedia.org/wiki/Michigan_Central_Station) which has been abandoned for decades; Climbed 17 flights of rotting stairs to the roof & took pictures all along the way. It's an amazing building, and was a relatively common "UrbEx" destination at the time, but still dangerous as hell.

Who is your idol?
Billy

What would you do if you had a time machine?
I'd see what humankind gets up to / looks like over the next 100, 1000, 10,000 years.

Are you an extrovert or introvert?
I think the term is ambivert? Sometimes I get super amped being in a crowd, and other times I just need to get the hell away from everyone. Both kind of recharge me, but depends on my mood.

If you could be any superhero, which one would you be?
Without dipping too far into spoilers, there's a certain appeal to Christian Walker from the Powers comic series, except that he seems to repeatedly forget everything. Otherwise, one who could read minds… Martian Manhunter or The Shadow?

Have any pets?
Negative.

When the next asteroid hits Earth, causing the Yellowstone caldera to explode, California to fall into the ocean, the sea levels to rise, and the next ice age to set in, what current games or other pastimes do you think (or hope) will survive into the next era of human civilization? What do you hope is underneath that asteroid to be wiped out of the human consciousness forever?
Tribalism, and the fear and hatred of people who are "different" — I'd hope such a catastrophic global event would force us to realize that we're all the same species trapped on the same rock, and we should act like it. I think games that didn't require a lot of storage or were easy to cart around would stick around — card games, etc. I also think we'd revert back to our species' storytelling roots, perhaps storytelling games & RPGs would become a universal pass-time, or way to share history.

If you’d like to send a shout out to anyone, anyone at all, here’s your chance (I can’t guarantee they’ll read this though):
Can't overlook BeBo, who provided some much-needed advice and encouragement at a critical time in my growth as a designer.

Just a Bit More
Thanks for answering all my crazy questions! Is there anything else you'd like to tell my readers?

Be excellent to each other. 🚀




Thank you for reading this People Behind the Meeples indie game designer interview! You can find all the interviews here: People Behind the Meeples and if you'd like to be featured yourself, you can fill out the questionnaire here: http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html

Did you like this interview?  Pleasse show your support: Support me on Patreon! Or click the heart at Board Game Links , like GJJ Games on Facebook , or follow on Twitter .  And be sure to check out my games on  Tabletop Generation.

Tuesday, April 2, 2019

People Behind the Meeples - Episode 165: Aaron Smith

Welcome to People Behind the Meeples, a series of interviews with indie game designers.  Here you'll find out more than you ever wanted to know about the people who make the best games that you may or may not have heard of before.  If you'd like to be featured, head over to http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html and fill out the questionnaire! You can find all the interviews here: People Behind the Meeples. Support me on Patreon!


Name:Aaron Smith
Email:magicsquare15@gmail.com
Location:Los Angeles, CA
Day Job:Writing code for video games. Computer graphics is my specialty. Here's an old demo reel: https://www.youtube.com/watch?v=oz2dn8fOuE8
Designing:Over ten years!
Webpage:http://sheeplethegame.com/
Blog:http://sheeplethegame.com/ (pretty empty at the moment)
BGG:Aaron Smith
Facebook:Aaron Smith
Twitter:@asmithgames
YouTube:asmithgames
Instagram:@asmithgames
Other:pinterest.com/asmithgames
Find my games at:They can feel free to email me. I also have some free games I'll be sharing to my email list. If they shoot me an email, I can put them on there.
Sheeple Late Pledge: jetbacker.com/sheeple
Old World New World - out of print, but could be bought secondhand via BGG
Today's Interview is with:

Aaron Smith
Interviewed on: 8/21/2018

Last year Aaron Smith successfully funded his first Kickstarter as a self-publisher for his game Sheeple (the pledge manager is open now for late pledges). He's also published a game through Victory Point Games and as a whole slew of titles he's working on. Read on to learn more about Aaron and his current projects!

Some Basics
Tell me a bit about yourself.

How long have you been designing tabletop games?
Over ten years!

Why did you start designing tabletop games?
Overactive imagination as a child

What game or games are you currently working on?
SHEEPLE: The Best Game in the Ewe-niverse. And many other prototypes

Have you designed any games that have been published?
Old World New World (published by Victory Point Games)

What is your day job?
Writing code for video games. Computer graphics is my specialty. Here's an old demo reel: https://www.youtube.com/watch?v=oz2dn8fOuE8

Your Gaming Tastes
My readers would like to know more about you as a gamer.

Where do you prefer to play games?
Anywhere - brick and mortar game stores, at home, at a bar, at a gaming convention

Who do you normally game with?
Friends and strangers

If you were to invite a few friends together for game night tonight, what games would you play?
Normally my games, to be honest. Playtesting is just so valuable to a game designer.

And what snacks would you eat?
Pizza and beer

Do you like to have music playing while you play games? If so, what kind?
Music is too distracting while playing SHEEPLE. If playing a war game, Ride of the Valkyries

What’s your favorite FLGS?
Paper Heroes Games in Sherman Oaks. Really cool gamer community there - who's down to play any type of game, try new games out, and invite other gamers to join their game. I like that kind of mixing and friendliness.

What is your current favorite game? Least favorite that you still enjoy? Worst game you ever played?
Favorite: Avalon Hill's Civilization. Least favorite that I enjoy: Terraforming Mars. Worst game ever: Nuke War

What is your favorite game mechanic? How about your least favorite?
Favorite: All of them, but if I had to pick one, Tile laying. Least favorite: Player Elimination

What’s your favorite game that you just can’t ever seem to get to the table?
I'm really looking forward to playing Big Trouble in Little China. The challenge of the game designer is balancing playtesting and promoting your own games, with having time to check out new games.

What styles of games do you play?
I like to play Board Games, Card Games, Miniatures Games, RPG Games, Video Games

Do you design different styles of games than what you play?
I like to design Board Games, Card Games, Video Games, Other Games

OK, here's a pretty polarizing game. Do you like and play Cards Against Humanity?
Absolutely! My game SHEEPLE even has a CAH-inspired NSFW deck.

You as a Designer
OK, now the bit that sets you apart from the typical gamer. Let's find out about you as a game designer.

When you design games, do you come up with a theme first and build the mechanics around that? Or do you come up with mechanics and then add a theme? Or something else?
Both, but mechanics first a little more than half the time.

SHEEPLE: mechanics first. It was originally going to be called What Were You Thinking? - but it turns out Richard Garfield had already designed a game with that name. The Sheeple theming was inspired by the book Animal Farm (animals walking on two legs), and my exploration of conspiracy theories at the time ("sheeple"), although I decided the sheeple world should be a positive spin on the whole thing - sheep thinking like people, instead of the other way around.

Old World New World: mechanics first. Inspired by Quoridor, but I thought, what if instead of labyrinth walls, pieces were constrained by the border between land and water? Crossing from one side of the board to the other led to the discovery theme, where the player crosses from the Old Word to the New World

Undisclosed word / strategy game: mechanics first. This was years before I had seen any other games combining word mechanics with strategy - although I'm starting to see more on the market now. I don't want to give too much away, but there will be a fast-paced, frantic part of the game, and a more Euro-feeling part of the game.

Undisclosed vehicle combat game: theming first. The cards were prototyped with playing cards, and the board was originally drawn with pencil and paper and Circus Maximum gameplay... and eventually a hexagonal card-driven movement system was added.

Undisclosed abstract strategy game: mechanics first. I was originally playing around with transitioning Go to a hexagonal board. The resulting game was terrible. But crossing it with Pente started to yield good results, and tweaking / simplifying the mechanics led to something good, with depth of gameplay roughly equivalent to chess, but with more emphasis on position and less on material.

Undisclosed horror game: theming first. I had an idea for a game combining the movies Saw and Cube, with both co-op and competitive gameplay modes. Who wouldn't want to be in the middle of a horror movie? I played around with the concept being a tile-based game, a tile-based game with intentionally-stressful party elements, and a video game. Nothing was really working. While I was travelling, I prototyped it with normal playing cards. A 20-year-old French kid came over and wanted to play. I told him I had no idea if it was any good yet, since it was literally the first playtest, and to my surprise, it worked out quite well. Of course, the playing cards will become tiles.

Undisclosed war game: mechanics first. Was looking for a game in between the complexity of two very popular war games - one that is low complexity and lets you do anything, and one that is medium complexity and locks you into a particular historical country and war. It's only been playtested once, but the results were promising.

Have you ever entered or won a game design competition?
Two: * Hippodice - Old World New World was a finalist (top 10)
* Rio Grande Games Design Contest - Old World New World was a finalist (top 10). It turns out Jay Tummelson (the owner) hated the game from the very pitch. Since I had flown all the way to Chicago, I kind of insisted he play a round. He still hated it. To each his own, though. Jay's a great guy.

Do you have a current favorite game designer or idol?
Richard Garfield, though perhaps he's somewhere between someone I look up to as a game designer, and a rival, hehe. I've had a lot of fun playing Magic: The Gathering over the years, however I dislike that it's a money game; also, I had to change the theme of my game What Were You Thinking, as I previously mentioned... and he also game up with another party game involving puns that some people have compared SHEEPLE to. Well, I think I did the better job with the puns on this one. But he's definitely a very talented game designer. Any time I'm thinking along similar lines to Mr. Garfield, I know I must be on the right track.

Where or when or how do you get your inspiration or come up with your best ideas?
Every time I get an idea, whether I think it's a good idea or not, I write it down on a notepad app on my phone. I travelled around Asia for 16 months - that was an amazing source of inspiration. Playing new games is very important. As a child, I was an only child, so I think that was a positive in that inventing new ideas was key to overcoming boredom. I also dabble in multiple creative endeavors, watch movies, read books, read the news, check out the newest games on the game store shelf, etc. There's no telling where the next great idea will come from.

How do you go about playtesting your games?
1. Inviting friends over to playtest it. 2. Bringing it to family gatherings. 3. I belong to SoCalPlaytesting, a group of game designers in LA who playtest each other's games.

Do you like to work alone or as part of a team? Co-designers, artists, etc.?
Both. I've invented plenty of games on my own. There are also certain friends I've collaborated with to create games. SHEEPLE started as a collaboration.

What do you feel is your biggest challenge as a game designer?
I have so many ideas, yet following through on one idea takes a lot of time. Working on a Kickstarter takes a ton of time. I plan on balancing Kickstarting with working with publishers, just so I can get more of my games out there.

If you could design a game within any IP, what would it be?
I haven't thought about it a ton. Probably Star Wars, MTG, or Game of Thrones.

What do you wish someone had told you a long time ago about designing games?
Put less work into the art upfront, and when looking for a publisher, hit up 100-200, then do some analysis and pick the best one. This is a great rule for business, in general.

I also had the idea that self-publishing makes more money than going through a publisher. I think, this is not always the case. Self-publishing requires a ton of time and money on the front end. Working with the right publisher could be a benefit in some cases - it just depends on the publisher.

What advice would you like to share about designing games?
Before playtesting with your friends, you should auto-playtest (playtest with yourself). You can discover quite a bit this way, and playtests are a scarce resource, so you should try to get the most out of them.

You need to consider the type of game you enjoy designing, the game itself (whether it is fun), and your playtesters tell you, and what type of game the world is looking for. Definitely, browsing games stores, both the FLGS and Walmart variety, is a good idea.

For getting your game published, there are a few options, each with their pros and cons:
1. Work with a publisher.
2. Self-publish, via Kickstarter.
3. Self-publish the old fashioned way - print 500 copies of your game, and start selling it at gaming conventions.
4. Work with an agent.

So far, I've tried 1, 2, and 4. I'll let you know when I discover which is the best.

My take on each:
1. For working with a publisher, be picky - Try to find the best publisher for your game. Going with a publisher is not necessarily any better or worse than doing it yourself with Kickstarter. You're getting a smaller piece of the pie, but it could be a much bigger pie.
2. For Kickstarter - A big opportunity, but tons of work. And not all games do equally well on Kickstarter. I found out the hard way that party game are harder to sell. But a mega strategy game with tons of miniatures can do quite well.
3. have a designer friend who prints 500 copies of his game and sells it at conventions, and does quite well. Definitely something to consider, especially for card games.
4. An agent actually reached out to me after the success of the Sheeple Kickstarter. So far, working with him has been amazing, and has opened up a ton of new doors. Definitely something to consider. Great in general for party games or mass market games. Tons of potential opportunities are coming in - I'll keep you posted when something breaks.

In the video game world, I have seen a lot of rookie designers come up with a great pitch on paper, but they haven't thought through the core gameplay mechanics enough to actually turn it into a fun game. There might be enough art and music to distract from the game. I've also worked with some excellent designers. That's a difference with board games - all you have is the game, so it's either fun or it's not. There's nothing to hide behind. But on the plus side, prototyping a new game is a lot faster. A lot of video games I've worked on focus test near the end - it should be one of the first things you do.

Would you like to tell my readers what games you're working on and how far along they are?
Published games, I have: Old World New World - was published by Victory Point Games. May be republished by Queen Games, we're talking at the moment.
Games that will soon be published are: Sheeple: The Best Game in the Ewe-niverse. * The Kickstarter: https://www.kickstarter.com/projects/asmithgames/sheeple-the-best-game-in-the-ewe-niverse
* You can Late Pledge here: https://www.jetbacker.com/sheeple

Currently looking for a publisher I have: * Sheeple - Though I'm self-publishing this, I'm also reaching out to larger publishers for this one. It's a great mass-market game, and I'd like to see it at Targets and Barnes and Nobles.
* Old World New World v. 2 - This is a huge update to the classic Age of Exploration / tile laying / abstract strategy / racing across land and water game, adding new mind-bending twists like diagonal movement, and more ways to shift the terrain on the board and change paths dynamically.
* (Secret name) - A fast-paced game involving trading letters with other players, building words, and scoring points. A little something for everyone from word freaks to strategy gamers.
* (Secret name) - A really crazy twist on charades, something that has never been done before.
* (Secret name) - A beautiful hexagonal abstract strategy game. Chess meets Go, meets Tic Tac Toe. With the depth of chess, but more positional.

Games I feel are in the final development and tweaking stage are: Too many to list!
And games that are still in the very early idea phase are: Tons of games - one involving Mediterranean shipping, one involving zombies, another game inspired by Go, one involving Goblins, one involving space, etc.

Are you a member of any Facebook or other design groups? (Game Maker’s Lab, Card and Board Game Developers Guild, etc.)
Tabletop Game Publisher's Guilde

And the oddly personal, but harmless stuff…
OK, enough of the game stuff, let's find out what really makes you tick! These are the questions that I’m sure are on everyone’s minds!

Star Trek or Star Wars? Coke or Pepsi? VHS or Betamax?
Used to be Star Wars. With some of the recent Star Wars abominations coming out, Star Trek is starting to look better. Coke; Pepsi is too sweet, although Cherry anything is even better. Betamax was before my time.

What hobbies do you have besides tabletop games?
Rapping (I made and will be releasing a SHEEPLE rap very soon), travelling the world, volleyball, skydiving, bungee jumping, scuba diving.

What is something you learned in the last week?
Octonions may be fundamental to understanding the fundamental forces of physics. Octonions are 8D numbers, the natural continuation from complex numbers (a + bi, where i = sqrt(-1), which are useful in physics) and quaternions (4D numbers, useful for blending animations and rotations in video games). It was a suspicion I'd had for a couple years, and physicists are pretty excited about it - it may answer some questions about the Universe. We'll find out. What an exciting time to be alive! [GJJ Games] - I was reading about these types of numbers a few weeks ago, too. Wow, they’re a challenging concept to wrap your brain around, but it’s fascinating how they can be used to help explain some of the universe’s greatest mysteries!

Favorite type of music? Books? Movies?
Music: Rap, electronic, classic 90's / early 2000's.
Books: sci-fi, nonfiction
Movies: The Matrix, Princess Mononoke, Dark City, El Toppo, etc.

What was the last book you read?
A Beginner's Guide to Reality (a philosophy book deconstructing what you think you know about reality)

Do you play any musical instruments?
keyboard - a little, enough to read basic sheet music, or compose a simple A minor song
guitar - even less
rapping, if that counts as an instrument

Tell us something about yourself that you think might surprise people.
I was a play-it-safe introvert as a child, and only became a risk-taking extrovert later in life. The movie Fight Club inspired me to be more daring.

Tell us about something crazy that you once did.
Travelling across Asia for 16 months, including a 6 month motorbike trip across Vietnam.

Biggest accident that turned out awesome?
Accidentally discovered an orphanage while I was exploring Vietnam, instantly bonded with these kids. I started both a fundraiser for them and a volunteer program. Big Family Orphanage is the name.

Who is your idol?
Elon Musk

What would you do if you had a time machine?
Prevent the burning down of the Library of Alexandria

Are you an extrovert or introvert?
Both. I can be super extrovert (and have to be to run a Kickstarter), but I definitely need to recharge and be an introvert at times.

If you could be any superhero, which one would you be?
Magneto. When I watch movies these days, I'm finding myself rooting for the villian, more often. They're more interesting, more realistic, more human, less cringe-worthy. Don't get me wrong, I want to make the world a better place and all that.

Have any pets?
No, but I love both dogs and cats. My parents have a little 4-pound Yorkie, he's considered to be my little brother, and I have no problem with that.

When the next asteroid hits Earth, causing the Yellowstone caldera to explode, California to fall into the ocean, the sea levels to rise, and the next ice age to set in, what current games or other pastimes do you think (or hope) will survive into the next era of human civilization? What do you hope is underneath that asteroid to be wiped out of the human consciousness forever?
chess; cockroaches

If you’d like to send a shout out to anyone, anyone at all, here’s your chance (I can’t guarantee they’ll read this though):
My dad

Just a Bit More
Thanks for answering all my crazy questions! Is there anything else you'd like to tell my readers?

I'm going to be starting a creativity blog on my YouTube, where I break down the pattern behind all creativity. The method behind the madness.

EXTRA ---

Sheeple Late Pledge: jetbacker.com/sheeple




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