So last week was
Gen Con, the biggest board gaming convention in the USA (and maybe the world depending on how you figure size). Only Essen Spiel in Germany can compare. Gen Con is kind of like Disney World. You can't really imagine what it's like until you experience it, and it's impossible to experience it all in the time that you're there. For five days (or more), downtown Indianapolis is turned into a 24 hours-a-day gaming Mecca. The Indiana Convention Center is the hub of the activities, but for about a half mile in all directions there are hotels, restaurants, pubs, shops, and more, all with people packed in doing various activities related to gaming, or sometimes not. Indianapolis also has a number of bike paths, walking paths, museums, parks, and other activities to partake in, too. And a bit further outside downtown there are more recreational opportunities, too. There's no way you can possibly see and do everything there is to do and it's an experience you'll never forget.
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Keith and Claire Matejka, our fearless leaders for the weekend! |
For my part, I spent most of the five days between the convention center and the adjacent Marriott hotel complex. I was part of the awesome Thunderworks Crew, so I spent part of each day running game demos or manning the booth for
Thunderworks Games. I ran eight games of the new
Lockup: A Roll Player Tale and one game of
Roll Player. I also helped show off those,
Monsters & Minions,
Dual Powers,
Roll Player Adventures, and the convention hit
Cartographers at the demo tables and at the booth. I also helped out with the booth setup and takedown, as well as spent some time helping out at the booth during open convention hall hours. In exchange I got an exhibitor badge and got to share a hotel room that was attached to the convention hall via a long skywalk and then navigating hallways through two connected hotels. It was great to have everything attached and not have to rely on someone else's car for transportation this year.
During the day, when I wasn't running demos, I was either pitching games or walking the exhibition hall passing out business cards and sell sheets. I had four pitch meetings scheduled, however one had to be canceled and I was already busy during the only available time slot for rescheduling. From those, two publishers took home three of my games to try out, so I'm pretty happy with how those went! I dropped off a ton of business cards, promoting my
People Behind the Meeples designer interviews, reviews, Kickstarter previews, and everything else I do on this blog, and a handful of sell sheets (mostly my sell sheet of sell sheets, which I got several compliments on).
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The weather was beautiful all weekend for those that ventured outside! |
This year my evenings were mostly open. Last year I had two publisher speed dating events and a hotel offsite, so I didn't have the opportunity to participate in any of the afterhours events. This year there was only one publisher speed dating event on Thursday, so my other evenings were free.
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Heading to Indy with Stephan Esser. |
Wednesday, was spent mostly driving to Indy and then setting up the Thunderworks Games booth. Stephan Esser picked me up in Rochelle on his way down from Madison and we spent the next 4 hours getting to know each other. After setting up the Thunderworks booth we all went to dinner at Buca Di Beppo, my first time there. The food was great, although a bit difficult to coordinate since everything was served family style. Afterwards Keith Matejka (the owner of Thunderworks Games, designer of Roll Player and other games, and a great friend) and I headed over to the Claddagh, where we caught the tail end of a media/publisher/designer meetup. I got a quick peek at the new
Mint Cooperative from
Five24 Labs (I thought I took a picture, but can't find it), and it looks pretty cool. After that I went back to the hotel and met up with Stephan to play a game of
Lockup since I had to demo it the next day and hadn't played in almost a year. By the time we were done it was about 1am local time (midnight for us), so I headed back to my room to get some sleep. My roommates, Luis and Lucas (the graphic designer and artist for most Thunderworks games, and both from Brazil, though currently living elsewhere) were already asleep, so I quietly got to bed, excited for Thursday.
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Entering the ICC.
It's pretty empty on Wednesday. |
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It took a while, but eventually we found where to
pick up badges. |
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Badges acquired, now off to set up the
Thunderworks booth in the exhibition hall! |
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We had a ton of inventory to unload and hide in a
tiny 10x10 booth. |
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Dinner at Boca di Beppo. |
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Wrapping up the night with a game of Lockup! |
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The entrance to the ICC, where some of the fun is! |
Thursday morning I got to the exhibition hall about 30 minutes before it opened to the public and was ushered right in with my exhibitor badge. The exhibition hall is really cool in the morning when the aisles aren't packed with people. I only had a while to walk the floor before my first pitch meeting at 10am. That pitch didn't go too well and the publisher decided they weren't interested in either game I showed them. Then I had another hour and a half to walk around before my noon pitch. So I went to the
First Exposure Playtest Hall and met a few friends. I chatted with Tavis from
The Game Crafter, got a selfie taken with Daniel Zayas of
Longpack Games, and saw Jason Brooks of
Brookspun Games demoing his game
Legacies (on Kickstarter this fall) and Rob Huber and Brendan Riley of
Rattlebox Games demoing several of their titles. I also picked up several designer packs from some of the manufacturers there. I'm planning on writing up a review of all the designer packs (or manufacturer's sample packs) that I picked up, plus a few I have from previous events. Finally it was time for my noon pitch, where I showed four games to someone who represented three publishers. That went over very well and he took home two of my games to play! By then it was almost time to start my demos, so I headed over to the demo hall and set up
Lockup and had a snack and a bit of relaxation.
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Our demos were technically in Hall A, although our tables said Hall B. |
The Thursday demos of
Lockup went great. They were supposed to be full , with five players each, but ended up having a few empty seats. The first game was three players and the second was four. Everyone loved the game, and the other Thunderworks titles being demoed were getting great receptions, too (
Roll Player with various combinations of the base game,
Monsters & Minions, and
Fiends & Familiars,
Dual Powers,
Cartographers, and the upcoming
Roll Player Adventures). The demos wrapped up just as the exhibition hall was closing to the public, so it was back to the Thunderworks booth to help reset for the next day. Then I set out for the Slippery Noodle Inn for the
Publisher Speed Dating event organized by the
Indie Game Alliance. Unfortunately this event wasn't as well attended as last year. There were 28 designer slots for two 2-hour sessions, about the same as last year. We beat out about 130 other applicants, so these were pretty good games and I'm honored to be among them. Unfortunately for the first session there were only four publishers in attendance. Last year there were about 20. However, out of the four publishers I saw, two were interested in
Beard Snacks and one was also interested in
8 Seconds (they had looked at it last year, but were interested in checking out the changes I made). Both said they'd reach out after recovering from the convention, so I'm hoping to hear from them soon. Even though the event wasn't as great as last year, I did have fun chatting with a few
Protospiel friends (Randy Ekl and Scott Starkey), so the evening wasn't a complete bust. Afterward I went to another impromptu designer/publisher meetup, but without any publishers. I had fun playing a few games with a few other designers (Randy and Maxine Ekl, Royce Banuelos, Molly Zeff, Matthew Duahn, and Alex and Bobo Wolf). That was fun, but since I hadn't eaten anything but a few snacks since dinner the night before, I headed out after a while to find the rest of the Thunderworks crew playing games in a ballroom at the JW Marriott along with several hundred other gamers. I ordered a pizza at 11:50pm and it wasn't delivered until 1:20am. I scarfed it down and then headed to bed around 1:45. It was a long, but awesome day, and I was excited for the rest of the weekend.
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The Demo Hall was packed all weekend long! |
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Deep Sea Adventure always makes for a good time. |
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Hanging out at Publisher Speed Dating
with Randy Ekl and Scott Starkey |
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GWAR!!! |
Friday started out pretty much the same. It started with a quick stroll through the exhibition hall and then a pitch meeting at 11am. That went well, with the publisher taking home one of my games to test out! Then I headed back to the hotel to have leftover cold pizza for lunch, but at least I ate lunch. Around 1:30 I headed back to the demo hall for my
Lockup demos, which again went great. During one of the games I looked over and saw some guys that I thought might be cosplaying rock band GWAR, but one of the players said it was actually the band! So I excused myself and got a picture with Beefcake the Mighty and JiZMak da Gusha (with SawBorg Destructo in the background). Bucket list item, checked. GWAR was there to promote their new game,
GWAR vs Time, which is currently on Kickstarter.
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Lockup demo going strong! |
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You can see a few of the other Thunderworks demos
in the background. |
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GWAR vs. Time deck-building game! |
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The board and some cards from the new GWAR game. |
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The second demo of Lockup was a super close game! |
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Tim Virnig was a big proponent of the selfie stick! |
After returning to the Thunderworks booth and prepping it for Saturday, the entire Thunderworks crew (all 14 of us) went to Rockbottom Brewery for an awesome dinner. After leaving there we headed back to the JW Marriott ballroom for more games. I creamed everyone at
Everdell and then we played a four player game of my
8 Seconds, using the speed variant, which everyone really enjoyed. I also ran into Jeremy Davis (the Game Geek Ninja) who just finished up a Kickstarter for his
Bag of Spiders game system as well as Mike and Brent from
Elf Creek Games who have a Kickstarter for
Honey Buzz launching soon. Then it was time to head back to the hotel for some sleep.
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Each of these wonderful people played a big role
in the success of the week for Thunderworks Games! |
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I won my first ever game of Everdell,
68-59-57-50! |
The speed variant of 8 Seconds was a hit!
It took 15 minutes and ended in a tie! |
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