Tuesday, October 23, 2018

People Behind the Meeples - Episode 143: Nathan Ottenson

Welcome to People Behind the Meeples, a series of interviews with indie game designers.  Here you'll find out more than you ever wanted to know about the people who make the best games that you may or may not have heard of before.  If you'd like to be featured, head over to http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html and fill out the questionnaire! You can find all the interviews here: People Behind the Meeples. Support me on Patreon!


Name:Nathan Ottenson
Email:ottenson@gmail.com
Location:Regina, Saskatchewan, Canada
Day Job:I provide internal system support for a telecom
Designing:Two to five years.
BGG:Galactic Payload
Facebook:Galactic Payload
Twitter:@GalacticPayload or @NotThatNATO
YouTube:Galactic Payload
Find my games at:Soon Galactic Payload on Kickstarter and Current Affairs on The Game Crafter
Today's Interview is with:

Nathan Ottenson
Interviewed on: 6/18/2018

Nathan Ottenson is a Canadian designer that's working on bringing his first published game to Kickstarter. In the past he's had games available on The Game Crafter as well. Read on to learn more about Nathan and the projects he has in the works.

Some Basics
Tell me a bit about yourself.

How long have you been designing tabletop games?
Two to five years.

Why did you start designing tabletop games?
When I was growing up, I always dreamed of making video games. When I was in my twenties I started to teach myself how to code and began to make small games. I finished a few, but they lacked the polish to ever let them out in public. Around this time I began to absorb all the information I could from other game designers, I'd read books and blogs and listen to podcasts trying to gather as much insight into why designers make the choices they do. I had a group of friends who got together around once a month to play board games. We were playing a very popular board game and was frustrated with some of the limitations of the mechanics. The idea for my first board game hit me like a ton of bricks and I started prototyping the week after.

What game or games are you currently working on?
Galactic Payload, At Sea, Current Affairs

Have you designed any games that have been published?
not yet

What is your day job?
I provide internal system support for a telecom

Your Gaming Tastes
My readers would like to know more about you as a gamer.

Where do you prefer to play games?
At home or at the weekly local community meet-up

Who do you normally game with?
My spouse, my family, my friends and many members from the local gaming community

If you were to invite a few friends together for game night tonight, what games would you play?
It changes all the time, but lately I've had a craving to play some Scythe again

And what snacks would you eat?
Chips and beer

Do you like to have music playing while you play games? If so, what kind?
Folk roots

What’s your favorite FLGS?
Comic Readers

What is your current favorite game? Least favorite that you still enjoy? Worst game you ever played?
Favorite: Great Western Trail. Least Fav: Settlers of Catan. Worst: ZOMBIES!!!

What is your favorite game mechanic? How about your least favorite?
Favorite: Engine building Least Favorite: Deck Building

What’s your favorite game that you just can’t ever seem to get to the table?
N/A My group of gamers are usually willing to play anything

What styles of games do you play?
I like to play Board Games, Card Games, Video Games

Do you design different styles of games than what you play?
I like to design Board Games, Video Games

OK, here's a pretty polarizing game. Do you like and play Cards Against Humanity?
No

You as a Designer
OK, now the bit that sets you apart from the typical gamer. Let's find out about you as a game designer.

When you design games, do you come up with a theme first and build the mechanics around that? Or do you come up with mechanics and then add a theme? Or something else?
Both. The first game I made came together very quickly but I'd say that it was theme first and mechanics followed. The next game I made had a totally different theme at first. I prototyped it all and then realized most of it wasn't much fun, but there was one mechanic in particular that people seemed to enjoy. So I took that mechanic, tweaked it and expanded on it to make a totally different game. The theme became obvious after the mechanic was fleshed out.

Have you ever entered or won a game design competition?
I've entered one of my games for the first time this year. I have not won.

Do you have a current favorite game designer or idol?
I have a great deal of respect for several designers but I can't pick just one as a favorite

Where or when or how do you get your inspiration or come up with your best ideas?
They really come from everywhere. Sometimes I'll be reading a book or watching a movie and a theme will grab me, sometimes I'm play a video game and start thinking about how those mechanics could be applied to a board game. Sometimes I'm playing another board game and think about how I could make a better game with the same theme.

How do you go about playtesting your games?
For the first game I made, it was a fairly traditional process. I made a prototype on my PC, printed it off, glued it to cardboard and cue cards and started playing it with some close friends and family members. After a handful of play-throughs I then got a more professional looking version printed from a print to order website and found my friends to play with. After around 20 or so play tests, I started posting on the local gaming community forums to find playtesters who weren't people I already knew. I quickly discovered I needed to make several additional changes and the game was far from ready. Final step was making connections with other designers who are willing to play test. Now I'm sending copies across the country for some blind play testing. Since then, I began making prototypes on my PC on a video game engine tool called GameMaker Studios. I design all aspects of the board game and begin to play test it myself. Its a 4 player game, I'll be all 4 players. I usually play through (tweaking as I go) a good 30-50 times and once I feel good about it, I order a physical prototype from a print to order shop and begin playing with my friends and family.

Do you like to work alone or as part of a team? Co-designers, artists, etc.?
I prefer to work alone for the mechanics and flow of the game. Any time I can get an artist to work with me, I'll take it in a heartbeat. Created the actual physical artwork will always be my biggest hurdle.

What do you feel is your biggest challenge as a game designer?
At the beginning of the process it is getting people to try your games but that gets easier as people get to know you and have tried your previous games. My biggest challenge becomes second guessing decisions I've made when i'm getting close to what I consider the final product.

If you could design a game within any IP, what would it be?
Probably Star Trek. Love the series, and the genre flavor

What do you wish someone had told you a long time ago about designing games?
Don't jump the gun on printing out updated prototypes. Play test the prototype you have over and over and over again because every new print is gonna cost you money and if it’s not perfect you're gonna end up printing another one and another one. It can get very expensive, very quickly. Also, having a great game isn't good enough. You have to be willing to spend as much time marketing your game as you did designing your game.

What advice would you like to share about designing games?
There is nothing more rewarding than seeing an idea you had in your head, produced and played by other people but it’s a long hard road to make something that majority of your play testers are going to enjoy. Sometimes you'll have a bad play test and get discouraged over the entire project. Don't scrap it yet. Make the changes needed, you wouldn't have gotten it this far if there were some good ideas there so try it again and again and again until you smooth out the bugs.

Would you like to tell my readers what games you're working on and how far along they are?
Games that will soon be published are: Current Affairs. Self-publishing December 2018
I'm planning to crowdfund: Galactic Payload. Launching Kickstarter campaign October 2018
Games I feel are in the final development and tweaking stage are: Galactic Payload and Current Affairs would both fall into this category. There are "Done" but they aren't on the shelf yet and there are still blind playtests happening so it's possible that there will be further changes.
Games that are in the early stages of development and beta testing are: "At Sea". Initial prototype complete but only play tested 3 times
And games that are still in the very early idea phase are: "Midnight express" - post apocalyptic train game. "The Clink" - coop prison break game.

Are you a member of any Facebook or other design groups? (Game Maker’s Lab, Card and Board Game Developers Guild, etc.)
Just 'Alberta Boardgame Designers & playtesters'

And the oddly personal, but harmless stuff…
OK, enough of the game stuff, let's find out what really makes you tick! These are the questions that I’m sure are on everyone’s minds!

Star Trek or Star Wars? Coke or Pepsi? VHS or Betamax?
Star Trek. Coke. VHS

What hobbies do you have besides tabletop games?
Computer science stuff. Video games. Reading. Watching some of my favorite TV series

What is something you learned in the last week?
Listened to a podcast about the wide ranging effects of self-driving cars and how they will influence every aspect of society today.

Favorite type of music? Books? Movies?
Music: Folk roots. Books: Sci-fiction and non-fiction. Movies: Any well made movie. The movies nominated for best picture. Those are the type of movies I like. Doesn't matter what the theme, genre or actors are.

What was the last book you read?
"How to Create a mind" by: Ray Kurzweil

Do you play any musical instruments?
Drums and Guitar

Tell us something about yourself that you think might surprise people.
I was in a band that played across the country for a few years.

Tell us about something crazy that you once did.
I rather not disclose this :)

Biggest accident that turned out awesome?
Can't think of one

What would you do if you had a time machine?
Assuming it can go forward I'd like to see the future. Can't wreck the timeline that way :)

Are you an extrovert or introvert?
Introvert

If you could be any superhero, which one would you be?
Superman. He can do everything

Have any pets?
a white Labrador named Colonel

When the next asteroid hits Earth, causing the Yellowstone caldera to explode, California to fall into the ocean, the sea levels to rise, and the next ice age to set in, what current games or other pastimes do you think (or hope) will survive into the next era of human civilization? What do you hope is underneath that asteroid to be wiped out of the human consciousness forever?
Survive: The ElderScrolls Series and Pandemic (all of them). There are a ton of things I'd be happy if they were wiped from existence except someone else probably loves 'em so I can't make that call.


Thanks for answering all my crazy questions!




Thank you for reading this People Behind the Meeples indie game designer interview! You can find all the interviews here: People Behind the Meeples and if you'd like to be featured yourself, you can fill out the questionnaire here: http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html

Did you like this interview?  Pleasse show your support: Support me on Patreon! Or click the heart at Board Game Links , like GJJ Games on Facebook , or follow on Twitter .  And be sure to check out my games on  Tabletop Generation.

Tuesday, October 16, 2018

People Behind the Meeples - Episode 142: Brendan Black

Welcome to People Behind the Meeples, a series of interviews with indie game designers.  Here you'll find out more than you ever wanted to know about the people who make the best games that you may or may not have heard of before.  If you'd like to be featured, head over to http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html and fill out the questionnaire! You can find all the interviews here: People Behind the Meeples. Support me on Patreon!


Name:Brendan Black
Email:brendan@playmythic.com
Location:Beausejour, Manitoba, Canada
Day Job:Media and Marketing Manager for a fireworks company.
Designing:One to two years.
Webpage:playmythic.com
BGG:Mythic: Legends of the Earth
Facebook:MythicBJM
Twitter:@MythicGame
Instagram:@PlayMythic
Find my games at:If a person is interested the my game, they can contact me through the website or FB pages for more information. In addition, we are on Tabletop Simulator as a Free to Play game! Just search for Mythic: Legends of the Earth.
Today's Interview is with:

Brendan Black
Interviewed on: 6/18/2018

Brendan Black is a Canadian designer that's been working on a game called Mythic: Legends of the Earth. This is his first game design and he's shooting to have it up on Kickstarter in the first quarter of next year. Read on to learn more about Brendan and Mythic.

Some Basics
Tell me a bit about yourself.

How long have you been designing tabletop games?
One to two years.

Why did you start designing tabletop games?
Broken leg, gave me free time to really jump in.

What game or games are you currently working on?
Current game is called Mythic. It's an expansion card game that has a unique resource management system and utilizes ranged combat in a 2d setting.

Have you designed any games that have been published?
No

What is your day job?
Media and Marketing Manager for a fireworks company.

Your Gaming Tastes
My readers would like to know more about you as a gamer.

Where do you prefer to play games?
Private settings with family and friends. If at all possible, i like digital games on the PC but most times physical copies play better.

Who do you normally game with?
Friends and family

If you were to invite a few friends together for game night tonight, what games would you play?
Depends on the friends. TCG/CCG friends I would get to play my game Mythic. Family and more casual gamers would be simple party games like Telestrations.

And what snacks would you eat?
Salt and Vinegar chips.

Do you like to have music playing while you play games? If so, what kind?
More likely to have something like a twitch stream playing in the background.

What’s your favorite FLGS?
Local place nearby called A Muse N Games.

What is your current favorite game? Least favorite that you still enjoy? Worst game you ever played?
current favorite game is my own game, Mythic. If you don't love your own work, why do it? Least fav that I still enjoy to play would be Catan. Worst game I have ever played.... some weird game called Gender Wars I think.

What is your favorite game mechanic? How about your least favorite?
Deck Building. Any game that has strong elements of this always interest me, even if in a non traditional sense, like Baten Kaitos for the Gamecube. Least favorite would be press your luck games. I very much like to be in control of my games and rely on my choices rather than luck decide how things turn out.

What’s your favorite game that you just can’t ever seem to get to the table?
Pictionary or Cranium.

What styles of games do you play?
I like to play Board Games, Card Games, Video Games

Do you design different styles of games than what you play?
I like to design Card Games

OK, here's a pretty polarizing game. Do you like and play Cards Against Humanity?
Yes

You as a Designer
OK, now the bit that sets you apart from the typical gamer. Let's find out about you as a game designer.

When you design games, do you come up with a theme first and build the mechanics around that? Or do you come up with mechanics and then add a theme? Or something else?
I find that they build off of each other. First you need to have basic mechanics in my opinion. Theme, to me, is what helps steers the development and refinement of the game.

Have you ever entered or won a game design competition?
Entered, yes. Tried for the Cardboard Edison award but our ideas were just not refined enough to succeed. Currently entered in another contest with a much better version of our game for the Canadian Game Design Award. Was not selected as a finalist due to the fact it was a battle card game.

Do you have a current favorite game designer or idol?
No.

Where or when or how do you get your inspiration or come up with your best ideas?
Removing myself from my game and playing other games. Can be video games, card games or board games. Just taking time away from my own games and appreciating other games really refreshes the brain. Sometimes all you need is that one partial spark that another game can give you.

How do you go about playtesting your games?
Start designers only, to online private invites, to private friends only invites. Once we break out of that mold, we use relationships with our LFGS to set up blind-playtest events.

Do you like to work alone or as part of a team? Co-designers, artists, etc.?
As much as I like to work alone, having a partner or co-designer really helps with keeping my sanity in check. It also allows me to rely on another person in areas that I can admit I am lacking in.

What do you feel is your biggest challenge as a game designer?
Getting recognized. I can have the greatest game in the world, with 100% raving reviews, but it means nothing if nobody outside of local reach takes notice.

If you could design a game within any IP, what would it be?
Arc Rise Fantasia and Baten Kaitos. Couldn't pick because either one of these would be way too incredible.

What do you wish someone had told you a long time ago about designing games?
Discover is part of the fun. I have no answer for this.

What advice would you like to share about designing games?
If you don't love it, move on. There are too many challenges that come your way that test your desire to push your project through to completion.

Would you like to tell my readers what games you're working on and how far along they are?
Games that will soon be published are: Mythic: Legends of the Earth Disciple Pack
I'm planning to crowdfund: Mythic: Legends of the Earth Disciple Pack

Are you a member of any Facebook or other design groups? (Game Maker’s Lab, Card and Board Game Developers Guild, etc.)
Tons of Facebook groups, too many to mention. Most of which have awesome communities that seem to support people who put effort in and give a damn.

And the oddly personal, but harmless stuff…
OK, enough of the game stuff, let's find out what really makes you tick! These are the questions that I’m sure are on everyone’s minds!

Star Trek or Star Wars? Coke or Pepsi? VHS or Betamax?
Wars. Pepsi. VHS.

What hobbies do you have besides tabletop games?
Volleyball, generic video gaming, anime, cooking.

What is something you learned in the last week?
Wood-working is not my forte.

Favorite type of music? Books? Movies?
Country/Harry Potter/Anything that is funny.

What was the last book you read?
I don't know the last time I sat down and completed a book.

Do you play any musical instruments?
No.

Tell us something about yourself that you think might surprise people.
I'm a 6'6" Div 1 volleyball player who turned down a pro contract in Europe to move to a small rural town and design board games/work for a fireworks company.

Tell us about something crazy that you once did.
Allowed myself to spend way too much money on a mobile game. I didn't know the term "whale" existed until I was one.

Biggest accident that turned out awesome?
Broke my femur, led me to using free time to design board games and led me to my current job which is awesome.

Who is your idol?
None.

What would you do if you had a time machine?
Break it. Time Travel is too large of a power/responsibility for anyone to have.

Are you an extrovert or introvert?
introvert

If you could be any superhero, which one would you be?
Iron Man

Have any pets?
1 fish

When the next asteroid hits Earth, causing the Yellowstone caldera to explode, California to fall into the ocean, the sea levels to rise, and the next ice age to set in, what current games or other pastimes do you think (or hope) will survive into the next era of human civilization? What do you hope is underneath that asteroid to be wiped out of the human consciousness forever?
Any physical sport survives. Crypto mining dies in a fiery death.

Just a Bit More
Thanks for answering all my crazy questions! Is there anything else you'd like to tell my readers?

Watch out for info on my game Mythic! There really is nothing like it around! Kickstarter Q1 2019

EXTRA ---




Thank you for reading this People Behind the Meeples indie game designer interview! You can find all the interviews here: People Behind the Meeples and if you'd like to be featured yourself, you can fill out the questionnaire here: http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html

Did you like this interview?  Pleasse show your support: Support me on Patreon! Or click the heart at Board Game Links , like GJJ Games on Facebook , or follow on Twitter .  And be sure to check out my games on  Tabletop Generation.

Friday, October 12, 2018

Eye on Kickstarter #51

Welcome to my Eye on Kickstarter series!  This series will highlight Kickstarter campaigns I am following that have recently launched (or I've recently discovered) because they have caught my interest.  Usually they'll catch my interest because they look like great games that I have either backed or would like to back (unfortunately budget doesn't allow me to back everything I'd like to).  But occasionally the campaigns caught my attention for other reasons.  Twice a month, on the 2nd and 4th Fridays, I'll make a new post in this series, highlighting the campaigns that have caught my attention since the last post.  In each post I'll highlight one campaign that has really grabbed my attention, followed by other campaigns I've backed or am interested in.  I'll also include links to any reviews I've done.  Comments are welcome, as are suggestions for new campaigns to check out!

You can also see my full Kickstarter Profile to see what I've backed or my old Eye on Kickstarter page that was too unwieldy to maintain.  Also, check out the 2018 Kickstarter Boardgame Projects geeklist over on Board Game Geek for a list of all the tabletop games of the year.
So, without further ado, here are the projects I'm currently watching as of the second Friday of October, 2018:



HIGHLIGHTED CAMPAIGN
Tinderbox Tales
  • People Behind the Meeples Interview
  • Tinderbox Tales are three games (they can be purchased together or individually) that are set in the town of Tinderbox, the same town that The Brigade is set in (which I reviewed last year). All three look like very fun games and have awesome artwork and gorgeous presentation.


Tinderbox Tales features three beautifully Illustrated small box games, presented in the style of bound books. Each is unique in style, providing you with a gaming experience for every occasion. Back your favourite or collect the set!

For some small box strategy, reach for The Trader's Tale - sharpen your trading tactics with this 2 - 4 player game of worker placement and resource management.

When it's time for party sized fun with friends, old or new, it's time for The Barmaid's Tale! - 4+ players, Social Strategy, 20 minute playtime - Ice Breaker and Party Game.

For a more intimate head-to-head challenge with a favourite friend or foe, reach for The Damsel's Tale - 2 Player, Asymmetrical Strategy, 25 minute playtime - Hand Management.

As the name suggests, each game includes a short story set in the fantasy town of Tinderbox, weaving all three Tales into a storyline rich with the history, politics and characters of the town. Players can then recreate key events in the story for themselves through the game-play of these three unique games.





Tranquility Base
  • It seems like sometimes uncommon themes appear in spurts, so you'll get multiple games about pandas, or Robin Hood, or something else all at the same time trying to get funded on Kickstarter. The flavor of the month right now seems to be historical games about the early space race. Tranquility Base is the first game with this theme. Tranquility Base is actually an older game, based on 1997's award winning Moonshot. This looks like an interesting update to the original game, although I wonder if the gameplay will feel a bit outdated


Lovelace and Babbage
  • People Behind the Meeples Interview
  • Artana Games is becoming known for producing interesting games based on history, and scientific history in particular. On top of being based on the earliest days of modern computing, Lovelace and Babbage is designed by Scott Almes, whose games I really enjoy.


Space Explorers
  • Space Explorers is the second game on this list themes on the space race. This tableau building game features historical space missions from both the US and the Soviet Union. The retro artwork and gameplay both look great.


Lunarbaboon's Parenting is Easy
  • The game here looks pretty simple, but the theme is hilarious! Featuring comics all about parenting by Lunarbaboon, the game promises to be a riot. Plus you can also get the ABCs book and a plush Anxiety Troll if you like. I wonder if the gameplay will hold up after the initial humor is old, but it might be worth getting for the humor anyway.


Hollywood Death Race
  • This looks like a hilariously chaotic racing game that really hits home with its nostalgic parodies. However I'm worried that the company currently has two outstanding Kickstarters (they say those games are in production, however) and the fact that they don't have any licensing agreements for the IPs that they are parodying are big red flags. I wish them luck, because the game looks awesome, but I can't recommend backing this. Maybe if it succeeds it'll be something to look for in retail.


Trailhead
  • I'm always looking for new games that are great for camping. Trailhead looks like a simple, fun game in a small package, perfect to take camping.


Towers of Arkhanos
  • Dice drafting and worker placement drive this game where you actually build three dimensional towers. I love the idea that sometimes your workers get stuck holding up parts of the towers.


Wardens
  • Wardens has been plastered all over social media. It's a Lovecraftian game where you actually have the opportunity to play as Cthulhu and his minions! The artwork is awesome, there are a ton of miniatures, and the gameplay looks interesting. I hope it lives up to the hype it's getting!

Tuesday, October 9, 2018

People Behind the Meeples - Episode 141: Pablo and Tove Jomer

Welcome to People Behind the Meeples, a series of interviews with indie game designers.  Here you'll find out more than you ever wanted to know about the people who make the best games that you may or may not have heard of before.  If you'd like to be featured, head over to http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html and fill out the questionnaire! You can find all the interviews here: People Behind the Meeples. Support me on Patreon!


Name:Pablo & Tove Jomer
Email:Pablo.Karlsson@gmail.com
Location:Sweden
Day Job:Software architect at a startup called Spotscale, Environmental consultant for WSP
Designing:Two to five years.
Webpage:worldshaper.se
BGG:Worldshapers
Facebook:WorldshaperBG
Twitter:@WorldshapersBG
Instagram:@worldshapers_boardgames
Other:We are on BGDF and Indie game alliance: Worldshapers on both.
Find my games at:You can find Zoomaka in various stores and over on etsy https://www.etsy.com/se-en/listing/572079156/zoomaka-delivery
Today's Interview is with:

Pablo & Tove Jomer
Interviewed on: 6/26/2018

Pablo and Tove Jomer are a husband and wife team that play and design games together. Last year they successfully Kickstarted their first game, Zoomaka, last year. They have plenty of other projects that they're working on and you'll hopefully be able to find more of their games on Kickstarter soon! Read on to learn more about this game designing duo.

Some Basics
Tell me a bit about yourself.

How long have you been designing tabletop games?
Two to five years.

Why did you start designing tabletop games?
Because the games we played were more fun with our changes.

What game or games are you currently working on?
Chill: Capsicum Capacity, Witching Weald, Townsfolk

Have you designed any games that have been published?
Zoomaka

What is your day job?
Software architect at a startup called Spotscale, Environmental consultant for WSP

Your Gaming Tastes
My readers would like to know more about you as a gamer.

Where do you prefer to play games?
No particular places but we do play a lot at home. I also like playing games in a themed room.

Who do you normally game with?
Ourselves and our local design hub.

If you were to invite a few friends together for game night tonight, what games would you play?
We would probably start with one of our developments and then move on to something like Scythe. Yesterday we received Gloomhaven so that would probably be a likely candidate

And what snacks would you eat?
We usually eat dinner rather than snacks during our game nights.

Do you like to have music playing while you play games? If so, what kind?
Sometimes we put on thematic music. But mostly we just enjoy socializing.

What’s your favorite FLGS?
Since we have sold a lot directly to stores we appreciate shops where the owner takes the game to heart, helping us with the marketing. It could be things like sending a copy to a reviewer; Hosting a competition or just promoting the game a bit extra in the store.

What is your current favorite game? Least favorite that you still enjoy? Worst game you ever played?
Pablo's current favorite is Scythe. Tove's current favorite is Ghost Stories. We both used to love Small World and Ticket to ride a lot but after playing over 100 games of each we have gotten a bit tired of those games.

What is your favorite game mechanic? How about your least favorite?
We both like worker placement a bit too much to be honest.

What’s your favorite game that you just can’t ever seem to get to the table?
Cosmic Encounter. Everyone gets so scared of this relatively simple game.

What styles of games do you play?
I like to play Board Games, Card Games, Miniatures Games, Video Games

Do you design different styles of games than what you play?
I like to design Board Games, Card Games, Other Games

OK, here's a pretty polarizing game. Do you like and play Cards Against Humanity?
No

You as a Designer
OK, now the bit that sets you apart from the typical gamer. Let's find out about you as a game designer.

When you design games, do you come up with a theme first and build the mechanics around that? Or do you come up with mechanics and then add a theme? Or something else?
Both ways have happened. Also sometimes we move mechanics in between games. Townsfolk is a clear design first theme after while Chill is a theme first mechanics later.

Have you ever entered or won a game design competition?
Never entered, and strangely never won either.

Do you have a current favorite game designer or idol?
We listen a lot to board game design lab and most of the designers on that podcast are inspiring in some way.

Where or when or how do you get your inspiration or come up with your best ideas?
Anywhere all the time. It could be an image we see on Instagram, A pattern on the floor or just a leaf flying by in a certain way. The hard part is consolidating the ideas you get. Taking out all the bad stuff in each idea and conserving the small good parts.

How do you go about playtesting your games?
Usually we start out testing ourselves, then we move on to trying it in our local designer hub. After that we spread the word on social media that we are looking for people who want to test. I gather in the future we should also go to conventions a bit more.

Do you like to work alone or as part of a team? Co-designers, artists, etc.?
We always work as a team. We love getting feedback since we tend to make games that are too challenging from the start.

What do you feel is your biggest challenge as a game designer?
Getting more people to try our games. Also not sure if it counts as a designer’s job but art is a big problem for us. Since we are a new company we have to consider releasing smaller games at the moment because art is pricey.

If you could design a game within any IP, what would it be?
We usually like to come up with our own worlds, that is part of the fun.

What do you wish someone had told you a long time ago about designing games?
How publishers, distributors, designers and shops work together in the industry.

What advice would you like to share about designing games?
Concentrate on the fun parts.

Would you like to tell my readers what games you're working on and how far along they are?
Published games, I have: Zoomaka
Games that will soon be published are: Chill: Capsicum Capacity, Townsfolk
I'm planning to crowdfund: Curators - A museum tile builder (Kickstarter April 26th 2019), Chill: Capsicum Capacity, Townsfolk
Games that I'm playtesting are: Curators - A museum tile builder, Chill: Capsicum Capacity, Townsfolk
And games that are still in the very early idea phase are: Witching Weald

Are you a member of any Facebook or other design groups? (Game Maker’s Lab, Card and Board Game Developers Guild, etc.)
Game Maker's Lab, Board game desgin lab, Conradargo recenserar and many more

And the oddly personal, but harmless stuff…
OK, enough of the game stuff, let's find out what really makes you tick! These are the questions that I’m sure are on everyone’s minds!

Star Trek or Star Wars? Coke or Pepsi? VHS or Betamax?
Whoa I barely know any of these things.

What hobbies do you have besides tabletop games?
Pablo: I think Tove's friend once said - is there a hobby your husband doesn't have?
Tove: I like Hiking & Baking, but I am usually up for anything.

What is something you learned in the last week?
That I can ask shops to help me with marketing and that marketing games in the right regions is super important.

What was the last book you read?
Pablo: The gloomhaven rule book.
Tove: A book about motherhood.

Do you play any musical instruments?
Pablo: Guitar

Tell us something about yourself that you think might surprise people.
Pablo: I once punched a baboon. (He had it coming).
Tove: I usually win at board games.

Tell us about something crazy that you once did.
Pablo: I once punched a baboon. (He had it coming).
Tove: I once swam with sea lions.

What would you do if you had a time machine?
Destroy it.

Are you an extrovert or introvert?
Pablo: Introvert trying hard to be more extrovert.
Tove: Extrovert.

Have any pets?
Just our daughter Lilja.

When the next asteroid hits Earth, causing the Yellowstone caldera to explode, California to fall into the ocean, the sea levels to rise, and the next ice age to set in, what current games or other pastimes do you think (or hope) will survive into the next era of human civilization? What do you hope is underneath that asteroid to be wiped out of the human consciousness forever?
Isn't this really just the same question as what is your favorite game? It would be cool if one of our copies of Zoomaka was preserved somehow though.

If you’d like to send a shout out to anyone, anyone at all, here’s your chance (I can’t guarantee they’ll read this though):
Shout out to all of those who help us in some way with our games. Everything from rules reviews, backing to promoting the games in shops or on the internet.

Just a Bit More
Thanks for answering all my crazy questions! Is there anything else you'd like to tell my readers?

Please help us playtest our current developments. Email me for details.




Thank you for reading this People Behind the Meeples indie game designer interview! You can find all the interviews here: People Behind the Meeples and if you'd like to be featured yourself, you can fill out the questionnaire here: http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html

Did you like this interview?  Pleasse show your support: Support me on Patreon! Or click the heart at Board Game Links , like GJJ Games on Facebook , or follow on Twitter .  And be sure to check out my games on  Tabletop Generation.

Tuesday, October 2, 2018

People Behind the Meeples - Episode 140: Peter Mariutto

Welcome to People Behind the Meeples, a series of interviews with indie game designers.  Here you'll find out more than you ever wanted to know about the people who make the best games that you may or may not have heard of before.  If you'd like to be featured, head over to http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html and fill out the questionnaire! You can find all the interviews here: People Behind the Meeples. Support me on Patreon!


Name:Peter Mariutto
Email:info@freshwatergameco.com
Location:Minneapolis, MN, USA
Day Job:I am a Client Experience Manager at a decking company.
Designing:One to two years.
Webpage:freshwatergameco.com
Blog:freshwatergameco.com/news
BGG:Peter Mariutto
Facebook:FreshwaterGameCo/
Twitter:@freshwatergame
YouTube:Freshwater Game Company
Instagram:@freshwatergameco/
Find my games at:Off of our website if you live outside Minnesota, but if you're in the MSP Metro you can find it at Games by James and the Gaming Goat in the next couple of weeks.
Today's Interview is with:

Peter Mariutto
Interviewed on: 7/28/2018

Peter Mariutto hails from the Twin Cities, where there's a pretty big community of game designers. He's successfully Kickstarted Sectre, an abstract strategy game, through his game company, Freshwater Game Company. He'll soon have his second game on Kickstarter, so keep an eye out for Circuit Breaker. Read on to learn more about Peter and his projects!

Some Basics
Tell me a bit about yourself.

How long have you been designing tabletop games?
One to two years.

Why did you start designing tabletop games?
I began designing games at an early age as a creative outlet, but didn't take the pursuit seriously until early last year when I met an illustrator who had similar ambitions. We both had a couple game ideas we were sitting on as well as a well placed stint of unemployment and decided to start what is now Freshwater Game Co.

What game or games are you currently working on?
Circuit Breaker

Have you designed any games that have been published?
I have, we published Sectre late last year.

What is your day job?
I am a Client Experience Manager at a decking company.

Your Gaming Tastes
My readers would like to know more about you as a gamer.

Where do you prefer to play games?
I'm a big fan of hosting game nights at my house, but I also enjoy the opportunity to get out and meet new people at cafes and breweries.

Who do you normally game with?
Usually a few designer friends of mine.

If you were to invite a few friends together for game night tonight, what games would you play?
Secret Hitler most likely, or The Metagame.

And what snacks would you eat?
Pretzels, or Pistachios.

Do you like to have music playing while you play games? If so, what kind?
We play a lot of Blue Oyster Cult and Eurythmics, and occasionally I'll wedge some Tears for Fears in.

What’s your favorite FLGS?
The Gaming Goat in St. Paul

What is your current favorite game? Least favorite that you still enjoy? Worst game you ever played?
Currently, my favorite game is the Shipwreck Arcana. Least favorite that I still play is interesting, I would have to say King Domino, and the worst game I ever played was Shadows Over Camelot- which I know is going to get me in trouble.

What is your favorite game mechanic? How about your least favorite?
Area control is my favorite, although I've never included it in any of my own designs. I would have to say my least favorite mechanic is anytime you have to yell the name of the game to do something (like in Yahtzee).

What’s your favorite game that you just can’t ever seem to get to the table?
For the Win!

What styles of games do you play?
I like to play Board Games, Card Games, RPG Games, Video Games, Other Games?

Do you design different styles of games than what you play?
I like to design Board Games

OK, here's a pretty polarizing game. Do you like and play Cards Against Humanity?
Occasionally, but not often.

You as a Designer
OK, now the bit that sets you apart from the typical gamer. Let's find out about you as a game designer.

When you design games, do you come up with a theme first and build the mechanics around that? Or do you come up with mechanics and then add a theme? Or something else?
I find that creating a narrative helps to make sense of the mechanics in a game, so the theme I would say often comes first.

Have you ever entered or won a game design competition?
I have not.

Do you have a current favorite game designer or idol?
Klaus-Jürgen Wrede has been a long time influence of mine.

Where or when or how do you get your inspiration or come up with your best ideas?
I think good ideas are the ones you get excited about. You think about them when you're at work and you get excited to go home and work on them. But there's also tremendous power in collaboration and knowing you aren't going to make something perfect on the first go-around.

How do you go about playtesting your games?
I found that your friends will humor you for awhile, but playing prototypes is definitely different from finished games. So trading playtesting time with others who have their own ideas works, and I would recommend attending all the Protospiels you can go to.

Do you like to work alone or as part of a team? Co-designers, artists, etc.?
So far my team has just been myself and my girlfriend Hannah. I'm definitely open to working with artists and co-designers.

What do you feel is your biggest challenge as a game designer?
Knowing whether or not an idea is worth pursuing. I would like to go after every idea I have ever had, but a game is a lot of work to bring to fruition. It is also sometimes difficult to stay excited about a project when the initial romantic period of design is over.

If you could design a game within any IP, what would it be?
I would make a game about the National Park Service. It would give me an excuse to make a completely scenic and colorful nature game.

What do you wish someone had told you a long time ago about designing games?
That you need to let yourself fail. That failure allows you to learn so much more than success.

What advice would you like to share about designing games?
I would tell people to design the game they want to design without worrying about who is going to buy it or what it costs to make it.

Would you like to tell my readers what games you're working on and how far along they are?
Published games, I have: SECTRE
I'm planning to crowdfund: Circuit Breaker
Games I feel are in the final development and tweaking stage are:
Games that are in the early stages of development and beta testing are: Brucke

Are you a member of any Facebook or other design groups? (Game Maker’s Lab, Card and Board Game Developers Guild, etc.)
Board Together, Board Game Exposure, THE BOARDGAME GROUP, and Board Game Revolution

And the oddly personal, but harmless stuff…
OK, enough of the game stuff, let's find out what really makes you tick! These are the questions that I’m sure are on everyone’s minds!

Star Trek or Star Wars? Coke or Pepsi? VHS or Betamax?
Star Trek, Coke but only with rum, and Betamax even though I never owned any.

What hobbies do you have besides tabletop games?
I enjoy repairing and refurbishing electric guitars.

What is something you learned in the last week?
That toilet paper rolls make the best dog toys.

Favorite type of music? Books? Movies?
It used to be Prog Rock, but I'm getting more into New Age. My favorite books are anything by Tobias Wolff or Flannery O'Connor, and my favorite movies are Hot Fuzz and Men Who Stare At Goats.

What was the last book you read?
A Confederacy of Dunces

Do you play any musical instruments?
I did play guitar for a lot of years, but haven't recently.

Tell us something about yourself that you think might surprise people.
I get great enjoyment out of painting rooms.

Tell us about something crazy that you once did.
Jumped in with both feet.

Biggest accident that turned out awesome?
I would say Circuit Breaker in general was a happy accident.

Who is your idol?
Pete Townsend of The Who

What would you do if you had a time machine?
Go back to The Big Bang.

Are you an extrovert or introvert?
Extrovert

If you could be any superhero, which one would you be?
Colossus of the X-Men.

Have any pets?
Yes, I have 2 dogs Mila and Ruby.

When the next asteroid hits Earth, causing the Yellowstone caldera to explode, California to fall into the ocean, the sea levels to rise, and the next ice age to set in, what current games or other pastimes do you think (or hope) will survive into the next era of human civilization? What do you hope is underneath that asteroid to be wiped out of the human consciousness forever?
I really hope Keep Talking and Nobody Explodes and puzzles in general survive the Apocalypse, especially collaborative puzzles. And I hope the game Hate is right underneath that asteroid.

If you’d like to send a shout out to anyone, anyone at all, here’s your chance (I can’t guarantee they’ll read this though):
Hi Mom!

Just a Bit More
Thanks for answering all my crazy questions! Is there anything else you'd like to tell my readers?

That we all have doubts as game designers, especially at the start of campaigns or showing around a new idea, but that sticking with the hobby and standing behind your ideas is well worth it.




Thank you for reading this People Behind the Meeples indie game designer interview! You can find all the interviews here: People Behind the Meeples and if you'd like to be featured yourself, you can fill out the questionnaire here: http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html

Did you like this interview?  Pleasse show your support: Support me on Patreon! Or click the heart at Board Game Links , like GJJ Games on Facebook , or follow on Twitter .  And be sure to check out my games on  Tabletop Generation.