RobotLab Designer: Adam McCrimmon Publisher: XYZ Game Labs, Inc. 2-5p | 10-40m | 6+ |
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Game Overview:
Another game I received to review this past November was RobotLab. The box for RobotLab says it is a "STEM-inspired, color matching, robot building race of invention" and a "deceptively simple race for science". Since my family loves both games and science (and especially robotics), this sounded like a fun game to try out.
RobotLab is for 2-5 players age 8 and up (6+ according to BGG - and that's probably more accurate), and plays in 20 minutes (10-40 minutes according to the BGG entry). The play time is probably the biggest wild card since games can be over pretty quickly or take a while. 20 minutes is probably an average time for 2-3 players, and my 4 player games took about 45 minutes. Some games could go even longer than 40 minutes, depending on the play style of the players and the luck of the cards.
Components & Packaging:
There's really not much to RobotLab. The game consists of a deck of 75 cards and an instruction sheet. The box is decent quality and has a nice plastic insert. The cards are decent quality and have a linen finish. The artwork in the game is cartoony and fun. It's nothing to write home about, but looks good and feels well integrated with the theme and style of game.
I think my only issue with the packaging is the back of the box. There's a description of the game that does absolutely nothing to describe the gameplay. The game's taglines on the front and back of the box paint an exciting picture of using science and technology to build robots. There's a description of some of the actions you'll be doing in the game, from a thematic perspective (e.g. doing research, digging in the trash, and outwitting other scientists), but no description of how to actually play the game. The box does nothing to interest me in the actual game, only the theme. The theme sounds great, but I have other issues with the tag lines and details on the box that I'll get into later in the review, too.
Suffice to say, the game's components are fine for what they are, and the packaging is good quality even if the artwork is a bit uninspiring.
Score: 7/10 x1
RobotLab is for 2-5 players age 8 and up (6+ according to BGG - and that's probably more accurate), and plays in 20 minutes (10-40 minutes according to the BGG entry). The play time is probably the biggest wild card since games can be over pretty quickly or take a while. 20 minutes is probably an average time for 2-3 players, and my 4 player games took about 45 minutes. Some games could go even longer than 40 minutes, depending on the play style of the players and the luck of the cards.
Components & Packaging:
There's really not much to RobotLab. The game consists of a deck of 75 cards and an instruction sheet. The box is decent quality and has a nice plastic insert. The cards are decent quality and have a linen finish. The artwork in the game is cartoony and fun. It's nothing to write home about, but looks good and feels well integrated with the theme and style of game.
Box, cards, and rules, that's it. Nothing outstanding, but nothing chintzy either. |
After you've played, the back of the box makes sense, but as for selling the game? It tells you nothing about how the actual game plays. |
Score: 7/10 x1
Rules & Setup:
Rules and setup are a piece of cake. All you have to do to set up the game is pass out the Robot Body cards to the players and then shuffle the deck of Part and Action cards. Then deal out starting hands of 3, 4, or 5 cards depending on each player's position in turn order, and you're good to go!
Five robot bodies for up to five players, plus a reference card that pretty much covers the full rules. |
When it's your turn the first thing you'll do is play a card. There are two types of cards: Parts and Actions. If you play a Part you can build it onto your own robot body, or any other player's robot body. The goal of the game is to complete your own robot, but in order for a robot to be complete, all attached parts have to be the same color as the body (or wild, rainbow colored parts). So if you have a part in your color you'll add it to your robot, and something else you'll put on someone else's differently colored robot.
Trying to decide which card to play. |
All the possible action cards, including the Kickstarter exclusive Mad Scientist. |
A completed robot. It's all green and wild! |
Gameplay:
The gameplay is very simple. There really aren't any hard decisions in the game and it relies very heavily on luck. There are a sufficient number of different part cards in different colors, and a good distribution of action cards, so you always feel like there's something you can do. Rarely though does something jump out as being an exciting move.
The game is all about messing with your opponents. |
Bonus action cards can be used to prevent someone from winning. Or you can choose to not play then so the game finally ends. |
A better variety of actions, instead of having two nearly identical options, would have been nice. There really needs to be a way to purposefully manipulate your own robot, too. Without that control we found that the game dragged on a bit too long and was driven more by luck and vindictiveness than any real strategy. In fact, every game I played ended, not because someone won, but because someone else decided not to stop the person from winning. Every game overstayed it's welcome by about 10 minutes.
A lack of meaningful decisions and heavy reliance on luck makes the game drag. |
Score: 5/10 x3
Replayability:
With the right players I can see RobotLab being played repeatedly. It's casual enough that it'll be easy to pull out occasionally, but for my group it's much too light. Even as a filler, the lack of control and drastically variable play length isn't something my group is interested in. Some people may find the auto-play feel to their liking, especially if they want to socialize instead of pay close attention to a game. However for the groups that I game with, including my family, this doesn't have much replay value. I'd be surprised if it ever hits the table again.
The kids had fun, but there are other games that they would prefer to play. |
General Fun:
RobotLab starts out feeling like it'll be fun, and even a bit silly (my sons like to put robot arms in the leg spots and legs in the arm spots, and heads wherever they'll fit), but quickly the novelty of the game wears thin. Every game I played felt like it should have ended at least 10 minutes before it did, and every game ended simply because the players got tired of stopping each other from winning. With the right group I could see RobotLab being fun to play, but mostly because it would be something to do while visiting, not because the game itself is fun or exciting.
RobotLab has it's moments, but it's mostly because of the company you keep, not so much the game. |
Score: 4/10 x2
Overall Value:
RobotLab retails for $20 and can be picked up from Amazon.com or possibly in your FLGS, especially if you're in the Chicagoland area. This is a little on the high end for a game with less than 100 cards, but it's not overly expensive. The nice box and insert give the game a higher end feel, which helps justify the price, too. Unfortunately I don't feel the gameplay is worth $20, but your mileage may vary.
$20 is the most I'd pay for a game like this, but $12-$15 would be more what I'd expect this to cost. |
Final Thoughts:
Sadly, I wasn't overly impressed with RobotLab. The game plays smoothly enough, but tended to go on longer than we'd have liked. I think the game would play best at 2 or 3 players. With 4 or 5 players there's just too much opportunity to mess with your opponents, or to be messed with, and games feel like they'll never end. As I mentioned above, every game I played overstayed it's welcome, and only ended because players decided not to prevent someone from winning.
The kids enjoyed building robots with appendages in weird places. |
RobotLab is a color matching game. There's nothing scientific about it. |
Overall Score: 54/100
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